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Game status buffer |
| Address | Length | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 5F00 | 1 |
Used by the routine at 5F3C. Can be either;
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| 5F01 | 1 |
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| 5F02 | 14 |
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| 5F10 | 18 |
Buffer that holds the currently processed background data depending on the background reference value.
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| 8BD2 | 2 |
Points to the address containing the player 1 control address mappings.
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| 8BD4 | 18 |
When player 1 is using the keyboard, these byte pairs will be populated with the corresponding keys.
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| 8BE6 | 2 |
Points to the address containing the player 2 control address mappings.
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| 8BE8 | 18 |
When player 2 is using the keyboard, these byte pairs will be populated with the corresponding keys.
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| 8BFA | 18 |
See Key_Data for key mappings.
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| 8C0C | 18 |
See Key_Data for key mappings.
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| 8C1E | 18 |
See Key_Data for key mappings.
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| 8C30 | 18 |
See Key_Data for key mappings.
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| 8C42 | 18 |
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| 9C28 | 1 |
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| 9C29 | 1 |
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| 9C2A | 1 |
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| 9C2B | 1 |
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| 9C2C | 1 |
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| 9C2D | 1 |
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| 9CA5 | 1 |
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| A6B6 | 1 |
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| A6B7 | 841 |
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| AA00 | 1 |
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| AA01 | 5 |
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| AA06 | 58 |
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| AA40 | 1 |
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| AA41 | 91 |
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| AF33 | 1 |
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| AF34 | 1 |
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| AF35 | 1 |
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| B05E | 2 |
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| B2FA | 1 |
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| C409 | 2 |
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| C40B | 5 |
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| C410 | 1 |
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| C411 | 1 |
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| C412 | 2 |
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| C414 | 7 |
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| C41B | 4 |
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| C41F | 2 |
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| C421 | 2 |
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| C423 | 2 |
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| C425 | 2 |
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