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Game status buffer |
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The first of the three entities that the main loop handles (see MainLoop_NewPass); EntityTemplate holds the initial values. This one is the player's car. The first byte is the state, which says what the entity is doing (1 when driving and 3 when exploding). The player's car is drawn in the centre of the play area, so its position is not used for movement.
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| Entity_Player | 24192 | DEFB 0 | State. | |
| 24193 | DEFB 0 | X position on the screen. | ||
| 24194 | DEFB 0 | Y position on the screen. | ||
| 24195 | DEFB 0 | Attribute. | ||
| 24196 | DEFB 0 | Timer for the explosion (see HandlerExplosion). | ||
| 24197 | DEFB 0,0,0,0,0,0,0 | Purpose not yet known. | ||
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