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The handler for each entity state, indexed by the state held in the first byte of the entity (see MainLoop_NewPass).
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| JumpTable_Main | 24616 | DEFW Return | State 0: Return (the entity is inactive). | |
| 24618 | DEFW HandlerPlayer | State 1: HandlerPlayer (the player's car is driving). | ||
| 24620 | DEFW HandlerCar | State 2: HandlerCar (an opponent car is driving). | ||
| 24622 | DEFW HandlerExplosion | State 3: HandlerExplosion (the player's car is exploding). | ||
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