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Game status buffer |
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The three blips on the radar (see UpdateRadar): the first car, the second car and the nearest cup. Each is four bytes: the column and row where the blip is drawn, and then the column and row where it will be drawn next. A column and row of 0 and 0 mean that there is no blip.
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| RadarBlips | 24168 | DEFB 32,32,32,32 | ||
| 24172 | DEFB 32,32,32,32 | |||
| 24176 | DEFB 2,0,120,92 | |||
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