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Routines |
| Prev: AC05 | Up: Map | Next: AD9C |
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Used by the routine at Main_Game.
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| Start_1UP_Game | AC3E | XOR A | Write 00 to; | |
| AC3F | LD ($AA80),A | |||
| AC42 | LD ($B05F),A | |||
| AC45 | LD ($AA06),A | |||
| AC48 | LD ($AA08),A | |||
| AC4B | LD ($AA48),A | |||
| AC4E | INC A | Write 01 to; | ||
| AC4F | LD ($AF35),A | |||
| AC52 | LD ($AA46),A | |||
| AC55 | INC A | Write 02 to; | ||
| AC56 | LD ($AA3C),A | |||
| AC59 | LD ($AF34),A | |||
| AC5C | CALL Reset_Score | Call Reset_Score. | ||
| Start_1UP_Game_0 | AC5F | LD A,($AF35) | If AF35 is zero, jump to Start_1UP_Game_1. | |
| AC62 | AND A | |||
| AC63 | JR Z,Start_1UP_Game_1 | |||
| AC65 | DEC A | Decrease A by one. | ||
| AC66 | LD ($AF35),A | Write A to AF35. | ||
| AC69 | CALL Intro_Music | Call Intro_Music. | ||
| AC6C | LD A,($AF34) | A=CurrentBackground. | ||
| AC6F | CALL DrawBackground | Call DrawBackground. | ||
| AC72 | LD B,$00 | B=00. | ||
| AC74 | CALL $AF52 | Call AF52. | ||
| AC77 | CALL Game_Over_13 | Call Game_Over_13. | ||
| AC7A | LD HL,$B035 | Point to Hi_Score and call Print_HighScore. | ||
| AC7D | CALL Print_HighScore | |||
| AC80 | LD A,($B05F) | |||
| AC83 | AND $1F | |||
| AC85 | LD HL,$AF33 | |||
| AC88 | LD (HL),A | |||
| AC89 | LD B,$01 | |||
| AC8B | CALL Populate_Score_Buffer | |||
| AC8E | CALL Zero_To_Space | |||
| AC91 | LD HL,$0022 | Point to Score_Buffer and call Print_String. | ||
| AC94 | LD DE,$B024 | |||
| AC97 | CALL Print_String | |||
| AC9A | CALL Show_Rank | Call Show_Rank. | ||
| Start_1UP_Game_1 | AC9D | CALL New_Round | ||
| ACA0 | CALL Init_Time | |||
| ACA3 | CALL Start_1UP_Game_8 | |||
| ACA6 | AND A | |||
| ACA7 | JP M,Start_1UP_Game_2 | |||
| ACAA | JR Z,Start_1UP_Game_3 | |||
| ACAC | LD HL,$AA3C | |||
| ACAF | DEC (HL) | |||
| ACB0 | JR NZ,Start_1UP_Game_0 | |||
| ACB2 | LD (HL),$02 | |||
| ACB4 | CALL $AF27 | |||
| ACB7 | LD A,$01 | |||
| ACB9 | LD ($AF35),A | |||
| ACBC | LD HL,$B05F | |||
| ACBF | LD A,(HL) | |||
| ACC0 | CP $10 | |||
| ACC2 | JR Z,Start_1UP_Game_4 | |||
| ACC4 | ADD A,$01 | |||
| ACC6 | DAA | |||
| ACC7 | LD (HL),A | |||
| ACC8 | LD HL,$AA80 | |||
| ACCB | INC (HL) | |||
| ACCC | JP Start_1UP_Game_0 | |||
| Start_1UP_Game_2 | ACCF | CP $81 | ||
| ACD1 | JR NZ,Start_1UP_Game_3 | |||
| ACD3 | CALL Start_1UP_Game_5 | |||
| ACD6 | JP Start_1UP_Game_0 | |||
| Start_1UP_Game_3 | ACD9 | XOR A | ||
| ACDA | RET | |||
| Start_1UP_Game_4 | ACDB | CALL Random_Number | ||
| ACDE | AND $03 | |||
| ACE0 | ADD A,$07 | |||
| ACE2 | LD ($AA80),A | |||
| ACE5 | JP Start_1UP_Game_0 | |||
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This entry point is used by the routine at Start_2UP_Game.
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| Start_1UP_Game_5 | ACE8 | LD A,$19 | Write 19 to; | |
| ACEA | LD ($AA0C),A | |||
| ACED | LD ($AA4C),A | |||
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This entry point is used by the routine at AE26.
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| Start_1UP_Game_6 | ACF0 | XOR A | Write 00 to; | |
| ACF1 | LD ($AA0D),A | |||
| ACF4 | LD ($AA0B),A | |||
| ACF7 | LD ($AA4B),A | |||
| ACFA | LD ($AA16),A | |||
| ACFD | LD ($AA56),A | |||
| AD00 | LD ($AA0D),A | |||
| AD03 | LD A,$7A | Write 7A to; | ||
| AD05 | LD ($AA18),A | |||
| AD08 | LD ($AA58),A | |||
| Start_1UP_Game_7 | AD0B | CALL $95D4 | Call 95D4. | |
| AD0E | CALL $BF13 | Call BF13. | ||
| AD11 | LD A,($AA0D) | |||
| AD14 | AND A | |||
| AD15 | JR Z,Start_1UP_Game_7 | |||
| AD17 | RET | |||
| Start_1UP_Game_8 | AD18 | CALL $AE26 | ||
| AD1B | AND A | |||
| AD1C | RET M | |||
| AD1D | CALL $AF01 | |||
| AD20 | JR Z,Start_1UP_Game_10 | |||
| AD22 | CALL Yin_Yang_1UP | |||
| AD25 | CALL $AF36 | |||
| AD28 | LD A,($AA01) | |||
| AD2B | CP $04 | Check if player 1 has 4 points. | ||
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This entry point is used by the routine at B2FB.
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| Start_1UP_Game_9 | AD2D | JR NC,Start_1UP_Game_12 | ||
| AD2F | LD A,($AA41) | |||
| AD32 | CP $04 | Check if player 2 has 4 points. | ||
| AD34 | JP NC,Start_1UP_Game_16 | |||
| Start_1UP_Game_10 | AD37 | XOR A | ||
| AD38 | LD ($AA08),A | |||
| AD3B | LD ($AA48),A | |||
| AD3E | LD A,($9C2B) | |||
| AD41 | AND A | |||
| AD42 | JR Z,Start_1UP_Game_8 | |||
| AD44 | LD A,($AA01) | |||
| AD47 | LD HL,$AA41 | |||
| AD4A | CP (HL) | |||
| AD4B | JR C,Start_1UP_Game_16 | |||
| AD4D | JR Z,Start_1UP_Game_11 | |||
| AD4F | JR Start_1UP_Game_12 | |||
| Start_1UP_Game_11 | AD51 | LD A,($AA02) | ||
| AD54 | LD HL,$AA42 | |||
| AD57 | CP (HL) | |||
| AD58 | JR C,Start_1UP_Game_15 | |||
| AD5A | JR Z,Start_1UP_Game_17 | |||
| AD5C | CALL $AE78 | |||
| Start_1UP_Game_12 | AD5F | CALL $AE7A | ||
| AD62 | LD A,($9CA5) | |||
| AD65 | AND A | |||
| AD66 | JR Z,Start_1UP_Game_14 | |||
| AD68 | LD BC,$F000 | |||
| AD6B | CALL $AF1D | |||
| Start_1UP_Game_13 | AD6E | LD B,$01 | ||
| AD70 | CALL $AF52 | |||
| AD73 | CALL Time_Tick | |||
| AD76 | CALL Print_Time | |||
| AD79 | LD BC,$F000 | |||
| AD7C | CALL $AF1D | |||
| AD7F | LD A,($9CA5) | |||
| AD82 | AND A | |||
| AD83 | JR NZ,Start_1UP_Game_13 | |||
| AD85 | CALL Print_Time | |||
| AD88 | CALL $AF1A | |||
| Start_1UP_Game_14 | AD8B | CALL Init_Time | ||
| AD8E | LD A,$01 | |||
| AD90 | RET | |||
| Start_1UP_Game_15 | AD91 | CALL $AE9B | ||
| Start_1UP_Game_16 | AD94 | CALL $AE9D | ||
| AD97 | XOR A | |||
| AD98 | RET | |||
| Start_1UP_Game_17 | AD99 | LD A,$81 | ||
| AD9B | RET | |||
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