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26860: Complete Sprite Sequence
Used by the routines at DrawSpriteObject and DrawLargeSprite.
Input
B' Active block counter
HL' Sprite background buffer pointer
CompleteSpriteSequence 26860 EXX Switch to the shadow registers.
26861 LD (30748),HL Write the updated sprite background buffer pointer to *SpriteBackgroundBuffer_Pointer.
26864 LD A,B Write the updated active block counter to *ActiveSpriteBlocks.
26865 LD (30747),A
26868 EXX Switch back to the normal registers.
26869 RET Return.
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