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Game status buffer |
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The first of the two cars that chase the player. See HandlerCar for what each of the fields means.
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| Entity_Car_1 | 24204 | DEFB 0 | State, or the sprite ID while the car is being drawn. | |
| 24205 | DEFB 0 | X position on the screen. | ||
| 24206 | DEFB 0 | Y position on the screen. | ||
| 24207 | DEFB 0 | Colour. | ||
| Entity_Car_1_X | 24208 | DEFW 0 | X position. | |
| Entity_Car_1_Y | 24210 | DEFW 0 | Y position. | |
| 24212 | DEFB 0 | X speed. | ||
| 24213 | DEFB 0 | Y speed. | ||
| 24214 | DEFB 0 | Flags. | ||
| 24215 | DEFB 0 | Sprite ID. | ||
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