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Routines |
| Prev: 9C6E | Up: Map | Next: 9C93 |
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Used by the routine at Game_Over.
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| 9C6F | LD A,($9C2B) | Return if 9C2B is not zero. | ||
| 9C72 | AND A | |||
| 9C73 | RET NZ | |||
| 9C74 | LD A,($AA03) | Return if AA03 or AA43 is not zero. | ||
| 9C77 | LD HL,$AA43 | |||
| 9C7A | OR (HL) | |||
| 9C7B | RET NZ | |||
| 9C7C | LD A,($AA04) | Return if AA04 is 17. | ||
| 9C7F | CP $17 | |||
| 9C81 | RET Z | |||
| 9C82 | LD HL,$9CA6 | Decrease 9CA6 by one, return if it is not zero. | ||
| 9C85 | DEC (HL) | |||
| 9C86 | RET NZ | |||
| 9C87 | LD (HL),$0D | Write 0D to; | ||
| 9C89 | CALL Time_Tick | Call Time_Tick and jump to Print_Time if it is not zero. | ||
| 9C8C | JR NZ,Print_Time | |||
| 9C8E | LD A,$01 | Write 01 to; | ||
| 9C90 | LD ($9C2B),A | |||
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