![]() |
Routines |
Prev: 26784 | Up: Map | Next: 26896 |
Used by the routine at CreateWindow.
|
||||||||||||
AttributesPlayArea | 26880 | LD E,B | E=B. | |||||||||
AttributesPlayArea_0 | 26881 | LD B,E | B=E. | |||||||||
26882 | PUSH HL | Stash HL on the stack. | ||||||||||
AttributesPlayArea_1 | 26883 | LD (HL),118 | Write 118 to HL. | |||||||||
26885 | INC HL | Increment HL by one. | ||||||||||
26886 | DJNZ AttributesPlayArea_1 | Decrease counter by one and loop back to AttributesPlayArea_1 until counter is zero. | ||||||||||
26888 | POP HL | Restore HL from the stack. | ||||||||||
26889 | CALL 26896 | Call 26896. | ||||||||||
26892 | DEC C | Decrease C by one. | ||||||||||
26893 | JR NZ,AttributesPlayArea_0 | Jump back to AttributesPlayArea_0 until C is zero. | ||||||||||
26895 | RET | Return. |
Prev: 26784 | Up: Map | Next: 26896 |