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6028: Main Jump Table
The handler for each entity state, indexed by the state held in the first byte of the entity (see MainLoop_NewPass).
JumpTable_Main 6028 DEFW Return State 00: Return (the entity is inactive).
602A DEFW HandlerPlayer State 01: HandlerPlayer (the player's car is driving).
602C DEFW HandlerCar State 02: HandlerCar (an opponent car is driving).
602E DEFW HandlerExplosion State 03: HandlerExplosion (the player's car is exploding).
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