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Game status buffer |
| Address | Length | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 24320 | 1 |
Used by the routine at 24380. Can be either;
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| 24321 | 1 |
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| 24322 | 14 |
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| 24336 | 18 |
Buffer that holds the currently processed background data depending on the background reference value.
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| 35794 | 2 |
Points to the address containing the player 1 control address mappings.
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| 35796 | 18 |
When player 1 is using the keyboard, these byte pairs will be populated with the corresponding keys.
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| 35814 | 2 |
Points to the address containing the player 2 control address mappings.
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| 35816 | 18 |
When player 2 is using the keyboard, these byte pairs will be populated with the corresponding keys.
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| 35834 | 18 |
See Key_Data for key mappings.
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| 35852 | 18 |
See Key_Data for key mappings.
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| 35870 | 18 |
See Key_Data for key mappings.
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| 35888 | 18 |
See Key_Data for key mappings.
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| 35906 | 18 |
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| 39976 | 1 |
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| 39977 | 1 |
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| 39978 | 1 |
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| 39979 | 1 |
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| 39980 | 1 |
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| 39981 | 1 |
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| 40101 | 1 |
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| 42678 | 1 |
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| 42679 | 841 |
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| 43520 | 1 |
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| 43521 | 5 |
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| 43526 | 58 |
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| 43584 | 1 |
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| 43585 | 91 |
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| 44851 | 1 |
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| 44852 | 1 |
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| 44853 | 1 |
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| 45150 | 2 |
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| 45818 | 1 |
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| 50185 | 2 |
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| 50187 | 5 |
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| 50192 | 1 |
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| 50193 | 1 |
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| 50194 | 2 |
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| 50196 | 7 |
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| 50203 | 4 |
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| 50207 | 2 |
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| 50209 | 2 |
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| 50211 | 2 |
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| 50213 | 2 |
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