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Game status buffer |
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The direction that the player's car is facing, as a 1024 step circle: 0 is straight up and the car turns clockwise as the number increases. Steering changes it by 24 each frame (see HandlerSteering).
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| Player_Direction | 24080 | DEFB 175 | Low byte. | |
| 24081 | DEFB 58 | High byte (the quadrant, 0-3). | ||
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