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Routines |
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Erases the sprite of an actor from where it was last drawn (the old state held in the actor buffer at Actor_Position_X), without drawing it again.
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| RemoveEntity | 28985 | CALL PrepareOldSprite | Call PrepareOldSprite to prepare the old sprite. | |||||
| 28988 | EXX | Switch to the shadow registers. | ||||||
| 28989 | XOR A | Set A to 0. | ||||||
| 28990 | LD C,A | C=A (there are no lines of the new sprite to draw). | ||||||
| 28991 | LD (24102),A | Write 0 to; | ||||||
| 28994 | LD (24099),A | |||||||
| 28997 | EXX | Switch back to the normal registers. | ||||||
| 28998 | JP MaskSprite | Jump to MaskSprite. | ||||||
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View the equivalent code in;
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