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68EC: Complete Sprite Sequence
Used by the routines at DrawSpriteObject and DrawLargeSprite.
Input
B' Active block counter
HL' Sprite background buffer pointer
CompleteSpriteSequence 68EC EXX Switch to the shadow registers.
68ED LD ($781C),HL Write the updated sprite background buffer pointer to *SpriteBackgroundBuffer_Pointer.
68F0 LD A,B Write the updated active block counter to *ActiveSpriteBlocks.
68F1 LD ($781B),A
68F4 EXX Switch back to the normal registers.
68F5 RET Return.
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