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24192: Player Entity
The first of the three entities that the main loop handles (see MainLoop_NewPass); EntityTemplate holds the initial values. This one is the player's car. The first byte is the state, which says what the entity is doing (1 when driving and 3 when exploding). The player's car is drawn in the centre of the play area, so its position is not used for movement.
Entity_Player 24192 DEFB 0 State.
24193 DEFB 0 X position on the screen.
24194 DEFB 0 Y position on the screen.
24195 DEFB 0 Attribute.
24196 DEFB 0 Timer for the explosion (see HandlerExplosion).
24197 DEFB 0,0,0,0,0,0,0 Purpose not yet known.
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