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Game status buffer |
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The objects that are in view, which are drawn by PlaceObject and removed by HandlerObjects. The sprite ID has bit 7 set when the object has been seen this frame, and the sprite ID is 0 when the slot is not used. The game only uses the first seven slots.
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Object 1.
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| Object_1_State | 24144 | DEFB 34 | Sprite ID. | |
| Object_1_X | 24145 | DEFB 34 | X Position. | |
| 24146 | DEFB 13 | Y Position. | ||
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Object 2.
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| Object_2_State | 24147 | DEFB 128 | Sprite ID. | |
| 24148 | DEFB 0 | X Position. | ||
| 24149 | DEFB 0 | Y Position. | ||
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Object 3.
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| Object_3_State | 24150 | DEFB 128 | Sprite ID. | |
| 24151 | DEFB 91 | X Position. | ||
| 24152 | DEFB 0 | Y Position. | ||
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Object 4.
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| Object_4_State | 24153 | DEFB 32 | Sprite ID. | |
| 24154 | DEFB 32 | X Position. | ||
| 24155 | DEFB 32 | Y Position. | ||
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Object 5.
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| Object_5_State | 24156 | DEFB 32 | Sprite ID. | |
| 24157 | DEFB 32 | X Position. | ||
| 24158 | DEFB 32 | Y Position. | ||
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Object 6.
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| Object_6_State | 24159 | DEFB 0 | Sprite ID. | |
| 24160 | DEFB 0 | X Position. | ||
| 24161 | DEFB 0 | Y Position. | ||
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Object 7.
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| Object_7_State | 24162 | DEFB 0 | Sprite ID. | |
| 24163 | DEFB 0 | X Position. | ||
| 24164 | DEFB 0 | Y Position. | ||
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Object 8.
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| Object_8_State | 24165 | DEFB 3 | Sprite ID. | |
| 24166 | DEFB 51 | X Position. | ||
| 24167 | DEFB 32 | Y Position. | ||
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