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Routines |
| Prev: 25731 | Up: Map | Next: 25799 |
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Used by the routine at GameInit.
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| 25752 | LD BC,31958 | BC=31958 (one byte past the end of MapPoints). | ||
| 25755 | LD A,R | A=random number. | ||
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Limit the number to 0-63.
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| 25757 | AND %00111111 | Keep only bits 0-5. | ||
| 25759 | LD D,A | Store the result in D. | ||
| 25760 | LD HL,0 | HL=0000. | ||
| 25763 | ADD HL,DE | DE=HL + DE. | ||
| 25764 | EX DE,HL | |||
| 25765 | LD HL,30739 | HL=30739. | ||
| 25768 | LD A,(HL) | A=HL. | ||
| 25769 | CP 32 | If A is 32 jump to HandlerSpriteCup. | ||
| 25771 | JR Z,HandlerSpriteCup | |||
| 25773 | CP 96 | If A is not 96 jump to 25788. | ||
| 25775 | JR NZ,25788 | |||
| 25777 | LD (HL),32 | |||
| HandlerSpriteCup | 25779 | DEC HL | Decrease HL by one. | |
| 25780 | LD A,(DE) | A=DE. | ||
| 25781 | INC DE | Increment DE by one. | ||
| 25782 | AND %01111111 | Keep only bits 0-6. | ||
| 25784 | ADD A,32 | A=A + 32. | ||
| 25786 | LD (HL),A | Store A at HL. | ||
| 25787 | INC HL | Increment HL by one. | ||
| 25788 | INC HL | Increment HL by three. | ||
| 25789 | INC HL | |||
| 25790 | INC HL | |||
| 25791 | PUSH HL | Stash HL on the stack. | ||
| 25792 | AND A | |||
| 25793 | SBC HL,BC | |||
| 25795 | POP HL | Restore HL from the stack. | ||
| 25796 | JR C,25768 | If ... jump to 25768. | ||
| 25798 | RET | Return. | ||
| Prev: 25731 | Up: Map | Next: 25799 |