Routines |
Prev: 95D4 | Up: Map | Next: 9C28 |
Used by the routine at AE26.
|
||||
Game_Over | 9745 | CALL $9C6F | Call 9C6F. | |
9748 | CALL $9ED2 | Call 9ED2. | ||
974B | CALL $9D29 | Call 9D29. | ||
974E | LD A,($B150) | |||
9751 | LD A,($B150) | |||
9754 | CALL $B15A | |||
9757 | CALL Game_Over_3 | |||
975A | AND A | |||
975B | RET M | |||
975C | LD A,$40 | Write 40 to 9C29. | ||
975E | LD ($9C29),A | |||
9761 | LD C,$00 | |||
9763 | CALL Game_Over_2 | |||
9766 | LD C,$40 | |||
9768 | XOR A | Write 00 to 9C29. | ||
9769 | LD ($9C29),A | |||
976C | CALL Game_Over_2 | |||
976F | LD A,($9C2C) | |||
9772 | CP $02 | |||
9774 | JR NZ,Game_Over_1 | |||
9776 | CALL $AF01 | |||
9779 | AND A | |||
977A | JR NZ,Game_Over_0 | |||
977C | XOR A | Clear the yin-yang images by writing 00 to P1_Points_Awarded and P2_Points_Awarded and calling Yin_Yang_1UP. | ||
977D | LD ($AA08),A | |||
9780 | LD ($AA48),A | |||
Game_Over_0 | 9783 | CALL Yin_Yang_1UP | ||
9786 | XOR A | Clear the yin-yang images by writing 00 to P1_Yin_Yang and P2_Yin_Yang and calling 95D4, BF13. | ||
9787 | LD ($AA01),A | |||
978A | LD ($AA41),A | |||
Game_Over_1 | 978D | CALL $95D4 | ||
9790 | CALL $BF13 | |||
9793 | LD C,$00 | |||
9795 | LD A,$40 | Write 40 to 9C29. | ||
9797 | LD ($9C29),A | |||
979A | CALL Game_Over_39 | |||
979D | CALL Game_Over_48 | |||
97A0 | LD C,$40 | |||
97A2 | XOR A | |||
97A3 | LD ($9C29),A | |||
97A6 | CALL Game_Over_39 | |||
97A9 | CALL Game_Over_48 | |||
97AC | RET | |||
97AD | LD A,($AA19) | |||
97B0 | LD ($AA36),A | |||
97B3 | LD A,($AA59) | |||
97B6 | LD ($AA76),A | |||
97B9 | XOR A | |||
97BA | RET | Return. | ||
Game_Over_2 | 97BB | CALL Game_Over_47 | ||
97BE | CALL Game_Over_15 | |||
97C1 | CALL Game_Over_19 | |||
97C4 | CALL Game_Over_36 | |||
97C7 | CALL Game_Over_48 | |||
97CA | RET | Return. | ||
Game_Over_3 | 97CB | LD A,($9C2C) | If Num_Players is not 00 then jump to Check_Quit_Game. | |
97CE | AND A | |||
97CF | JP NZ,Check_Quit_Game | |||
97D2 | LD A,R | |||
97D4 | LD A,$01 | Write 01 to; | ||
97D6 | LD ($AA46),A | |||
97D9 | LD ($AA06),A | |||
Should we start a 1 player game?
|
||||
97DC | LD A,$24 | Check if "1" key is pressed. | ||
97DE | CALL Keyboard_Test | |||
97E1 | JR NC,Start_1UP | If it is, jump to Start_1UP. | ||
97E3 | IN A,($1F) | Take a reading from the kempston joystick port. | ||
97E5 | BIT 5,A | If the fire button is not being pressed, jump to Game_Over_4. | ||
97E7 | JP NZ,Game_Over_4 | |||
97EA | AND $10 | Keep only bit 4 (fire), if it's not being pressed, jump to Game_Over_4. | ||
97EC | JP Z,Game_Over_4 | |||
Starts a 1 player game.
|
||||
Start_1UP | 97EF | LD A,$01 | Write 01 to; | |
97F1 | LD ($9C2C),A | |||
97F4 | LD ($AA46),A | |||
97F7 | DEC A | Write 00 to; | ||
97F8 | LD ($AA06),A | |||
97FB | CALL New_Round | Call New_Round. | ||
97FE | LD A,$80 | A=80. | ||
9800 | RET | Return. | ||
Should we start a 2 player game?
|
||||
Game_Over_4 | 9801 | LD A,$1C | Check if "2" key is pressed. | |
9803 | CALL Keyboard_Test | |||
9806 | JR C,Demo_Configs_Main | No keys were pressed, continue on to Demo_Configs_Main. | ||
Starts a 2 player game.
|
||||
Start_2UP | 9808 | LD A,$02 | Write 02 to; | |
980A | LD ($9C2C),A | |||
980D | XOR A | Write 00 to; | ||
980E | LD ($AA06),A | |||
9811 | LD ($AA46),A | |||
9814 | CALL New_Round | Call New_Round. | ||
9817 | LD A,$80 | A=80. | ||
9819 | RET | Return. | ||
Should we go to the config page?
|
||||
Demo_Configs_Main | 981A | LD A,$23 | Check if "0" key is pressed. | |
981C | CALL Keyboard_Test | |||
981F | JR C,Game_Over_5 | No keys were pressed, continue on to Game_Over_5. | ||
9821 | CALL Game_Configs_Main | Call Game_Configs_Main. | ||
9824 | LD A,$80 | A=80. | ||
9826 | RET | Return. | ||
Checks if "G" and "H" are being held to quit a game.
|
||||
Check_Quit_Game | 9827 | LD A,$01 | Check if "H" key is pressed. | |
9829 | CALL Keyboard_Test | |||
982C | JR C,Game_Over_5 | No keys were pressed, continue on to Game_Over_5. | ||
982E | LD A,$06 | Check if "G" key is pressed. | ||
9830 | CALL Keyboard_Test | |||
9833 | JR C,Game_Over_5 | No keys were pressed, continue on to Game_Over_5. | ||
9835 | XOR A | Write 00 to; | ||
9836 | LD ($9C2C),A | |||
9839 | LD A,$80 | A=80. | ||
983B | AND A | |||
983C | RET | Return. | ||
Game_Over_5 | 983D | LD A,($AA03) | ||
9840 | AND A | |||
9841 | JR Z,Game_Over_6 | |||
9843 | LD ($AA05),A | |||
9846 | JP Game_Over_8 | |||
Game_Over_6 | 9849 | LD A,($AA06) | ||
984C | AND A | |||
984D | JR Z,Game_Over_7 | |||
984F | CALL $AADC | |||
9852 | CALL $AB0A | |||
9855 | CALL $A090 | |||
9858 | CALL $AAF3 | |||
985B | CALL $AB16 | |||
985E | JR Game_Over_8 | |||
Game_Over_7 | 9860 | LD A,$01 | ||
9862 | CALL $8B1F | |||
9865 | LD C,$00 | |||
9867 | CALL Game_Over_11 | |||
986A | LD A,(HL) | |||
986B | LD ($AA05),A | |||
Game_Over_8 | 986E | LD A,($AA43) | ||
9871 | AND A | |||
9872 | JR Z,Game_Over_9 | |||
9874 | LD ($AA45),A | |||
9877 | LD A,$01 | |||
9879 | RET | |||
Game_Over_9 | 987A | LD A,($AA46) | ||
987D | AND A | |||
987E | JR Z,Game_Over_10 | |||
9880 | CALL $AB22 | |||
9883 | CALL $AB50 | |||
9886 | CALL $A090 | |||
9889 | CALL $AB39 | |||
988C | CALL $AB5C | |||
988F | XOR A | |||
9890 | RET | |||
Game_Over_10 | 9891 | LD A,$02 | ||
9893 | CALL $8B1F | |||
9896 | LD C,$40 | |||
9898 | CALL Game_Over_11 | |||
989B | LD A,(HL) | |||
989C | LD ($AA45),A | |||
989F | RET | |||
Game_Over_11 | 98A0 | BIT 5,A | ||
98A2 | JR Z,Game_Over_12 | |||
98A4 | SET 4,A | |||
Game_Over_12 | 98A6 | AND $1F | ||
98A8 | LD E,A | |||
98A9 | LD D,$00 | |||
98AB | LD HL,$98DD | |||
98AE | ADD HL,DE | |||
98AF | PUSH HL | |||
98B0 | LD HL,$AA17 | |||
98B3 | LD A,C | |||
98B4 | ADD A,L | |||
98B5 | LD L,A | |||
98B6 | LD A,(HL) | |||
98B7 | AND A | |||
98B8 | POP HL | |||
98B9 | RET Z | |||
98BA | LD DE,$0021 | |||
98BD | ADD HL,DE | |||
98BE | RET | |||
This entry point is used by the routines at Start_1UP_Game and Start_2UP_Game.
|
||||
Game_Over_13 | 98BF | LD HL,$9C2C | HL=Num_Players. | |
98C2 | LD B,$01 | Set a counter of 1. | ||
98C4 | CALL Populate_Score_Buffer | Call Populate_Score_Buffer. | ||
98C7 | CALL Zero_To_Space | Call Zero_To_Space. | ||
98CA | LD HL,$0019 | Point to Score_Buffer and call Print_String. | ||
98CD | LD DE,$B024 | |||
98D0 | CALL Print_String | |||
98D3 | LD HL,$0319 | Point to Text_Player and call Print_String. | ||
98D6 | LD DE,$B03E | |||
98D9 | CALL Print_String | |||
98DC | RET | Return. | ||
98DD | LD BC,$0405 | |||
98E0 | LD BC,$0903 | |||
98E3 | EX AF,AF' | |||
98E4 | LD BC,$0602 | |||
98E7 | RLCA | |||
98E8 | LD BC,$0101 | |||
98EB | LD BC,$0101 | |||
98EE | LD C,$0A | |||
98F0 | LD BC,$0F11 | |||
98F3 | DJNZ Game_Over_14 | |||
98F5 | INC C | |||
Game_Over_14 | 98F6 | DEC C | ||
98F7 | DEC BC | |||
98F8 | LD BC,$0101 | |||
98FB | LD BC,$0101 | |||
98FE | LD BC,$0405 | |||
9901 | LD BC,$0602 | |||
9904 | RLCA | |||
9905 | LD BC,$0903 | |||
9908 | EX AF,AF' | |||
9909 | LD BC,$0101 | |||
990C | LD BC,$0101 | |||
990F | LD C,$0A | |||
9911 | LD BC,$0D0C | |||
9914 | DEC BC | |||
9915 | LD BC,$0F11 | |||
9918 | DJNZ $991B | |||
991A | LD BC,$0101 | |||
991D | LD BC,$0001 | |||
Game_Over_15 | 9920 | LD A,E | ||
9921 | CP $03 | |||
9923 | JR NZ,Game_Over_18 | |||
9925 | LD A,D | |||
9926 | CP $13 | |||
9928 | JR Z,Game_Over_16 | |||
992A | CP $14 | |||
992C | JR NZ,Game_Over_17 | |||
Game_Over_16 | 992E | LD E,D | ||
992F | RET | |||
Game_Over_17 | 9930 | LD HL,$AA16 | ||
9933 | LD A,($9C29) | |||
9936 | ADD A,L | |||
9937 | LD L,A | |||
9938 | LD A,(HL) | |||
9939 | AND A | |||
993A | RET NZ | |||
993B | LD HL,$AA09 | |||
993E | LD A,($9C29) | |||
9941 | ADD A,L | |||
9942 | LD L,A | |||
9943 | LD A,(HL) | |||
9944 | AND A | |||
9945 | RET NZ | |||
9946 | LD HL,$AA04 | |||
9949 | LD A,($9C29) | |||
994C | ADD A,L | |||
994D | LD L,A | |||
994E | LD A,(HL) | |||
994F | CP $10 | |||
9951 | RET Z | |||
9952 | CP $0A | |||
9954 | RET Z | |||
9955 | LD HL,$A90D | |||
9958 | ADD A,L | |||
9959 | LD L,A | |||
995A | LD A,(HL) | |||
995B | AND A | |||
995C | RET Z | |||
995D | PUSH DE | |||
995E | CALL Game_Over_49 | |||
9961 | POP DE | |||
9962 | AND A | |||
9963 | RET Z | |||
9964 | LD HL,$AA04 | |||
9967 | LD A,($9C29) | |||
996A | ADD A,L | |||
996B | LD L,A | |||
996C | LD A,(HL) | |||
996D | LD HL,$A926 | |||
9970 | ADD A,L | |||
9971 | LD L,A | |||
9972 | LD E,(HL) | |||
9973 | LD HL,$AA09 | |||
9976 | LD A,C | |||
9977 | ADD A,L | |||
9978 | LD L,A | |||
9979 | LD (HL),$00 | |||
997B | LD HL,$AA16 | |||
997E | LD A,($9C29) | |||
9981 | ADD A,L | |||
9982 | LD L,A | |||
9983 | LD (HL),$00 | |||
9985 | RET | |||
Game_Over_18 | 9986 | LD A,E | ||
9987 | CP $07 | |||
9989 | RET NZ | |||
998A | LD A,D | |||
998B | CP $04 | |||
998D | RET Z | |||
998E | CP $07 | |||
9990 | RET Z | |||
9991 | LD E,$18 | |||
9993 | RET | |||
Game_Over_19 | 9994 | LD A,E | ||
9995 | CP $1A | |||
9997 | JR Z,Game_Over_20 | |||
9999 | CP $1B | |||
999B | JR Z,Game_Over_20 | |||
999D | CP $16 | |||
999F | JR NZ,Game_Over_22 | |||
Game_Over_20 | 99A1 | LD D,E | ||
99A2 | LD HL,$AA18 | |||
99A5 | LD A,C | |||
99A6 | ADD A,L | |||
99A7 | LD L,A | |||
99A8 | LD (HL),$7A | |||
99AA | DEC HL | |||
99AB | DEC HL | |||
99AC | LD (HL),$00 | |||
99AE | LD HL,$AA09 | |||
99B1 | LD A,C | |||
99B2 | ADD A,L | |||
99B3 | LD L,A | |||
99B4 | LD (HL),$00 | |||
99B6 | LD HL,$AA13 | |||
99B9 | LD A,C | |||
99BA | ADD A,L | |||
99BB | LD L,A | |||
99BC | LD A,(HL) | |||
99BD | AND A | |||
99BE | RET Z | |||
99BF | LD HL,$AA12 | |||
99C2 | LD A,C | |||
99C3 | ADD A,L | |||
99C4 | LD L,A | |||
99C5 | LD A,(HL) | |||
99C6 | CP $2C | |||
99C8 | JR Z,Game_Over_21 | |||
99CA | CP $28 | |||
99CC | RET NZ | |||
Game_Over_21 | 99CD | LD A,($9CA7) | ||
99D0 | AND A | |||
99D1 | RET NZ | |||
99D2 | LD A,$01 | |||
99D4 | LD ($9CA7),A | |||
99D7 | LD A,$05 | |||
99D9 | LD ($B150),A | |||
99DC | RET | |||
Game_Over_22 | 99DD | LD A,D | ||
99DE | CP E | |||
99DF | RET Z | |||
99E0 | CP $01 | |||
99E2 | JR NZ,Game_Over_26 | |||
99E4 | LD A,E | |||
99E5 | CP $11 | |||
99E7 | JR NZ,Game_Over_23 | |||
99E9 | LD D,$12 | |||
99EB | RET | |||
Game_Over_23 | 99EC | CP $07 | ||
99EE | JR Z,Game_Over_24 | |||
99F0 | CP $10 | |||
99F2 | JR Z,Game_Over_24 | |||
99F4 | CP $0A | |||
99F6 | JR NZ,Game_Over_25 | |||
Game_Over_24 | 99F8 | LD D,$04 | ||
99FA | RET | |||
Game_Over_25 | 99FB | LD D,E | ||
99FC | RET | |||
Game_Over_26 | 99FD | LD A,E | ||
99FE | CP $07 | |||
9A00 | JR Z,Game_Over_27 | |||
9A02 | CP $10 | |||
9A04 | JR Z,Game_Over_27 | |||
9A06 | CP $0A | |||
9A08 | JR NZ,Game_Over_30 | |||
Game_Over_27 | 9A0A | LD A,D | ||
9A0B | CP $04 | |||
9A0D | JR NZ,Game_Over_29 | |||
9A0F | LD HL,$AA09 | |||
9A12 | LD A,C | |||
9A13 | ADD A,L | |||
9A14 | LD L,A | |||
9A15 | LD A,(HL) | |||
9A16 | CP $01 | |||
9A18 | RET NZ | |||
9A19 | LD D,E | |||
This entry point is used by the routine at B2FB.
|
||||
Game_Over_28 | 9A1A | RET | ||
Game_Over_29 | 9A1B | CP $12 | ||
9A1D | RET NZ | |||
9A1E | LD HL,$AA16 | |||
9A21 | LD A,C | |||
9A22 | ADD A,L | |||
9A23 | LD L,A | |||
9A24 | LD (HL),$01 | |||
9A26 | RET | |||
Game_Over_30 | 9A27 | LD A,D | ||
9A28 | CP $12 | |||
9A2A | JR NZ,Game_Over_31 | |||
9A2C | LD A,E | |||
9A2D | CP $11 | |||
9A2F | JR NZ,Game_Over_31 | |||
9A31 | LD HL,$AA09 | |||
9A34 | LD A,C | |||
9A35 | ADD A,L | |||
9A36 | LD L,A | |||
9A37 | LD A,(HL) | |||
9A38 | CP $01 | |||
9A3A | RET NZ | |||
9A3B | LD D,E | |||
9A3C | RET | |||
Game_Over_31 | 9A3D | LD A,D | ||
9A3E | CP $11 | |||
9A40 | JR NZ,Game_Over_32 | |||
9A42 | LD HL,$AA09 | |||
9A45 | LD A,C | |||
9A46 | ADD A,L | |||
9A47 | LD L,A | |||
9A48 | LD A,(HL) | |||
9A49 | CP $01 | |||
9A4B | JR NZ,Game_Over_32 | |||
9A4D | LD D,$15 | |||
9A4F | LD HL,$AA16 | |||
9A52 | LD A,C | |||
9A53 | ADD A,L | |||
9A54 | LD L,A | |||
9A55 | LD (HL),$01 | |||
9A57 | LD HL,$AA07 | |||
9A5A | LD A,C | |||
9A5B | ADD A,L | |||
9A5C | LD L,A | |||
9A5D | LD (HL),$00 | |||
9A5F | LD HL,$AA0B | |||
9A62 | LD A,C | |||
9A63 | ADD A,L | |||
9A64 | LD L,A | |||
9A65 | LD (HL),$00 | |||
9A67 | LD HL,$AA09 | |||
9A6A | LD A,C | |||
9A6B | ADD A,L | |||
9A6C | LD L,A | |||
9A6D | LD (HL),$00 | |||
9A6F | RET | |||
Game_Over_32 | 9A70 | LD A,D | ||
9A71 | LD HL,$B462 | |||
9A74 | ADD A,L | |||
9A75 | LD L,A | |||
9A76 | LD A,(HL) | |||
9A77 | CP $80 | |||
9A79 | JR NZ,Game_Over_34 | |||
9A7B | LD HL,$AA09 | |||
9A7E | LD A,C | |||
9A7F | ADD A,L | |||
9A80 | LD L,A | |||
9A81 | LD (HL),$00 | |||
9A83 | LD A,E | |||
9A84 | CP $11 | |||
9A86 | JR NZ,Game_Over_33 | |||
9A88 | LD D,$12 | |||
9A8A | RET | |||
Game_Over_33 | 9A8B | LD D,E | ||
9A8C | RET | |||
Game_Over_34 | 9A8D | AND A | ||
9A8E | JR NZ,Game_Over_35 | |||
9A90 | LD HL,$AA16 | |||
9A93 | LD A,C | |||
9A94 | ADD A,L | |||
9A95 | LD L,A | |||
9A96 | LD (HL),$01 | |||
Game_Over_35 | 9A98 | LD HL,$AA09 | ||
9A9B | LD A,C | |||
9A9C | ADD A,L | |||
9A9D | LD L,A | |||
9A9E | LD (HL),$00 | |||
9AA0 | RET | |||
Game_Over_36 | 9AA1 | LD HL,$AA0B | ||
9AA4 | LD A,C | |||
9AA5 | ADD A,L | |||
9AA6 | LD L,A | |||
9AA7 | LD A,(HL) | |||
9AA8 | CP D | |||
9AA9 | JR Z,Game_Over_37 | |||
9AAB | INC HL | |||
9AAC | LD (HL),D | |||
9AAD | DEC HL | |||
9AAE | LD (HL),$00 | |||
9AB0 | LD HL,$AA09 | |||
9AB3 | LD A,C | |||
9AB4 | ADD A,L | |||
9AB5 | LD L,A | |||
9AB6 | LD (HL),$00 | |||
9AB8 | RET | |||
Game_Over_37 | 9AB9 | LD HL,$AA09 | ||
9ABC | LD A,C | |||
9ABD | ADD A,L | |||
9ABE | LD L,A | |||
9ABF | LD A,(HL) | |||
9AC0 | CP $01 | |||
9AC2 | JR NZ,Game_Over_38 | |||
9AC4 | LD HL,$AA0C | |||
9AC7 | LD A,C | |||
9AC8 | ADD A,L | |||
9AC9 | LD L,A | |||
9ACA | LD (HL),$00 | |||
9ACC | RET | |||
Game_Over_38 | 9ACD | LD HL,$AA0B | ||
9AD0 | LD A,C | |||
9AD1 | ADD A,L | |||
9AD2 | LD L,A | |||
9AD3 | LD B,(HL) | |||
9AD4 | INC HL | |||
9AD5 | LD (HL),B | |||
9AD6 | RET | |||
Game_Over_39 | 9AD7 | CALL Game_Over_47 | ||
9ADA | LD A,D | |||
9ADB | CP $03 | |||
9ADD | JR Z,Game_Over_40 | |||
9ADF | CP $02 | |||
9AE1 | JR NZ,Game_Over_41 | |||
Game_Over_40 | 9AE3 | LD HL,$AA19 | ||
9AE6 | LD A,C | |||
9AE7 | ADD A,L | |||
9AE8 | LD L,A | |||
9AE9 | LD B,(HL) | |||
9AEA | LD HL,$AA36 | |||
9AED | LD A,C | |||
9AEE | ADD A,L | |||
9AEF | LD L,A | |||
9AF0 | LD A,(HL) | |||
9AF1 | SUB B | |||
9AF2 | JR Z,Game_Over_41 | |||
Game_Over_41 | 9AF4 | LD HL,$AA0D | ||
9AF7 | LD A,C | |||
9AF8 | ADD A,L | |||
9AF9 | LD L,A | |||
9AFA | LD A,(HL) | |||
9AFB | AND A | |||
9AFC | RET Z | |||
9AFD | LD (HL),$00 | |||
9AFF | LD HL,$AA03 | |||
9B02 | LD A,C | |||
9B03 | ADD A,L | |||
9B04 | LD L,A | |||
9B05 | LD A,(HL) | |||
9B06 | AND A | |||
9B07 | JR Z,Game_Over_42 | |||
9B09 | LD E,A | |||
9B0A | LD ($9C28),A | |||
9B0D | RET | |||
Game_Over_42 | 9B0E | LD HL,$AA16 | ||
9B11 | LD A,C | |||
9B12 | ADD A,L | |||
9B13 | LD L,A | |||
9B14 | LD A,(HL) | |||
9B15 | AND A | |||
9B16 | JP Z,Game_Over_45 | |||
9B19 | LD A,D | |||
9B1A | CP $11 | |||
9B1C | JR NZ,Game_Over_43 | |||
9B1E | INC HL | |||
9B1F | LD A,(HL) | |||
9B20 | XOR $01 | |||
9B22 | LD (HL),A | |||
Game_Over_43 | 9B23 | LD HL,$AA07 | ||
9B26 | LD A,C | |||
9B27 | ADD A,L | |||
9B28 | LD L,A | |||
9B29 | LD (HL),$00 | |||
9B2B | INC HL | |||
9B2C | INC HL | |||
9B2D | LD (HL),$00 | |||
9B2F | INC HL | |||
9B30 | INC HL | |||
9B31 | LD (HL),$00 | |||
9B33 | LD D,$01 | |||
9B35 | INC HL | |||
9B36 | LD (HL),$01 | |||
9B38 | LD HL,$AA16 | |||
9B3B | LD A,C | |||
9B3C | ADD A,L | |||
9B3D | LD L,A | |||
9B3E | LD (HL),$00 | |||
9B40 | RET | |||
9B41 | LD A,D | |||
9B42 | CP $0A | |||
9B44 | JR Z,Game_Over_44 | |||
9B46 | CP $10 | |||
9B48 | JR Z,Game_Over_44 | |||
9B4A | CP $07 | |||
9B4C | JR Z,Game_Over_44 | |||
9B4E | LD D,$01 | |||
9B50 | RET | |||
Game_Over_44 | 9B51 | LD D,$04 | ||
9B53 | LD HL,$AA16 | |||
9B56 | LD A,C | |||
9B57 | ADD A,L | |||
9B58 | LD L,A | |||
9B59 | LD (HL),$01 | |||
9B5B | LD HL,$AA0C | |||
9B5E | LD A,C | |||
9B5F | ADD A,L | |||
9B60 | LD L,A | |||
9B61 | LD (HL),$04 | |||
9B63 | DEC HL | |||
9B64 | LD (HL),$00 | |||
9B66 | RET | |||
Game_Over_45 | 9B67 | LD A,D | ||
9B68 | LD HL,$B462 | |||
9B6B | ADD A,L | |||
9B6C | LD L,A | |||
9B6D | LD A,(HL) | |||
9B6E | AND A | |||
9B6F | JR Z,Game_Over_46 | |||
9B71 | LD A,$01 | |||
9B73 | LD D,A | |||
9B74 | LD HL,$AA00 | |||
9B77 | LD A,C | |||
9B78 | ADD A,L | |||
9B79 | LD L,A | |||
9B7A | LD (HL),D | |||
9B7B | LD HL,$AA07 | |||
9B7E | LD A,C | |||
9B7F | ADD A,L | |||
9B80 | LD L,A | |||
9B81 | LD (HL),$00 | |||
9B83 | INC HL | |||
9B84 | INC HL | |||
9B85 | INC HL | |||
9B86 | INC HL | |||
9B87 | LD (HL),$00 | |||
9B89 | RET | |||
Game_Over_46 | 9B8A | LD HL,$AA09 | ||
9B8D | LD A,C | |||
9B8E | ADD A,L | |||
9B8F | LD L,A | |||
9B90 | LD (HL),$01 | |||
9B92 | RET | |||
Game_Over_47 | 9B93 | LD HL,$AA05 | ||
9B96 | LD A,C | |||
9B97 | ADD A,L | |||
9B98 | LD L,A | |||
9B99 | LD E,(HL) | |||
9B9A | DEC HL | |||
9B9B | LD D,(HL) | |||
9B9C | RET | |||
Game_Over_48 | 9B9D | LD HL,$AA04 | ||
9BA0 | LD A,C | |||
9BA1 | ADD A,L | |||
9BA2 | LD L,A | |||
9BA3 | LD (HL),D | |||
9BA4 | INC HL | |||
9BA5 | LD (HL),E | |||
9BA6 | RET | |||
Game_Over_49 | 9BA7 | LD HL,$AA19 | ||
9BAA | LD A,C | |||
9BAB | ADD A,L | |||
9BAC | LD L,A | |||
9BAD | LD D,(HL) | |||
9BAE | LD HL,$AA19 | |||
9BB1 | LD A,($9C29) | |||
9BB4 | ADD A,L | |||
9BB5 | LD L,A | |||
9BB6 | LD E,(HL) | |||
9BB7 | LD HL,$AA17 | |||
9BBA | LD A,($AA57) | |||
9BBD | CP (HL) | |||
9BBE | JR Z,Game_Over_54 | |||
9BC0 | LD HL,$AA17 | |||
9BC3 | LD A,C | |||
9BC4 | ADD A,L | |||
9BC5 | LD L,A | |||
9BC6 | LD A,(HL) | |||
9BC7 | AND A | |||
9BC8 | JR NZ,Game_Over_50 | |||
9BCA | LD A,E | |||
9BCB | SUB D | |||
9BCC | JR Game_Over_51 | |||
Game_Over_50 | 9BCE | LD A,D | ||
9BCF | SUB E | |||
Game_Over_51 | 9BD0 | LD ($9C2D),A | ||
9BD3 | LD HL,$AA04 | |||
9BD6 | LD A,($9C29) | |||
9BD9 | ADD A,L | |||
9BDA | LD L,A | |||
9BDB | LD A,(HL) | |||
9BDC | LD HL,$B47E | |||
9BDF | ADD A,L | |||
9BE0 | LD L,A | |||
9BE1 | LD A,(HL) | |||
9BE2 | AND A | |||
9BE3 | JR NZ,Game_Over_52 | |||
9BE5 | LD A,($9C2D) | |||
9BE8 | CP $EF | |||
9BEA | JR NC,Game_Over_53 | |||
9BEC | CP $16 | |||
9BEE | JR C,Game_Over_53 | |||
Game_Over_52 | 9BF0 | XOR A | ||
9BF1 | RET | |||
Game_Over_53 | 9BF2 | LD A,$01 | ||
9BF4 | RET | |||
Game_Over_54 | 9BF5 | LD HL,$AA17 | ||
9BF8 | LD A,C | |||
9BF9 | ADD A,L | |||
9BFA | LD L,A | |||
9BFB | LD A,(HL) | |||
9BFC | AND A | |||
9BFD | JR Z,Game_Over_55 | |||
9BFF | LD A,D | |||
9C00 | SUB E | |||
9C01 | JR Game_Over_56 | |||
Game_Over_55 | 9C03 | LD A,E | ||
9C04 | SUB D | |||
Game_Over_56 | 9C05 | LD ($9C2D),A | ||
9C08 | LD HL,$AA04 | |||
9C0B | LD A,($9C29) | |||
9C0E | ADD A,L | |||
9C0F | LD L,A | |||
9C10 | LD A,(HL) | |||
9C11 | LD HL,$B47E | |||
9C14 | ADD A,L | |||
9C15 | LD L,A | |||
9C16 | LD A,(HL) | |||
9C17 | AND A | |||
9C18 | JR Z,Game_Over_52 | |||
9C1A | LD A,($9C2D) | |||
9C1D | CP $03 | |||
9C1F | JR C,Game_Over_52 | |||
9C21 | CP $10 | |||
9C23 | JR NC,Game_Over_52 | |||
9C25 | LD A,$01 | |||
9C27 | RET |
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