Prev: 24585 Up: Map Next: 24624
24616: Main Jump Table
The handler for each entity state, indexed by the state held in the first byte of the entity (see MainLoop_NewPass).
JumpTable_Main 24616 DEFW Return State 0: Return (the entity is inactive).
24618 DEFW HandlerPlayer State 1: HandlerPlayer (the player's car is driving).
24620 DEFW HandlerCar State 2: HandlerCar (an opponent car is driving).
24622 DEFW HandlerExplosion State 3: HandlerExplosion (the player's car is exploding).
Prev: 24585 Up: Map Next: 24624