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Data |
Prev: C400 | Up: Map | Next: E600 |
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Sprite 01 Frame 01.
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SpriteAnimationData | C500 | DEFB $00,$FE | X/ Y position offsets. | |
C502 | DEFB $66,$99,$8C,$42,$C1,$B0,$AE,$7F |
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C50A | DEFB $FF | Frame 01 terminator. | ||
Sprite 01 Frame 02 ($04 bytes).
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C50B | DEFB $01,$00 | X/ Y position offsets. | ||
C50D | DEFB $00,$00 | Pixel/ control data. | ||
C50F | DEFB $80 | Animation sequence terminator. | ||
C510 | DEFB $80 | Animation sequence terminator. | ||
Sprite 03 Frame 01 ($04 bytes).
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C511 | DEFB $E0,$70 | X/ Y position offsets. | ||
C513 | DEFB $F0,$20 | Pixel/ control data. | ||
C515 | DEFB $FF | Frame 01 terminator. | ||
C516 | DEFB $80 | Animation sequence terminator. | ||
Sprite 04 Frame 01.
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C517 | DEFB $00,$FE | X/ Y position offsets. | ||
C519 | DEFB $06,$09,$08,$04,$0C,$0B,$0A,$07 |
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C521 | DEFB $FF | Frame 01 terminator. | ||
Sprite 04 Frame 02.
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C522 | DEFB $01,$00 | X/ Y position offsets. | ||
C524 | DEFB $60,$90,$C8,$28,$1E,$07,$EF,$F2 | Pixel data (2 character rows × 4 bytes each). | ||
C52C | DEFB $FF | Frame 02 terminator. | ||
C52D | DEFB $80 | Animation sequence terminator. | ||
Sprite 05 Frame 01 ($12 bytes).
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C52E | DEFB $00,$FE | X/ Y position offsets. | ||
C530 | DEFB $0E,$09,$78,$B7,$B5,$96,$7D,$09 | Pixel/ control data. | ||
C538 | DEFB $11,$22,$22,$1C,$00,$00,$00,$00 | |||
C540 | DEFB $FF | Frame 01 terminator. | ||
Sprite 05 Frame 02 (control byte).
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C541 | DEFB $01 | Control data. | ||
C542 | DEFB $FF | Frame 02 terminator. | ||
Sprite 05 Frame 03 (position only).
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C543 | DEFB $00,$00 | X/ Y position offsets. | ||
C545 | DEFB $80 | Animation sequence terminator. | ||
Sprite 06 Frame 01 ($05 bytes).
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C546 | DEFB $E0,$70 | X/ Y position offsets. | ||
C548 | DEFB $F0,$A0,$00 | Pixel/ control data. | ||
C54B | DEFB $FF | Frame 01 terminator. | ||
C54C | DEFB $80 | Animation sequence terminator. | ||
Sprite 07 Frame 01 ($12 bytes).
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C54D | DEFB $00,$FE | X/ Y position offsets. | ||
C54F | DEFB $00,$00,$07,$0B,$0B,$09,$07,$00 | Pixel/ control data. | ||
C557 | DEFB $01,$02,$02,$01,$00,$00,$00,$00 | |||
C55F | DEFB $FF | Frame 01 terminator. | ||
Sprite 07 Frame 02 (control byte).
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C560 | DEFB $01 | Control data. | ||
C561 | DEFB $FF | Frame 02 terminator. | ||
Sprite 07 Frame 03 ($10 bytes).
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C562 | DEFB $E0,$90 | X/ Y position offsets. | ||
C564 | DEFB $88,$7E,$57,$6F,$DA,$90,$10,$20 | Pixel/ control data. | ||
C56C | DEFB $20,$C0,$00,$00,$00,$00 | |||
C572 | DEFB $FF | Frame 03 terminator. | ||
C573 | DEFB $80 | Animation sequence terminator. | ||
Sprite 08 Frame 01 ($0B bytes).
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C574 | DEFB $A4,$9F | X/ Y position offsets. | ||
C576 | DEFB $8F,$40,$40,$A0,$20,$39,$02,$88 | Pixel/ control data. | ||
C57E | DEFB $70 | |||
C57F | DEFB $FF | Frame 01 terminator. | ||
Sprite 08 Frame 02 (control byte).
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C580 | DEFB $01 | Control data. | ||
C581 | DEFB $FF | Frame 02 terminator. | ||
Sprite 08 Frame 03 (control byte).
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C582 | DEFB $00 | Control data. | ||
C583 | DEFB $80 | Animation sequence terminator. | ||
Sprite 09 Frame 01 ($07 bytes).
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C584 | DEFB $40,$30 | X/ Y position offsets. | ||
C586 | DEFB $88,$28,$A0,$C0,$40 | Pixel/ control data. | ||
C58B | DEFB $80 | Animation sequence terminator. | ||
C58C | DEFB $80 | Animation sequence terminator. | ||
C58D | DEFB $80 | Animation sequence terminator. | ||
Sprite 0C Frame 01 ($04 bytes).
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C58E | DEFB $00,$00 | X/ Y position offsets. | ||
C590 | DEFB $00,$00 | Pixel/ control data. | ||
C592 | DEFB $FF | Frame 01 terminator. | ||
C593 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0D Frame 01 ($12 bytes).
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C594 | DEFB $00,$00 | X/ Y position offsets. | ||
C596 | DEFB $00,$07,$08,$10,$12,$13,$09,$07 | Pixel/ control data. | ||
C59E | DEFB $03,$01,$01,$01,$00,$00,$00,$00 | |||
C5A6 | DEFB $FF | Frame 01 terminator. | ||
Sprite 0D Frame 02 (control byte).
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C5A7 | DEFB $01 | Control data. | ||
C5A8 | DEFB $FF | Frame 02 terminator. | ||
Sprite 0D Frame 03 ($18 bytes).
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C5A9 | DEFB $20,$60 | X/ Y position offsets. | ||
C5AB | DEFB $F0,$70,$78,$56,$B1,$D4,$37,$C6 | Pixel/ control data. | ||
C5B3 | DEFB $26,$17,$8F,$40,$20,$20,$10,$1C | |||
C5BB | DEFB $27,$24,$20,$11,$0E,$00 | |||
C5C1 | DEFB $FF | Frame 03 terminator. | ||
Sprite 0D Frame 04 ($09 bytes).
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C5C2 | DEFB $01,$FE | X/ Y position offsets. | ||
C5C4 | DEFB $00,$00,$00,$00,$00,$00,$00 | Pixel/ control data. | ||
C5CB | DEFB $80 | Animation sequence terminator. | ||
Sprite 0E Frame 01 ($04 bytes).
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C5CC | DEFB $70,$0C | X/ Y position offsets. | ||
C5CE | DEFB $C4,$34 | Pixel/ control data. | ||
C5D0 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0F Frame 01 ($06 bytes).
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C5D1 | DEFB $60,$20 | X/ Y position offsets. | ||
C5D3 | DEFB $20,$20,$40,$40 | Pixel/ control data. | ||
C5D7 | DEFB $80 | Animation sequence terminator. | ||
C5D8 | DEFB $80 | Animation sequence terminator. | ||
Sprite 11 Frame 01 ($03 bytes).
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C5D9 | DEFB $00,$00 | X/ Y position offsets. | ||
C5DB | DEFB $00 | Pixel/ control data. | ||
C5DC | DEFB $FF | Frame 01 terminator. | ||
C5DD | DEFB $80 | Animation sequence terminator. | ||
Sprite 12 Frame 01.
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C5DE | DEFB $00,$00 | X/ Y position offsets. | ||
C5E0 | DEFB $00,$07,$08,$10,$12,$13,$09,$07 | Pixel data (2 character rows × 4 bytes each). | ||
C5E8 | DEFB $FF | Frame 01 terminator. | ||
Sprite 12 Frame 02 ($1A bytes).
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C5E9 | DEFB $01,$00 | X/ Y position offsets. | ||
C5EB | DEFB $40,$E0,$E0,$70,$7E,$59,$88,$58 | Pixel/ control data. | ||
C5F3 | DEFB $64,$50,$48,$24,$23,$10,$08,$04 | |||
C5FB | DEFB $02,$09,$09,$08,$04,$03,$00,$00 | |||
C603 | DEFB $FF | Frame 02 terminator. | ||
Sprite 12 Frame 03 ($17 bytes).
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C604 | DEFB $01,$FE | X/ Y position offsets. | ||
C606 | DEFB $00,$00,$00,$00,$00,$C0,$30,$0C | Pixel/ control data. | ||
C60E | DEFB $C2,$82,$88,$40,$F8,$08,$08,$08 | |||
C616 | DEFB $10,$E0,$00,$20,$40 | |||
C61B | DEFB $80 | Animation sequence terminator. | ||
Sprite 13 Frame 01 (position only).
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C61C | DEFB $00,$00 | X/ Y position offsets. | ||
C61E | DEFB $FF | Frame 01 terminator. | ||
C61F | DEFB $80 | Animation sequence terminator. | ||
Sprite 14 Frame 01.
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C620 | DEFB $00,$00 | X/ Y position offsets. | ||
C622 | DEFB $00,$07,$08,$10,$12,$13,$09,$07 | Pixel data (2 character rows × 4 bytes each). | ||
C62A | DEFB $FF | Frame 01 terminator. | ||
Sprite 14 Frame 02 ($1A bytes).
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C62B | DEFB $01,$00 | X/ Y position offsets. | ||
C62D | DEFB $40,$E0,$FE,$73,$60,$51,$BA,$CB | Pixel/ control data. | ||
C635 | DEFB $31,$2F,$21,$10,$08,$04,$03,$01 | |||
C63D | DEFB $01,$01,$00,$00,$00,$00,$00,$00 | |||
C645 | DEFB $FF | Frame 02 terminator. | ||
Sprite 14 Frame 03.
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C646 | DEFB $01,$FE | X/ Y position offsets. | ||
C648 | DEFB $00,$00,$00,$E0,$18,$06,$02,$0A | Pixel data (2 character rows × 4 bytes each). | ||
C650 | DEFB $80 | Animation sequence terminator. | ||
Sprite 15 Frame 01 ($0F bytes).
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C651 | DEFB $DC,$E4 | X/ Y position offsets. | ||
C653 | DEFB $04,$04,$04,$08,$F4,$24,$04,$88 | Pixel/ control data. | ||
C65B | DEFB $70,$00,$00,$00,$00 | |||
C660 | DEFB $FF | Frame 01 terminator. | ||
C661 | DEFB $80 | Animation sequence terminator. | ||
Sprite 16 Frame 01 (control byte).
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C662 | DEFB $00 | Control data. | ||
C663 | DEFB $FF | Frame 01 terminator. | ||
Sprite 16 Frame 02 ($10 bytes).
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C664 | DEFB $00,$00 | X/ Y position offsets. | ||
C666 | DEFB $00,$00,$00,$00,$00,$01,$00,$07 | Pixel/ control data. | ||
C66E | DEFB $08,$10,$13,$10,$08,$07 | |||
C674 | DEFB $FF | Frame 02 terminator. | ||
Sprite 16 Frame 03 ($12 bytes).
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C675 | DEFB $01,$00 | X/ Y position offsets. | ||
C677 | DEFB $C0,$6F,$F0,$78,$78,$E4,$BC,$32 | Pixel/ control data. | ||
C67F | DEFB $09,$04,$02,$01,$00,$00,$00,$00 | |||
C687 | DEFB $FF | Frame 03 terminator. | ||
Sprite 16 Frame 04 (control byte).
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C688 | DEFB $01 | Control data. | ||
C689 | DEFB $FF | Frame 04 terminator. | ||
Sprite 16 Frame 05 ($18 bytes).
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||||
C68A | DEFB $00,$C0 | X/ Y position offsets. | ||
C68C | DEFB $3E,$01,$E1,$84,$44,$FA,$F1,$01 | Pixel/ control data. | ||
C694 | DEFB $01,$81,$62,$1C,$49,$41,$22,$1C | |||
C69C | DEFB $00,$00,$00,$00,$00,$00 | |||
C6A2 | DEFB $FF | Frame 05 terminator. | ||
C6A3 | DEFB $80 | Animation sequence terminator. | ||
Sprite 17 Frame 01 (control byte).
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C6A4 | DEFB $00 | Control data. | ||
C6A5 | DEFB $FF | Frame 01 terminator. | ||
Sprite 17 Frame 02 ($10 bytes).
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C6A6 | DEFB $00,$00 | X/ Y position offsets. | ||
C6A8 | DEFB $00,$00,$00,$00,$00,$03,$01,$07 | Pixel/ control data. | ||
C6B0 | DEFB $08,$10,$13,$13,$08,$07 | |||
C6B6 | DEFB $FF | Frame 02 terminator. | ||
Sprite 17 Frame 03 ($12 bytes).
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C6B7 | DEFB $01,$00 | X/ Y position offsets. | ||
C6B9 | DEFB $CF,$F0,$D1,$68,$70,$CC,$F3,$0C | Pixel/ control data. | ||
C6C1 | DEFB $03,$00,$00,$00,$00,$00,$00,$00 | |||
C6C9 | DEFB $FF | Frame 03 terminator. | ||
Sprite 17 Frame 04 ($1A bytes).
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C6CA | DEFB $01,$FE | X/ Y position offsets. | ||
C6CC | DEFB $00,$00,$00,$00,$00,$00,$00,$0C | Pixel/ control data. | ||
C6D4 | DEFB $F2,$00,$1C,$8C,$72,$E2,$C1,$01 | |||
C6DC | DEFB $01,$E2,$1C,$24,$20,$11,$0E,$00 | |||
C6E4 | DEFB $FF | Frame 04 terminator. | ||
Sprite 17 Frame 05 ($04 bytes).
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C6E5 | DEFB $01,$00 | X/ Y position offsets. | ||
C6E7 | DEFB $00,$00 | Pixel/ control data. | ||
C6E9 | DEFB $80 | Animation sequence terminator. | ||
C6EA | DEFB $80 | Animation sequence terminator. | ||
C6EB | DEFB $80 | Animation sequence terminator. | ||
Sprite 1A Frame 01 ($03 bytes).
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C6EC | DEFB $00,$00 | X/ Y position offsets. | ||
C6EE | DEFB $00 | Pixel/ control data. | ||
C6EF | DEFB $FF | Frame 01 terminator. | ||
C6F0 | DEFB $80 | Animation sequence terminator. | ||
Sprite 1B Frame 01 (control byte).
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||||
C6F1 | DEFB $00 | Control data. | ||
C6F2 | DEFB $FF | Frame 01 terminator. | ||
Sprite 1B Frame 02 ($10 bytes).
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||||
C6F3 | DEFB $00,$00 | X/ Y position offsets. | ||
C6F5 | DEFB $00,$00,$00,$00,$00,$07,$03,$07 | Pixel/ control data. | ||
C6FD | DEFB $08,$10,$13,$10,$08,$07 | |||
C703 | DEFB $FF | Frame 02 terminator. | ||
Sprite 1B Frame 03 (control byte).
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C704 | DEFB $01 | Control data. | ||
C705 | DEFB $FF | Frame 03 terminator. | ||
Sprite 1B Frame 04 ($10 bytes).
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C706 | DEFB $00,$00 | X/ Y position offsets. | ||
C708 | DEFB $00,$00,$00,$03,$1C,$60,$C2,$E1 | Pixel/ control data. | ||
C710 | DEFB $FC,$67,$CD,$7C,$83,$00 | |||
C716 | DEFB $FF | Frame 04 terminator. | ||
Sprite 1B Frame 05 (control byte).
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||||
C717 | DEFB $01 | Control data. | ||
C718 | DEFB $FF | Frame 05 terminator. | ||
Sprite 1B Frame 06 ($18 bytes).
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||||
C719 | DEFB $00,$00 | X/ Y position offsets. | ||
C71B | DEFB $00,$30,$C8,$00,$50,$0C,$AA,$71 | Pixel/ control data. | ||
C723 | DEFB $B0,$20,$C0,$01,$FE,$04,$20,$11 | |||
C72B | DEFB $0E,$00,$00,$00,$00,$00 | |||
C731 | DEFB $FF | Frame 06 terminator. | ||
Sprite 1B Frame 07 (control byte).
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||||
C732 | DEFB $01 | Control data. | ||
C733 | DEFB $FF | Frame 07 terminator. | ||
Sprite 1B Frame 08 (position only).
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||||
C734 | DEFB $00,$00 | X/ Y position offsets. | ||
C736 | DEFB $80 | Animation sequence terminator. | ||
C737 | DEFB $80 | Animation sequence terminator. | ||
C738 | DEFB $80 | Animation sequence terminator. | ||
Sprite 1E Frame 01 (control byte).
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||||
C739 | DEFB $00 | Control data. | ||
C73A | DEFB $80 | Animation sequence terminator. | ||
C73B | DEFB $80 | Animation sequence terminator. | ||
C73C | DEFB $FF | Frame 01 terminator. | ||
C73D | DEFB $80 | Animation sequence terminator. | ||
Sprite 21 Frame 01 (control byte).
|
||||
C73E | DEFB $00 | Control data. | ||
C73F | DEFB $FF | Frame 01 terminator. | ||
Sprite 21 Frame 02 ($10 bytes).
|
||||
C740 | DEFB $00,$00 |
|
||
C742 | DEFB $00,$00,$00,$00,$00,$0F,$0F,$07 | Pixel/ control data. | ||
C74A | DEFB $08,$11,$13,$10,$08,$07 | |||
C750 | DEFB $FF | Frame 02 terminator. | ||
Sprite 21 Frame 03 (control byte).
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||||
C751 | DEFB $01 | Control data. | ||
C752 | DEFB $FF | Frame 03 terminator. | ||
Sprite 21 Frame 04 ($0E bytes).
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C753 | DEFB $00,$00 |
|
||
C755 | DEFB $00,$03,$0C,$32,$44,$C3,$F1,$4C | Pixel/ control data. | ||
C75D | DEFB $89,$57,$FC,$43 | |||
C761 | DEFB $80 | Animation sequence terminator. | ||
Sprite 22 Frame 01 (control byte).
|
||||
C762 | DEFB $00 | Control data. | ||
C763 | DEFB $FF | Frame 01 terminator. | ||
Sprite 22 Frame 02 (control byte).
|
||||
C764 | DEFB $01 | Control data. | ||
C765 | DEFB $FF | Frame 02 terminator. | ||
Sprite 22 Frame 03 ($10 bytes).
|
||||
C766 | DEFB $00,$C0 |
|
||
C768 | DEFB $A0,$00,$60,$18,$F6,$F1,$F0,$E0 | Pixel/ control data. | ||
C770 | DEFB $40,$87,$3A,$D0,$08,$07 | |||
C776 | DEFB $FF | Frame 03 terminator. | ||
Sprite 22 Frame 04 (position only).
|
||||
C777 | DEFB $01,$00 |
|
||
C779 | DEFB $80 | Animation sequence terminator. | ||
C77A | DEFB $80 | Animation sequence terminator. | ||
C77B | DEFB $80 | Animation sequence terminator. | ||
Sprite 25 Frame 01 ($03 bytes).
|
||||
C77C | DEFB $40,$40 | X/ Y position offsets. | ||
C77E | DEFB $40 | Pixel/ control data. | ||
C77F | DEFB $80 | Animation sequence terminator. | ||
Sprite 26 Frame 01 (control byte).
|
||||
C780 | DEFB $00 | Control data. | ||
C781 | DEFB $FF | Frame 01 terminator. | ||
C782 | DEFB $80 | Animation sequence terminator. | ||
Sprite 27 Frame 01 (control byte).
|
||||
C783 | DEFB $00 | Control data. | ||
C784 | DEFB $FF | Frame 01 terminator. | ||
Sprite 27 Frame 02 ($10 bytes).
|
||||
C785 | DEFB $00,$00 |
|
||
C787 | DEFB $00,$00,$00,$00,$03,$0F,$1E,$17 | Pixel/ control data. | ||
C78F | DEFB $08,$11,$13,$10,$08,$07 | |||
C795 | DEFB $FF | Frame 02 terminator. | ||
Sprite 27 Frame 03 ($10 bytes).
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||||
C796 | DEFB $01,$FE |
|
||
C798 | DEFB $00,$00,$00,$00,$00,$00,$03,$04 | Pixel/ control data. | ||
C7A0 | DEFB $05,$08,$12,$20,$44,$87 | |||
C7A6 | DEFB $80 | Animation sequence terminator. | ||
Sprite 28 Frame 01 ($07 bytes).
|
||||
C7A7 | DEFB $F8,$D3 | X/ Y position offsets. | ||
C7A9 | DEFB $2C,$D7,$E0,$40,$40 | Pixel/ control data. | ||
C7AE | DEFB $80 | Animation sequence terminator. | ||
Sprite 29 Frame 01 (control byte).
|
||||
C7AF | DEFB $00 | Control data. | ||
C7B0 | DEFB $FF | Frame 01 terminator. | ||
Sprite 29 Frame 02 (control byte).
|
||||
C7B1 | DEFB $01 | Control data. | ||
C7B2 | DEFB $FF | Frame 02 terminator. | ||
C7B3 | DEFB $80 | Animation sequence terminator. | ||
Sprite 2A Frame 01 ($0F bytes).
|
||||
C7B4 | DEFB $60,$DC | X/ Y position offsets. | ||
C7B6 | DEFB $C2,$C1,$E0,$C2,$82,$0E,$30,$C8 | Pixel/ control data. | ||
C7BE | DEFB $07,$00,$00,$00,$00 | |||
C7C3 | DEFB $FF | Frame 01 terminator. | ||
Sprite 2A Frame 02 (control byte).
|
||||
C7C4 | DEFB $01 | Control data. | ||
C7C5 | DEFB $FF | Frame 02 terminator. | ||
Sprite 2A Frame 03 ($06 bytes).
|
||||
C7C6 | DEFB $00,$00 | X/ Y position offsets. | ||
C7C8 | DEFB $00,$00,$00,$00 | Pixel/ control data. | ||
C7CC | DEFB $80 | Animation sequence terminator. | ||
Sprite 2B Frame 01 ($03 bytes).
|
||||
C7CD | DEFB $40,$40 | X/ Y position offsets. | ||
C7CF | DEFB $40 | Pixel/ control data. | ||
C7D0 | DEFB $80 | Animation sequence terminator. | ||
Sprite 2C Frame 01 ($05 bytes).
|
||||
C7D1 | DEFB $00,$00 | X/ Y position offsets. | ||
C7D3 | DEFB $00,$00,$00 | Pixel/ control data. | ||
C7D6 | DEFB $FF | Frame 01 terminator. | ||
C7D7 | DEFB $80 | Animation sequence terminator. | ||
Sprite 2D Frame 01 (control byte).
|
||||
C7D8 | DEFB $00 | Control data. | ||
C7D9 | DEFB $FF | Frame 01 terminator. | ||
Sprite 2D Frame 02 ($10 bytes).
|
||||
C7DA | DEFB $00,$00 | X/ Y position offsets. | ||
C7DC | DEFB $00,$00,$01,$01,$02,$0F,$3E,$1F | Pixel/ control data. | ||
C7E4 | DEFB $08,$11,$13,$10,$08,$07 | |||
C7EA | DEFB $FF | Frame 02 terminator. | ||
Sprite 2D Frame 03 ($18 bytes).
|
||||
C7EB | DEFB $01,$FE | X/ Y position offsets. | ||
C7ED | DEFB $00,$00,$00,$00,$00,$1C,$10,$24 | Pixel/ control data. | ||
C7F5 | DEFB $25,$29,$4A,$A6,$3E,$7E,$02,$E4 | |||
C7FD | DEFB $A8,$51,$D2,$FC,$60,$40 | |||
C803 | DEFB $80 | Animation sequence terminator. | ||
Sprite 2E Frame 01 (control byte).
|
||||
C804 | DEFB $00 | Control data. | ||
C805 | DEFB $FF | Frame 01 terminator. | ||
Sprite 2E Frame 02 (control byte).
|
||||
C806 | DEFB $01 | Control data. | ||
C807 | DEFB $FF | Frame 02 terminator. | ||
Sprite 2E Frame 03 ($10 bytes).
|
||||
C808 | DEFB $E0,$18 | X/ Y position offsets. | ||
C80A | DEFB $06,$09,$08,$0C,$10,$31,$CE,$00 | Pixel/ control data. | ||
C812 | DEFB $00,$00,$00,$00,$00,$00 | |||
C818 | DEFB $FF | Frame 03 terminator. | ||
Sprite 2E Frame 04 (control byte).
|
||||
C819 | DEFB $01 | Control data. | ||
C81A | DEFB $FF | Frame 04 terminator. | ||
Sprite 2E Frame 05 ($04 bytes).
|
||||
C81B | DEFB $00,$00 | X/ Y position offsets. | ||
C81D | DEFB $00,$00 | Pixel/ control data. | ||
C81F | DEFB $80 | Animation sequence terminator. | ||
C820 | DEFB $80 | Animation sequence terminator. | ||
C821 | DEFB $80 | Animation sequence terminator. | ||
Sprite 31 Frame 01 (control byte).
|
||||
C822 | DEFB $00 | Control data. | ||
C823 | DEFB $FF | Frame 01 terminator. | ||
C824 | DEFB $80 | Animation sequence terminator. | ||
Sprite 32 Frame 01 (control byte).
|
||||
C825 | DEFB $00 | Control data. | ||
C826 | DEFB $FF | Frame 01 terminator. | ||
Sprite 32 Frame 02 ($10 bytes).
|
||||
C827 | DEFB $00,$01 | X/ Y position offsets. | ||
C829 | DEFB $01,$01,$02,$02,$03,$07,$1E,$3F | Pixel/ control data. | ||
C831 | DEFB $08,$11,$13,$10,$08,$07 | |||
C837 | DEFB $FF | Frame 02 terminator. | ||
Sprite 32 Frame 03 ($14 bytes).
|
||||
C838 | DEFB $01,$FE | X/ Y position offsets. | ||
C83A | DEFB $00,$00,$00,$00,$30,$40,$4B,$82 | Pixel/ control data. | ||
C842 | DEFB $82,$26,$3A,$02,$02,$24,$C8,$51 | |||
C84A | DEFB $26,$78 | |||
C84C | DEFB $80 | Animation sequence terminator. | ||
Sprite 33 Frame 01 ($03 bytes).
|
||||
C84D | DEFB $C0,$40 | X/ Y position offsets. | ||
C84F | DEFB $40 | Pixel/ control data. | ||
C850 | DEFB $80 | Animation sequence terminator. | ||
Sprite 34 Frame 01 (control byte).
|
||||
C851 | DEFB $00 | Control data. | ||
C852 | DEFB $FF | Frame 01 terminator. | ||
Sprite 34 Frame 02 ($12 bytes).
|
||||
C853 | DEFB $01,$FE | X/ Y position offsets. | ||
C855 | DEFB $00,$00,$00,$00,$00,$00,$C0,$20 | Pixel/ control data. | ||
C85D | DEFB $14,$12,$11,$19,$21,$42,$9C,$00 | |||
C865 | DEFB $FF | Frame 02 terminator. | ||
C866 | DEFB $80 | Animation sequence terminator. | ||
Sprite 35 Frame 01 ($1A bytes).
|
||||
C867 | DEFB $00,$FE | X/ Y position offsets. | ||
C869 | DEFB $00,$00,$00,$00,$01,$01,$02,$02 | Pixel/ control data. | ||
C871 | DEFB $04,$04,$04,$05,$08,$08,$08,$0D | |||
C879 | DEFB $1E,$3F,$18,$11,$13,$10,$08,$07 | |||
C881 | DEFB $FF | Frame 01 terminator. | ||
Sprite 35 Frame 02 ($18 bytes).
|
||||
C882 | DEFB $01,$FE | X/ Y position offsets. | ||
C884 | DEFB $00,$00,$00,$00,$C0,$1F,$50,$10 | Pixel/ control data. | ||
C88C | DEFB $08,$18,$38,$78,$F0,$11,$D2,$A4 | |||
C894 | DEFB $B8,$40,$C0,$C0,$40,$40 | |||
C89A | DEFB $80 | Animation sequence terminator. | ||
Sprite 36 Frame 01 (control byte).
|
||||
C89B | DEFB $00 | Control data. | ||
C89C | DEFB $FF | Frame 01 terminator. | ||
Sprite 36 Frame 02 ($0E bytes).
|
||||
C89D | DEFB $01,$FE | X/ Y position offsets. | ||
C89F | DEFB $00,$00,$00,$00,$00,$70,$88,$44 | Pixel/ control data. | ||
C8A7 | DEFB $64,$44,$48,$F0 | |||
C8AB | DEFB $80 | Animation sequence terminator. | ||
Sprite 37 Frame 01 ($03 bytes).
|
||||
C8AC | DEFB $00,$00 | X/ Y position offsets. | ||
C8AE | DEFB $00 | Pixel/ control data. | ||
C8AF | DEFB $FF | Frame 01 terminator. | ||
C8B0 | DEFB $80 | Animation sequence terminator. | ||
Sprite 38 Frame 01 ($1A bytes).
|
||||
C8B1 | DEFB $00,$FE | X/ Y position offsets. | ||
C8B3 | DEFB $00,$00,$00,$06,$08,$09,$08,$08 | Pixel/ control data. | ||
C8BB | DEFB $0A,$12,$13,$10,$10,$11,$16,$0E | |||
C8C3 | DEFB $1F,$3F,$29,$52,$12,$10,$08,$07 | |||
C8CB | DEFB $FF | Frame 01 terminator. | ||
Sprite 38 Frame 02 ($14 bytes).
|
||||
C8CC | DEFB $01,$FE | X/ Y position offsets. | ||
C8CE | DEFB $00,$00,$00,$3C,$42,$81,$41,$61 | Pixel/ control data. | ||
C8D6 | DEFB $62,$E2,$64,$24,$48,$90,$A0,$C0 | |||
C8DE | DEFB $C0,$00 | |||
C8E0 | DEFB $80 | Animation sequence terminator. | ||
Sprite 39 Frame 01 ($03 bytes).
|
||||
C8E1 | DEFB $40,$40 | X/ Y position offsets. | ||
C8E3 | DEFB $40 | Pixel/ control data. | ||
C8E4 | DEFB $80 | Animation sequence terminator. | ||
Sprite 3A Frame 01 (control byte).
|
||||
C8E5 | DEFB $00 | Control data. | ||
C8E6 | DEFB $FF | Frame 01 terminator. | ||
Sprite 3A Frame 02 ($12 bytes).
|
||||
C8E7 | DEFB $01,$FE | X/ Y position offsets. | ||
C8E9 | DEFB $00,$00,$00,$C0,$20,$10,$90,$10 | Pixel/ control data. | ||
C8F1 | DEFB $40,$C0,$00,$00,$00,$00,$00,$00 | |||
C8F9 | DEFB $FF | Frame 02 terminator. | ||
C8FA | DEFB $80 | Animation sequence terminator. | ||
Sprite 3B Frame 01 ($1A bytes).
|
||||
C8FB | DEFB $00,$FE | X/ Y position offsets. | ||
C8FD | DEFB $00,$00,$00,$00,$23,$4C,$4C,$2A | Pixel/ control data. | ||
C905 | DEFB $23,$23,$25,$28,$20,$21,$25,$1A | |||
C90D | DEFB $16,$3F,$39,$73,$53,$10,$08,$07 | |||
C915 | DEFB $FF | Frame 01 terminator. | ||
Sprite 3B Frame 02 ($11 bytes).
|
||||
C916 | DEFB $01,$FE | X/ Y position offsets. | ||
C918 | DEFB $00,$00,$0E,$E1,$10,$0C,$08,$09 | Pixel/ control data. | ||
C920 | DEFB $16,$90,$90,$A0,$A0,$40,$40 | |||
C927 | DEFB $80 | Animation sequence terminator. | ||
C928 | DEFB $80 | Animation sequence terminator. | ||
C929 | DEFB $80 | Animation sequence terminator. | ||
C92A | DEFB $80 | Animation sequence terminator. | ||
Sprite 3F Frame 01 ($03 bytes).
|
||||
C92B | DEFB $40,$40 | X/ Y position offsets. | ||
C92D | DEFB $40 | Pixel/ control data. | ||
C92E | DEFB $80 | Animation sequence terminator. | ||
Sprite 40 Frame 01 (control byte).
|
||||
C92F | DEFB $00 | Control data. | ||
C930 | DEFB $FF | Frame 01 terminator. | ||
Sprite 40 Frame 02 ($06 bytes).
|
||||
C931 | DEFB $01,$FE | X/ Y position offsets. | ||
C933 | DEFB $00,$00,$00,$00 | Pixel/ control data. | ||
C937 | DEFB $80 | Animation sequence terminator. | ||
C938 | DEFB $80 | Animation sequence terminator. | ||
C939 | DEFB $80 | Animation sequence terminator. | ||
Sprite 43 Frame 01 (control byte).
|
||||
C93A | DEFB $00 | Control data. | ||
C93B | DEFB $FF | Frame 01 terminator. | ||
C93C | DEFB $80 | Animation sequence terminator. | ||
C93D | DEFB $FF | Frame 01 terminator. | ||
Sprite 44 Frame 02 ($11 bytes).
|
||||
C93E | DEFB $FE,$00 | X/ Y position offsets. | ||
C940 | DEFB $00,$00,$00,$00,$00,$02,$04,$04 | Pixel/ control data. | ||
C948 | DEFB $02,$02,$01,$01,$00,$00,$00 | |||
C94F | DEFB $FF | Frame 02 terminator. | ||
Sprite 44 Frame 03 (control byte).
|
||||
C950 | DEFB $01 | Control data. | ||
C951 | DEFB $FF | Frame 03 terminator. | ||
Sprite 44 Frame 04 ($18 bytes).
|
||||
C952 | DEFB $00,$00 | X/ Y position offsets. | ||
C954 | DEFB $0E,$11,$20,$40,$60,$98,$3C,$92 | Pixel/ control data. | ||
C95C | DEFB $2A,$16,$24,$8F,$8B,$89,$5D,$7F | |||
C964 | DEFB $3A,$72,$72,$50,$08,$07 | |||
C96A | DEFB $FF | Frame 04 terminator. | ||
Sprite 44 Frame 05 ($0B bytes).
|
||||
C96B | DEFB $01,$FE | X/ Y position offsets. | ||
C96D | DEFB $00,$00,$E0,$10,$88,$C8,$88,$90 | Pixel/ control data. | ||
C975 | DEFB $A0 | |||
C976 | DEFB $80 | Animation sequence terminator. | ||
C977 | DEFB $80 | Animation sequence terminator. | ||
C978 | DEFB $80 | Animation sequence terminator. | ||
C979 | DEFB $80 | Animation sequence terminator. | ||
Sprite 48 Frame 01 ($05 bytes).
|
||||
C97A | DEFB $00,$00 | X/ Y position offsets. | ||
C97C | DEFB $00,$00,$00 | Pixel/ control data. | ||
C97F | DEFB $80 | Animation sequence terminator. | ||
Sprite 49 Frame 01 ($03 bytes).
|
||||
C980 | DEFB $40,$40 | X/ Y position offsets. | ||
C982 | DEFB $40 | Pixel/ control data. | ||
C983 | DEFB $80 | Animation sequence terminator. | ||
Sprite 4A Frame 01 (control byte).
|
||||
C984 | DEFB $00 | Control data. | ||
C985 | DEFB $FF | Frame 01 terminator. | ||
C986 | DEFB $80 | Animation sequence terminator. | ||
Sprite 4B Frame 01.
|
||||
C987 | DEFB $00,$FE | X/ Y position offsets. | ||
C989 | DEFB $66,$99,$31,$42,$83,$0D,$75,$FE | Pixel data (2 character rows × 4 bytes each). | ||
C991 | DEFB $FF | Frame 01 terminator. | ||
C992 | DEFB $FF | Frame 02 terminator. | ||
Sprite 4B Frame 03 ($09 bytes).
|
||||
C993 | DEFB $00,$00 | X/ Y position offsets. | ||
C995 | DEFB $00,$01,$01,$07,$0E,$0F,$04 | Pixel/ control data. | ||
C99C | DEFB $FF | Frame 03 terminator. | ||
C99D | DEFB $80 | Animation sequence terminator. | ||
Sprite 4C Frame 01.
|
||||
C99E | DEFB $00,$FE | X/ Y position offsets. | ||
C9A0 | DEFB $60,$90,$10,$20,$30,$D0,$50,$E0 | Pixel data (2 character rows × 4 bytes each). | ||
C9A8 | DEFB $FF | Frame 01 terminator. | ||
C9A9 | DEFB $FF | Frame 02 terminator. | ||
Sprite 4C Frame 03 ($09 bytes).
|
||||
C9AA | DEFB $00,$06 | X/ Y position offsets. | ||
C9AC | DEFB $09,$13,$14,$78,$E0,$F7,$4F | Pixel/ control data. | ||
C9B3 | DEFB $FF | Frame 03 terminator. | ||
C9B4 | DEFB $80 | Animation sequence terminator. | ||
Sprite 4D Frame 01 ($12 bytes).
|
||||
C9B5 | DEFB $00,$FE | X/ Y position offsets. | ||
C9B7 | DEFB $70,$90,$1E,$ED,$AD,$69,$BE,$90 | Pixel/ control data. | ||
C9BF | DEFB $88,$44,$44,$38,$00,$00,$00,$00 | |||
C9C7 | DEFB $FF | Frame 01 terminator. | ||
C9C8 | DEFB $FF | Frame 02 terminator. | ||
C9C9 | DEFB $FF | Frame 03 terminator. | ||
Sprite 4D Frame 04 ($08 bytes).
|
||||
C9CA | DEFB $00,$00 | X/ Y position offsets. | ||
C9CC | DEFB $01,$07,$0E,$0F,$05,$00 | Pixel/ control data. | ||
C9D2 | DEFB $FF | Frame 04 terminator. | ||
C9D3 | DEFB $80 | Animation sequence terminator. | ||
Sprite 4E Frame 01.
|
||||
C9D4 | DEFB $00,$FE | X/ Y position offsets. | ||
C9D6 | DEFB $00,$00,$E0,$D0,$D0,$90,$E0,$00 | Pixel data (2 character rows × 4 bytes each). | ||
C9DE | DEFB $80 | Animation sequence terminator. | ||
Sprite 4F Frame 01 (position only).
|
||||
C9DF | DEFB $40,$40 | X/ Y position offsets. | ||
C9E1 | DEFB $80 | Animation sequence terminator. | ||
Sprite 50 Frame 01 ($04 bytes).
|
||||
C9E2 | DEFB $00,$00 | X/ Y position offsets. | ||
C9E4 | DEFB $00,$00 | Pixel/ control data. | ||
C9E6 | DEFB $FF | Frame 01 terminator. | ||
C9E7 | DEFB $FF | Frame 02 terminator. | ||
C9E8 | DEFB $FF | Frame 03 terminator. | ||
Sprite 50 Frame 04 ($10 bytes).
|
||||
C9E9 | DEFB $07,$09 | X/ Y position offsets. | ||
C9EB | DEFB $11,$7E,$EA,$F6,$5B,$09,$08,$04 | Pixel/ control data. | ||
C9F3 | DEFB $04,$03,$00,$00,$00,$00 | |||
C9F9 | DEFB $FF | Frame 04 terminator. | ||
C9FA | DEFB $80 | Animation sequence terminator. | ||
Sprite 51 Frame 01 ($0B bytes).
|
||||
C9FB | DEFB $25,$F9 | X/ Y position offsets. | ||
C9FD | DEFB $F1,$02,$02,$05,$04,$9C,$40,$11 | Pixel/ control data. | ||
CA05 | DEFB $0E | |||
CA06 | DEFB $FF | Frame 01 terminator. | ||
CA07 | DEFB $FF | Frame 02 terminator. | ||
CA08 | DEFB $FF | Frame 03 terminator. | ||
Sprite 51 Frame 04 ($10 bytes).
|
||||
CA09 | DEFB $00,$01 | X/ Y position offsets. | ||
CA0B | DEFB $02,$0C,$11,$14,$05,$03,$02,$01 | Pixel/ control data. | ||
CA13 | DEFB $01,$01,$00,$00,$00,$00 | |||
CA19 | DEFB $FF | Frame 04 terminator. | ||
CA1A | DEFB $80 | Animation sequence terminator. | ||
Sprite 52 Frame 01 ($0B bytes).
|
||||
CA1B | DEFB $00,$00 | X/ Y position offsets. | ||
CA1D | DEFB $00,$E0,$10,$08,$48,$C8,$90,$E0 | Pixel/ control data. | ||
CA25 | DEFB $C0 | |||
CA26 | DEFB $80 | Animation sequence terminator. | ||
CA27 | DEFB $80 | Animation sequence terminator. | ||
CA28 | DEFB $80 | Animation sequence terminator. | ||
Sprite 55 Frame 01 ($04 bytes).
|
||||
CA29 | DEFB $00,$00 | X/ Y position offsets. | ||
CA2B | DEFB $00,$00 | Pixel/ control data. | ||
CA2D | DEFB $FF | Frame 01 terminator. | ||
CA2E | DEFB $FF | Frame 02 terminator. | ||
CA2F | DEFB $FF | Frame 03 terminator. | ||
Sprite 55 Frame 04 ($18 bytes).
|
||||
CA30 | DEFB $04,$06 | X/ Y position offsets. | ||
CA32 | DEFB $0F,$0E,$1E,$6A,$8D,$2B,$EC,$63 | Pixel/ control data. | ||
CA3A | DEFB $64,$E8,$F1,$02,$04,$04,$08,$38 | |||
CA42 | DEFB $E4,$24,$04,$88,$70,$00 | |||
CA48 | DEFB $FF | Frame 04 terminator. | ||
CA49 | DEFB $FF | Frame 05 terminator. | ||
Sprite 55 Frame 06 ($19 bytes).
|
||||
CA4A | DEFB $FE,$00 | X/ Y position offsets. | ||
CA4C | DEFB $00,$00,$00,$00,$00,$00,$01,$0E | Pixel/ control data. | ||
CA54 | DEFB $30,$23,$2C,$01,$06,$04,$04,$04 | |||
CA5C | DEFB $02,$02,$01,$01,$00,$00,$00 | |||
CA63 | DEFB $FF | Frame 06 terminator. | ||
CA64 | DEFB $80 | Animation sequence terminator. | ||
Sprite 56 Frame 01.
|
||||
CA65 | DEFB $00,$00 | X/ Y position offsets. | ||
CA67 | DEFB $00,$E0,$10,$08,$48,$C8,$90,$E0 | Pixel data (2 character rows × 4 bytes each). | ||
CA6F | DEFB $FF | Frame 01 terminator. | ||
CA70 | DEFB $FF | Frame 02 terminator. | ||
Sprite 56 Frame 03 ($19 bytes).
|
||||
CA71 | DEFB $00,$02 | X/ Y position offsets. | ||
CA73 | DEFB $07,$07,$0E,$7E,$9A,$11,$1A,$26 | Pixel/ control data. | ||
CA7B | DEFB $0A,$12,$24,$C4,$08,$10,$20,$40 | |||
CA83 | DEFB $90,$90,$10,$20,$C0,$00,$00 | |||
CA8A | DEFB $FF | Frame 03 terminator. | ||
CA8B | DEFB $FF | Frame 04 terminator. | ||
Sprite 56 Frame 05 ($19 bytes).
|
||||
CA8C | DEFB $FE,$00 | X/ Y position offsets. | ||
CA8E | DEFB $00,$00,$00,$00,$03,$0C,$30,$43 | Pixel/ control data. | ||
CA96 | DEFB $41,$11,$02,$1F,$10,$10,$10,$08 | |||
CA9E | DEFB $07,$00,$04,$02,$01,$00,$00 | |||
CAA5 | DEFB $FF | Frame 05 terminator. | ||
CAA6 | DEFB $80 | Animation sequence terminator. | ||
Sprite 57 Frame 01.
|
||||
CAA7 | DEFB $00,$00 | X/ Y position offsets. | ||
CAA9 | DEFB $00,$E0,$10,$08,$48,$C8,$90,$E0 | Pixel data (2 character rows × 4 bytes each). | ||
CAB1 | DEFB $FF | Frame 01 terminator. | ||
CAB2 | DEFB $FF | Frame 02 terminator. | ||
Sprite 57 Frame 03 ($10 bytes).
|
||||
CAB3 | DEFB $00,$02 | X/ Y position offsets. | ||
CAB5 | DEFB $07,$7F,$CE,$06,$8A,$5D,$D3,$8C | Pixel/ control data. | ||
CABD | DEFB $F4,$84,$08,$10,$20,$C0 | |||
CAC3 | DEFB $80 | Animation sequence terminator. | ||
CAC4 | DEFB $80 | Animation sequence terminator. | ||
CAC5 | DEFB $80 | Animation sequence terminator. | ||
Sprite 5A Frame 01 ($06 bytes).
|
||||
CAC6 | DEFB $00,$00 | X/ Y position offsets. | ||
CAC8 | DEFB $00,$00,$00,$00 | Pixel/ control data. | ||
CACC | DEFB $FF | Frame 01 terminator. | ||
CACD | DEFB $FF | Frame 02 terminator. | ||
Sprite 5A Frame 03 ($19 bytes).
|
||||
CACE | DEFB $FE,$00 | X/ Y position offsets. | ||
CAD0 | DEFB $00,$00,$07,$18,$60,$40,$50,$01 | Pixel/ control data. | ||
CAD8 | DEFB $3B,$27,$20,$20,$20,$10,$2F,$24 | |||
CAE0 | DEFB $20,$11,$0E,$00,$00,$00,$00 | |||
CAE7 | DEFB $FF | Frame 03 terminator. | ||
CAE8 | DEFB $80 | Animation sequence terminator. | ||
Sprite 5B Frame 01 (control byte).
|
||||
CAE9 | DEFB $00 | Control data. | ||
CAEA | DEFB $FF | Frame 01 terminator. | ||
Sprite 5B Frame 02 ($07 bytes).
|
||||
CAEB | DEFB $00,$00 | X/ Y position offsets. | ||
CAED | DEFB $00,$00,$00,$00,$00 | Pixel/ control data. | ||
CAF2 | DEFB $80 | Animation sequence terminator. | ||
Sprite 5C Frame 01 ($08 bytes).
|
||||
CAF3 | DEFB $00,$E0 | X/ Y position offsets. | ||
CAF5 | DEFB $10,$08,$C8,$08,$10,$E0 | Pixel/ control data. | ||
CAFB | DEFB $FF | Frame 01 terminator. | ||
CAFC | DEFB $FF | Frame 02 terminator. | ||
Sprite 5C Frame 03 ($0C bytes).
|
||||
CAFD | DEFB $00,$03 | X/ Y position offsets. | ||
CAFF | DEFB $F6,$0F,$1E,$1E,$27,$3D,$4C,$90 | Pixel/ control data. | ||
CB07 | DEFB $20,$40 | |||
CB09 | DEFB $80 | Animation sequence terminator. | ||
Sprite 5D Frame 01 ($04 bytes).
|
||||
CB0A | DEFB $00,$00 | X/ Y position offsets. | ||
CB0C | DEFB $00,$00 | Pixel/ control data. | ||
CB0E | DEFB $FF | Frame 01 terminator. | ||
CB0F | DEFB $FF | Frame 02 terminator. | ||
CB10 | DEFB $FF | Frame 03 terminator. | ||
Sprite 5D Frame 04 ($03 bytes).
|
||||
CB11 | DEFB $00,$03 | X/ Y position offsets. | ||
CB13 | DEFB $7C | Pixel/ control data. | ||
CB14 | DEFB $80 | Animation sequence terminator. | ||
Sprite 5E Frame 01 ($05 bytes).
|
||||
CB15 | DEFB $87,$21 | X/ Y position offsets. | ||
CB17 | DEFB $22,$5F,$8F | Pixel/ control data. | ||
CB1A | DEFB $80 | Animation sequence terminator. | ||
CB1B | DEFB $80 | Animation sequence terminator. | ||
Sprite 60 Frame 01 ($0D bytes).
|
||||
CB1C | DEFB $81,$46 | X/ Y position offsets. | ||
CB1E | DEFB $38,$92,$82,$44,$38,$00,$00,$00 | Pixel/ control data. | ||
CB26 | DEFB $00,$00,$00 | |||
CB29 | DEFB $FF | Frame 01 terminator. | ||
CB2A | DEFB $80 | Animation sequence terminator. | ||
Sprite 61 Frame 01 (control byte).
|
||||
CB2B | DEFB $00 | Control data. | ||
CB2C | DEFB $FF | Frame 01 terminator. | ||
Sprite 61 Frame 02 ($08 bytes).
|
||||
CB2D | DEFB $00,$00 | X/ Y position offsets. | ||
CB2F | DEFB $00,$00,$00,$00,$00,$C0 | Pixel/ control data. | ||
CB35 | DEFB $80 | Animation sequence terminator. | ||
Sprite 62 Frame 01 ($07 bytes).
|
||||
CB36 | DEFB $E0,$10 | X/ Y position offsets. | ||
CB38 | DEFB $08,$C8,$C8,$10,$E0 | Pixel/ control data. | ||
CB3D | DEFB $FF | Frame 01 terminator. | ||
CB3E | DEFB $FF | Frame 02 terminator. | ||
Sprite 62 Frame 03 ($11 bytes).
|
||||
CB3F | DEFB $00,$F3 | X/ Y position offsets. | ||
CB41 | DEFB $0F,$8B,$16,$0E,$33,$CF,$30,$C0 | Pixel/ control data. | ||
CB49 | DEFB $00,$00,$00,$00,$00,$00,$00 | |||
CB50 | DEFB $FF | Frame 03 terminator. | ||
CB51 | DEFB $FF | Frame 04 terminator. | ||
Sprite 62 Frame 05 ($10 bytes).
|
||||
CB52 | DEFB $FE,$00 | X/ Y position offsets. | ||
CB54 | DEFB $00,$00,$00,$00,$00,$00,$30,$4F | Pixel/ control data. | ||
CB5C | DEFB $00,$38,$31,$4E,$47,$83 | |||
CB62 | DEFB $80 | Animation sequence terminator. | ||
CB63 | DEFB $80 | Animation sequence terminator. | ||
Sprite 64 Frame 01 ($07 bytes).
|
||||
CB64 | DEFB $47,$38 | X/ Y position offsets. | ||
CB66 | DEFB $24,$04,$88,$70,$00 | Pixel/ control data. | ||
CB6B | DEFB $FF | Frame 01 terminator. | ||
CB6C | DEFB $FF | Frame 02 terminator. | ||
Sprite 64 Frame 03 ($09 bytes).
|
||||
CB6D | DEFB $00,$00 | X/ Y position offsets. | ||
CB6F | DEFB $00,$01,$01,$01,$00,$00,$00 | Pixel/ control data. | ||
CB76 | DEFB $FF | Frame 03 terminator. | ||
CB77 | DEFB $80 | Animation sequence terminator. | ||
Sprite 65 Frame 01 (control byte).
|
||||
CB78 | DEFB $00 | Control data. | ||
CB79 | DEFB $FF | Frame 01 terminator. | ||
Sprite 65 Frame 02 ($10 bytes).
|
||||
CB7A | DEFB $00,$00 | X/ Y position offsets. | ||
CB7C | DEFB $00,$00,$00,$00,$00,$E0,$C0,$E0 | Pixel/ control data. | ||
CB84 | DEFB $10,$08,$C8,$08,$10,$E0 | |||
CB8A | DEFB $FF | Frame 02 terminator. | ||
CB8B | DEFB $FF | Frame 03 terminator. | ||
CB8C | DEFB $FF | Frame 04 terminator. | ||
Sprite 65 Frame 05 ($10 bytes).
|
||||
CB8D | DEFB $00,$00 | X/ Y position offsets. | ||
CB8F | DEFB $00,$00,$00,$C0,$38,$06,$43,$87 | Pixel/ control data. | ||
CB97 | DEFB $3F,$E6,$B3,$3E,$C1,$00 | |||
CB9D | DEFB $FF | Frame 05 terminator. | ||
CB9E | DEFB $FF | Frame 06 terminator. | ||
CB9F | DEFB $FF | Frame 07 terminator. | ||
Sprite 65 Frame 08 ($0D bytes).
|
||||
CBA0 | DEFB $00,$00 | X/ Y position offsets. | ||
CBA2 | DEFB $00,$0C,$13,$00,$0A,$30,$55,$8E | Pixel/ control data. | ||
CBAA | DEFB $0D,$04,$03 | |||
CBAD | DEFB $80 | Animation sequence terminator. | ||
Sprite 66 Frame 01.
|
||||
CBAE | DEFB $7F,$20 | X/ Y position offsets. | ||
CBB0 | DEFB $04,$88,$70,$00,$00,$00,$00,$00 | Pixel data (2 character rows × 4 bytes each). | ||
CBB8 | DEFB $FF | Frame 01 terminator. | ||
CBB9 | DEFB $FF | Frame 02 terminator. | ||
CBBA | DEFB $FF | Frame 03 terminator. | ||
Sprite 66 Frame 04 ($08 bytes).
|
||||
CBBB | DEFB $00,$00 | X/ Y position offsets. | ||
CBBD | DEFB $01,$01,$01,$00,$01,$01 | Pixel/ control data. | ||
CBC3 | DEFB $FF | Frame 04 terminator. | ||
CBC4 | DEFB $80 | Animation sequence terminator. | ||
Sprite 67 Frame 01 (control byte).
|
||||
CBC5 | DEFB $00 | Control data. | ||
CBC6 | DEFB $FF | Frame 01 terminator. | ||
Sprite 67 Frame 02 ($10 bytes).
|
||||
CBC7 | DEFB $00,$00 | X/ Y position offsets. | ||
CBC9 | DEFB $00,$00,$00,$00,$00,$F0,$F0,$E0 | Pixel/ control data. | ||
CBD1 | DEFB $10,$88,$C8,$08,$10,$E0 | |||
CBD7 | DEFB $FF | Frame 02 terminator. | ||
CBD8 | DEFB $FF | Frame 03 terminator. | ||
CBD9 | DEFB $FF | Frame 04 terminator. | ||
Sprite 67 Frame 05 ($10 bytes).
|
||||
CBDA | DEFB $00,$00 | X/ Y position offsets. | ||
CBDC | DEFB $00,$C0,$30,$4C,$22,$C3,$8F,$32 | Pixel/ control data. | ||
CBE4 | DEFB $91,$EA,$3F,$C2,$01,$00 | |||
CBEA | DEFB $FF | Frame 05 terminator. | ||
CBEB | DEFB $FF | Frame 06 terminator. | ||
CBEC | DEFB $FF | Frame 07 terminator. | ||
Sprite 67 Frame 08 ($10 bytes).
|
||||
CBED | DEFB $00,$03 | X/ Y position offsets. | ||
CBEF | DEFB $05,$00,$06,$18,$6F,$8F,$0F,$07 | Pixel/ control data. | ||
CBF7 | DEFB $02,$E1,$5C,$0B,$10,$E0 | |||
CBFD | DEFB $FF | Frame 08 terminator. | ||
CBFE | DEFB $FF | Frame 09 terminator. | ||
Sprite 67 Frame 0A ($09 bytes).
|
||||
CBFF | DEFB $00,$01 | X/ Y position offsets. | ||
CC01 | DEFB $01,$01,$02,$02,$02,$01,$00 | Pixel/ control data. | ||
CC08 | DEFB $FF | Frame 0A terminator. | ||
CC09 | DEFB $80 | Animation sequence terminator. | ||
Sprite 68 Frame 01 (control byte).
|
||||
CC0A | DEFB $00 | Control data. | ||
CC0B | DEFB $FF | Frame 01 terminator. | ||
Sprite 68 Frame 02 ($10 bytes).
|
||||
CC0C | DEFB $00,$00 | X/ Y position offsets. | ||
CC0E | DEFB $00,$00,$00,$00,$C0,$F0,$78,$E8 | Pixel/ control data. | ||
CC16 | DEFB $10,$88,$C8,$08,$10,$E0 | |||
CC1C | DEFB $FF | Frame 02 terminator. | ||
CC1D | DEFB $FF | Frame 03 terminator. | ||
Sprite 68 Frame 04 ($19 bytes).
|
||||
CC1E | DEFB $FE,$00 | X/ Y position offsets. | ||
CC20 | DEFB $00,$00,$00,$00,$00,$C0,$20,$A0 | Pixel/ control data. | ||
CC28 | DEFB $10,$48,$04,$22,$E1,$01,$1F,$CB | |||
CC30 | DEFB $34,$EB,$07,$02,$02,$01,$00 | |||
CC37 | DEFB $FF | Frame 04 terminator. | ||
CC38 | DEFB $FF | Frame 05 terminator. | ||
CC39 | DEFB $FF | Frame 06 terminator. | ||
Sprite 68 Frame 07 ($10 bytes).
|
||||
CC3A | DEFB $01,$06 | X/ Y position offsets. | ||
CC3C | DEFB $3B,$43,$83,$07,$43,$41,$70,$0C | Pixel/ control data. | ||
CC44 | DEFB $13,$E0,$00,$00,$00,$00 | |||
CC4A | DEFB $FF | Frame 07 terminator. | ||
CC4B | DEFB $FF | Frame 08 terminator. | ||
CC4C | DEFB $FF | Frame 09 terminator. | ||
Sprite 68 Frame 0A ($10 bytes).
|
||||
CC4D | DEFB $00,$00 | X/ Y position offsets. | ||
CC4F | DEFB $00,$00,$00,$00,$01,$02,$02,$02 | Pixel/ control data. | ||
CC57 | DEFB $01,$00,$00,$00,$00,$00 | |||
CC5D | DEFB $FF | Frame 0A terminator. | ||
CC5E | DEFB $80 | Animation sequence terminator. | ||
Sprite 69 Frame 01 (control byte).
|
||||
CC5F | DEFB $00 | Control data. | ||
CC60 | DEFB $FF | Frame 01 terminator. | ||
Sprite 69 Frame 02 ($04 bytes).
|
||||
CC61 | DEFB $00,$00 | X/ Y position offsets. | ||
CC63 | DEFB $00,$00 | Pixel/ control data. | ||
CC65 | DEFB $80 | Animation sequence terminator. | ||
CC66 | DEFB $80 | Animation sequence terminator. | ||
Sprite 6B Frame 01.
|
||||
CC67 | DEFB $40,$F0 | X/ Y position offsets. | ||
CC69 | DEFB $7C,$F8,$10,$88,$C8,$08,$10,$E0 | Pixel data (2 character rows × 4 bytes each). | ||
CC71 | DEFB $FF | Frame 01 terminator. | ||
CC72 | DEFB $FF | Frame 02 terminator. | ||
Sprite 6B Frame 03 ($19 bytes).
|
||||
CC73 | DEFB $FE,$00 | X/ Y position offsets. | ||
CC75 | DEFB $00,$00,$00,$00,$38,$08,$24,$A4 | Pixel/ control data. | ||
CC7D | DEFB $94,$52,$65,$7C,$7E,$40,$27,$15 | |||
CC85 | DEFB $8A,$4B,$3F,$06,$02,$01,$00 | |||
CC8C | DEFB $FF | Frame 03 terminator. | ||
CC8D | DEFB $FF | Frame 04 terminator. | ||
CC8E | DEFB $FF | Frame 05 terminator. | ||
Sprite 6B Frame 06 ($10 bytes).
|
||||
CC8F | DEFB $07,$18 | X/ Y position offsets. | ||
CC91 | DEFB $60,$90,$10,$30,$08,$8C,$73,$00 | Pixel/ control data. | ||
CC99 | DEFB $00,$00,$00,$00,$00,$00 | |||
CC9F | DEFB $FF | Frame 06 terminator. | ||
CCA0 | DEFB $FF | Frame 07 terminator. | ||
CCA1 | DEFB $FF | Frame 08 terminator. | ||
Sprite 6B Frame 09 ($08 bytes).
|
||||
CCA2 | DEFB $00,$00 | X/ Y position offsets. | ||
CCA4 | DEFB $00,$00,$01,$01,$01,$00 | Pixel/ control data. | ||
CCAA | DEFB $FF | Frame 09 terminator. | ||
CCAB | DEFB $80 | Animation sequence terminator. | ||
Sprite 6C Frame 01 (control byte).
|
||||
CCAC | DEFB $00 | Control data. | ||
CCAD | DEFB $FF | Frame 01 terminator. | ||
Sprite 6C Frame 02 (control byte).
|
||||
CCAE | DEFB $00 | Control data. | ||
CCAF | DEFB $80 | Animation sequence terminator. | ||
CCB0 | DEFB $80 | Animation sequence terminator. | ||
CCB1 | DEFB $80 | Animation sequence terminator. | ||
Sprite 6F Frame 01 ($0C bytes).
|
||||
CCB2 | DEFB $40,$40 | X/ Y position offsets. | ||
CCB4 | DEFB $C0,$E0,$78,$FC,$10,$88,$C8,$08 | Pixel/ control data. | ||
CCBC | DEFB $10,$E0 | |||
CCBE | DEFB $FF | Frame 01 terminator. | ||
CCBF | DEFB $FF | Frame 02 terminator. | ||
Sprite 6F Frame 03 ($19 bytes).
|
||||
CCC0 | DEFB $FE,$00 | X/ Y position offsets. | ||
CCC2 | DEFB $00,$00,$00,$0C,$02,$D2,$41,$41 | Pixel/ control data. | ||
CCCA | DEFB $64,$5C,$40,$40,$24,$13,$8A,$64 | |||
CCD2 | DEFB $1E,$01,$03,$02,$02,$01,$00 | |||
CCD9 | DEFB $FF | Frame 03 terminator. | ||
CCDA | DEFB $FF | Frame 04 terminator. | ||
Sprite 6F Frame 05 ($11 bytes).
|
||||
CCDB | DEFB $FE,$00 | X/ Y position offsets. | ||
CCDD | DEFB $00,$00,$00,$00,$00,$03,$04,$28 | Pixel/ control data. | ||
CCE5 | DEFB $48,$88,$98,$84,$42,$39,$00 | |||
CCEC | DEFB $FF | Frame 05 terminator. | ||
CCED | DEFB $80 | Animation sequence terminator. | ||
Sprite 70 Frame 01 ($06 bytes).
|
||||
CCEE | DEFB $00,$FE | X/ Y position offsets. | ||
CCF0 | DEFB $00,$00,$00,$00 | Pixel/ control data. | ||
CCF4 | DEFB $80 | Animation sequence terminator. | ||
CCF5 | DEFB $80 | Animation sequence terminator. | ||
Sprite 72 Frame 01 ($12 bytes).
|
||||
CCF6 | DEFB $40,$40 | X/ Y position offsets. | ||
CCF8 | DEFB $20,$20,$20,$A0,$10,$10,$10,$B0 | Pixel/ control data. | ||
CD00 | DEFB $78,$FC,$18,$88,$C8,$08,$10,$E0 | |||
CD08 | DEFB $FF | Frame 01 terminator. | ||
CD09 | DEFB $FF | Frame 02 terminator. | ||
Sprite 72 Frame 03 ($19 bytes).
|
||||
CD0A | DEFB $FE,$00 | X/ Y position offsets. | ||
CD0C | DEFB $00,$00,$00,$03,$F8,$0A,$08,$10 | Pixel/ control data. | ||
CD14 | DEFB $18,$1C,$1E,$0F,$88,$4B,$25,$1D | |||
CD1C | DEFB $02,$03,$03,$02,$02,$01,$00 | |||
CD23 | DEFB $FF | Frame 03 terminator. | ||
CD24 | DEFB $FF | Frame 04 terminator. | ||
Sprite 72 Frame 05 ($11 bytes).
|
||||
CD25 | DEFB $FE,$00 | X/ Y position offsets. | ||
CD27 | DEFB $00,$00,$00,$00,$0E,$11,$22,$26 | Pixel/ control data. | ||
CD2F | DEFB $22,$12,$0F,$01,$00,$00,$00 | |||
CD36 | DEFB $FF | Frame 05 terminator. | ||
CD37 | DEFB $80 | Animation sequence terminator. | ||
Sprite 73 Frame 01 ($1A bytes).
|
||||
CD38 | DEFB $00,$FE | X/ Y position offsets. | ||
CD3A | DEFB $00,$00,$00,$60,$10,$90,$10,$10 | Pixel/ control data. | ||
CD42 | DEFB $50,$48,$C8,$08,$08,$88,$68,$70 | |||
CD4A | DEFB $F8,$FC,$94,$4A,$48,$08,$10,$E0 | |||
CD52 | DEFB $FF | Frame 01 terminator. | ||
CD53 | DEFB $FF | Frame 02 terminator. | ||
Sprite 73 Frame 03 ($19 bytes).
|
||||
CD54 | DEFB $FE,$00 | X/ Y position offsets. | ||
CD56 | DEFB $00,$00,$3C,$42,$81,$82,$86,$46 | Pixel/ control data. | ||
CD5E | DEFB $47,$26,$24,$12,$09,$05,$03,$03 | |||
CD66 | DEFB $00,$01,$02,$02,$02,$01,$00 | |||
CD6D | DEFB $FF | Frame 03 terminator. | ||
CD6E | DEFB $FF | Frame 04 terminator. | ||
Sprite 73 Frame 05 ($11 bytes).
|
||||
CD6F | DEFB $FE,$00 | X/ Y position offsets. | ||
CD71 | DEFB $00,$00,$03,$04,$08,$09,$08,$02 | Pixel/ control data. | ||
CD79 | DEFB $03,$00,$00,$00,$00,$00,$00 | |||
CD80 | DEFB $FF | Frame 05 terminator. | ||
CD81 | DEFB $80 | Animation sequence terminator. | ||
Sprite 74 Frame 01 ($1A bytes).
|
||||
CD82 | DEFB $00,$FE | X/ Y position offsets. | ||
CD84 | DEFB $00,$00,$00,$00,$C4,$32,$32,$54 | Pixel/ control data. | ||
CD8C | DEFB $C4,$C4,$A4,$14,$04,$84,$A4,$58 | |||
CD94 | DEFB $68,$FC,$9C,$CE,$CA,$08,$10,$E0 | |||
CD9C | DEFB $FF | Frame 01 terminator. | ||
CD9D | DEFB $FF | Frame 02 terminator. | ||
Sprite 74 Frame 03 ($19 bytes).
|
||||
CD9E | DEFB $FE,$00 | X/ Y position offsets. | ||
CDA0 | DEFB $00,$70,$87,$08,$30,$10,$90,$68 | Pixel/ control data. | ||
CDA8 | DEFB $09,$09,$05,$05,$02,$02,$01,$01 | |||
CDB0 | DEFB $01,$01,$02,$02,$02,$01,$00 | |||
CDB7 | DEFB $FF | Frame 03 terminator. | ||
CDB8 | DEFB $FF | Frame 04 terminator. | ||
Sprite 74 Frame 05 ($09 bytes).
|
||||
CDB9 | DEFB $FE,$00 | X/ Y position offsets. | ||
CDBB | DEFB $00,$00,$00,$01,$01,$01,$00 | Pixel/ control data. | ||
CDC2 | DEFB $FF | Frame 05 terminator. | ||
CDC3 | DEFB $80 | Animation sequence terminator. | ||
Sprite 75 Frame 01 ($0D bytes).
|
||||
CDC4 | DEFB $01,$FE | X/ Y position offsets. | ||
CDC6 | DEFB $00,$00,$00,$00,$00,$00,$40,$20 | Pixel/ control data. | ||
CDCE | DEFB $20,$40,$40 | |||
CDD1 | DEFB $80 | Animation sequence terminator. | ||
CDD2 | DEFB $80 | Animation sequence terminator. | ||
Sprite 77 Frame 01 ($03 bytes).
|
||||
CDD3 | DEFB $00,$00 | X/ Y position offsets. | ||
CDD5 | DEFB $00 | Pixel/ control data. | ||
CDD6 | DEFB $FF | Frame 01 terminator. | ||
CDD7 | DEFB $FF | Frame 02 terminator. | ||
CDD8 | DEFB $FF | Frame 03 terminator. | ||
Sprite 77 Frame 04 ($18 bytes).
|
||||
CDD9 | DEFB $00,$00 | X/ Y position offsets. | ||
CDDB | DEFB $70,$88,$04,$02,$06,$19,$3C,$49 | Pixel/ control data. | ||
CDE3 | DEFB $54,$68,$24,$F1,$D1,$91,$BA,$FE | |||
CDEB | DEFB $5C,$4E,$4E,$0A,$10,$E0 | |||
CDF1 | DEFB $FF | Frame 04 terminator. | ||
CDF2 | DEFB $FF | Frame 05 terminator. | ||
Sprite 77 Frame 06 ($19 bytes).
|
||||
CDF3 | DEFB $FE,$00 | X/ Y position offsets. | ||
CDF5 | DEFB $00,$07,$08,$11,$13,$11,$09,$05 | Pixel/ control data. | ||
CDFD | DEFB $01,$01,$01,$01,$00,$00,$00,$00 | |||
CE05 | DEFB $00,$01,$02,$02,$02,$01,$00 | |||
CE0C | DEFB $FF | Frame 06 terminator. | ||
CE0D | DEFB $80 | Animation sequence terminator. | ||
Sprite 78 Frame 01 ($1A bytes).
|
||||
CE0E | DEFB $01,$00 | X/ Y position offsets. | ||
CE10 | DEFB $0E,$11,$20,$24,$26,$15,$0F,$05 | Pixel/ control data. | ||
CE18 | DEFB $04,$06,$05,$0A,$0B,$0A,$09,$04 | |||
CE20 | DEFB $0C,$14,$22,$26,$22,$11,$0E,$00 | |||
CE28 | DEFB $FF | Frame 01 terminator. | ||
Sprite 78 Frame 02 ($1A bytes).
|
||||
CE29 | DEFB $01,$FE | X/ Y position offsets. | ||
CE2B | DEFB $00,$60,$E0,$E0,$E0,$60,$E0,$40 | Pixel/ control data. | ||
CE33 | DEFB $DC,$E2,$41,$9C,$32,$C1,$21,$A0 | |||
CE3B | DEFB $78,$08,$10,$10,$20,$C0,$00,$00 | |||
CE43 | DEFB $FF | Frame 02 terminator. | ||
Sprite 78 Frame 03 (control byte).
|
||||
CE44 | DEFB $01 | Control data. | ||
CE45 | DEFB $FF | Frame 03 terminator. | ||
Sprite 78 Frame 04 ($03 bytes).
|
||||
CE46 | DEFB $00,$00 | X/ Y position offsets. | ||
CE48 | DEFB $00 | Pixel/ control data. | ||
CE49 | DEFB $80 | Animation sequence terminator. | ||
Sprite 79 Frame 01 ($0C bytes).
|
||||
CE4A | DEFB $40,$30 | X/ Y position offsets. | ||
CE4C | DEFB $08,$88,$A4,$82,$40,$40,$20,$20 | Pixel/ control data. | ||
CE54 | DEFB $00,$00 | |||
CE56 | DEFB $FF | Frame 01 terminator. | ||
CE57 | DEFB $80 | Animation sequence terminator. | ||
Sprite 7A Frame 01 ($1A bytes).
|
||||
CE58 | DEFB $01,$00 | X/ Y position offsets. | ||
CE5A | DEFB $00,$00,$01,$02,$02,$02,$01,$00 | Pixel/ control data. | ||
CE62 | DEFB $00,$00,$01,$01,$02,$02,$04,$04 | |||
CE6A | DEFB $34,$48,$88,$98,$84,$43,$38,$00 | |||
CE72 | DEFB $FF | Frame 01 terminator. | ||
Sprite 7A Frame 02 ($17 bytes).
|
||||
CE73 | DEFB $01,$FE | X/ Y position offsets. | ||
CE75 | DEFB $00,$70,$88,$04,$25,$67,$CB,$76 | Pixel/ control data. | ||
CE7D | DEFB $AC,$B8,$57,$58,$A0,$A7,$DC,$A0 | |||
CE85 | DEFB $60,$20,$18,$10,$60 | |||
CE8A | DEFB $80 | Animation sequence terminator. | ||
Sprite 7B Frame 01 (position only).
|
||||
CE8B | DEFB $00,$00 | X/ Y position offsets. | ||
CE8D | DEFB $FF | Frame 01 terminator. | ||
Sprite 7B Frame 02 (control byte).
|
||||
CE8E | DEFB $01 | Control data. | ||
CE8F | DEFB $FF | Frame 02 terminator. | ||
Sprite 7B Frame 03 ($03 bytes).
|
||||
CE90 | DEFB $00,$00 | X/ Y position offsets. | ||
CE92 | DEFB $00 | Pixel/ control data. | ||
CE93 | DEFB $80 | Animation sequence terminator. | ||
Sprite 7C Frame 01 ($0C bytes).
|
||||
CE94 | DEFB $40,$20 | X/ Y position offsets. | ||
CE96 | DEFB $90,$4C,$42,$22,$28,$21,$11,$10 | Pixel/ control data. | ||
CE9E | DEFB $08,$08 | |||
CEA0 | DEFB $FF | Frame 01 terminator. | ||
CEA1 | DEFB $80 | Animation sequence terminator. | ||
Sprite 7D Frame 01 (control byte).
|
||||
CEA2 | DEFB $01 | Control data. | ||
CEA3 | DEFB $FF | Frame 01 terminator. | ||
Sprite 7D Frame 02 ($10 bytes).
|
||||
CEA4 | DEFB $00,$00 | X/ Y position offsets. | ||
CEA6 | DEFB $00,$00,$00,$00,$01,$02,$08,$3C | Pixel/ control data. | ||
CEAE | DEFB $48,$88,$A8,$88,$44,$3B | |||
CEB4 | DEFB $FF | Frame 02 terminator. | ||
Sprite 7D Frame 03 ($1A bytes).
|
||||
CEB5 | DEFB $01,$FE | X/ Y position offsets. | ||
CEB7 | DEFB $00,$00,$00,$00,$00,$03,$04,$08 | Pixel/ control data. | ||
CEBF | DEFB $0B,$0E,$04,$0B,$75,$9F,$2B,$32 | |||
CEC7 | DEFB $35,$5F,$7C,$67,$40,$20,$20,$E0 | |||
CECF | DEFB $FF | Frame 03 terminator. | ||
Sprite 7D Frame 04 ($07 bytes).
|
||||
CED0 | DEFB $01,$FE | X/ Y position offsets. | ||
CED2 | DEFB $00,$00,$00,$00,$00 | Pixel/ control data. | ||
CED7 | DEFB $80 | Animation sequence terminator. | ||
Sprite 7E Frame 01 ($12 bytes).
|
||||
CED8 | DEFB $40,$20 | X/ Y position offsets. | ||
CEDA | DEFB $20,$20,$60,$F0,$E0,$C0,$98,$26 | Pixel/ control data. | ||
CEE2 | DEFB $C1,$0C,$1B,$E0,$00,$00,$00,$00 | |||
CEEA | DEFB $FF | Frame 01 terminator. | ||
Sprite 7E Frame 02.
|
||||
CEEB | DEFB $01,$00 | X/ Y position offsets. | ||
CEED | DEFB $B0,$48,$08,$A0,$66,$31,$10,$08 | Pixel data (2 character rows × 4 bytes each). | ||
CEF5 | DEFB $FF | Frame 02 terminator. | ||
CEF6 | DEFB $80 | Animation sequence terminator. | ||
Sprite 7F Frame 01 (control byte).
|
||||
CEF7 | DEFB $01 | Control data. | ||
CEF8 | DEFB $FF | Frame 01 terminator. | ||
Sprite 7F Frame 02 ($10 bytes).
|
||||
CEF9 | DEFB $00,$00 | X/ Y position offsets. | ||
CEFB | DEFB $00,$00,$00,$38,$44,$83,$9C,$90 | Pixel/ control data. | ||
CF03 | DEFB $50,$00,$20,$10,$0E,$01 | |||
CF09 | DEFB $FF | Frame 02 terminator. | ||
Sprite 7F Frame 03 (control byte).
|
||||
CF0A | DEFB $01 | Control data. | ||
CF0B | DEFB $FF | Frame 03 terminator. | ||
Sprite 7F Frame 04 ($10 bytes).
|
||||
CF0C | DEFB $00,$00 | X/ Y position offsets. | ||
CF0E | DEFB $00,$00,$00,$01,$FA,$0C,$30,$43 | Pixel/ control data. | ||
CF16 | DEFB $4E,$50,$A0,$D5,$BE,$DF | |||
CF1C | DEFB $FF | Frame 04 terminator. | ||
Sprite 7F Frame 05 (control byte).
|
||||
CF1D | DEFB $01 | Control data. | ||
CF1E | DEFB $FF | Frame 05 terminator. | ||
Sprite 7F Frame 06 ($0D bytes).
|
||||
CF1F | DEFB $00,$38 | X/ Y position offsets. | ||
CF21 | DEFB $44,$82,$B2,$E2,$44,$3A,$DE,$FC | Pixel/ control data. | ||
CF29 | DEFB $70,$38,$47 | |||
CF2C | DEFB $80 | Animation sequence terminator. | ||
Sprite 80 Frame 01 (position only).
|
||||
CF2D | DEFB $19,$7F | X/ Y position offsets. | ||
CF2F | DEFB $FF | Frame 01 terminator. | ||
Sprite 80 Frame 02.
|
||||
CF30 | DEFB $01,$00 | X/ Y position offsets. | ||
CF32 | DEFB $00,$00,$00,$00,$30,$C8,$08,$28 | Pixel data (2 character rows × 4 bytes each). | ||
CF3A | DEFB $FF | Frame 02 terminator. | ||
CF3B | DEFB $80 | Animation sequence terminator. | ||
Sprite 81 Frame 01 ($12 bytes).
|
||||
CF3C | DEFB $01,$01 | X/ Y position offsets. | ||
CF3E | DEFB $00,$00,$00,$00,$00,$01,$01,$0D | Pixel/ control data. | ||
CF46 | DEFB $12,$22,$26,$21,$10,$0E,$00,$00 | |||
CF4E | DEFB $FF | Frame 01 terminator. | ||
Sprite 81 Frame 02 ($1A bytes).
|
||||
CF4F | DEFB $01,$FE | X/ Y position offsets. | ||
CF51 | DEFB $1C,$22,$41,$59,$59,$33,$3F,$2B | Pixel/ control data. | ||
CF59 | DEFB $29,$50,$58,$A7,$B0,$2F,$36,$18 | |||
CF61 | DEFB $09,$05,$05,$19,$E1,$02,$02,$02 | |||
CF69 | DEFB $FF | Frame 02 terminator. | ||
Sprite 81 Frame 03 ($07 bytes).
|
||||
CF6A | DEFB $01,$FE | X/ Y position offsets. | ||
CF6C | DEFB $00,$00,$00,$40,$C0 | Pixel/ control data. | ||
CF71 | DEFB $80 | Animation sequence terminator. | ||
CF72 | DEFB $80 | Animation sequence terminator. | ||
Sprite 83 Frame 01 ($11 bytes).
|
||||
CF73 | DEFB $00,$00 | X/ Y position offsets. | ||
CF75 | DEFB $00,$00,$C0,$20,$20,$A0,$A0,$20 | Pixel/ control data. | ||
CF7D | DEFB $20,$10,$08,$08,$10,$00,$10 | |||
CF84 | DEFB $FF | Frame 01 terminator. | ||
CF85 | DEFB $80 | Animation sequence terminator. | ||
Sprite 84 Frame 01 ($12 bytes).
|
||||
CF86 | DEFB $01,$01 | X/ Y position offsets. | ||
CF88 | DEFB $00,$00,$00,$00,$07,$09,$11,$13 | Pixel/ control data. | ||
CF90 | DEFB $11,$08,$07,$00,$00,$00,$00,$00 | |||
CF98 | DEFB $FF | Frame 01 terminator. | ||
Sprite 84 Frame 02 ($1A bytes).
|
||||
CF99 | DEFB $01,$FE | X/ Y position offsets. | ||
CF9B | DEFB $00,$00,$01,$01,$01,$00,$01,$0E | Pixel/ control data. | ||
CFA3 | DEFB $13,$25,$44,$84,$8E,$09,$0F,$08 | |||
CFAB | DEFB $04,$84,$7D,$06,$0F,$10,$24,$0C | |||
CFB3 | DEFB $FF | Frame 02 terminator. | ||
Sprite 84 Frame 03 ($0C bytes).
|
||||
CFB4 | DEFB $01,$FE | X/ Y position offsets. | ||
CFB6 | DEFB $70,$88,$04,$64,$C4,$8C,$7E,$BC | Pixel/ control data. | ||
CFBE | DEFB $F8,$30 | |||
CFC0 | DEFB $80 | Animation sequence terminator. | ||
Sprite 85 Frame 01 ($0D bytes).
|
||||
CFC1 | DEFB $40,$30 | X/ Y position offsets. | ||
CFC3 | DEFB $08,$C8,$50,$90,$A0,$20,$40,$20 | Pixel/ control data. | ||
CFCB | DEFB $20,$C0,$00 | |||
CFCE | DEFB $FF | Frame 01 terminator. | ||
CFCF | DEFB $80 | Animation sequence terminator. | ||
Sprite 86 Frame 01 ($12 bytes).
|
||||
CFD0 | DEFB $01,$00 | X/ Y position offsets. | ||
CFD2 | DEFB $00,$00,$00,$00,$00,$00,$00,$0E | Pixel/ control data. | ||
CFDA | DEFB $11,$21,$26,$22,$12,$0C,$03,$00 | |||
CFE2 | DEFB $FF | Frame 01 terminator. | ||
Sprite 86 Frame 02 (control byte).
|
||||
CFE3 | DEFB $01 | Control data. | ||
CFE4 | DEFB $FF | Frame 02 terminator. | ||
Sprite 86 Frame 03 ($18 bytes).
|
||||
CFE5 | DEFB $00,$00 | X/ Y position offsets. | ||
CFE7 | DEFB $00,$00,$07,$09,$11,$62,$85,$0A | Pixel/ control data. | ||
CFEF | DEFB $0A,$0D,$0E,$09,$11,$F0,$00,$00 | |||
CFF7 | DEFB $00,$00,$00,$00,$01,$02 | |||
CFFD | DEFB $FF | Frame 03 terminator. | ||
Sprite 86 Frame 04 ($1A bytes).
|
||||
CFFE | DEFB $01,$FE | X/ Y position offsets. | ||
D000 | DEFB $1C,$22,$41,$D9,$F1,$62,$5F,$EF | Pixel/ control data. | ||
D008 | DEFB $BE,$D8,$40,$20,$98,$46,$21,$F9 | |||
D010 | DEFB $0A,$12,$14,$24,$48,$84,$24,$98 | |||
D018 | DEFB $FF | Frame 04 terminator. | ||
D019 | DEFB $80 | Animation sequence terminator. | ||
Sprite 87 Frame 01 ($1A bytes).
|
||||
D01A | DEFB $01,$FE | X/ Y position offsets. | ||
D01C | DEFB $00,$00,$00,$00,$01,$02,$04,$04 | Pixel/ control data. | ||
D024 | DEFB $05,$02,$02,$02,$01,$00,$20,$10 | |||
D02C | DEFB $8C,$C6,$15,$0C,$08,$23,$24,$18 | |||
D034 | DEFB $FF | Frame 01 terminator. | ||
Sprite 87 Frame 02 ($1A bytes).
|
||||
D035 | DEFB $01,$FE | X/ Y position offsets. | ||
D037 | DEFB $00,$00,$00,$00,$C0,$20,$17,$B8 | Pixel/ control data. | ||
D03F | DEFB $C3,$04,$08,$13,$1C,$F4,$BC,$90 | |||
D047 | DEFB $C8,$E8,$88,$30,$60,$00,$00,$00 | |||
D04F | DEFB $FF | Frame 02 terminator. | ||
Sprite 87 Frame 03 ($12 bytes).
|
||||
D050 | DEFB $01,$FE | X/ Y position offsets. | ||
D052 | DEFB $00,$00,$00,$00,$01,$02,$84,$7F | Pixel/ control data. | ||
D05A | DEFB $85,$3E,$45,$BF,$07,$00,$00,$00 | |||
D062 | DEFB $FF | Frame 03 terminator. | ||
Sprite 87 Frame 04 (control byte).
|
||||
D063 | DEFB $01 | Control data. | ||
D064 | DEFB $FF | Frame 04 terminator. | ||
Sprite 87 Frame 05 ($10 bytes).
|
||||
D065 | DEFB $00,$00 | X/ Y position offsets. | ||
D067 | DEFB $00,$00,$C0,$20,$10,$90,$10,$20 | Pixel/ control data. | ||
D06F | DEFB $C0,$E0,$E0,$00,$00,$00 | |||
D075 | DEFB $FF | Frame 05 terminator. | ||
D076 | DEFB $80 | Animation sequence terminator. | ||
Sprite 88 Frame 01 ($05 bytes).
|
||||
D077 | DEFB $01,$00 | X/ Y position offsets. | ||
D079 | DEFB $00,$70,$8F | Pixel/ control data. | ||
D07C | DEFB $80 | Animation sequence terminator. | ||
Sprite 89 Frame 01 ($04 bytes).
|
||||
D07D | DEFB $90,$6C | X/ Y position offsets. | ||
D07F | DEFB $03,$00 | Pixel/ control data. | ||
D081 | DEFB $FF | Frame 01 terminator. | ||
Sprite 89 Frame 02 (control byte).
|
||||
D082 | DEFB $01 | Control data. | ||
D083 | DEFB $FF | Frame 02 terminator. | ||
Sprite 89 Frame 03 ($10 bytes).
|
||||
D084 | DEFB $00,$00 | X/ Y position offsets. | ||
D086 | DEFB $01,$01,$01,$00,$08,$14,$2C,$72 | Pixel/ control data. | ||
D08E | DEFB $61,$88,$36,$C1,$00,$E0 | |||
D094 | DEFB $FF | Frame 03 terminator. | ||
Sprite 89 Frame 04 (control byte).
|
||||
D095 | DEFB $01 | Control data. | ||
D096 | DEFB $FF | Frame 04 terminator. | ||
Sprite 89 Frame 05 ($06 bytes).
|
||||
D097 | DEFB $70,$88 | X/ Y position offsets. | ||
D099 | DEFB $04,$24,$38,$47 | Pixel/ control data. | ||
D09D | DEFB $80 | Animation sequence terminator. | ||
D09E | DEFB $80 | Animation sequence terminator. | ||
Sprite 8B Frame 01 ($08 bytes).
|
||||
D09F | DEFB $83,$45 | X/ Y position offsets. | ||
D0A1 | DEFB $4E,$B0,$60,$A0,$40,$00 | Pixel/ control data. | ||
D0A7 | DEFB $FF | Frame 01 terminator. | ||
Sprite 8B Frame 02 (control byte).
|
||||
D0A8 | DEFB $01 | Control data. | ||
D0A9 | DEFB $FF | Frame 02 terminator. | ||
Sprite 8B Frame 03 ($10 bytes).
|
||||
D0AA | DEFB $00,$00 | X/ Y position offsets. | ||
D0AC | DEFB $00,$00,$00,$00,$C0,$30,$8F,$33 | Pixel/ control data. | ||
D0B4 | DEFB $CE,$3A,$07,$0F,$03,$00 | |||
D0BA | DEFB $FF | Frame 03 terminator. | ||
Sprite 8B Frame 04 (control byte).
|
||||
D0BB | DEFB $01 | Control data. | ||
D0BC | DEFB $FF | Frame 04 terminator. | ||
Sprite 8B Frame 05 ($0E bytes).
|
||||
D0BD | DEFB $00,$00 | X/ Y position offsets. | ||
D0BF | DEFB $00,$00,$00,$00,$00,$E0,$10,$C8 | Pixel/ control data. | ||
D0C7 | DEFB $C8,$08,$10,$E0 | |||
D0CB | DEFB $80 | Animation sequence terminator. | ||
Sprite 8C Frame 01 (control byte).
|
||||
D0CC | DEFB $C0 | Control data. | ||
D0CD | DEFB $FF | Frame 01 terminator. | ||
D0CE | DEFB $80 | Animation sequence terminator. | ||
Sprite 8D Frame 01 ($12 bytes).
|
||||
D0CF | DEFB $01,$FE | X/ Y position offsets. | ||
D0D1 | DEFB $00,$00,$00,$00,$02,$3F,$47,$83 | Pixel/ control data. | ||
D0D9 | DEFB $95,$9A,$4D,$3A,$01,$01,$01,$00 | |||
D0E1 | DEFB $FF | Frame 01 terminator. | ||
Sprite 8D Frame 02 (control byte).
|
||||
D0E2 | DEFB $01 | Control data. | ||
D0E3 | DEFB $FF | Frame 02 terminator. | ||
Sprite 8D Frame 03 ($0F bytes).
|
||||
D0E4 | DEFB $00,$00 | X/ Y position offsets. | ||
D0E6 | DEFB $00,$00,$00,$00,$86,$C9,$C8,$93 | Pixel/ control data. | ||
D0EE | DEFB $A2,$C6,$8A,$7A,$0F | |||
D0F3 | DEFB $80 | Animation sequence terminator. | ||
Sprite 8E Frame 01 ($08 bytes).
|
||||
D0F4 | DEFB $40,$20 | X/ Y position offsets. | ||
D0F6 | DEFB $18,$0F,$09,$08,$04,$03 | Pixel/ control data. | ||
D0FC | DEFB $FF | Frame 01 terminator. | ||
Sprite 8E Frame 02 (control byte).
|
||||
D0FD | DEFB $01 | Control data. | ||
D0FE | DEFB $FF | Frame 02 terminator. | ||
Sprite 8E Frame 03 ($0F bytes).
|
||||
D0FF | DEFB $EC,$12 | X/ Y position offsets. | ||
D101 | DEFB $C2,$28,$18,$FB,$29,$24,$22,$20 | Pixel/ control data. | ||
D109 | DEFB $40,$A0,$20,$20,$40 | |||
D10E | DEFB $80 | Animation sequence terminator. | ||
D10F | DEFB $FF | Frame 01 terminator. | ||
D110 | DEFB $80 | Animation sequence terminator. | ||
Sprite 90 Frame 01 ($12 bytes).
|
||||
D111 | DEFB $01,$FD | X/ Y position offsets. | ||
D113 | DEFB $00,$00,$00,$00,$02,$3F,$47,$83 | Pixel/ control data. | ||
D11B | DEFB $93,$9A,$4D,$3A,$01,$01,$01,$00 | |||
D123 | DEFB $FF | Frame 01 terminator. | ||
Sprite 90 Frame 02 (control byte).
|
||||
D124 | DEFB $01 | Control data. | ||
D125 | DEFB $FF | Frame 02 terminator. | ||
Sprite 90 Frame 03 ($0F bytes).
|
||||
D126 | DEFB $00,$00 | X/ Y position offsets. | ||
D128 | DEFB $00,$00,$00,$00,$82,$C5,$C4,$86 | Pixel/ control data. | ||
D130 | DEFB $83,$C4,$AD,$7A,$0F | |||
D135 | DEFB $80 | Animation sequence terminator. | ||
Sprite 91 Frame 01 ($08 bytes).
|
||||
D136 | DEFB $40,$20 | X/ Y position offsets. | ||
D138 | DEFB $18,$0F,$09,$08,$04,$03 | Pixel/ control data. | ||
D13E | DEFB $FF | Frame 01 terminator. | ||
Sprite 91 Frame 02 ($19 bytes).
|
||||
D13F | DEFB $01,$FE | X/ Y position offsets. | ||
D141 | DEFB $00,$00,$00,$3F,$40,$40,$9F,$98 | Pixel/ control data. | ||
D149 | DEFB $98,$A8,$24,$D8,$00,$E0,$20,$20 | |||
D151 | DEFB $20,$20,$40,$A0,$20,$20,$40 | |||
D158 | DEFB $80 | Animation sequence terminator. | ||
D159 | DEFB $FF | Frame 01 terminator. | ||
Sprite 92 Frame 02 ($12 bytes).
|
||||
D15A | DEFB $01,$FE | X/ Y position offsets. | ||
D15C | DEFB $00,$30,$48,$88,$40,$26,$D1,$38 | Pixel/ control data. | ||
D164 | DEFB $0C,$02,$01,$00,$00,$00,$00,$00 | |||
D16C | DEFB $FF | Frame 02 terminator. | ||
D16D | DEFB $80 | Animation sequence terminator. | ||
Sprite 93 Frame 01 (control byte).
|
||||
D16E | DEFB $00 | Control data. | ||
D16F | DEFB $FF | Frame 01 terminator. | ||
Sprite 93 Frame 02 ($08 bytes).
|
||||
D170 | DEFB $00,$00 | X/ Y position offsets. | ||
D172 | DEFB $01,$02,$04,$04,$04,$02 | Pixel/ control data. | ||
D178 | DEFB $FF | Frame 02 terminator. | ||
Sprite 93 Frame 03 ($12 bytes).
|
||||
D179 | DEFB $01,$00 | X/ Y position offsets. | ||
D17B | DEFB $E0,$70,$D8,$2C,$17,$7C,$73,$26 | Pixel/ control data. | ||
D183 | DEFB $C1,$00,$00,$00,$00,$00,$00,$00 | |||
D18B | DEFB $FF | Frame 03 terminator. | ||
Sprite 93 Frame 04 (control byte).
|
||||
D18C | DEFB $01 | Control data. | ||
D18D | DEFB $FF | Frame 04 terminator. | ||
Sprite 93 Frame 05 ($10 bytes).
|
||||
D18E | DEFB $00,$00 | X/ Y position offsets. | ||
D190 | DEFB $00,$02,$03,$DC,$28,$F0,$00,$C0 | Pixel/ control data. | ||
D198 | DEFB $38,$07,$09,$08,$04,$03 | |||
D19E | DEFB $FF | Frame 05 terminator. | ||
Sprite 93 Frame 06 (control byte).
|
||||
D19F | DEFB $01 | Control data. | ||
D1A0 | DEFB $FF | Frame 06 terminator. | ||
Sprite 93 Frame 07 ($05 bytes).
|
||||
D1A1 | DEFB $00,$00 | X/ Y position offsets. | ||
D1A3 | DEFB $00,$00,$00 | Pixel/ control data. | ||
D1A6 | DEFB $80 | Animation sequence terminator. | ||
D1A7 | DEFB $80 | Animation sequence terminator. | ||
Sprite 95 Frame 01 ($03 bytes).
|
||||
D1A8 | DEFB $40,$40 | X/ Y position offsets. | ||
D1AA | DEFB $40 | Pixel/ control data. | ||
D1AB | DEFB $80 | Animation sequence terminator. | ||
Sprite 96 Frame 01 ($04 bytes).
|
||||
D1AC | DEFB $20,$20 | X/ Y position offsets. | ||
D1AE | DEFB $20,$40 | Pixel/ control data. | ||
D1B0 | DEFB $80 | Animation sequence terminator. | ||
D1B1 | DEFB $FF | Frame 01 terminator. | ||
Sprite 97 Frame 02.
|
||||
D1B2 | DEFB $00,$FE | X/ Y position offsets. | ||
D1B4 | DEFB $00,$60,$94,$CB,$26,$12,$08,$07 | Pixel data (2 character rows × 4 bytes each). | ||
D1BC | DEFB $FF | Frame 02 terminator. | ||
Sprite 97 Frame 03.
|
||||
D1BD | DEFB $01,$00 | X/ Y position offsets. | ||
D1BF | DEFB $60,$98,$86,$31,$2C,$52,$A1,$00 | Pixel data (2 character rows × 4 bytes each). | ||
D1C7 | DEFB $FF | Frame 03 terminator. | ||
Sprite 97 Frame 04 ($12 bytes).
|
||||
D1C8 | DEFB $01,$00 | X/ Y position offsets. | ||
D1CA | DEFB $00,$00,$C0,$20,$20,$8C,$82,$C0 | Pixel/ control data. | ||
D1D2 | DEFB $40,$20,$20,$00,$00,$00,$00,$00 | |||
D1DA | DEFB $FF | Frame 04 terminator. | ||
D1DB | DEFB $80 | Animation sequence terminator. | ||
Sprite 98 Frame 01.
|
||||
D1DC | DEFB $00,$00 | X/ Y position offsets. | ||
D1DE | DEFB $07,$03,$04,$08,$09,$08,$04,$03 | Pixel data (2 character rows × 4 bytes each). | ||
D1E6 | DEFB $FF | Frame 01 terminator. | ||
Sprite 98 Frame 02 ($09 bytes).
|
||||
D1E7 | DEFB $01,$00 | X/ Y position offsets. | ||
D1E9 | DEFB $F1,$BF,$4D,$A3,$FE,$21,$40 | Pixel/ control data. | ||
D1F0 | DEFB $80 | Animation sequence terminator. | ||
D1F1 | DEFB $FF | Frame 01 terminator. | ||
Sprite 99 Frame 02 (control byte).
|
||||
D1F2 | DEFB $01 | Control data. | ||
D1F3 | DEFB $FF | Frame 02 terminator. | ||
Sprite 99 Frame 03 ($10 bytes).
|
||||
D1F4 | DEFB $00,$00 | X/ Y position offsets. | ||
D1F6 | DEFB $00,$00,$00,$18,$0B,$39,$C8,$10 | Pixel/ control data. | ||
D1FE | DEFB $20,$63,$1D,$E8,$04,$03 | |||
D204 | DEFB $FF | Frame 03 terminator. | ||
Sprite 99 Frame 04 ($09 bytes).
|
||||
D205 | DEFB $01,$00 | X/ Y position offsets. | ||
D207 | DEFB $C0,$40,$40,$A0,$20,$20,$40 | Pixel/ control data. | ||
D20E | DEFB $80 | Animation sequence terminator. | ||
D20F | DEFB $FF | Frame 01 terminator. | ||
Sprite 9A Frame 02.
|
||||
D210 | DEFB $00,$FE | X/ Y position offsets. | ||
D212 | DEFB $02,$0D,$02,$01,$00,$00,$00,$00 | Pixel data (2 character rows × 4 bytes each). | ||
D21A | DEFB $FF | Frame 02 terminator. | ||
Sprite 9A Frame 03 ($12 bytes).
|
||||
D21B | DEFB $01,$00 | X/ Y position offsets. | ||
D21D | DEFB $00,$60,$AE,$51,$A5,$54,$3E,$1A | Pixel/ control data. | ||
D225 | DEFB $01,$01,$01,$01,$01,$01,$00,$00 | |||
D22D | DEFB $FF | Frame 03 terminator. | ||
Sprite 9A Frame 04 (control byte).
|
||||
D22E | DEFB $01 | Control data. | ||
D22F | DEFB $FF | Frame 04 terminator. | ||
Sprite 9A Frame 05 ($05 bytes).
|
||||
D230 | DEFB $00,$00 | X/ Y position offsets. | ||
D232 | DEFB $00,$00,$00 | Pixel/ control data. | ||
D235 | DEFB $80 | Animation sequence terminator. | ||
D236 | DEFB $80 | Animation sequence terminator. | ||
Sprite 9C Frame 01 ($08 bytes).
|
||||
D237 | DEFB $40,$40 | X/ Y position offsets. | ||
D239 | DEFB $30,$10,$10,$20,$00,$90 | Pixel/ control data. | ||
D23F | DEFB $80 | Animation sequence terminator. | ||
D240 | DEFB $FF | Frame 01 terminator. | ||
D241 | DEFB $80 | Animation sequence terminator. | ||
Sprite 9E Frame 01 (control byte).
|
||||
D242 | DEFB $00 | Control data. | ||
D243 | DEFB $FF | Frame 01 terminator. | ||
Sprite 9E Frame 02 ($08 bytes).
|
||||
D244 | DEFB $00,$00 | X/ Y position offsets. | ||
D246 | DEFB $01,$02,$04,$04,$04,$02 | Pixel/ control data. | ||
D24C | DEFB $FF | Frame 02 terminator. | ||
Sprite 9E Frame 03 ($12 bytes).
|
||||
D24D | DEFB $01,$00 | X/ Y position offsets. | ||
D24F | DEFB $E0,$70,$D8,$2C,$17,$7C,$73,$26 | Pixel/ control data. | ||
D257 | DEFB $C1,$00,$00,$00,$00,$00,$00,$00 | |||
D25F | DEFB $FF | Frame 03 terminator. | ||
Sprite 9E Frame 04 (control byte).
|
||||
D260 | DEFB $01 | Control data. | ||
D261 | DEFB $FF | Frame 04 terminator. | ||
Sprite 9E Frame 05 ($10 bytes).
|
||||
D262 | DEFB $00,$00 | X/ Y position offsets. | ||
D264 | DEFB $00,$02,$03,$DC,$28,$F0,$00,$C0 | Pixel/ control data. | ||
D26C | DEFB $38,$07,$09,$08,$04,$03 | |||
D272 | DEFB $FF | Frame 05 terminator. | ||
Sprite 9E Frame 06 (control byte).
|
||||
D273 | DEFB $01 | Control data. | ||
D274 | DEFB $FF | Frame 06 terminator. | ||
Sprite 9E Frame 07 ($05 bytes).
|
||||
D275 | DEFB $00,$00 | X/ Y position offsets. | ||
D277 | DEFB $00,$00,$00 | Pixel/ control data. | ||
D27A | DEFB $80 | Animation sequence terminator. | ||
D27B | DEFB $80 | Animation sequence terminator. | ||
Sprite A0 Frame 01 ($03 bytes).
|
||||
D27C | DEFB $40,$40 | X/ Y position offsets. | ||
D27E | DEFB $40 | Pixel/ control data. | ||
D27F | DEFB $80 | Animation sequence terminator. | ||
Sprite A1 Frame 01 ($04 bytes).
|
||||
D280 | DEFB $20,$20 | X/ Y position offsets. | ||
D282 | DEFB $20,$40 | Pixel/ control data. | ||
D284 | DEFB $80 | Animation sequence terminator. | ||
D285 | DEFB $FF | Frame 01 terminator. | ||
Sprite A2 Frame 02.
|
||||
D286 | DEFB $01,$FE | X/ Y position offsets. | ||
D288 | DEFB $07,$0C,$02,$01,$00,$00,$00,$00 | Pixel data (2 character rows × 4 bytes each). | ||
D290 | DEFB $FF | Frame 02 terminator. | ||
Sprite A2 Frame 03 ($1A bytes).
|
||||
D291 | DEFB $01,$00 | X/ Y position offsets. | ||
D293 | DEFB $00,$A0,$58,$50,$BC,$83,$60,$9C | Pixel/ control data. | ||
D29B | DEFB $BC,$44,$04,$04,$0C,$0A,$0D,$14 | |||
D2A3 | DEFB $18,$10,$20,$20,$00,$00,$00,$00 | |||
D2AB | DEFB $FF | Frame 03 terminator. | ||
Sprite A2 Frame 04 ($08 bytes).
|
||||
D2AC | DEFB $01,$FE | X/ Y position offsets. | ||
D2AE | DEFB $00,$00,$00,$00,$00,$00 | Pixel/ control data. | ||
D2B4 | DEFB $80 | Animation sequence terminator. | ||
D2B5 | DEFB $80 | Animation sequence terminator. | ||
D2B6 | DEFB $80 | Animation sequence terminator. | ||
D2B7 | DEFB $80 | Animation sequence terminator. | ||
D2B8 | DEFB $80 | Animation sequence terminator. | ||
D2B9 | DEFB $80 | Animation sequence terminator. | ||
D2BA | DEFB $80 | Animation sequence terminator. | ||
Sprite A9 Frame 01 ($0B bytes).
|
||||
D2BB | DEFB $40,$20 | X/ Y position offsets. | ||
D2BD | DEFB $20,$C0,$20,$30,$10,$00,$00,$00 | Pixel/ control data. | ||
D2C5 | DEFB $00 | |||
D2C6 | DEFB $FF | Frame 01 terminator. | ||
D2C7 | DEFB $80 | Animation sequence terminator. | ||
Sprite AA Frame 01.
|
||||
D2C8 | DEFB $00,$00 | X/ Y position offsets. | ||
D2CA | DEFB $07,$03,$04,$08,$09,$08,$04,$03 | Pixel data (2 character rows × 4 bytes each). | ||
D2D2 | DEFB $FF | Frame 01 terminator. | ||
Sprite AA Frame 02 ($09 bytes).
|
||||
D2D3 | DEFB $01,$00 | X/ Y position offsets. | ||
D2D5 | DEFB $F1,$BF,$4D,$A3,$FE,$21,$40 | Pixel/ control data. | ||
D2DC | DEFB $80 | Animation sequence terminator. | ||
D2DD | DEFB $FF | Frame 01 terminator. | ||
Sprite AB Frame 02 (control byte).
|
||||
D2DE | DEFB $01 | Control data. | ||
D2DF | DEFB $FF | Frame 02 terminator. | ||
Sprite AB Frame 03 ($10 bytes).
|
||||
D2E0 | DEFB $00,$00 | X/ Y position offsets. | ||
D2E2 | DEFB $00,$00,$00,$18,$0B,$39,$C8,$10 | Pixel/ control data. | ||
D2EA | DEFB $20,$63,$1D,$E8,$04,$03 | |||
D2F0 | DEFB $FF | Frame 03 terminator. | ||
Sprite AB Frame 04 ($09 bytes).
|
||||
D2F1 | DEFB $01,$00 | X/ Y position offsets. | ||
D2F3 | DEFB $C0,$40,$40,$A0,$20,$20,$40 | Pixel/ control data. | ||
D2FA | DEFB $80 | Animation sequence terminator. | ||
D2FB | DEFB $FF | Frame 01 terminator. | ||
Sprite AC Frame 02.
|
||||
D2FC | DEFB $03,$00 | X/ Y position offsets. | ||
D2FE | DEFB $03,$06,$08,$00,$00,$00,$00,$00 | Pixel data (2 character rows × 4 bytes each). | ||
D306 | DEFB $FF | Frame 02 terminator. | ||
Sprite AC Frame 03 ($1A bytes).
|
||||
D307 | DEFB $01,$FE | X/ Y position offsets. | ||
D309 | DEFB $0C,$0A,$12,$24,$4C,$94,$B8,$88 | Pixel/ control data. | ||
D311 | DEFB $46,$A1,$F9,$0A,$12,$14,$64,$88 | |||
D319 | DEFB $E4,$24,$08,$00,$20,$20,$40,$00 | |||
D321 | DEFB $FF | Frame 03 terminator. | ||
D322 | DEFB $80 | Animation sequence terminator. | ||
Sprite AD Frame 01.
|
||||
D323 | DEFB $00,$00 | X/ Y position offsets. | ||
D325 | DEFB $07,$03,$04,$08,$09,$08,$04,$03 | Pixel data (2 character rows × 4 bytes each). | ||
D32D | DEFB $FF | Frame 01 terminator. | ||
Sprite AD Frame 02 ($09 bytes).
|
||||
D32E | DEFB $01,$00 | X/ Y position offsets. | ||
D330 | DEFB $F1,$BF,$4D,$A3,$FE,$21,$40 | Pixel/ control data. | ||
D337 | DEFB $80 | Animation sequence terminator. | ||
D338 | DEFB $FF | Frame 01 terminator. | ||
Sprite AE Frame 02 (control byte).
|
||||
D339 | DEFB $01 | Control data. | ||
D33A | DEFB $FF | Frame 02 terminator. | ||
Sprite AE Frame 03 ($10 bytes).
|
||||
D33B | DEFB $00,$00 | X/ Y position offsets. | ||
D33D | DEFB $00,$00,$00,$18,$0B,$39,$C8,$10 | Pixel/ control data. | ||
D345 | DEFB $20,$63,$1D,$E8,$04,$03 | |||
D34B | DEFB $FF | Frame 03 terminator. | ||
Sprite AE Frame 04 ($09 bytes).
|
||||
D34C | DEFB $01,$00 | X/ Y position offsets. | ||
D34E | DEFB $C0,$40,$40,$A0,$20,$20,$40 | Pixel/ control data. | ||
D355 | DEFB $80 | Animation sequence terminator. | ||
D356 | DEFB $FF | Frame 01 terminator. | ||
Sprite AF Frame 02 (control byte).
|
||||
D357 | DEFB $04 | Control data. | ||
D358 | DEFB $FF | Frame 02 terminator. | ||
Sprite AF Frame 03 ($10 bytes).
|
||||
D359 | DEFB $00,$00 | X/ Y position offsets. | ||
D35B | DEFB $00,$20,$10,$8C,$66,$15,$0C,$08 | Pixel/ control data. | ||
D363 | DEFB $23,$24,$18,$00,$00,$00 | |||
D369 | DEFB $FF | Frame 03 terminator. | ||
Sprite AF Frame 04 ($1A bytes).
|
||||
D36A | DEFB $01,$FE | X/ Y position offsets. | ||
D36C | DEFB $00,$00,$00,$00,$00,$04,$04,$0A | Pixel/ control data. | ||
D374 | DEFB $14,$28,$54,$AC,$90,$C8,$E8,$88 | |||
D37C | DEFB $30,$C0,$00,$00,$00,$00,$00,$00 | |||
D384 | DEFB $FF | Frame 04 terminator. | ||
D385 | DEFB $80 | Animation sequence terminator. | ||
Sprite B0 Frame 01.
|
||||
D386 | DEFB $00,$00 | X/ Y position offsets. | ||
D388 | DEFB $07,$03,$04,$08,$09,$08,$04,$03 | Pixel data (2 character rows × 4 bytes each). | ||
D390 | DEFB $FF | Frame 01 terminator. | ||
Sprite B0 Frame 02 ($09 bytes).
|
||||
D391 | DEFB $01,$00 | X/ Y position offsets. | ||
D393 | DEFB $F1,$BF,$4D,$A3,$FE,$21,$40 | Pixel/ control data. | ||
D39A | DEFB $80 | Animation sequence terminator. | ||
D39B | DEFB $FF | Frame 01 terminator. | ||
Sprite B1 Frame 02 (control byte).
|
||||
D39C | DEFB $01 | Control data. | ||
D39D | DEFB $FF | Frame 02 terminator. | ||
Sprite B1 Frame 03 ($10 bytes).
|
||||
D39E | DEFB $00,$00 | X/ Y position offsets. | ||
D3A0 | DEFB $00,$00,$00,$18,$0B,$39,$C8,$10 | Pixel/ control data. | ||
D3A8 | DEFB $20,$63,$1D,$E8,$04,$03 | |||
D3AE | DEFB $FF | Frame 03 terminator. | ||
Sprite B1 Frame 04 ($09 bytes).
|
||||
D3AF | DEFB $01,$00 | X/ Y position offsets. | ||
D3B1 | DEFB $C0,$40,$40,$A0,$20,$20,$40 | Pixel/ control data. | ||
D3B8 | DEFB $80 | Animation sequence terminator. | ||
D3B9 | DEFB $FF | Frame 01 terminator. | ||
Sprite B2 Frame 02.
|
||||
D3BA | DEFB $04,$00 | X/ Y position offsets. | ||
D3BC | DEFB $00,$0E,$11,$10,$12,$0D,$00,$00 | Pixel data (2 character rows × 4 bytes each). | ||
D3C4 | DEFB $FF | Frame 02 terminator. | ||
Sprite B2 Frame 03.
|
||||
D3C5 | DEFB $01,$00 | X/ Y position offsets. | ||
D3C7 | DEFB $01,$02,$FC,$11,$03,$9E,$60,$1C | Pixel data (2 character rows × 4 bytes each). | ||
D3CF | DEFB $FF | Frame 03 terminator. | ||
Sprite B2 Frame 04 (position only).
|
||||
D3D0 | DEFB $01,$00 | X/ Y position offsets. | ||
D3D2 | DEFB $80 | Animation sequence terminator. | ||
Sprite B3 Frame 01 ($07 bytes).
|
||||
D3D3 | DEFB $40,$A4 | X/ Y position offsets. | ||
D3D5 | DEFB $98,$CA,$34,$08,$00 | Pixel/ control data. | ||
D3DA | DEFB $FF | Frame 01 terminator. | ||
D3DB | DEFB $80 | Animation sequence terminator. | ||
Sprite B4 Frame 01 ($12 bytes).
|
||||
D3DC | DEFB $FE,$FE | X/ Y position offsets. | ||
D3DE | DEFB $00,$00,$01,$01,$00,$00,$10,$09 | Pixel/ control data. | ||
D3E6 | DEFB $04,$04,$03,$00,$00,$00,$00,$00 | |||
D3EE | DEFB $FF | Frame 01 terminator. | ||
Sprite B4 Frame 02 (control byte).
|
||||
D3EF | DEFB $01 | Control data. | ||
D3F0 | DEFB $FF | Frame 02 terminator. | ||
Sprite B4 Frame 03 ($18 bytes).
|
||||
D3F1 | DEFB $00,$00 | X/ Y position offsets. | ||
D3F3 | DEFB $00,$01,$82,$82,$44,$47,$41,$21 | Pixel/ control data. | ||
D3FB | DEFB $21,$93,$4E,$20,$11,$0E,$00,$01 | |||
D403 | DEFB $00,$01,$01,$01,$01,$01 | |||
D409 | DEFB $FF | Frame 03 terminator. | ||
Sprite B4 Frame 04 ($1A bytes).
|
||||
D40A | DEFB $01,$FE | X/ Y position offsets. | ||
D40C | DEFB $00,$1C,$E2,$11,$19,$11,$0A,$8C | Pixel/ control data. | ||
D414 | DEFB $48,$24,$D4,$34,$54,$A8,$D8,$48 | |||
D41C | DEFB $A8,$FC,$AA,$D9,$C9,$C1,$A2,$9C | |||
D424 | DEFB $FF | Frame 04 terminator. | ||
D425 | DEFB $80 | Animation sequence terminator. | ||
Sprite B5 Frame 01.
|
||||
D426 | DEFB $FD,$00 | X/ Y position offsets. | ||
D428 | DEFB $00,$07,$3C,$20,$24,$32,$07,$00 | Pixel data (2 character rows × 4 bytes each). | ||
D430 | DEFB $FF | Frame 01 terminator. | ||
Sprite B5 Frame 02 ($1A bytes).
|
||||
D431 | DEFB $01,$FE | X/ Y position offsets. | ||
D433 | DEFB $00,$01,$02,$04,$04,$05,$02,$04 | Pixel/ control data. | ||
D43B | DEFB $04,$04,$04,$07,$00,$1B,$14,$15 | |||
D443 | DEFB $19,$F9,$19,$02,$3C,$00,$FC,$00 | |||
D44B | DEFB $FF | Frame 02 terminator. | ||
Sprite B5 Frame 03 ($1A bytes).
|
||||
D44C | DEFB $01,$FE | X/ Y position offsets. | ||
D44E | DEFB $00,$C0,$20,$10,$90,$F0,$18,$04 | Pixel/ control data. | ||
D456 | DEFB $02,$01,$F0,$5E,$B5,$23,$C1,$61 | |||
D45E | DEFB $23,$A3,$41,$00,$00,$00,$00,$00 | |||
D466 | DEFB $FF | Frame 03 terminator. | ||
Sprite B5 Frame 04 (control byte).
|
||||
D467 | DEFB $01 | Control data. | ||
D468 | DEFB $FF | Frame 04 terminator. | ||
Sprite B5 Frame 05 (position only).
|
||||
D469 | DEFB $00,$00 | X/ Y position offsets. | ||
D46B | DEFB $80 | Animation sequence terminator. | ||
D46C | DEFB $80 | Animation sequence terminator. | ||
D46D | DEFB $80 | Animation sequence terminator. | ||
Sprite B8 Frame 01 ($0B bytes).
|
||||
D46E | DEFB $5C,$B2 | X/ Y position offsets. | ||
D470 | DEFB $59,$C9,$C1,$E2,$FC,$40,$00,$00 | Pixel/ control data. | ||
D478 | DEFB $00 | |||
D479 | DEFB $FF | Frame 01 terminator. | ||
D47A | DEFB $80 | Animation sequence terminator. | ||
Sprite B9 Frame 01 (control byte).
|
||||
D47B | DEFB $FE | Control data. | ||
D47C | DEFB $FF | Frame 01 terminator. | ||
Sprite B9 Frame 02 ($06 bytes).
|
||||
D47D | DEFB $00,$00 | X/ Y position offsets. | ||
D47F | DEFB $00,$00,$00,$00 | Pixel/ control data. | ||
D483 | DEFB $80 | Animation sequence terminator. | ||
Sprite BA Frame 01 ($09 bytes).
|
||||
D484 | DEFB $40,$A0 | X/ Y position offsets. | ||
D486 | DEFB $10,$48,$86,$91,$6C,$03,$00 | Pixel/ control data. | ||
D48D | DEFB $FF | Frame 01 terminator. | ||
Sprite BA Frame 02 ($0B bytes).
|
||||
D48E | DEFB $01,$FE | X/ Y position offsets. | ||
D490 | DEFB $00,$00,$0E,$11,$20,$24,$5C,$43 | Pixel/ control data. | ||
D498 | DEFB $81 | |||
D499 | DEFB $80 | Animation sequence terminator. | ||
D49A | DEFB $80 | Animation sequence terminator. | ||
Sprite BC Frame 01 ($0D bytes).
|
||||
D49B | DEFB $C0,$3E | X/ Y position offsets. | ||
D49D | DEFB $19,$16,$69,$93,$A4,$C8,$93,$93 | Pixel/ control data. | ||
D4A5 | DEFB $21,$21,$C0 | |||
D4A8 | DEFB $FF | Frame 01 terminator. | ||
Sprite BC Frame 02 ($06 bytes).
|
||||
D4A9 | DEFB $01,$FE | X/ Y position offsets. | ||
D4AB | DEFB $00,$00,$00,$00 | Pixel/ control data. | ||
D4AF | DEFB $80 | Animation sequence terminator. | ||
D4B0 | DEFB $80 | Animation sequence terminator. | ||
D4B1 | DEFB $80 | Animation sequence terminator. | ||
Sprite BF Frame 01 (position only).
|
||||
D4B2 | DEFB $00,$00 | X/ Y position offsets. | ||
D4B4 | DEFB $80 | Animation sequence terminator. | ||
D4B5 | DEFB $80 | Animation sequence terminator. | ||
Sprite C1 Frame 01 ($0D bytes).
|
||||
D4B6 | DEFB $40,$20 | X/ Y position offsets. | ||
D4B8 | DEFB $10,$90,$78,$98,$FC,$B2,$59,$C9 | Pixel/ control data. | ||
D4C0 | DEFB $C1,$E2,$DC | |||
D4C3 | DEFB $FF | Frame 01 terminator. | ||
D4C4 | DEFB $80 | Animation sequence terminator. | ||
Sprite C2 Frame 01.
|
||||
D4C5 | DEFB $00,$00 | X/ Y position offsets. | ||
D4C7 | DEFB $07,$03,$04,$08,$09,$08,$04,$03 | Pixel data (2 character rows × 4 bytes each). | ||
D4CF | DEFB $FF | Frame 01 terminator. | ||
Sprite C2 Frame 02 ($09 bytes).
|
||||
D4D0 | DEFB $01,$00 | X/ Y position offsets. | ||
D4D2 | DEFB $F1,$BF,$4D,$A3,$FE,$21,$40 | Pixel/ control data. | ||
D4D9 | DEFB $80 | Animation sequence terminator. | ||
D4DA | DEFB $FF | Frame 01 terminator. | ||
Sprite C3 Frame 02 (control byte).
|
||||
D4DB | DEFB $01 | Control data. | ||
D4DC | DEFB $FF | Frame 02 terminator. | ||
Sprite C3 Frame 03 ($10 bytes).
|
||||
D4DD | DEFB $00,$00 | X/ Y position offsets. | ||
D4DF | DEFB $00,$00,$00,$18,$0B,$38,$C8,$10 | Pixel/ control data. | ||
D4E7 | DEFB $20,$63,$1D,$E8,$04,$03 | |||
D4ED | DEFB $FF | Frame 03 terminator. | ||
Sprite C3 Frame 04 ($11 bytes).
|
||||
D4EE | DEFB $01,$FE | X/ Y position offsets. | ||
D4F0 | DEFB $00,$00,$20,$D6,$2A,$15,$0A,$04 | Pixel/ control data. | ||
D4F8 | DEFB $03,$01,$00,$00,$00,$00,$00 | |||
D4FF | DEFB $80 | Animation sequence terminator. | ||
Sprite C4 Frame 01 ($07 bytes).
|
||||
D500 | DEFB $40,$40 | X/ Y position offsets. | ||
D502 | DEFB $40,$A0,$20,$20,$40 | Pixel/ control data. | ||
D507 | DEFB $80 | Animation sequence terminator. | ||
D508 | DEFB $FF | Frame 01 terminator. | ||
Sprite C5 Frame 02 ($1A bytes).
|
||||
D509 | DEFB $01,$FE | X/ Y position offsets. | ||
D50B | DEFB $00,$00,$00,$00,$E0,$10,$50,$C8 | Pixel/ control data. | ||
D513 | DEFB $E8,$A4,$14,$13,$11,$11,$12,$10 | |||
D51B | DEFB $09,$08,$00,$00,$00,$00,$00,$00 | |||
D523 | DEFB $FF | Frame 02 terminator. | ||
D524 | DEFB $80 | Animation sequence terminator. | ||
Sprite C6 Frame 01.
|
||||
D525 | DEFB $00,$00 | X/ Y position offsets. | ||
D527 | DEFB $07,$03,$04,$08,$09,$08,$04,$03 | Pixel data (2 character rows × 4 bytes each). | ||
D52F | DEFB $FF | Frame 01 terminator. | ||
Sprite C6 Frame 02 ($09 bytes).
|
||||
D530 | DEFB $01,$00 | X/ Y position offsets. | ||
D532 | DEFB $F1,$BF,$4D,$A3,$FE,$21,$40 | Pixel/ control data. | ||
D539 | DEFB $80 | Animation sequence terminator. | ||
D53A | DEFB $FF | Frame 01 terminator. | ||
Sprite C7 Frame 02 ($1A bytes).
|
||||
D53B | DEFB $01,$FE | X/ Y position offsets. | ||
D53D | DEFB $00,$00,$00,$00,$02,$0D,$02,$01 | Pixel/ control data. | ||
D545 | DEFB $00,$00,$00,$00,$00,$18,$0B,$38 | |||
D54D | DEFB $C8,$10,$20,$63,$1D,$E8,$04,$03 | |||
D555 | DEFB $FF | Frame 02 terminator. | ||
Sprite C7 Frame 03 ($19 bytes).
|
||||
D556 | DEFB $01,$FE | X/ Y position offsets. | ||
D558 | DEFB $00,$00,$00,$00,$00,$60,$AE,$51 | Pixel/ control data. | ||
D560 | DEFB $A5,$4C,$3E,$1A,$01,$01,$01,$81 | |||
D568 | DEFB $41,$41,$40,$A0,$20,$20,$40 | |||
D56F | DEFB $80 | Animation sequence terminator. | ||
D570 | DEFB $FF | Frame 01 terminator. | ||
Sprite C8 Frame 02 (control byte).
|
||||
D571 | DEFB $01 | Control data. | ||
D572 | DEFB $FF | Frame 02 terminator. | ||
Sprite C8 Frame 03 (control byte).
|
||||
D573 | DEFB $00 | Control data. | ||
D574 | DEFB $80 | Animation sequence terminator. | ||
D575 | DEFB $80 | Animation sequence terminator. | ||
Sprite CA Frame 01 ($08 bytes).
|
||||
D576 | DEFB $40,$40 | X/ Y position offsets. | ||
D578 | DEFB $30,$10,$10,$20,$00,$90 | Pixel/ control data. | ||
D57E | DEFB $80 | Animation sequence terminator. | ||
Sprite CB Frame 01 ($04 bytes).
|
||||
D57F | DEFB $00,$00 | X/ Y position offsets. | ||
D581 | DEFB $00,$00 | Pixel/ control data. | ||
D583 | DEFB $FF | Frame 01 terminator. | ||
D584 | DEFB $80 | Animation sequence terminator. | ||
Sprite CC Frame 01.
|
||||
D585 | DEFB $00,$00 | X/ Y position offsets. | ||
D587 | DEFB $07,$03,$04,$08,$09,$08,$04,$03 | Pixel data (2 character rows × 4 bytes each). | ||
D58F | DEFB $FF | Frame 01 terminator. | ||
Sprite CC Frame 02 ($09 bytes).
|
||||
D590 | DEFB $01,$00 | X/ Y position offsets. | ||
D592 | DEFB $F1,$BF,$4D,$A3,$FE,$21,$40 | Pixel/ control data. | ||
D599 | DEFB $80 | Animation sequence terminator. | ||
D59A | DEFB $FF | Frame 01 terminator. | ||
Sprite CD Frame 02 ($1A bytes).
|
||||
D59B | DEFB $01,$FE | ![]() |
||
D59D | DEFB $00,$00,$00,$00,$00,$00,$20,$D6 | Pixel/ control data. | ||
D5A5 | DEFB $2A,$15,$0A,$04,$03,$0D,$0B,$38 | |||
D5AD | DEFB $C8,$10,$20,$63,$1D,$E8,$04,$03 | |||
D5B5 | DEFB $FF | Frame 02 terminator. | ||
Sprite CD Frame 03 (control byte).
|
||||
D5B6 | DEFB $01 | Control data. | ||
D5B7 | DEFB $FF | Frame 03 terminator. | ||
Sprite CD Frame 04 ($0F bytes).
|
||||
D5B8 | DEFB $E0,$10 | X/ Y position offsets. | ||
D5BA | DEFB $50,$C8,$E8,$A4,$14,$92,$51,$55 | Pixel/ control data. | ||
D5C2 | DEFB $52,$B1,$29,$28,$40 | |||
D5C7 | DEFB $80 | Animation sequence terminator. | ||
D5C8 | DEFB $FF | Frame 01 terminator. | ||
D5C9 | DEFB $80 | Animation sequence terminator. | ||
Sprite CF Frame 01 (control byte).
|
||||
D5CA | DEFB $00 | Control data. | ||
D5CB | DEFB $FF | Frame 01 terminator. | ||
Sprite CF Frame 02 ($10 bytes).
|
||||
D5CC | DEFB $00,$00 | X/ Y position offsets. | ||
D5CE | DEFB $00,$00,$00,$00,$00,$0F,$0F,$07 | Pixel/ control data. | ||
D5D6 | DEFB $08,$11,$13,$10,$08,$07 | |||
D5DC | DEFB $FF | Frame 02 terminator. | ||
Sprite CF Frame 03 ($1A bytes).
|
||||
D5DD | DEFB $01,$FE | X/ Y position offsets. | ||
D5DF | DEFB $00,$00,$00,$06,$0F,$09,$1F,$31 | Pixel/ control data. | ||
D5E7 | DEFB $31,$30,$3F,$23,$27,$19,$03,$EB | |||
D5EF | DEFB $9F,$12,$F2,$57,$FC,$43,$4C,$0E | |||
D5F7 | DEFB $FF | Frame 03 terminator. | ||
Sprite CF Frame 04 (control byte).
|
||||
D5F8 | DEFB $01 | Control data. | ||
D5F9 | DEFB $FF | Frame 04 terminator. | ||
D5FA | DEFB $80 | Animation sequence terminator. | ||
D5FB | DEFB $80 | Animation sequence terminator. | ||
D5FC | DEFB $80 | Animation sequence terminator. | ||
Sprite D2 Frame 01 ($0D bytes).
|
||||
D5FD | DEFB $00,$00 | X/ Y position offsets. | ||
D5FF | DEFB $18,$16,$F1,$10,$20,$40,$87,$3A | Pixel/ control data. | ||
D607 | DEFB $D0,$08,$07 | |||
D60A | DEFB $FF | Frame 01 terminator. | ||
Sprite D2 Frame 02 (position only).
|
||||
D60B | DEFB $01,$00 | X/ Y position offsets. | ||
D60D | DEFB $80 | Animation sequence terminator. | ||
D60E | DEFB $80 | Animation sequence terminator. | ||
D60F | DEFB $80 | Animation sequence terminator. | ||
Sprite D5 Frame 01 ($03 bytes).
|
||||
D610 | DEFB $40,$40 | X/ Y position offsets. | ||
D612 | DEFB $40 | Pixel/ control data. | ||
D613 | DEFB $80 | Animation sequence terminator. | ||
Sprite D6 Frame 01 (control byte).
|
||||
D614 | DEFB $00 | Control data. | ||
D615 | DEFB $FF | Frame 01 terminator. | ||
D616 | DEFB $80 | Animation sequence terminator. | ||
Sprite D7 Frame 01 (control byte).
|
||||
D617 | DEFB $01 | Control data. | ||
D618 | DEFB $FF | Frame 01 terminator. | ||
Sprite D7 Frame 02 ($10 bytes).
|
||||
D619 | DEFB $00,$00 | X/ Y position offsets. | ||
D61B | DEFB $00,$01,$06,$18,$2E,$7B,$77,$7E | Pixel/ control data. | ||
D623 | DEFB $78,$7F,$59,$30,$00,$00 | |||
D629 | DEFB $FF | Frame 02 terminator. | ||
Sprite D7 Frame 03 (control byte).
|
||||
D62A | DEFB $01 | Control data. | ||
D62B | DEFB $FF | Frame 03 terminator. | ||
Sprite D7 Frame 04 ($10 bytes).
|
||||
D62C | DEFB $00,$60 | X/ Y position offsets. | ||
D62E | DEFB $90,$70,$7C,$42,$82,$81,$03,$05 | Pixel/ control data. | ||
D636 | DEFB $07,$E1,$DE,$5E,$4E,$3C | |||
D63C | DEFB $FF | Frame 04 terminator. | ||
D63D | DEFB $80 | Animation sequence terminator. | ||
Sprite D8 Frame 01 (control byte).
|
||||
D63E | DEFB $02 | Control data. | ||
D63F | DEFB $FF | Frame 01 terminator. | ||
Sprite D8 Frame 02 ($10 bytes).
|
||||
D640 | DEFB $18,$3C | X/ Y position offsets. | ||
D642 | DEFB $24,$7C,$9E,$A2,$A2,$C5,$9D,$95 | Pixel/ control data. | ||
D64A | DEFB $CD,$E2,$7E,$7E,$1E,$0E | |||
D650 | DEFB $FF | Frame 02 terminator. | ||
D651 | DEFB $80 | Animation sequence terminator. | ||
Sprite D9 Frame 01 (control byte).
|
||||
D652 | DEFB $01 | Control data. | ||
D653 | DEFB $FF | Frame 01 terminator. | ||
Sprite D9 Frame 02 ($10 bytes).
|
||||
D654 | DEFB $00,$01 | X/ Y position offsets. | ||
D656 | DEFB $02,$02,$01,$02,$03,$03,$02,$02 | Pixel/ control data. | ||
D65E | DEFB $02,$01,$01,$00,$00,$00 | |||
D664 | DEFB $FF | Frame 02 terminator. | ||
Sprite D9 Frame 03 (control byte).
|
||||
D665 | DEFB $01 | Control data. | ||
D666 | DEFB $FF | Frame 03 terminator. | ||
Sprite D9 Frame 04 (control byte).
|
||||
D667 | DEFB $00 | Control data. | ||
D668 | DEFB $80 | Animation sequence terminator. | ||
Sprite DA Frame 01 ($0E bytes).
|
||||
D669 | DEFB $40,$C0 | X/ Y position offsets. | ||
D66B | DEFB $E0,$98,$04,$02,$1B,$29,$13,$83 | Pixel/ control data. | ||
D673 | DEFB $C2,$FE,$7F,$0F | |||
D677 | DEFB $FF | Frame 01 terminator. | ||
D678 | DEFB $80 | Animation sequence terminator. | ||
Sprite DB Frame 01 (control byte).
|
||||
D679 | DEFB $01 | Control data. | ||
D67A | DEFB $FF | Frame 01 terminator. | ||
Sprite DB Frame 02 ($10 bytes).
|
||||
D67B | DEFB $00,$00 | X/ Y position offsets. | ||
D67D | DEFB $00,$0C,$12,$17,$1E,$1C,$14,$14 | Pixel/ control data. | ||
D685 | DEFB $12,$0A,$07,$03,$01,$00 | |||
D68B | DEFB $FF | Frame 02 terminator. | ||
Sprite DB Frame 03 (control byte).
|
||||
D68C | DEFB $01 | Control data. | ||
D68D | DEFB $FF | Frame 03 terminator. | ||
Sprite DB Frame 04 ($05 bytes).
|
||||
D68E | DEFB $00,$00 | X/ Y position offsets. | ||
D690 | DEFB $00,$00,$00 | Pixel/ control data. | ||
D693 | DEFB $80 | Animation sequence terminator. | ||
Sprite DC Frame 01.
|
||||
D694 | DEFB $60,$10 | X/ Y position offsets. | ||
D696 | DEFB $08,$34,$54,$74,$26,$0F,$9F,$6E | Pixel data (2 character rows × 4 bytes each). | ||
D69E | DEFB $FF | Frame 01 terminator. | ||
D69F | DEFB $80 | Animation sequence terminator. | ||
Sprite DD Frame 01 (control byte).
|
||||
D6A0 | DEFB $00 | Control data. | ||
D6A1 | DEFB $FF | Frame 01 terminator. | ||
Sprite DD Frame 02 ($08 bytes).
|
||||
D6A2 | DEFB $00,$00 | X/ Y position offsets. | ||
D6A4 | DEFB $00,$00,$00,$00,$01,$01 | Pixel/ control data. | ||
D6AA | DEFB $FF | Frame 02 terminator. | ||
Sprite DD Frame 03 ($12 bytes).
|
||||
D6AB | DEFB $01,$00 | X/ Y position offsets. | ||
D6AD | DEFB $00,$00,$00,$00,$00,$C0,$3F,$64 | Pixel/ control data. | ||
D6B5 | DEFB $E8,$48,$54,$54,$2A,$13,$01,$00 | |||
D6BD | DEFB $FF | Frame 03 terminator. | ||
Sprite DD Frame 04 (control byte).
|
||||
D6BE | DEFB $01 | Control data. | ||
D6BF | DEFB $FF | Frame 04 terminator. | ||
Sprite DD Frame 05 ($10 bytes).
|
||||
D6C0 | DEFB $00,$00 | X/ Y position offsets. | ||
D6C2 | DEFB $00,$00,$00,$00,$E0,$30,$08,$34 | Pixel/ control data. | ||
D6CA | DEFB $54,$34,$26,$0F,$9F,$6E | |||
D6D0 | DEFB $FF | Frame 05 terminator. | ||
D6D1 | DEFB $80 | Animation sequence terminator. | ||
Sprite DE Frame 01.
|
||||
D6D2 | DEFB $00,$00 | X/ Y position offsets. | ||
D6D4 | DEFB $30,$4F,$40,$30,$10,$1D,$0B,$06 | Pixel data (2 character rows × 4 bytes each). | ||
D6DC | DEFB $FF | Frame 01 terminator. | ||
Sprite DE Frame 02 (control byte).
|
||||
D6DD | DEFB $01 | Control data. | ||
D6DE | DEFB $FF | Frame 02 terminator. | ||
Sprite DE Frame 03 ($10 bytes).
|
||||
D6DF | DEFB $00,$00 | X/ Y position offsets. | ||
D6E1 | DEFB $00,$00,$00,$00,$00,$03,$04,$08 | Pixel/ control data. | ||
D6E9 | DEFB $B0,$50,$10,$38,$0C,$FE | |||
D6EF | DEFB $FF | Frame 03 terminator. | ||
Sprite DE Frame 04 (control byte).
|
||||
D6F0 | DEFB $01 | Control data. | ||
D6F1 | DEFB $FF | Frame 04 terminator. | ||
Sprite DE Frame 05 ($10 bytes).
|
||||
D6F2 | DEFB $00,$00 | X/ Y position offsets. | ||
D6F4 | DEFB $00,$00,$00,$00,$00,$C0,$30,$18 | Pixel/ control data. | ||
D6FC | DEFB $CC,$A6,$4F,$4F,$1E,$E0 | |||
D702 | DEFB $FF | Frame 05 terminator. | ||
D703 | DEFB $80 | Animation sequence terminator. | ||
Sprite DF Frame 01.
|
||||
D704 | DEFB $FE,$00 | X/ Y position offsets. | ||
D706 | DEFB $00,$00,$01,$02,$02,$01,$00,$00 | Pixel data (2 character rows × 4 bytes each). | ||
D70E | DEFB $FF | Frame 01 terminator. | ||
Sprite DF Frame 02.
|
||||
D70F | DEFB $01,$00 | X/ Y position offsets. | ||
D711 | DEFB $00,$00,$DC,$03,$40,$B3,$0C,$03 | Pixel data (2 character rows × 4 bytes each). | ||
D719 | DEFB $FF | Frame 02 terminator. | ||
Sprite DF Frame 03 (control byte).
|
||||
D71A | DEFB $01 | Control data. | ||
D71B | DEFB $FF | Frame 03 terminator. | ||
Sprite DF Frame 04 ($10 bytes).
|
||||
D71C | DEFB $00,$00 | X/ Y position offsets. | ||
D71E | DEFB $00,$00,$00,$00,$00,$3B,$3C,$38 | Pixel/ control data. | ||
D726 | DEFB $D0,$30,$10,$F8,$04,$83 | |||
D72C | DEFB $FF | Frame 04 terminator. | ||
Sprite DF Frame 05 (control byte).
|
||||
D72D | DEFB $01 | Control data. | ||
D72E | DEFB $FF | Frame 05 terminator. | ||
Sprite DF Frame 06 ($10 bytes).
|
||||
D72F | DEFB $00,$00 | X/ Y position offsets. | ||
D731 | DEFB $00,$00,$00,$00,$00,$C0,$30,$18 | Pixel/ control data. | ||
D739 | DEFB $CC,$A6,$4F,$0F,$1E,$E0 | |||
D73F | DEFB $FF | Frame 06 terminator. | ||
D740 | DEFB $80 | Animation sequence terminator. | ||
D741 | DEFB $FF | Frame 01 terminator. | ||
Sprite E0 Frame 02 ($09 bytes).
|
||||
D742 | DEFB $00,$00 | X/ Y position offsets. | ||
D744 | DEFB $00,$00,$00,$00,$00,$08,$07 | Pixel/ control data. | ||
D74B | DEFB $FF | Frame 02 terminator. | ||
Sprite E0 Frame 03 (control byte).
|
||||
D74C | DEFB $01 | Control data. | ||
D74D | DEFB $FF | Frame 03 terminator. | ||
Sprite E0 Frame 04 ($10 bytes).
|
||||
D74E | DEFB $00,$00 | X/ Y position offsets. | ||
D750 | DEFB $00,$00,$04,$06,$0B,$14,$28,$46 | Pixel/ control data. | ||
D758 | DEFB $48,$9C,$82,$CC,$B0,$3C | |||
D75E | DEFB $FF | Frame 04 terminator. | ||
D75F | DEFB $80 | Animation sequence terminator. | ||
Sprite E1 Frame 01 (control byte).
|
||||
D760 | DEFB $00 | Control data. | ||
D761 | DEFB $FF | Frame 01 terminator. | ||
Sprite E1 Frame 02 ($10 bytes).
|
||||
D762 | DEFB $00,$00 | X/ Y position offsets. | ||
D764 | DEFB $00,$00,$00,$00,$00,$01,$02,$04 | Pixel/ control data. | ||
D76C | DEFB $04,$09,$08,$0C,$8B,$73 | |||
D772 | DEFB $FF | Frame 02 terminator. | ||
Sprite E1 Frame 03 (control byte).
|
||||
D773 | DEFB $01 | Control data. | ||
D774 | DEFB $FF | Frame 03 terminator. | ||
Sprite E1 Frame 04 ($08 bytes).
|
||||
D775 | DEFB $00,$00 | X/ Y position offsets. | ||
D777 | DEFB $00,$00,$40,$60,$B0,$40 | Pixel/ control data. | ||
D77D | DEFB $80 | Animation sequence terminator. | ||
Sprite E2 Frame 01 (control byte).
|
||||
D77E | DEFB $60 | Control data. | ||
D77F | DEFB $80 | Animation sequence terminator. | ||
Sprite E3 Frame 01 ($05 bytes).
|
||||
D780 | DEFB $C0,$20 | X/ Y position offsets. | ||
D782 | DEFB $C0,$00,$C0 | Pixel/ control data. | ||
D785 | DEFB $FF | Frame 01 terminator. | ||
D786 | DEFB $80 | Animation sequence terminator. | ||
D787 | DEFB $FF | Frame 01 terminator. | ||
Sprite E4 Frame 02 ($09 bytes).
|
||||
D788 | DEFB $00,$00 | X/ Y position offsets. | ||
D78A | DEFB $00,$08,$07,$00,$00,$00,$00 | Pixel/ control data. | ||
D791 | DEFB $FF | Frame 02 terminator. | ||
Sprite E4 Frame 03 (control byte).
|
||||
D792 | DEFB $01 | Control data. | ||
D793 | DEFB $FF | Frame 03 terminator. | ||
Sprite E4 Frame 04 ($10 bytes).
|
||||
D794 | DEFB $04,$06 | X/ Y position offsets. | ||
D796 | DEFB $0B,$14,$28,$46,$48,$9C,$82,$CC | Pixel/ control data. | ||
D79E | DEFB $B0,$3C,$00,$00,$00,$00 | |||
D7A4 | DEFB $FF | Frame 04 terminator. | ||
D7A5 | DEFB $80 | Animation sequence terminator. | ||
Sprite E5 Frame 01 (control byte).
|
||||
D7A6 | DEFB $00 | Control data. | ||
D7A7 | DEFB $FF | Frame 01 terminator. | ||
Sprite E5 Frame 02 ($10 bytes).
|
||||
D7A8 | DEFB $00,$00 | X/ Y position offsets. | ||
D7AA | DEFB $00,$01,$02,$04,$04,$09,$08,$0C | Pixel/ control data. | ||
D7B2 | DEFB $8B,$73,$00,$00,$00,$00 | |||
D7B8 | DEFB $FF | Frame 02 terminator. | ||
Sprite E5 Frame 03 (control byte).
|
||||
D7B9 | DEFB $01 | Control data. | ||
D7BA | DEFB $FF | Frame 03 terminator. | ||
Sprite E5 Frame 04 ($04 bytes).
|
||||
D7BB | DEFB $40,$60 | X/ Y position offsets. | ||
D7BD | DEFB $B0,$40 | Pixel/ control data. | ||
D7BF | DEFB $80 | Animation sequence terminator. | ||
Sprite E6 Frame 01 (control byte).
|
||||
D7C0 | DEFB $60 | Control data. | ||
D7C1 | DEFB $80 | Animation sequence terminator. | ||
Sprite E7 Frame 01 ($09 bytes).
|
||||
D7C2 | DEFB $C0,$20 | X/ Y position offsets. | ||
D7C4 | DEFB $C0,$00,$C0,$00,$00,$00,$00 | Pixel/ control data. | ||
D7CB | DEFB $FF | Frame 01 terminator. | ||
D7CC | DEFB $80 | Animation sequence terminator. | ||
Sprite E8 Frame 01.
|
||||
D7CD | DEFB $00,$FE | X/ Y position offsets. | ||
D7CF | DEFB $00,$07,$08,$10,$12,$10,$08,$07 | Pixel data (2 character rows × 4 bytes each). | ||
D7D7 | DEFB $FF | Frame 01 terminator. | ||
Sprite E8 Frame 02 ($04 bytes).
|
||||
D7D8 | DEFB $01,$00 | X/ Y position offsets. | ||
D7DA | DEFB $00,$00 | Pixel/ control data. | ||
D7DC | DEFB $80 | Animation sequence terminator. | ||
Sprite E9 Frame 01 ($03 bytes).
|
||||
D7DD | DEFB $40,$40 | X/ Y position offsets. | ||
D7DF | DEFB $40 | Pixel/ control data. | ||
D7E0 | DEFB $80 | Animation sequence terminator. | ||
Sprite EA Frame 01 (control byte).
|
||||
D7E1 | DEFB $00 | Control data. | ||
D7E2 | DEFB $FF | Frame 01 terminator. | ||
D7E3 | DEFB $80 | Animation sequence terminator. | ||
Sprite EB Frame 01.
|
||||
D7E4 | DEFB $00,$FE | X/ Y position offsets. | ||
D7E6 | DEFB $00,$00,$00,$01,$01,$01,$00,$00 | Pixel data (2 character rows × 4 bytes each). | ||
D7EE | DEFB $FF | Frame 01 terminator. | ||
Sprite EB Frame 02.
|
||||
D7EF | DEFB $01,$00 | X/ Y position offsets. | ||
D7F1 | DEFB $00,$70,$88,$04,$24,$04,$88,$70 | Pixel data (2 character rows × 4 bytes each). | ||
D7F9 | DEFB $FF | Frame 02 terminator. | ||
D7FA | DEFB $80 | Animation sequence terminator. | ||
Sprite EC Frame 01 ($12 bytes).
|
||||
D7FB | DEFB $00,$FD | X/ Y position offsets. | ||
D7FD | DEFB $00,$00,$00,$00,$00,$07,$08,$10 | Pixel/ control data. | ||
D805 | DEFB $12,$10,$08,$07,$00,$00,$00,$00 | |||
D80D | DEFB $FF | Frame 01 terminator. | ||
Sprite EC Frame 02 (control byte).
|
||||
D80E | DEFB $01 | Control data. | ||
D80F | DEFB $FF | Frame 02 terminator. | ||
Sprite EC Frame 03 ($07 bytes).
|
||||
D810 | DEFB $00,$00 | X/ Y position offsets. | ||
D812 | DEFB $00,$00,$00,$00,$00 | Pixel/ control data. | ||
D817 | DEFB $80 | Animation sequence terminator. | ||
Sprite ED Frame 01 (position only).
|
||||
D818 | DEFB $40,$40 | X/ Y position offsets. | ||
D81A | DEFB $80 | Animation sequence terminator. | ||
Sprite EE Frame 01 ($05 bytes).
|
||||
D81B | DEFB $00,$00 | X/ Y position offsets. | ||
D81D | DEFB $00,$00,$00 | Pixel/ control data. | ||
D820 | DEFB $FF | Frame 01 terminator. | ||
D821 | DEFB $80 | Animation sequence terminator. | ||
Sprite EF Frame 01 ($12 bytes).
|
||||
D822 | DEFB $00,$FD | X/ Y position offsets. | ||
D824 | DEFB $00,$00,$00,$00,$00,$00,$00,$01 | Pixel/ control data. | ||
D82C | DEFB $01,$01,$00,$00,$00,$00,$00,$00 | |||
D834 | DEFB $FF | Frame 01 terminator. | ||
Sprite EF Frame 02 (control byte).
|
||||
D835 | DEFB $01 | Control data. | ||
D836 | DEFB $FF | Frame 02 terminator. | ||
Sprite EF Frame 03 ($10 bytes).
|
||||
D837 | DEFB $00,$00 | X/ Y position offsets. | ||
D839 | DEFB $00,$00,$00,$70,$88,$04,$24,$04 | Pixel/ control data. | ||
D841 | DEFB $88,$70,$00,$00,$00,$00 | |||
D847 | DEFB $FF | Frame 03 terminator. | ||
D848 | DEFB $80 | Animation sequence terminator. | ||
D849 | DEFB $FF | Frame 01 terminator. | ||
Sprite F0 Frame 02 ($09 bytes).
|
||||
D84A | DEFB $00,$00 | X/ Y position offsets. | ||
D84C | DEFB $00,$00,$01,$02,$04,$08,$07 | Pixel/ control data. | ||
D853 | DEFB $FF | Frame 02 terminator. | ||
Sprite F0 Frame 03 (control byte).
|
||||
D854 | DEFB $01 | Control data. | ||
D855 | DEFB $FF | Frame 03 terminator. | ||
Sprite F0 Frame 04 ($0F bytes).
|
||||
D856 | DEFB $00,$00 | X/ Y position offsets. | ||
D858 | DEFB $00,$00,$07,$18,$21,$48,$A0,$85 | Pixel/ control data. | ||
D860 | DEFB $90,$44,$A1,$28,$20 | |||
D865 | DEFB $FF | Frame 04 terminator. | ||
D866 | DEFB $FF | Frame 05 terminator. | ||
Sprite F0 Frame 06 (control byte).
|
||||
D867 | DEFB $01 | Control data. | ||
D868 | DEFB $FF | Frame 06 terminator. | ||
Sprite F0 Frame 07 ($04 bytes).
|
||||
D869 | DEFB $00,$00 | X/ Y position offsets. | ||
D86B | DEFB $00,$00 | Pixel/ control data. | ||
D86D | DEFB $80 | Animation sequence terminator. | ||
Sprite F1 Frame 01 ($0B bytes).
|
||||
D86E | DEFB $60,$10 | X/ Y position offsets. | ||
D870 | DEFB $48,$04,$24,$0A,$42,$01,$25,$01 | Pixel/ control data. | ||
D878 | DEFB $FE | |||
D879 | DEFB $FF | Frame 01 terminator. | ||
D87A | DEFB $80 | Animation sequence terminator. | ||
Sprite F2 Frame 01 (control byte).
|
||||
D87B | DEFB $00 | Control data. | ||
D87C | DEFB $FF | Frame 01 terminator. | ||
Sprite F2 Frame 02 ($10 bytes).
|
||||
D87D | DEFB $00,$00 | X/ Y position offsets. | ||
D87F | DEFB $00,$00,$00,$01,$02,$04,$0A,$08 | Pixel/ control data. | ||
D887 | DEFB $09,$14,$2A,$42,$82,$FE | |||
D88D | DEFB $FF | Frame 02 terminator. | ||
Sprite F2 Frame 03 (control byte).
|
||||
D88E | DEFB $01 | Control data. | ||
D88F | DEFB $FF | Frame 03 terminator. | ||
Sprite F2 Frame 04 ($0F bytes).
|
||||
D890 | DEFB $00,$00 | X/ Y position offsets. | ||
D892 | DEFB $00,$00,$78,$86,$11,$84,$00,$52 | Pixel/ control data. | ||
D89A | DEFB $00,$44,$10,$82,$00 | |||
D89F | DEFB $FF | Frame 04 terminator. | ||
D8A0 | DEFB $FF | Frame 05 terminator. | ||
Sprite F2 Frame 06 (control byte).
|
||||
D8A1 | DEFB $01 | Control data. | ||
D8A2 | DEFB $FF | Frame 06 terminator. | ||
Sprite F2 Frame 07 ($07 bytes).
|
||||
D8A3 | DEFB $00,$00 | X/ Y position offsets. | ||
D8A5 | DEFB $00,$00,$00,$00,$00 | Pixel/ control data. | ||
D8AA | DEFB $80 | Animation sequence terminator. | ||
Sprite F3 Frame 01 ($08 bytes).
|
||||
D8AB | DEFB $40,$40 | X/ Y position offsets. | ||
D8AD | DEFB $A0,$20,$10,$50,$10,$E0 | Pixel/ control data. | ||
D8B3 | DEFB $FF | Frame 01 terminator. | ||
D8B4 | DEFB $80 | Animation sequence terminator. | ||
D8B5 | DEFB $FF | Frame 01 terminator. | ||
D8B6 | DEFB $FF | Frame 02 terminator. | ||
Sprite F4 Frame 03 ($10 bytes).
|
||||
D8B7 | DEFB $00,$00 | X/ Y position offsets. | ||
D8B9 | DEFB $00,$00,$00,$00,$00,$01,$02,$04 | Pixel/ control data. | ||
D8C1 | DEFB $08,$07,$00,$00,$00,$00 | |||
D8C7 | DEFB $FF | Frame 03 terminator. | ||
Sprite F4 Frame 04 (control byte).
|
||||
D8C8 | DEFB $01 | Control data. | ||
D8C9 | DEFB $FF | Frame 04 terminator. | ||
Sprite F4 Frame 05 ($0B bytes).
|
||||
D8CA | DEFB $07,$18 | X/ Y position offsets. | ||
D8CC | DEFB $21,$48,$A0,$85,$90,$44,$A1,$28 | Pixel/ control data. | ||
D8D4 | DEFB $20 | |||
D8D5 | DEFB $FF | Frame 05 terminator. | ||
Sprite F4 Frame 06 ($04 bytes).
|
||||
D8D6 | DEFB $00,$00 | X/ Y position offsets. | ||
D8D8 | DEFB $00,$00 | Pixel/ control data. | ||
D8DA | DEFB $FF | Frame 06 terminator. | ||
Sprite F4 Frame 07 (control byte).
|
||||
D8DB | DEFB $01 | Control data. | ||
D8DC | DEFB $FF | Frame 07 terminator. | ||
D8DD | DEFB $80 | Animation sequence terminator. | ||
Sprite F5 Frame 01 ($0F bytes).
|
||||
D8DE | DEFB $60,$10 | X/ Y position offsets. | ||
D8E0 | DEFB $48,$04,$24,$0A,$42,$01,$25,$01 | Pixel/ control data. | ||
D8E8 | DEFB $FE,$00,$00,$00,$00 | |||
D8ED | DEFB $FF | Frame 01 terminator. | ||
D8EE | DEFB $80 | Animation sequence terminator. | ||
Sprite F6 Frame 01 (control byte).
|
||||
D8EF | DEFB $00 | Control data. | ||
D8F0 | DEFB $FF | Frame 01 terminator. | ||
Sprite F6 Frame 02 ($10 bytes).
|
||||
D8F1 | DEFB $00,$01 | X/ Y position offsets. | ||
D8F3 | DEFB $02,$04,$0A,$08,$09,$14,$2A,$42 | Pixel/ control data. | ||
D8FB | DEFB $82,$FE,$00,$00,$00,$00 | |||
D901 | DEFB $FF | Frame 02 terminator. | ||
Sprite F6 Frame 03 (control byte).
|
||||
D902 | DEFB $01 | Control data. | ||
D903 | DEFB $FF | Frame 03 terminator. | ||
Sprite F6 Frame 04 ($0B bytes).
|
||||
D904 | DEFB $78,$86 | X/ Y position offsets. | ||
D906 | DEFB $11,$84,$00,$52,$00,$44,$10,$82 | Pixel/ control data. | ||
D90E | DEFB $00 | |||
D90F | DEFB $FF | Frame 04 terminator. | ||
Sprite F6 Frame 05 ($04 bytes).
|
||||
D910 | DEFB $00,$00 | X/ Y position offsets. | ||
D912 | DEFB $00,$00 | Pixel/ control data. | ||
D914 | DEFB $FF | Frame 05 terminator. | ||
Sprite F6 Frame 06 (control byte).
|
||||
D915 | DEFB $01 | Control data. | ||
D916 | DEFB $FF | Frame 06 terminator. | ||
Sprite F6 Frame 07 ($03 bytes).
|
||||
D917 | DEFB $00,$00 | X/ Y position offsets. | ||
D919 | DEFB $00 | Pixel/ control data. | ||
D91A | DEFB $80 | Animation sequence terminator. | ||
Sprite F7 Frame 01 ($0C bytes).
|
||||
D91B | DEFB $40,$40 | X/ Y position offsets. | ||
D91D | DEFB $A0,$20,$10,$50,$10,$E0,$00,$00 | Pixel/ control data. | ||
D925 | DEFB $00,$00 | |||
D927 | DEFB $FF | Frame 01 terminator. | ||
D928 | DEFB $80 | Animation sequence terminator. | ||
Sprite F8 Frame 01 (control byte).
|
||||
D929 | DEFB $00 | Control data. | ||
D92A | DEFB $FF | Frame 01 terminator. | ||
D92B | DEFB $80 | Animation sequence terminator. | ||
Sprite F9 Frame 01 ($0C bytes).
|
||||
D92C | DEFB $FE,$E6 | X/ Y position offsets. | ||
D92E | DEFB $EF,$96,$96,$E9,$E9,$96,$96,$F9 | Pixel/ control data. | ||
D936 | DEFB $89,$8F | |||
D938 | DEFB $80 | Animation sequence terminator. | ||
D939 | DEFB $80 | Animation sequence terminator. | ||
D93A | DEFB $80 | Animation sequence terminator. | ||
D93B | DEFB $FF | Frame 01 terminator. | ||
Sprite FC Frame 02 (control byte).
|
||||
D93C | DEFB $01 | Control data. | ||
D93D | DEFB $FF | Frame 02 terminator. | ||
Sprite FC Frame 03 ($10 bytes).
|
||||
D93E | DEFB $00,$00 | X/ Y position offsets. | ||
D940 | DEFB $00,$F0,$70,$70,$90,$90,$70,$70 | Pixel/ control data. | ||
D948 | DEFB $90,$90,$F0,$00,$00,$00 | |||
D94E | DEFB $FF | Frame 03 terminator. | ||
D94F | DEFB $80 | Animation sequence terminator. | ||
Sprite FD Frame 01 (control byte).
|
||||
D950 | DEFB $00 | Control data. | ||
D951 | DEFB $FF | Frame 01 terminator. | ||
Sprite FD Frame 02 ($10 bytes).
|
||||
D952 | DEFB $08,$0F | X/ Y position offsets. | ||
D954 | DEFB $0E,$0E,$09,$09,$0E,$0E,$09,$09 | Pixel/ control data. | ||
D95C | DEFB $0F,$08,$08,$08,$08,$08 | |||
D962 | DEFB $FF | Frame 02 terminator. | ||
Sprite FD Frame 03 (control byte).
|
||||
D963 | DEFB $01 | Control data. | ||
D964 | DEFB $FF | Frame 03 terminator. | ||
Sprite FD Frame 04 ($03 bytes).
|
||||
D965 | DEFB $00,$E0 | X/ Y position offsets. | ||
D967 | DEFB $60 | Pixel/ control data. | ||
D968 | DEFB $FF | Frame 04 terminator. | ||
Sprite FD Frame 05 ($08 bytes).
|
||||
D969 | DEFB $67,$67 | X/ Y position offsets. | ||
D96B | DEFB $99,$99,$67,$67,$99,$99 | Pixel/ control data. | ||
D971 | DEFB $FF | Frame 05 terminator. | ||
Sprite FD Frame 06 ($03 bytes).
|
||||
D972 | DEFB $00,$00 | X/ Y position offsets. | ||
D974 | DEFB $00 | Pixel/ control data. | ||
D975 | DEFB $FF | Frame 06 terminator. | ||
D976 | DEFB $80 | Animation sequence terminator. | ||
Sprite FE Frame 01 (control byte).
|
||||
D977 | DEFB $01 | Control data. | ||
D978 | DEFB $FF | Frame 01 terminator. | ||
Sprite FE Frame 02.
|
||||
D979 | DEFB $00,$00 | X/ Y position offsets. | ||
D97B | DEFB $00,$00,$20,$60,$C0,$C0,$C0,$00 | Pixel data (2 character rows × 4 bytes each). | ||
D983 | DEFB $80 | Animation sequence terminator. | ||
Sprite FF Frame 01 ($03 bytes).
|
||||
D984 | DEFB $F0,$40 | X/ Y position offsets. | ||
D986 | DEFB $40 | Pixel/ control data. | ||
D987 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0100 Frame 01 (control byte).
|
||||
D988 | DEFB $00 | Control data. | ||
D989 | DEFB $FF | Frame 01 terminator. | ||
D98A | DEFB $FF | Frame 02 terminator. | ||
Sprite 0100 Frame 03 ($19 bytes).
|
||||
D98B | DEFB $FE,$00 | X/ Y position offsets. | ||
D98D | DEFB $00,$00,$00,$00,$00,$0C,$02,$E2 | Pixel/ control data. | ||
D995 | DEFB $DA,$29,$13,$8B,$FD,$19,$C3,$3F | |||
D99D | DEFB $C7,$48,$DF,$3E,$10,$08,$07 | |||
D9A4 | DEFB $FF | Frame 03 terminator. | ||
D9A5 | DEFB $FF | Frame 04 terminator. | ||
D9A6 | DEFB $FF | Frame 05 terminator. | ||
Sprite 0100 Frame 06 ($10 bytes).
|
||||
D9A7 | DEFB $1F,$23 | X/ Y position offsets. | ||
D9A9 | DEFB $46,$50,$B3,$A5,$4A,$CD,$3A,$F5 | Pixel/ control data. | ||
D9B1 | DEFB $3A,$07,$00,$00,$00,$00 | |||
D9B7 | DEFB $FF | Frame 06 terminator. | ||
D9B8 | DEFB $FF | Frame 07 terminator. | ||
D9B9 | DEFB $FF | Frame 08 terminator. | ||
Sprite 0100 Frame 09 ($10 bytes).
|
||||
D9BA | DEFB $00,$00 | X/ Y position offsets. | ||
D9BC | DEFB $00,$00,$00,$00,$01,$3E,$07,$3A | Pixel/ control data. | ||
D9C4 | DEFB $45,$8E,$92,$82,$44,$38 | |||
D9CA | DEFB $FF | Frame 09 terminator. | ||
D9CB | DEFB $80 | Animation sequence terminator. | ||
Sprite 0101 Frame 01 ($15 bytes).
|
||||
D9CC | DEFB $01,$FE | X/ Y position offsets. | ||
D9CE | DEFB $00,$00,$00,$00,$00,$00,$C0,$20 | Pixel/ control data. | ||
D9D6 | DEFB $20,$A0,$90,$30,$B2,$D6,$9C,$3C | |||
D9DE | DEFB $FC,$70,$88 | |||
D9E1 | DEFB $FF | Frame 01 terminator. | ||
Sprite 0101 Frame 02 ($04 bytes).
|
||||
D9E2 | DEFB $E4,$04 | X/ Y position offsets. | ||
D9E4 | DEFB $88,$70 | Pixel/ control data. | ||
D9E6 | DEFB $FF | Frame 02 terminator. | ||
D9E7 | DEFB $FF | Frame 03 terminator. | ||
D9E8 | DEFB $FF | Frame 04 terminator. | ||
Sprite 0101 Frame 05 ($10 bytes).
|
||||
D9E9 | DEFB $FE,$3D | X/ Y position offsets. | ||
D9EB | DEFB $C2,$01,$38,$5F,$A1,$DC,$A3,$5C | Pixel/ control data. | ||
D9F3 | DEFB $A4,$7D,$03,$01,$00,$00 | |||
D9F9 | DEFB $FF | Frame 05 terminator. | ||
D9FA | DEFB $FF | Frame 06 terminator. | ||
D9FB | DEFB $FF | Frame 07 terminator. | ||
Sprite 0101 Frame 08 ($0F bytes).
|
||||
D9FC | DEFB $01,$02 | X/ Y position offsets. | ||
D9FE | DEFB $04,$05,$0B,$0A,$14,$EC,$73,$AF | Pixel/ control data. | ||
DA06 | DEFB $53,$E0,$20,$20,$40 | |||
DA0B | DEFB $80 | Animation sequence terminator. | ||
DA0C | DEFB $FF | Frame 01 terminator. | ||
DA0D | DEFB $FF | Frame 02 terminator. | ||
DA0E | DEFB $FF | Frame 03 terminator. | ||
Sprite 0102 Frame 04 ($10 bytes).
|
||||
DA0F | DEFB $00,$00 | X/ Y position offsets. | ||
DA11 | DEFB $00,$00,$00,$00,$00,$03,$00,$03 | Pixel/ control data. | ||
DA19 | DEFB $04,$08,$09,$08,$04,$03 | |||
DA1F | DEFB $FF | Frame 04 terminator. | ||
DA20 | DEFB $80 | Animation sequence terminator. | ||
DA21 | DEFB $FF | Frame 01 terminator. | ||
Sprite 0103 Frame 02 ($19 bytes).
|
||||
DA22 | DEFB $00,$70 | X/ Y position offsets. | ||
DA24 | DEFB $88,$04,$24,$64,$A8,$F0,$A0,$20 | Pixel/ control data. | ||
DA2C | DEFB $60,$A0,$50,$D0,$50,$90,$20,$30 | |||
DA34 | DEFB $28,$44,$64,$44,$88,$70,$00 | |||
DA3B | DEFB $FF | Frame 02 terminator. | ||
DA3C | DEFB $FF | Frame 03 terminator. | ||
Sprite 0103 Frame 04 ($19 bytes).
|
||||
DA3D | DEFB $FE,$00 | X/ Y position offsets. | ||
DA3F | DEFB $06,$07,$07,$07,$06,$07,$02,$3B | Pixel/ control data. | ||
DA47 | DEFB $47,$82,$39,$4C,$83,$84,$05,$1E | |||
DA4F | DEFB $10,$08,$08,$04,$03,$00,$00 | |||
DA56 | DEFB $FF | Frame 04 terminator. | ||
DA57 | DEFB $FF | Frame 05 terminator. | ||
DA58 | DEFB $FF | Frame 06 terminator. | ||
Sprite 0103 Frame 07 ($10 bytes).
|
||||
DA59 | DEFB $00,$00 | X/ Y position offsets. | ||
DA5B | DEFB $00,$01,$02,$0C,$10,$11,$25,$41 | Pixel/ control data. | ||
DA63 | DEFB $02,$02,$04,$04,$00,$00 | |||
DA69 | DEFB $FF | Frame 07 terminator. | ||
DA6A | DEFB $80 | Animation sequence terminator. | ||
DA6B | DEFB $FF | Frame 01 terminator. | ||
Sprite 0104 Frame 02 ($03 bytes).
|
||||
DA6C | DEFB $00,$00 | X/ Y position offsets. | ||
DA6E | DEFB $00 | Pixel/ control data. | ||
DA6F | DEFB $80 | Animation sequence terminator. | ||
Sprite 0105 Frame 01 ($03 bytes).
|
||||
DA70 | DEFB $40,$40 | X/ Y position offsets. | ||
DA72 | DEFB $40 | Pixel/ control data. | ||
DA73 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0106 Frame 01 ($03 bytes).
|
||||
DA74 | DEFB $00,$00 | X/ Y position offsets. | ||
DA76 | DEFB $00 | Pixel/ control data. | ||
DA77 | DEFB $80 | Animation sequence terminator. | ||
DA78 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0108 Frame 01 ($0C bytes).
|
||||
DA79 | DEFB $40,$40 | X/ Y position offsets. | ||
DA7B | DEFB $20,$20,$2C,$12,$11,$19,$21,$C2 | Pixel/ control data. | ||
DA83 | DEFB $1C,$00 | |||
DA85 | DEFB $FF | Frame 01 terminator. | ||
DA86 | DEFB $FF | Frame 02 terminator. | ||
Sprite 0108 Frame 03 ($19 bytes).
|
||||
DA87 | DEFB $FE,$00 | X/ Y position offsets. | ||
DA89 | DEFB $0E,$11,$20,$A4,$E6,$D3,$6E,$35 | Pixel/ control data. | ||
DA91 | DEFB $1D,$EA,$1A,$05,$E5,$3B,$05,$06 | |||
DA99 | DEFB $04,$18,$08,$06,$01,$00,$00 | |||
DAA0 | DEFB $FF | Frame 03 terminator. | ||
DAA1 | DEFB $FF | Frame 04 terminator. | ||
DAA2 | DEFB $FF | Frame 05 terminator. | ||
Sprite 0108 Frame 06 ($10 bytes).
|
||||
DAA3 | DEFB $00,$00 | X/ Y position offsets. | ||
DAA5 | DEFB $00,$01,$02,$04,$09,$32,$42,$44 | Pixel/ control data. | ||
DAAD | DEFB $14,$84,$88,$08,$10,$10 | |||
DAB3 | DEFB $FF | Frame 06 terminator. | ||
DAB4 | DEFB $80 | Animation sequence terminator. | ||
DAB5 | DEFB $FF | Frame 01 terminator. | ||
DAB6 | DEFB $FF | Frame 02 terminator. | ||
Sprite 0109 Frame 03 ($06 bytes).
|
||||
DAB7 | DEFB $00,$00 | X/ Y position offsets. | ||
DAB9 | DEFB $00,$00,$00,$00 | Pixel/ control data. | ||
DABD | DEFB $80 | Animation sequence terminator. | ||
Sprite 010A Frame 01 ($09 bytes).
|
||||
DABE | DEFB $40,$10 | X/ Y position offsets. | ||
DAC0 | DEFB $3C,$12,$11,$15,$11,$22,$DC | Pixel/ control data. | ||
DAC7 | DEFB $FF | Frame 01 terminator. | ||
DAC8 | DEFB $FF | Frame 02 terminator. | ||
Sprite 010A Frame 03 ($19 bytes).
|
||||
DAC9 | DEFB $FE,$00 | X/ Y position offsets. | ||
DACB | DEFB $00,$00,$00,$00,$C0,$20,$10,$D0 | Pixel/ control data. | ||
DAD3 | DEFB $70,$20,$D0,$AE,$F9,$D4,$4C,$AC | |||
DADB | DEFB $FA,$3E,$E6,$02,$04,$04,$07 | |||
DAE2 | DEFB $FF | Frame 03 terminator. | ||
DAE3 | DEFB $FF | Frame 04 terminator. | ||
Sprite 010A Frame 05 ($19 bytes).
|
||||
DAE4 | DEFB $FE,$00 | X/ Y position offsets. | ||
DAE6 | DEFB $00,$00,$00,$00,$01,$02,$04,$04 | Pixel/ control data. | ||
DAEE | DEFB $04,$06,$0F,$07,$03,$19,$64,$83 | |||
DAF6 | DEFB $30,$D8,$07,$00,$00,$00,$00 | |||
DAFD | DEFB $FF | Frame 05 terminator. | ||
DAFE | DEFB $FF | Frame 06 terminator. | ||
Sprite 010A Frame 07 ($09 bytes).
|
||||
DAFF | DEFB $00,$0D | X/ Y position offsets. | ||
DB01 | DEFB $12,$10,$05,$66,$8C,$08,$10 | Pixel/ control data. | ||
DB08 | DEFB $FF | Frame 07 terminator. | ||
DB09 | DEFB $80 | Animation sequence terminator. | ||
DB0A | DEFB $FF | Frame 01 terminator. | ||
DB0B | DEFB $FF | Frame 02 terminator. | ||
Sprite 010B Frame 03 ($0F bytes).
|
||||
DB0C | DEFB $00,$00 | X/ Y position offsets. | ||
DB0E | DEFB $00,$00,$00,$1C,$22,$C1,$39,$09 | Pixel/ control data. | ||
DB16 | DEFB $0A,$00,$04,$08,$70 | |||
DB1B | DEFB $80 | Animation sequence terminator. | ||
DB1C | DEFB $FF | Frame 01 terminator. | ||
DB1D | DEFB $FF | Frame 02 terminator. | ||
DB1E | DEFB $FF | Frame 03 terminator. | ||
Sprite 010C Frame 04 ($05 bytes).
|
||||
DB1F | DEFB $00,$00 | X/ Y position offsets. | ||
DB21 | DEFB $00,$00,$00 | Pixel/ control data. | ||
DB24 | DEFB $80 | Animation sequence terminator. | ||
Sprite 010D Frame 01.
|
||||
DB25 | DEFB $5F,$30 | X/ Y position offsets. | ||
DB27 | DEFB $0C,$C2,$72,$0A,$05,$AB,$7D,$FB | Pixel data (2 character rows × 4 bytes each). | ||
DB2F | DEFB $FF | Frame 01 terminator. | ||
DB30 | DEFB $FF | Frame 02 terminator. | ||
DB31 | DEFB $FF | Frame 03 terminator. | ||
Sprite 010D Frame 04 ($10 bytes).
|
||||
DB32 | DEFB $00,$1C | X/ Y position offsets. | ||
DB34 | DEFB $22,$41,$4D,$47,$22,$5C,$7B,$3F | Pixel/ control data. | ||
DB3C | DEFB $0E,$1C,$E2,$01,$98,$FE | |||
DB42 | DEFB $FF | Frame 04 terminator. | ||
DB43 | DEFB $FF | Frame 05 terminator. | ||
Sprite 010D Frame 06 ($09 bytes).
|
||||
DB44 | DEFB $00,$00 | X/ Y position offsets. | ||
DB46 | DEFB $00,$00,$00,$0C,$13,$10,$14 | Pixel/ control data. | ||
DB4D | DEFB $FF | Frame 06 terminator. | ||
DB4E | DEFB $80 | Animation sequence terminator. | ||
DB4F | DEFB $FF | Frame 01 terminator. | ||
Sprite 010E Frame 02 ($06 bytes).
|
||||
DB50 | DEFB $01,$00 | X/ Y position offsets. | ||
DB52 | DEFB $00,$00,$00,$00 | Pixel/ control data. | ||
DB56 | DEFB $80 | Animation sequence terminator. | ||
DB57 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0110 Frame 01 ($09 bytes).
|
||||
DB58 | DEFB $B0,$48 | X/ Y position offsets. | ||
DB5A | DEFB $44,$64,$84,$08,$70,$00,$00 | Pixel/ control data. | ||
DB61 | DEFB $FF | Frame 01 terminator. | ||
DB62 | DEFB $FF | Frame 02 terminator. | ||
Sprite 0110 Frame 03 ($19 bytes).
|
||||
DB63 | DEFB $FE,$38 | X/ Y position offsets. | ||
DB65 | DEFB $44,$82,$9A,$9A,$CC,$FC,$D4,$94 | Pixel/ control data. | ||
DB6D | DEFB $0A,$1A,$E5,$0D,$F4,$6C,$18,$90 | |||
DB75 | DEFB $A0,$A0,$98,$87,$40,$40,$40 | |||
DB7C | DEFB $FF | Frame 03 terminator. | ||
DB7D | DEFB $FF | Frame 04 terminator. | ||
Sprite 0110 Frame 05 ($19 bytes).
|
||||
DB7E | DEFB $FE,$00 | X/ Y position offsets. | ||
DB80 | DEFB $00,$00,$02,$03,$01,$01,$00,$00 | Pixel/ control data. | ||
DB88 | DEFB $00,$00,$03,$04,$04,$05,$05,$04 | |||
DB90 | DEFB $04,$08,$10,$10,$08,$00,$08 | |||
DB97 | DEFB $FF | Frame 05 terminator. | ||
DB98 | DEFB $80 | Animation sequence terminator. | ||
DB99 | DEFB $FF | Frame 01 terminator. | ||
Sprite 0111 Frame 02 ($11 bytes).
|
||||
DB9A | DEFB $01,$00 | X/ Y position offsets. | ||
DB9C | DEFB $00,$00,$00,$E0,$90,$88,$C8,$88 | Pixel/ control data. | ||
DBA4 | DEFB $10,$E0,$00,$00,$00,$00,$00 | |||
DBAB | DEFB $FF | Frame 02 terminator. | ||
DBAC | DEFB $FF | Frame 03 terminator. | ||
Sprite 0111 Frame 04 ($03 bytes).
|
||||
DBAD | DEFB $FE,$00 | X/ Y position offsets. | ||
DBAF | DEFB $00 | Pixel/ control data. | ||
DBB0 | DEFB $80 | Animation sequence terminator. | ||
DBB1 | DEFB $80 | Animation sequence terminator. | ||
DBB2 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0114 Frame 01 (control byte).
|
||||
DBB3 | DEFB $00 | Control data. | ||
DBB4 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0115 Frame 01 ($11 bytes).
|
||||
DBB5 | DEFB $70,$C8 | X/ Y position offsets. | ||
DBB7 | DEFB $A4,$22,$21,$71,$90,$F0,$10,$20 | Pixel/ control data. | ||
DBBF | DEFB $21,$BE,$60,$F0,$08,$24,$30 | |||
DBC6 | DEFB $FF | Frame 01 terminator. | ||
DBC7 | DEFB $FF | Frame 02 terminator. | ||
Sprite 0115 Frame 03 ($19 bytes).
|
||||
DBC8 | DEFB $FE,$0E | X/ Y position offsets. | ||
DBCA | DEFB $11,$20,$26,$23,$31,$7E,$3D,$1F | Pixel/ control data. | ||
DBD2 | DEFB $0C,$01,$02,$0C,$10,$13,$0A,$09 | |||
DBDA | DEFB $05,$04,$02,$04,$04,$03,$00 | |||
DBE1 | DEFB $FF | Frame 03 terminator. | ||
DBE2 | DEFB $80 | Animation sequence terminator. | ||
DBE3 | DEFB $FF | Frame 01 terminator. | ||
Sprite 0116 Frame 02 ($11 bytes).
|
||||
DBE4 | DEFB $00,$00 | X/ Y position offsets. | ||
DBE6 | DEFB $00,$00,$00,$00,$00,$00,$70,$88 | Pixel/ control data. | ||
DBEE | DEFB $84,$64,$44,$48,$30,$C0,$00 | |||
DBF5 | DEFB $FF | Frame 02 terminator. | ||
DBF6 | DEFB $FF | Frame 03 terminator. | ||
DBF7 | DEFB $FF | Frame 04 terminator. | ||
Sprite 0116 Frame 05 ($16 bytes).
|
||||
DBF8 | DEFB $00,$00 | X/ Y position offsets. | ||
DBFA | DEFB $00,$00,$E0,$90,$88,$46,$A1,$50 | Pixel/ control data. | ||
DC02 | DEFB $50,$B0,$70,$90,$88,$0F,$00,$00 | |||
DC0A | DEFB $00,$00,$00,$00 | |||
DC0E | DEFB $80 | Animation sequence terminator. | ||
Sprite 0117 Frame 01 (control byte).
|
||||
DC0F | DEFB $40 | Control data. | ||
DC10 | DEFB $FF | Frame 01 terminator. | ||
DC11 | DEFB $FF | Frame 02 terminator. | ||
Sprite 0117 Frame 03 ($19 bytes).
|
||||
DC12 | DEFB $FE,$38 | X/ Y position offsets. | ||
DC14 | DEFB $44,$82,$9B,$8F,$46,$FA,$F7,$7D | Pixel/ control data. | ||
DC1C | DEFB $1B,$02,$04,$19,$62,$84,$9F,$50 | |||
DC24 | DEFB $48,$28,$24,$12,$21,$24,$19 | |||
DC2B | DEFB $FF | Frame 03 terminator. | ||
DC2C | DEFB $80 | Animation sequence terminator. | ||
DC2D | DEFB $FF | Frame 01 terminator. | ||
Sprite 0118 Frame 02 ($05 bytes).
|
||||
DC2E | DEFB $FE,$00 | X/ Y position offsets. | ||
DC30 | DEFB $00,$00,$00 | Pixel/ control data. | ||
DC33 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0119 Frame 01 ($07 bytes).
|
||||
DC34 | DEFB $40,$20 | X/ Y position offsets. | ||
DC36 | DEFB $20,$A0,$40,$40,$40 | Pixel/ control data. | ||
DC3B | DEFB $80 | Animation sequence terminator. | ||
Sprite 011A Frame 01 ($0B bytes).
|
||||
DC3C | DEFB $00,$04 | X/ Y position offsets. | ||
DC3E | DEFB $08,$31,$63,$A8,$30,$10,$C4,$24 | Pixel/ control data. | ||
DC46 | DEFB $18 | |||
DC47 | DEFB $FF | Frame 01 terminator. | ||
DC48 | DEFB $FF | Frame 02 terminator. | ||
Sprite 011A Frame 03 ($19 bytes).
|
||||
DC49 | DEFB $FE,$00 | X/ Y position offsets. | ||
DC4B | DEFB $00,$00,$00,$03,$04,$E8,$1D,$C3 | Pixel/ control data. | ||
DC53 | DEFB $20,$10,$C8,$38,$2F,$3D,$09,$13 | |||
DC5B | DEFB $17,$11,$0C,$06,$00,$00,$00 | |||
DC62 | DEFB $FF | Frame 03 terminator. | ||
DC63 | DEFB $FF | Frame 04 terminator. | ||
Sprite 011A Frame 05 ($05 bytes).
|
||||
DC64 | DEFB $FE,$00 | X/ Y position offsets. | ||
DC66 | DEFB $00,$00,$00 | Pixel/ control data. | ||
DC69 | DEFB $80 | Animation sequence terminator. | ||
Sprite 011B Frame 01 ($0B bytes).
|
||||
DC6A | DEFB $40,$21 | X/ Y position offsets. | ||
DC6C | DEFB $FE,$A1,$7C,$A2,$FD,$E0,$00,$00 | Pixel/ control data. | ||
DC74 | DEFB $00 | |||
DC75 | DEFB $FF | Frame 01 terminator. | ||
DC76 | DEFB $FF | Frame 02 terminator. | ||
DC77 | DEFB $FF | Frame 03 terminator. | ||
Sprite 011B Frame 04 ($10 bytes).
|
||||
DC78 | DEFB $00,$00 | X/ Y position offsets. | ||
DC7A | DEFB $00,$00,$03,$04,$08,$09,$08,$04 | Pixel/ control data. | ||
DC82 | DEFB $03,$07,$07,$00,$00,$00 | |||
DC88 | DEFB $FF | Frame 04 terminator. | ||
DC89 | DEFB $80 | Animation sequence terminator. | ||
DC8A | DEFB $FF | Frame 01 terminator. | ||
Sprite 011C Frame 02 ($09 bytes).
|
||||
DC8B | DEFB $00,$00 | X/ Y position offsets. | ||
DC8D | DEFB $0E,$F1,$01,$09,$36,$C0,$00 | Pixel/ control data. | ||
DC94 | DEFB $FF | Frame 02 terminator. | ||
DC95 | DEFB $FF | Frame 03 terminator. | ||
DC96 | DEFB $FF | Frame 04 terminator. | ||
Sprite 011C Frame 05 (position only).
|
||||
DC97 | DEFB $00,$00 | X/ Y position offsets. | ||
DC99 | DEFB $80 | Animation sequence terminator. | ||
DC9A | DEFB $80 | Animation sequence terminator. | ||
DC9B | DEFB $80 | Animation sequence terminator. | ||
Sprite 011F Frame 01 ($0B bytes).
|
||||
DC9C | DEFB $00,$10 | X/ Y position offsets. | ||
DC9E | DEFB $28,$34,$4E,$86,$11,$6C,$83,$00 | Pixel/ control data. | ||
DCA6 | DEFB $07 | |||
DCA7 | DEFB $FF | Frame 01 terminator. | ||
DCA8 | DEFB $FF | Frame 02 terminator. | ||
DCA9 | DEFB $FF | Frame 03 terminator. | ||
Sprite 011F Frame 04 ($10 bytes).
|
||||
DCAA | DEFB $0E,$11 | X/ Y position offsets. | ||
DCAC | DEFB $20,$24,$1C,$E2,$01,$01,$C1,$A2 | Pixel/ control data. | ||
DCB4 | DEFB $72,$0D,$06,$05,$02,$00 | |||
DCBA | DEFB $FF | Frame 04 terminator. | ||
DCBB | DEFB $FF | Frame 05 terminator. | ||
DCBC | DEFB $FF | Frame 06 terminator. | ||
Sprite 011F Frame 07 ($10 bytes).
|
||||
DCBD | DEFB $00,$00 | X/ Y position offsets. | ||
DCBF | DEFB $00,$00,$00,$00,$03,$0C,$F1,$CC | Pixel/ control data. | ||
DCC7 | DEFB $73,$5C,$E0,$F0,$C0,$00 | |||
DCCD | DEFB $FF | Frame 07 terminator. | ||
DCCE | DEFB $FF | Frame 08 terminator. | ||
DCCF | DEFB $FF | Frame 09 terminator. | ||
Sprite 011F Frame 0A ($10 bytes).
|
||||
DCD0 | DEFB $00,$00 | X/ Y position offsets. | ||
DCD2 | DEFB $00,$00,$00,$00,$00,$07,$08,$13 | Pixel/ control data. | ||
DCDA | DEFB $13,$10,$08,$07,$01,$03 | |||
DCE0 | DEFB $FF | Frame 0A terminator. | ||
DCE1 | DEFB $80 | Animation sequence terminator. | ||
DCE2 | DEFB $FF | Frame 01 terminator. | ||
Sprite 0120 Frame 02 ($0D bytes).
|
||||
DCE3 | DEFB $FE,$00 | X/ Y position offsets. | ||
DCE5 | DEFB $00,$00,$00,$40,$FC,$E2,$C1,$A9 | Pixel/ control data. | ||
DCED | DEFB $59,$B2,$5C | |||
DCF0 | DEFB $80 | Animation sequence terminator. | ||
DCF1 | DEFB $80 | Animation sequence terminator. | ||
DCF2 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0123 Frame 01 (control byte).
|
||||
DCF3 | DEFB $00 | Control data. | ||
DCF4 | DEFB $FF | Frame 01 terminator. | ||
DCF5 | DEFB $FF | Frame 02 terminator. | ||
DCF6 | DEFB $FF | Frame 03 terminator. | ||
Sprite 0123 Frame 04 ($18 bytes).
|
||||
DCF7 | DEFB $00,$00 | X/ Y position offsets. | ||
DCF9 | DEFB $00,$00,$00,$00,$61,$93,$13,$C9 | Pixel/ control data. | ||
DD01 | DEFB $45,$63,$51,$5E,$F0,$01,$02,$04 | |||
DD09 | DEFB $18,$F0,$90,$10,$20,$C0 | |||
DD0F | DEFB $FF | Frame 04 terminator. | ||
DD10 | DEFB $FF | Frame 05 terminator. | ||
DD11 | DEFB $FF | Frame 06 terminator. | ||
Sprite 0123 Frame 07 ($10 bytes).
|
||||
DD12 | DEFB $37,$48 | X/ Y position offsets. | ||
DD14 | DEFB $43,$14,$18,$DF,$94,$24,$44,$04 | Pixel/ control data. | ||
DD1C | DEFB $02,$05,$04,$04,$02,$01 | |||
DD22 | DEFB $FF | Frame 07 terminator. | ||
DD23 | DEFB $80 | Animation sequence terminator. | ||
DD24 | DEFB $FF | Frame 01 terminator. | ||
Sprite 0124 Frame 02 ($0D bytes).
|
||||
DD25 | DEFB $FD,$00 | X/ Y position offsets. | ||
DD27 | DEFB $00,$00,$00,$40,$FC,$E2,$C1,$C9 | Pixel/ control data. | ||
DD2F | DEFB $59,$B2,$5C | |||
DD32 | DEFB $80 | Animation sequence terminator. | ||
DD33 | DEFB $80 | Animation sequence terminator. | ||
DD34 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0127 Frame 01 (control byte).
|
||||
DD35 | DEFB $00 | Control data. | ||
DD36 | DEFB $FF | Frame 01 terminator. | ||
DD37 | DEFB $FF | Frame 02 terminator. | ||
DD38 | DEFB $FF | Frame 03 terminator. | ||
Sprite 0127 Frame 04 ($18 bytes).
|
||||
DD39 | DEFB $00,$00 | X/ Y position offsets. | ||
DD3B | DEFB $00,$00,$00,$00,$41,$A3,$23,$61 | Pixel/ control data. | ||
DD43 | DEFB $C1,$23,$B5,$5E,$F0,$01,$02,$04 | |||
DD4B | DEFB $18,$F0,$90,$10,$20,$C0 | |||
DD51 | DEFB $FF | Frame 04 terminator. | ||
DD52 | DEFB $FF | Frame 05 terminator. | ||
Sprite 0127 Frame 06 ($19 bytes).
|
||||
DD53 | DEFB $FE,$00 | X/ Y position offsets. | ||
DD55 | DEFB $00,$00,$FC,$02,$02,$F9,$19,$19 | Pixel/ control data. | ||
DD5D | DEFB $15,$24,$1B,$00,$07,$04,$04,$04 | |||
DD65 | DEFB $04,$02,$05,$04,$04,$02,$01 | |||
DD6C | DEFB $FF | Frame 06 terminator. | ||
DD6D | DEFB $FF | Frame 07 terminator. | ||
Sprite 0127 Frame 08 ($0B bytes).
|
||||
DD6E | DEFB $FE,$00 | X/ Y position offsets. | ||
DD70 | DEFB $0C,$12,$11,$02,$64,$8B,$1C,$30 | Pixel/ control data. | ||
DD78 | DEFB $40 | |||
DD79 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0128 Frame 01 ($05 bytes).
|
||||
DD7A | DEFB $00,$00 | X/ Y position offsets. | ||
DD7C | DEFB $00,$00,$00 | Pixel/ control data. | ||
DD7F | DEFB $FF | Frame 01 terminator. | ||
DD80 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0129 Frame 01 (control byte).
|
||||
DD81 | DEFB $00 | Control data. | ||
DD82 | DEFB $FF | Frame 01 terminator. | ||
Sprite 0129 Frame 02 (position only).
|
||||
DD83 | DEFB $00,$00 | X/ Y position offsets. | ||
DD85 | DEFB $80 | Animation sequence terminator. | ||
Sprite 012A Frame 01 ($05 bytes).
|
||||
DD86 | DEFB $40,$20 | X/ Y position offsets. | ||
DD88 | DEFB $20,$20,$40 | Pixel/ control data. | ||
DD8B | DEFB $FF | Frame 01 terminator. | ||
DD8C | DEFB $FF | Frame 02 terminator. | ||
Sprite 012A Frame 03 ($11 bytes).
|
||||
DD8D | DEFB $00,$07 | X/ Y position offsets. | ||
DD8F | DEFB $0E,$1B,$34,$E8,$3E,$CE,$64,$83 | Pixel/ control data. | ||
DD97 | DEFB $00,$00,$00,$00,$00,$00,$00 | |||
DD9E | DEFB $FF | Frame 03 terminator. | ||
DD9F | DEFB $FF | Frame 04 terminator. | ||
DDA0 | DEFB $FF | Frame 05 terminator. | ||
Sprite 012A Frame 06 ($10 bytes).
|
||||
DDA1 | DEFB $00,$00 | X/ Y position offsets. | ||
DDA3 | DEFB $00,$40,$C0,$3B,$14,$0F,$00,$03 | Pixel/ control data. | ||
DDAB | DEFB $1C,$E0,$90,$10,$20,$C0 | |||
DDB1 | DEFB $FF | Frame 06 terminator. | ||
DDB2 | DEFB $FF | Frame 07 terminator. | ||
DDB3 | DEFB $FF | Frame 08 terminator. | ||
Sprite 012A Frame 09 ($10 bytes).
|
||||
DDB4 | DEFB $00,$00 | X/ Y position offsets. | ||
DDB6 | DEFB $00,$00,$00,$01,$01,$02,$02,$02 | Pixel/ control data. | ||
DDBE | DEFB $01,$04,$04,$04,$02,$01 | |||
DDC4 | DEFB $FF | Frame 09 terminator. | ||
Sprite 012A Frame 0A.
|
||||
DDC5 | DEFB $00,$FE | X/ Y position offsets. | ||
DDC7 | DEFB $00,$06,$29,$D3,$64,$48,$10,$E0 | Pixel data (2 character rows × 4 bytes each). | ||
DDCF | DEFB $FF | Frame 0A terminator. | ||
DDD0 | DEFB $FF | Frame 0B terminator. | ||
Sprite 012A Frame 0C ($09 bytes).
|
||||
DDD1 | DEFB $00,$06 | X/ Y position offsets. | ||
DDD3 | DEFB $19,$61,$8C,$34,$4A,$85,$00 | Pixel/ control data. | ||
DDDA | DEFB $FF | Frame 0C terminator. | ||
DDDB | DEFB $FF | Frame 0D terminator. | ||
Sprite 012A Frame 0E ($11 bytes).
|
||||
DDDC | DEFB $00,$00 | X/ Y position offsets. | ||
DDDE | DEFB $00,$03,$04,$04,$31,$41,$03,$02 | Pixel/ control data. | ||
DDE6 | DEFB $04,$04,$00,$00,$00,$00,$00 | |||
DDED | DEFB $FF | Frame 0E terminator. | ||
DDEE | DEFB $80 | Animation sequence terminator. | ||
Sprite 012B Frame 01.
|
||||
DDEF | DEFB $00,$00 | X/ Y position offsets. | ||
DDF1 | DEFB $E0,$C0,$20,$10,$90,$10,$20,$C0 | Pixel data (2 character rows × 4 bytes each). | ||
DDF9 | DEFB $FF | Frame 01 terminator. | ||
DDFA | DEFB $FF | Frame 02 terminator. | ||
Sprite 012B Frame 03 ($09 bytes).
|
||||
DDFB | DEFB $00,$8F | X/ Y position offsets. | ||
DDFD | DEFB $FD,$B2,$C5,$7F,$84,$02,$01 | Pixel/ control data. | ||
DE04 | DEFB $FF | Frame 03 terminator. | ||
DE05 | DEFB $FF | Frame 04 terminator. | ||
DE06 | DEFB $FF | Frame 05 terminator. | ||
Sprite 012B Frame 06 ($10 bytes).
|
||||
DE07 | DEFB $00,$00 | X/ Y position offsets. | ||
DE09 | DEFB $00,$00,$00,$18,$D0,$9C,$13,$08 | Pixel/ control data. | ||
DE11 | DEFB $04,$C6,$B8,$17,$20,$C0 | |||
DE17 | DEFB $FF | Frame 06 terminator. | ||
DE18 | DEFB $FF | Frame 07 terminator. | ||
Sprite 012B Frame 08 ($09 bytes).
|
||||
DE19 | DEFB $00,$03 | X/ Y position offsets. | ||
DE1B | DEFB $02,$02,$05,$04,$04,$02,$01 | Pixel/ control data. | ||
DE22 | DEFB $FF | Frame 08 terminator. | ||
Sprite 012B Frame 09 ($05 bytes).
|
||||
DE23 | DEFB $00,$FE | X/ Y position offsets. | ||
DE25 | DEFB $40,$B0,$40 | Pixel/ control data. | ||
DE28 | DEFB $80 | Animation sequence terminator. | ||
Sprite 012C Frame 01 ($04 bytes).
|
||||
DE29 | DEFB $00,$00 | X/ Y position offsets. | ||
DE2B | DEFB $00,$00 | Pixel/ control data. | ||
DE2D | DEFB $FF | Frame 01 terminator. | ||
DE2E | DEFB $FF | Frame 02 terminator. | ||
Sprite 012C Frame 03 ($09 bytes).
|
||||
DE2F | DEFB $00,$00 | X/ Y position offsets. | ||
DE31 | DEFB $06,$75,$8A,$A5,$2A,$7C,$58 | Pixel/ control data. | ||
DE38 | DEFB $80 | Animation sequence terminator. | ||
DE39 | DEFB $80 | Animation sequence terminator. | ||
DE3A | DEFB $80 | Animation sequence terminator. | ||
DE3B | DEFB $80 | Animation sequence terminator. | ||
DE3C | DEFB $80 | Animation sequence terminator. | ||
DE3D | DEFB $80 | Animation sequence terminator. | ||
Sprite 0132 Frame 01 (position only).
|
||||
DE3E | DEFB $00,$00 | X/ Y position offsets. | ||
DE40 | DEFB $FF | Frame 01 terminator. | ||
DE41 | DEFB $FF | Frame 02 terminator. | ||
DE42 | DEFB $FF | Frame 03 terminator. | ||
Sprite 0132 Frame 04 ($10 bytes).
|
||||
DE43 | DEFB $00,$00 | X/ Y position offsets. | ||
DE45 | DEFB $00,$00,$00,$01,$01,$02,$02,$0C | Pixel/ control data. | ||
DE4D | DEFB $08,$08,$04,$00,$09,$01 | |||
DE53 | DEFB $FF | Frame 04 terminator. | ||
DE54 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0133 Frame 01 (control byte).
|
||||
DE55 | DEFB $00 | Control data. | ||
DE56 | DEFB $FF | Frame 01 terminator. | ||
Sprite 0133 Frame 02 (position only).
|
||||
DE57 | DEFB $00,$00 | X/ Y position offsets. | ||
DE59 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0134 Frame 01 ($05 bytes).
|
||||
DE5A | DEFB $40,$20 | X/ Y position offsets. | ||
DE5C | DEFB $20,$20,$40 | Pixel/ control data. | ||
DE5F | DEFB $FF | Frame 01 terminator. | ||
DE60 | DEFB $FF | Frame 02 terminator. | ||
Sprite 0134 Frame 03 ($11 bytes).
|
||||
DE61 | DEFB $00,$07 | X/ Y position offsets. | ||
DE63 | DEFB $0E,$1B,$34,$E8,$3E,$CE,$64,$83 | Pixel/ control data. | ||
DE6B | DEFB $00,$00,$00,$00,$00,$00,$00 | |||
DE72 | DEFB $FF | Frame 03 terminator. | ||
DE73 | DEFB $FF | Frame 04 terminator. | ||
DE74 | DEFB $FF | Frame 05 terminator. | ||
Sprite 0134 Frame 06 ($10 bytes).
|
||||
DE75 | DEFB $00,$00 | X/ Y position offsets. | ||
DE77 | DEFB $00,$40,$C0,$3B,$14,$0F,$00,$03 | Pixel/ control data. | ||
DE7F | DEFB $1C,$E0,$90,$10,$20,$C0 | |||
DE85 | DEFB $FF | Frame 06 terminator. | ||
DE86 | DEFB $FF | Frame 07 terminator. | ||
DE87 | DEFB $FF | Frame 08 terminator. | ||
Sprite 0134 Frame 09 ($10 bytes).
|
||||
DE88 | DEFB $00,$00 | X/ Y position offsets. | ||
DE8A | DEFB $00,$00,$00,$01,$01,$02,$02,$02 | Pixel/ control data. | ||
DE92 | DEFB $01,$04,$04,$04,$02,$01 | |||
DE98 | DEFB $FF | Frame 09 terminator. | ||
DE99 | DEFB $FF | Frame 0A terminator. | ||
Sprite 0134 Frame 0B ($04 bytes).
|
||||
DE9A | DEFB $FE,$E0 | X/ Y position offsets. | ||
DE9C | DEFB $30,$40 | Pixel/ control data. | ||
DE9E | DEFB $80 | Animation sequence terminator. | ||
Sprite 0135 Frame 01 ($04 bytes).
|
||||
DE9F | DEFB $00,$00 | X/ Y position offsets. | ||
DEA1 | DEFB $00,$00 | Pixel/ control data. | ||
DEA3 | DEFB $FF | Frame 01 terminator. | ||
DEA4 | DEFB $FF | Frame 02 terminator. | ||
Sprite 0135 Frame 03 ($19 bytes).
|
||||
DEA5 | DEFB $00,$00 | X/ Y position offsets. | ||
DEA7 | DEFB $05,$1A,$0A,$3D,$C1,$06,$39,$3D | Pixel/ control data. | ||
DEAF | DEFB $22,$20,$20,$30,$50,$B0,$28,$18 | |||
DEB7 | DEFB $08,$04,$04,$00,$00,$00,$00 | |||
DEBE | DEFB $FF | Frame 03 terminator. | ||
DEBF | DEFB $FF | Frame 04 terminator. | ||
Sprite 0135 Frame 05 ($19 bytes).
|
||||
DEC0 | DEFB $FE,$00 | X/ Y position offsets. | ||
DEC2 | DEFB $00,$00,$00,$00,$00,$01,$01,$01 | Pixel/ control data. | ||
DECA | DEFB $01,$01,$01,$01,$02,$04,$04,$03 | |||
DED2 | DEFB $04,$0C,$08,$00,$00,$00,$00 | |||
DED9 | DEFB $FF | Frame 05 terminator. | ||
DEDA | DEFB $80 | Animation sequence terminator. | ||
Sprite 0136 Frame 01.
|
||||
DEDB | DEFB $00,$00 | X/ Y position offsets. | ||
DEDD | DEFB $E0,$C0,$20,$10,$90,$10,$20,$C0 | Pixel data (2 character rows × 4 bytes each). | ||
DEE5 | DEFB $FF | Frame 01 terminator. | ||
DEE6 | DEFB $FF | Frame 02 terminator. | ||
Sprite 0136 Frame 03 ($09 bytes).
|
||||
DEE7 | DEFB $00,$8F | X/ Y position offsets. | ||
DEE9 | DEFB $FD,$B2,$C5,$7F,$84,$02,$01 | Pixel/ control data. | ||
DEF0 | DEFB $FF | Frame 03 terminator. | ||
DEF1 | DEFB $FF | Frame 04 terminator. | ||
DEF2 | DEFB $FF | Frame 05 terminator. | ||
Sprite 0136 Frame 06 ($10 bytes).
|
||||
DEF3 | DEFB $00,$00 | X/ Y position offsets. | ||
DEF5 | DEFB $00,$00,$00,$18,$D0,$9C,$13,$08 | Pixel/ control data. | ||
DEFD | DEFB $04,$C6,$B8,$17,$20,$C0 | |||
DF03 | DEFB $FF | Frame 06 terminator. | ||
DF04 | DEFB $FF | Frame 07 terminator. | ||
Sprite 0136 Frame 08 ($09 bytes).
|
||||
DF05 | DEFB $00,$03 | X/ Y position offsets. | ||
DF07 | DEFB $02,$02,$05,$04,$04,$02,$01 | Pixel/ control data. | ||
DF0E | DEFB $FF | Frame 08 terminator. | ||
Sprite 0136 Frame 09.
|
||||
DF0F | DEFB $FD,$00 | X/ Y position offsets. | ||
DF11 | DEFB $C0,$60,$10,$00,$00,$00,$00,$00 | Pixel data (2 character rows × 4 bytes each). | ||
DF19 | DEFB $FF | Frame 09 terminator. | ||
DF1A | DEFB $FF | Frame 0A terminator. | ||
Sprite 0136 Frame 0B ($19 bytes).
|
||||
DF1B | DEFB $FE,$30 | X/ Y position offsets. | ||
DF1D | DEFB $50,$48,$24,$32,$29,$1D,$11,$62 | Pixel/ control data. | ||
DF25 | DEFB $85,$9F,$50,$48,$28,$26,$11,$27 | |||
DF2D | DEFB $24,$10,$00,$04,$04,$02,$00 | |||
DF34 | DEFB $FF | Frame 0B terminator. | ||
DF35 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0137 Frame 01.
|
||||
DF36 | DEFB $00,$00 | X/ Y position offsets. | ||
DF38 | DEFB $E0,$C0,$20,$10,$90,$10,$20,$C0 | Pixel data (2 character rows × 4 bytes each). | ||
DF40 | DEFB $FF | Frame 01 terminator. | ||
DF41 | DEFB $FF | Frame 02 terminator. | ||
Sprite 0137 Frame 03 ($09 bytes).
|
||||
DF42 | DEFB $00,$8F | X/ Y position offsets. | ||
DF44 | DEFB $FD,$B2,$C5,$7F,$84,$02,$01 | Pixel/ control data. | ||
DF4B | DEFB $FF | Frame 03 terminator. | ||
DF4C | DEFB $FF | Frame 04 terminator. | ||
DF4D | DEFB $FF | Frame 05 terminator. | ||
Sprite 0137 Frame 06 ($10 bytes).
|
||||
DF4E | DEFB $00,$00 | X/ Y position offsets. | ||
DF50 | DEFB $00,$00,$00,$18,$D0,$9C,$13,$08 | Pixel/ control data. | ||
DF58 | DEFB $04,$C6,$B8,$17,$20,$C0 | |||
DF5E | DEFB $FF | Frame 06 terminator. | ||
DF5F | DEFB $FF | Frame 07 terminator. | ||
Sprite 0137 Frame 08 ($09 bytes).
|
||||
DF60 | DEFB $00,$03 | X/ Y position offsets. | ||
DF62 | DEFB $02,$02,$05,$04,$04,$02,$01 | Pixel/ control data. | ||
DF69 | DEFB $FF | Frame 08 terminator. | ||
Sprite 0137 Frame 09 (control byte).
|
||||
DF6A | DEFB $FC | Control data. | ||
DF6B | DEFB $FF | Frame 09 terminator. | ||
Sprite 0137 Frame 0A ($10 bytes).
|
||||
DF6C | DEFB $00,$00 | X/ Y position offsets. | ||
DF6E | DEFB $00,$04,$08,$31,$66,$A8,$30,$10 | Pixel/ control data. | ||
DF76 | DEFB $C4,$24,$18,$00,$00,$00 | |||
DF7C | DEFB $FF | Frame 0A terminator. | ||
DF7D | DEFB $FF | Frame 0B terminator. | ||
Sprite 0137 Frame 0C ($19 bytes).
|
||||
DF7E | DEFB $FE,$00 | X/ Y position offsets. | ||
DF80 | DEFB $00,$00,$00,$00,$20,$20,$50,$28 | Pixel/ control data. | ||
DF88 | DEFB $14,$2A,$35,$09,$13,$17,$11,$0C | |||
DF90 | DEFB $03,$00,$00,$00,$00,$00,$00 | |||
DF97 | DEFB $FF | Frame 0C terminator. | ||
DF98 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0138 Frame 01.
|
||||
DF99 | DEFB $00,$00 | X/ Y position offsets. | ||
DF9B | DEFB $E0,$C0,$20,$10,$90,$10,$20,$C0 | Pixel data (2 character rows × 4 bytes each). | ||
DFA3 | DEFB $FF | Frame 01 terminator. | ||
DFA4 | DEFB $FF | Frame 02 terminator. | ||
Sprite 0138 Frame 03 ($09 bytes).
|
||||
DFA5 | DEFB $00,$8F | X/ Y position offsets. | ||
DFA7 | DEFB $FD,$B2,$C5,$7F,$84,$02,$01 | Pixel/ control data. | ||
DFAE | DEFB $FF | Frame 03 terminator. | ||
DFAF | DEFB $FF | Frame 04 terminator. | ||
DFB0 | DEFB $FF | Frame 05 terminator. | ||
Sprite 0138 Frame 06 ($10 bytes).
|
||||
DFB1 | DEFB $00,$00 | X/ Y position offsets. | ||
DFB3 | DEFB $00,$00,$00,$18,$D0,$9C,$13,$08 | Pixel/ control data. | ||
DFBB | DEFB $04,$C6,$B8,$17,$20,$C0 | |||
DFC1 | DEFB $FF | Frame 06 terminator. | ||
DFC2 | DEFB $FF | Frame 07 terminator. | ||
Sprite 0138 Frame 08 ($09 bytes).
|
||||
DFC3 | DEFB $00,$03 | X/ Y position offsets. | ||
DFC5 | DEFB $02,$02,$05,$04,$04,$02,$01 | Pixel/ control data. | ||
DFCC | DEFB $FF | Frame 08 terminator. | ||
Sprite 0138 Frame 09.
|
||||
DFCD | DEFB $FC,$00 | X/ Y position offsets. | ||
DFCF | DEFB $00,$70,$88,$08,$48,$B0,$00,$00 | Pixel data (2 character rows × 4 bytes each). | ||
DFD7 | DEFB $FF | Frame 09 terminator. | ||
DFD8 | DEFB $FF | Frame 0A terminator. | ||
Sprite 0138 Frame 0B (control byte).
|
||||
DFD9 | DEFB $00 | Control data. | ||
DFDA | DEFB $80 | Animation sequence terminator. | ||
Sprite 0139 Frame 01 ($07 bytes).
|
||||
DFDB | DEFB $40,$3F | X/ Y position offsets. | ||
DFDD | DEFB $88,$C0,$79,$06,$38 | Pixel/ control data. | ||
DFE2 | DEFB $FF | Frame 01 terminator. | ||
DFE3 | DEFB $FF | Frame 02 terminator. | ||
Sprite 0139 Frame 03 ($09 bytes).
|
||||
DFE4 | DEFB $00,$01 | X/ Y position offsets. | ||
DFE6 | DEFB $02,$25,$19,$53,$2C,$10,$00 | Pixel/ control data. | ||
DFED | DEFB $FF | Frame 03 terminator. | ||
DFEE | DEFB $80 | Animation sequence terminator. | ||
Sprite 013A Frame 01 ($04 bytes).
|
||||
DFEF | DEFB $02,$FE | X/ Y position offsets. | ||
DFF1 | DEFB $00,$00 | Pixel/ control data. | ||
DFF3 | DEFB $80 | Animation sequence terminator. | ||
DFF4 | DEFB $80 | Animation sequence terminator. | ||
Sprite 013C Frame 01 ($0C bytes).
|
||||
DFF5 | DEFB $00,$00 | X/ Y position offsets. | ||
DFF7 | DEFB $08,$90,$20,$20,$C0,$00,$00,$00 | Pixel/ control data. | ||
DFFF | DEFB $00,$00 | |||
E001 | DEFB $FF | Frame 01 terminator. | ||
E002 | DEFB $FF | Frame 02 terminator. | ||
E003 | DEFB $FF | Frame 03 terminator. | ||
Sprite 013C Frame 04 ($03 bytes).
|
||||
E004 | DEFB $00,$00 | X/ Y position offsets. | ||
E006 | DEFB $00 | Pixel/ control data. | ||
E007 | DEFB $80 | Animation sequence terminator. | ||
Sprite 013D Frame 01 ($0D bytes).
|
||||
E008 | DEFB $41,$41 | X/ Y position offsets. | ||
E00A | DEFB $22,$E2,$82,$84,$84,$C9,$72,$04 | Pixel/ control data. | ||
E012 | DEFB $88,$70,$00 | |||
E015 | DEFB $80 | Animation sequence terminator. | ||
Sprite 013E Frame 01 (control byte).
|
||||
E016 | DEFB $00 | Control data. | ||
E017 | DEFB $80 | Animation sequence terminator. | ||
E018 | DEFB $80 | Animation sequence terminator. | ||
E019 | DEFB $80 | Animation sequence terminator. | ||
E01A | DEFB $80 | Animation sequence terminator. | ||
E01B | DEFB $80 | Animation sequence terminator. | ||
E01C | DEFB $FF | Frame 01 terminator. | ||
E01D | DEFB $FF | Frame 02 terminator. | ||
Sprite 0143 Frame 03 ($19 bytes).
|
||||
E01E | DEFB $FE,$00 | X/ Y position offsets. | ||
E020 | DEFB $38,$47,$88,$98,$88,$50,$31,$12 | Pixel/ control data. | ||
E028 | DEFB $24,$2B,$2C,$2A,$15,$1B,$12,$15 | |||
E030 | DEFB $3F,$55,$9B,$93,$83,$45,$39 | |||
E037 | DEFB $FF | Frame 03 terminator. | ||
E038 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0144 Frame 01.
|
||||
E039 | DEFB $03,$00 | X/ Y position offsets. | ||
E03B | DEFB $00,$E0,$3C,$04,$24,$4C,$E0,$00 | Pixel data (2 character rows × 4 bytes each). | ||
E043 | DEFB $FF | Frame 01 terminator. | ||
E044 | DEFB $FF | Frame 02 terminator. | ||
Sprite 0144 Frame 03 (position only).
|
||||
E045 | DEFB $FE,$00 | X/ Y position offsets. | ||
E047 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0145 Frame 01 ($16 bytes).
|
||||
E048 | DEFB $40,$20 | X/ Y position offsets. | ||
E04A | DEFB $20,$A0,$40,$20,$20,$20,$20,$E0 | Pixel/ control data. | ||
E052 | DEFB $00,$D8,$28,$A8,$98,$9F,$98,$40 | |||
E05A | DEFB $3C,$00,$3F,$00 | |||
E05E | DEFB $FF | Frame 01 terminator. | ||
E05F | DEFB $FF | Frame 02 terminator. | ||
Sprite 0145 Frame 03.
|
||||
E060 | DEFB $FE,$00 | X/ Y position offsets. | ||
E062 | DEFB $03,$04,$08,$09,$0F,$18,$20,$40 | Pixel data (2 character rows × 4 bytes each). | ||
E06A | DEFB $80 | Animation sequence terminator. | ||
Sprite 0146 Frame 01 ($0E bytes).
|
||||
E06B | DEFB $0F,$7A | X/ Y position offsets. | ||
E06D | DEFB $AD,$C4,$83,$86,$C4,$C5,$82,$00 | Pixel/ control data. | ||
E075 | DEFB $00,$00,$00,$00 | |||
E079 | DEFB $FF | Frame 01 terminator. | ||
E07A | DEFB $FF | Frame 02 terminator. | ||
E07B | DEFB $FF | Frame 03 terminator. | ||
Sprite 0146 Frame 04 ($10 bytes).
|
||||
E07C | DEFB $00,$00 | X/ Y position offsets. | ||
E07E | DEFB $01,$01,$01,$3A,$4D,$9A,$93,$83 | Pixel/ control data. | ||
E086 | DEFB $47,$3F,$02,$00,$00,$00 | |||
E08C | DEFB $FF | Frame 04 terminator. | ||
E08D | DEFB $80 | Animation sequence terminator. | ||
Sprite 0147 Frame 01 (control byte).
|
||||
E08E | DEFB $02 | Control data. | ||
E08F | DEFB $FF | Frame 01 terminator. | ||
Sprite 0147 Frame 02 ($10 bytes).
|
||||
E090 | DEFB $00,$00 | X/ Y position offsets. | ||
E092 | DEFB $00,$00,$00,$00,$01,$02,$05,$08 | Pixel/ control data. | ||
E09A | DEFB $12,$61,$89,$36,$C0,$00 | |||
E0A0 | DEFB $FF | Frame 02 terminator. | ||
E0A1 | DEFB $FF | Frame 03 terminator. | ||
Sprite 0147 Frame 04 ($19 bytes).
|
||||
E0A2 | DEFB $FE,$00 | X/ Y position offsets. | ||
E0A4 | DEFB $00,$70,$88,$04,$24,$3A,$C2,$81 | Pixel/ control data. | ||
E0AC | DEFB $01,$01,$03,$7C,$98,$68,$96,$C9 | |||
E0B4 | DEFB $25,$13,$C9,$C9,$84,$84,$03 | |||
E0BB | DEFB $FF | Frame 04 terminator. | ||
E0BC | DEFB $FF | Frame 05 terminator. | ||
Sprite 0147 Frame 06 ($19 bytes).
|
||||
E0BD | DEFB $FE,$00 | X/ Y position offsets. | ||
E0BF | DEFB $00,$00,$00,$01,$01,$01,$00,$00 | Pixel/ control data. | ||
E0C7 | DEFB $01,$01,$02,$04,$08,$09,$1E,$19 | |||
E0CF | DEFB $3F,$4D,$9A,$93,$83,$47,$3B | |||
E0D6 | DEFB $FF | Frame 06 terminator. | ||
E0D7 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0148 Frame 01.
|
||||
E0D8 | DEFB $00,$00 | X/ Y position offsets. | ||
E0DA | DEFB $E0,$C0,$20,$10,$90,$10,$20,$C0 | Pixel data (2 character rows × 4 bytes each). | ||
E0E2 | DEFB $FF | Frame 01 terminator. | ||
E0E3 | DEFB $FF | Frame 02 terminator. | ||
Sprite 0148 Frame 03 ($09 bytes).
|
||||
E0E4 | DEFB $00,$8F | X/ Y position offsets. | ||
E0E6 | DEFB $FD,$B2,$C5,$7F,$84,$02,$01 | Pixel/ control data. | ||
E0ED | DEFB $FF | Frame 03 terminator. | ||
E0EE | DEFB $FF | Frame 04 terminator. | ||
E0EF | DEFB $FF | Frame 05 terminator. | ||
Sprite 0148 Frame 06 ($10 bytes).
|
||||
E0F0 | DEFB $00,$00 | X/ Y position offsets. | ||
E0F2 | DEFB $00,$00,$00,$18,$D0,$1C,$13,$08 | Pixel/ control data. | ||
E0FA | DEFB $04,$C6,$B8,$17,$20,$C0 | |||
E100 | DEFB $FF | Frame 06 terminator. | ||
E101 | DEFB $FF | Frame 07 terminator. | ||
Sprite 0148 Frame 08.
|
||||
E102 | DEFB $FE,$00 | X/ Y position offsets. | ||
E104 | DEFB $00,$04,$6B,$54,$A8,$50,$20,$C0 | Pixel data (2 character rows × 4 bytes each). | ||
E10C | DEFB $80 | Animation sequence terminator. | ||
Sprite 0149 Frame 01 ($0E bytes).
|
||||
E10D | DEFB $00,$00 | X/ Y position offsets. | ||
E10F | DEFB $00,$00,$00,$01,$02,$02,$02,$05 | Pixel/ control data. | ||
E117 | DEFB $04,$04,$02,$01 | |||
E11B | DEFB $FF | Frame 01 terminator. | ||
E11C | DEFB $FF | Frame 02 terminator. | ||
Sprite 0149 Frame 03 ($19 bytes).
|
||||
E11D | DEFB $FE,$00 | X/ Y position offsets. | ||
E11F | DEFB $00,$00,$00,$07,$08,$0A,$13,$17 | Pixel/ control data. | ||
E127 | DEFB $25,$28,$C8,$88,$88,$48,$08,$90 | |||
E12F | DEFB $10,$00,$00,$00,$00,$00,$00 | |||
E136 | DEFB $FF | Frame 03 terminator. | ||
E137 | DEFB $80 | Animation sequence terminator. | ||
Sprite 014A Frame 01.
|
||||
E138 | DEFB $00,$00 | X/ Y position offsets. | ||
E13A | DEFB $E0,$C0,$20,$10,$90,$10,$20,$C0 | Pixel data (2 character rows × 4 bytes each). | ||
E142 | DEFB $FF | Frame 01 terminator. | ||
E143 | DEFB $FF | Frame 02 terminator. | ||
Sprite 014A Frame 03 ($09 bytes).
|
||||
E144 | DEFB $00,$8F | X/ Y position offsets. | ||
E146 | DEFB $FD,$B2,$C5,$7F,$84,$02,$01 | Pixel/ control data. | ||
E14D | DEFB $FF | Frame 03 terminator. | ||
E14E | DEFB $FF | Frame 04 terminator. | ||
Sprite 014A Frame 05 ($08 bytes).
|
||||
E14F | DEFB $FE,$00 | X/ Y position offsets. | ||
E151 | DEFB $00,$00,$00,$40,$B0,$40 | Pixel/ control data. | ||
E157 | DEFB $80 | Animation sequence terminator. | ||
Sprite 014B Frame 01 ($10 bytes).
|
||||
E158 | DEFB $00,$00 | X/ Y position offsets. | ||
E15A | DEFB $00,$00,$00,$18,$D0,$1C,$13,$08 | Pixel/ control data. | ||
E162 | DEFB $04,$C6,$B8,$17,$20,$C0 | |||
E168 | DEFB $FF | Frame 01 terminator. | ||
E169 | DEFB $FF | Frame 02 terminator. | ||
Sprite 014B Frame 03 ($0D bytes).
|
||||
E16A | DEFB $FE,$00 | X/ Y position offsets. | ||
E16C | DEFB $00,$00,$00,$00,$06,$75,$8A,$A5 | Pixel/ control data. | ||
E174 | DEFB $32,$7C,$58 | |||
E177 | DEFB $80 | Animation sequence terminator. | ||
E178 | DEFB $80 | Animation sequence terminator. | ||
E179 | DEFB $80 | Animation sequence terminator. | ||
Sprite 014E Frame 01 ($09 bytes).
|
||||
E17A | DEFB $81,$82 | X/ Y position offsets. | ||
E17C | DEFB $82,$02,$05,$04,$04,$02,$01 | Pixel/ control data. | ||
E183 | DEFB $FF | Frame 01 terminator. | ||
E184 | DEFB $FF | Frame 02 terminator. | ||
E185 | DEFB $FF | Frame 03 terminator. | ||
Sprite 014E Frame 04 ($10 bytes).
|
||||
E186 | DEFB $00,$01 | X/ Y position offsets. | ||
E188 | DEFB $01,$02,$02,$0C,$08,$08,$04,$00 | Pixel/ control data. | ||
E190 | DEFB $09,$01,$00,$00,$00,$00 | |||
E196 | DEFB $FF | Frame 04 terminator. | ||
E197 | DEFB $80 | Animation sequence terminator. | ||
Sprite 014F Frame 01.
|
||||
E198 | DEFB $00,$00 | X/ Y position offsets. | ||
E19A | DEFB $E0,$C0,$20,$10,$90,$10,$20,$C0 | Pixel data (2 character rows × 4 bytes each). | ||
E1A2 | DEFB $FF | Frame 01 terminator. | ||
E1A3 | DEFB $FF | Frame 02 terminator. | ||
Sprite 014F Frame 03 ($09 bytes).
|
||||
E1A4 | DEFB $00,$8F | X/ Y position offsets. | ||
E1A6 | DEFB $FD,$B2,$C5,$7F,$84,$02,$01 | Pixel/ control data. | ||
E1AD | DEFB $FF | Frame 03 terminator. | ||
E1AE | DEFB $FF | Frame 04 terminator. | ||
Sprite 014F Frame 05 ($19 bytes).
|
||||
E1AF | DEFB $FE,$00 | X/ Y position offsets. | ||
E1B1 | DEFB $00,$00,$00,$00,$00,$04,$6B,$54 | Pixel/ control data. | ||
E1B9 | DEFB $A8,$50,$20,$C0,$B0,$D0,$1C,$13 | |||
E1C1 | DEFB $08,$04,$C6,$B8,$17,$20,$C0 | |||
E1C8 | DEFB $FF | Frame 05 terminator. | ||
E1C9 | DEFB $FF | Frame 06 terminator. | ||
E1CA | DEFB $FF | Frame 07 terminator. | ||
Sprite 014F Frame 08 ($10 bytes).
|
||||
E1CB | DEFB $07,$08 | X/ Y position offsets. | ||
E1CD | DEFB $0A,$13,$17,$25,$28,$49,$8A,$AA | Pixel/ control data. | ||
E1D5 | DEFB $4A,$8D,$94,$14,$02,$01 | |||
E1DB | DEFB $FF | Frame 08 terminator. | ||
E1DC | DEFB $80 | Animation sequence terminator. | ||
Sprite 0150 Frame 01 (control byte).
|
||||
E1DD | DEFB $00 | Control data. | ||
E1DE | DEFB $FF | Frame 01 terminator. | ||
Sprite 0150 Frame 02 ($10 bytes).
|
||||
E1DF | DEFB $00,$00 | X/ Y position offsets. | ||
E1E1 | DEFB $00,$00,$00,$00,$00,$F0,$F0,$E0 | Pixel/ control data. | ||
E1E9 | DEFB $10,$88,$C8,$08,$10,$E0 | |||
E1EF | DEFB $FF | Frame 02 terminator. | ||
E1F0 | DEFB $FF | Frame 03 terminator. | ||
Sprite 0150 Frame 04 ($19 bytes).
|
||||
E1F1 | DEFB $FE,$00 | X/ Y position offsets. | ||
E1F3 | DEFB $00,$00,$60,$F0,$90,$F8,$8C,$8C | Pixel/ control data. | ||
E1FB | DEFB $0C,$FC,$C4,$E4,$98,$C0,$D7,$F9 | |||
E203 | DEFB $48,$4F,$EA,$3F,$C2,$32,$70 | |||
E20A | DEFB $FF | Frame 04 terminator. | ||
E20B | DEFB $FF | Frame 05 terminator. | ||
E20C | DEFB $FF | Frame 06 terminator. | ||
Sprite 0150 Frame 07 ($10 bytes).
|
||||
E20D | DEFB $01,$01 | X/ Y position offsets. | ||
E20F | DEFB $01,$00,$00,$18,$68,$8F,$08,$04 | Pixel/ control data. | ||
E217 | DEFB $02,$E1,$5C,$0B,$10,$E0 | |||
E21D | DEFB $FF | Frame 07 terminator. | ||
E21E | DEFB $FF | Frame 08 terminator. | ||
Sprite 0150 Frame 09 ($09 bytes).
|
||||
E21F | DEFB $00,$01 | X/ Y position offsets. | ||
E221 | DEFB $01,$01,$02,$02,$02,$01,$00 | Pixel/ control data. | ||
E228 | DEFB $FF | Frame 09 terminator. | ||
E229 | DEFB $80 | Animation sequence terminator. | ||
E22A | DEFB $FF | Frame 01 terminator. | ||
E22B | DEFB $FF | Frame 02 terminator. | ||
Sprite 0151 Frame 03 ($03 bytes).
|
||||
E22C | DEFB $00,$00 | X/ Y position offsets. | ||
E22E | DEFB $00 | Pixel/ control data. | ||
E22F | DEFB $80 | Animation sequence terminator. | ||
Sprite 0152 Frame 01 ($0C bytes).
|
||||
E230 | DEFB $60,$18 | X/ Y position offsets. | ||
E232 | DEFB $74,$DE,$EE,$7E,$1E,$FE,$9A,$0C | Pixel/ control data. | ||
E23A | DEFB $00,$00 | |||
E23C | DEFB $FF | Frame 01 terminator. | ||
E23D | DEFB $FF | Frame 02 terminator. | ||
E23E | DEFB $FF | Frame 03 terminator. | ||
Sprite 0152 Frame 04 ($10 bytes).
|
||||
E23F | DEFB $00,$06 | X/ Y position offsets. | ||
E241 | DEFB $09,$0E,$3E,$42,$41,$81,$C0,$A0 | Pixel/ control data. | ||
E249 | DEFB $E0,$87,$7B,$7A,$72,$3C | |||
E24F | DEFB $FF | Frame 04 terminator. | ||
E250 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0153 Frame 01 (control byte).
|
||||
E251 | DEFB $FE | Control data. | ||
E252 | DEFB $FF | Frame 01 terminator. | ||
Sprite 0153 Frame 02 ($10 bytes).
|
||||
E253 | DEFB $18,$3C | X/ Y position offsets. | ||
E255 | DEFB $24,$3E,$79,$45,$45,$A3,$B9,$A9 | Pixel/ control data. | ||
E25D | DEFB $B3,$47,$7E,$7E,$78,$70 | |||
E263 | DEFB $FF | Frame 02 terminator. | ||
E264 | DEFB $80 | Animation sequence terminator. | ||
E265 | DEFB $FF | Frame 01 terminator. | ||
E266 | DEFB $FF | Frame 02 terminator. | ||
Sprite 0154 Frame 03 (control byte).
|
||||
E267 | DEFB $00 | Control data. | ||
E268 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0155 Frame 01 (position only).
|
||||
E269 | DEFB $40,$40 | X/ Y position offsets. | ||
E26B | DEFB $80 | Animation sequence terminator. | ||
Sprite 0156 Frame 01 ($06 bytes).
|
||||
E26C | DEFB $40,$C0 | X/ Y position offsets. | ||
E26E | DEFB $C0,$40,$40,$40 | Pixel/ control data. | ||
E272 | DEFB $80 | Animation sequence terminator. | ||
E273 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0158 Frame 01 ($03 bytes).
|
||||
E274 | DEFB $00,$00 | X/ Y position offsets. | ||
E276 | DEFB $00 | Pixel/ control data. | ||
E277 | DEFB $FF | Frame 01 terminator. | ||
E278 | DEFB $FF | Frame 02 terminator. | ||
E279 | DEFB $FF | Frame 03 terminator. | ||
Sprite 0158 Frame 04 ($10 bytes).
|
||||
E27A | DEFB $00,$01 | X/ Y position offsets. | ||
E27C | DEFB $02,$03,$07,$19,$20,$40,$D8,$94 | Pixel/ control data. | ||
E284 | DEFB $C8,$C1,$43,$7F,$FE,$F0 | |||
E28A | DEFB $FF | Frame 04 terminator. | ||
E28B | DEFB $80 | Animation sequence terminator. | ||
E28C | DEFB $FF | Frame 01 terminator. | ||
E28D | DEFB $FF | Frame 02 terminator. | ||
Sprite 0159 Frame 03 ($0E bytes).
|
||||
E28E | DEFB $00,$00 | X/ Y position offsets. | ||
E290 | DEFB $00,$30,$48,$E8,$78,$38,$28,$28 | Pixel/ control data. | ||
E298 | DEFB $48,$50,$E0,$C0 | |||
E29C | DEFB $80 | Animation sequence terminator. | ||
Sprite 015A Frame 01 (control byte).
|
||||
E29D | DEFB $00 | Control data. | ||
E29E | DEFB $FF | Frame 01 terminator. | ||
E29F | DEFB $FF | Frame 02 terminator. | ||
E2A0 | DEFB $FF | Frame 03 terminator. | ||
Sprite 015A Frame 04 ($10 bytes).
|
||||
E2A1 | DEFB $00,$00 | X/ Y position offsets. | ||
E2A3 | DEFB $00,$00,$00,$01,$06,$08,$10,$2C | Pixel/ control data. | ||
E2AB | DEFB $2A,$2E,$64,$F0,$F9,$76 | |||
E2B1 | DEFB $FF | Frame 04 terminator. | ||
E2B2 | DEFB $80 | Animation sequence terminator. | ||
Sprite 015B Frame 01 (control byte).
|
||||
E2B3 | DEFB $00 | Control data. | ||
E2B4 | DEFB $FF | Frame 01 terminator. | ||
Sprite 015B Frame 02 ($06 bytes).
|
||||
E2B5 | DEFB $00,$00 | X/ Y position offsets. | ||
E2B7 | DEFB $00,$00,$00,$00 | Pixel/ control data. | ||
E2BB | DEFB $80 | Animation sequence terminator. | ||
E2BC | DEFB $80 | Animation sequence terminator. | ||
E2BD | DEFB $FF | Frame 01 terminator. | ||
E2BE | DEFB $FF | Frame 02 terminator. | ||
Sprite 015D Frame 03 ($0F bytes).
|
||||
E2BF | DEFB $00,$00 | X/ Y position offsets. | ||
E2C1 | DEFB $00,$00,$00,$00,$03,$FC,$26,$17 | Pixel/ control data. | ||
E2C9 | DEFB $12,$2A,$2A,$54,$C8 | |||
E2CE | DEFB $80 | Animation sequence terminator. | ||
Sprite 015E Frame 01 (control byte).
|
||||
E2CF | DEFB $00 | Control data. | ||
E2D0 | DEFB $FF | Frame 01 terminator. | ||
E2D1 | DEFB $FF | Frame 02 terminator. | ||
E2D2 | DEFB $FF | Frame 03 terminator. | ||
Sprite 015E Frame 04 ($10 bytes).
|
||||
E2D3 | DEFB $00,$00 | X/ Y position offsets. | ||
E2D5 | DEFB $00,$00,$00,$00,$07,$0C,$10,$2C | Pixel/ control data. | ||
E2DD | DEFB $2A,$2C,$64,$F0,$F9,$76 | |||
E2E3 | DEFB $FF | Frame 04 terminator. | ||
E2E4 | DEFB $80 | Animation sequence terminator. | ||
Sprite 015F Frame 01.
|
||||
E2E5 | DEFB $00,$00 | X/ Y position offsets. | ||
E2E7 | DEFB $0C,$F2,$02,$0C,$08,$B8,$D0,$60 | Pixel data (2 character rows × 4 bytes each). | ||
E2EF | DEFB $FF | Frame 01 terminator. | ||
E2F0 | DEFB $FF | Frame 02 terminator. | ||
E2F1 | DEFB $FF | Frame 03 terminator. | ||
Sprite 015F Frame 04 ($10 bytes).
|
||||
E2F2 | DEFB $00,$00 | X/ Y position offsets. | ||
E2F4 | DEFB $00,$00,$00,$00,$00,$C0,$20,$10 | Pixel/ control data. | ||
E2FC | DEFB $0D,$0A,$08,$1C,$30,$7F | |||
E302 | DEFB $FF | Frame 04 terminator. | ||
E303 | DEFB $FF | Frame 05 terminator. | ||
E304 | DEFB $FF | Frame 06 terminator. | ||
Sprite 015F Frame 07 ($10 bytes).
|
||||
E305 | DEFB $00,$00 | X/ Y position offsets. | ||
E307 | DEFB $00,$00,$00,$00,$00,$03,$0C,$18 | Pixel/ control data. | ||
E30F | DEFB $33,$65,$F2,$F2,$78,$07 | |||
E315 | DEFB $FF | Frame 07 terminator. | ||
E316 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0160 Frame 01 ($04 bytes).
|
||||
E317 | DEFB $02,$00 | X/ Y position offsets. | ||
E319 | DEFB $00,$00 | Pixel/ control data. | ||
E31B | DEFB $80 | Animation sequence terminator. | ||
Sprite 0161 Frame 01 (position only).
|
||||
E31C | DEFB $40,$40 | X/ Y position offsets. | ||
E31E | DEFB $80 | Animation sequence terminator. | ||
Sprite 0162 Frame 01 (position only).
|
||||
E31F | DEFB $00,$00 | X/ Y position offsets. | ||
E321 | DEFB $FF | Frame 01 terminator. | ||
E322 | DEFB $FF | Frame 02 terminator. | ||
Sprite 0162 Frame 03 ($09 bytes).
|
||||
E323 | DEFB $00,$00 | X/ Y position offsets. | ||
E325 | DEFB $00,$3B,$C0,$02,$CD,$30,$C0 | Pixel/ control data. | ||
E32C | DEFB $FF | Frame 03 terminator. | ||
E32D | DEFB $FF | Frame 04 terminator. | ||
E32E | DEFB $FF | Frame 05 terminator. | ||
Sprite 0162 Frame 06 ($10 bytes).
|
||||
E32F | DEFB $00,$00 | X/ Y position offsets. | ||
E331 | DEFB $00,$00,$00,$00,$00,$DC,$3C,$1C | Pixel/ control data. | ||
E339 | DEFB $0B,$0C,$08,$1F,$20,$C1 | |||
E33F | DEFB $FF | Frame 06 terminator. | ||
E340 | DEFB $FF | Frame 07 terminator. | ||
E341 | DEFB $FF | Frame 08 terminator. | ||
Sprite 0162 Frame 09 ($10 bytes).
|
||||
E342 | DEFB $00,$00 | X/ Y position offsets. | ||
E344 | DEFB $00,$00,$00,$00,$00,$03,$0C,$18 | Pixel/ control data. | ||
E34C | DEFB $33,$65,$F2,$F0,$78,$07 | |||
E352 | DEFB $FF | Frame 09 terminator. | ||
E353 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0163 Frame 01.
|
||||
E354 | DEFB $01,$00 | X/ Y position offsets. | ||
E356 | DEFB $00,$00,$00,$00,$00,$00,$10,$E0 | Pixel data (2 character rows × 4 bytes each). | ||
E35E | DEFB $FF | Frame 01 terminator. | ||
E35F | DEFB $FF | Frame 02 terminator. | ||
E360 | DEFB $FF | Frame 03 terminator. | ||
Sprite 0163 Frame 04 ($10 bytes).
|
||||
E361 | DEFB $00,$00 | X/ Y position offsets. | ||
E363 | DEFB $00,$00,$20,$60,$D0,$28,$14,$62 | Pixel/ control data. | ||
E36B | DEFB $12,$39,$41,$33,$0D,$3C | |||
E371 | DEFB $FF | Frame 04 terminator. | ||
E372 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0164 Frame 01 (control byte).
|
||||
E373 | DEFB $01 | Control data. | ||
E374 | DEFB $FF | Frame 01 terminator. | ||
Sprite 0164 Frame 02 ($07 bytes).
|
||||
E375 | DEFB $00,$00 | X/ Y position offsets. | ||
E377 | DEFB $00,$00,$00,$00,$00 | Pixel/ control data. | ||
E37C | DEFB $80 | Animation sequence terminator. | ||
Sprite 0165 Frame 01 ($08 bytes).
|
||||
E37D | DEFB $40,$20 | X/ Y position offsets. | ||
E37F | DEFB $20,$90,$10,$30,$D1,$CE | Pixel/ control data. | ||
E385 | DEFB $FF | Frame 01 terminator. | ||
E386 | DEFB $FF | Frame 02 terminator. | ||
E387 | DEFB $FF | Frame 03 terminator. | ||
Sprite 0165 Frame 04 ($10 bytes).
|
||||
E388 | DEFB $00,$00 | X/ Y position offsets. | ||
E38A | DEFB $00,$00,$02,$06,$0D,$02,$01,$06 | Pixel/ control data. | ||
E392 | DEFB $01,$03,$04,$03,$00,$03 | |||
E398 | DEFB $FF | Frame 04 terminator. | ||
E399 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0166 Frame 01.
|
||||
E39A | DEFB $01,$00 | X/ Y position offsets. | ||
E39C | DEFB $00,$00,$10,$E0,$00,$00,$00,$00 | Pixel data (2 character rows × 4 bytes each). | ||
E3A4 | DEFB $FF | Frame 01 terminator. | ||
E3A5 | DEFB $FF | Frame 02 terminator. | ||
E3A6 | DEFB $FF | Frame 03 terminator. | ||
Sprite 0166 Frame 04 ($10 bytes).
|
||||
E3A7 | DEFB $20,$60 | X/ Y position offsets. | ||
E3A9 | DEFB $D0,$28,$14,$62,$12,$39,$41,$33 | Pixel/ control data. | ||
E3B1 | DEFB $0D,$3C,$00,$00,$00,$00 | |||
E3B7 | DEFB $FF | Frame 04 terminator. | ||
E3B8 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0167 Frame 01 (control byte).
|
||||
E3B9 | DEFB $01 | Control data. | ||
E3BA | DEFB $FF | Frame 01 terminator. | ||
Sprite 0167 Frame 02 ($03 bytes).
|
||||
E3BB | DEFB $00,$00 | X/ Y position offsets. | ||
E3BD | DEFB $00 | Pixel/ control data. | ||
E3BE | DEFB $80 | Animation sequence terminator. | ||
Sprite 0168 Frame 01 ($0C bytes).
|
||||
E3BF | DEFB $40,$20 | X/ Y position offsets. | ||
E3C1 | DEFB $20,$90,$10,$30,$D1,$CE,$00,$00 | Pixel/ control data. | ||
E3C9 | DEFB $00,$00 | |||
E3CB | DEFB $FF | Frame 01 terminator. | ||
E3CC | DEFB $FF | Frame 02 terminator. | ||
E3CD | DEFB $FF | Frame 03 terminator. | ||
Sprite 0168 Frame 04 ($10 bytes).
|
||||
E3CE | DEFB $02,$06 | X/ Y position offsets. | ||
E3D0 | DEFB $0D,$02,$01,$06,$01,$03,$04,$03 | Pixel/ control data. | ||
E3D8 | DEFB $00,$03,$00,$00,$00,$00 | |||
E3DE | DEFB $FF | Frame 04 terminator. | ||
E3DF | DEFB $80 | Animation sequence terminator. | ||
Sprite 0169 Frame 01.
|
||||
E3E0 | DEFB $00,$FE | X/ Y position offsets. | ||
E3E2 | DEFB $00,$E0,$10,$08,$48,$08,$10,$E0 | Pixel data (2 character rows × 4 bytes each). | ||
E3EA | DEFB $FF | Frame 01 terminator. | ||
E3EB | DEFB $FF | Frame 02 terminator. | ||
Sprite 0169 Frame 03 ($09 bytes).
|
||||
E3EC | DEFB $00,$00 | X/ Y position offsets. | ||
E3EE | DEFB $00,$01,$02,$02,$02,$01,$00 | Pixel/ control data. | ||
E3F5 | DEFB $FF | Frame 03 terminator. | ||
E3F6 | DEFB $80 | Animation sequence terminator. | ||
Sprite 016A Frame 01 ($05 bytes).
|
||||
E3F7 | DEFB $01,$FE | X/ Y position offsets. | ||
E3F9 | DEFB $00,$00,$00 | Pixel/ control data. | ||
E3FC | DEFB $80 | Animation sequence terminator. | ||
E3FD | DEFB $80 | Animation sequence terminator. | ||
E3FE | DEFB $80 | Animation sequence terminator. | ||
Sprite 016D Frame 01 (position only).
|
||||
E3FF | DEFB $00,$00 | X/ Y position offsets. | ||
E401 | DEFB $FF | Frame 01 terminator. | ||
E402 | DEFB $FF | Frame 02 terminator. | ||
Sprite 016D Frame 03 ($09 bytes).
|
||||
E403 | DEFB $00,$00 | X/ Y position offsets. | ||
E405 | DEFB $0E,$11,$20,$24,$20,$11,$0E | Pixel/ control data. | ||
E40C | DEFB $FF | Frame 03 terminator. | ||
E40D | DEFB $80 | Animation sequence terminator. | ||
Sprite 016E Frame 01 ($12 bytes).
|
||||
E40E | DEFB $00,$FD | X/ Y position offsets. | ||
E410 | DEFB $00,$00,$00,$00,$00,$E0,$10,$08 | Pixel/ control data. | ||
E418 | DEFB $48,$08,$10,$E0,$00,$00,$00,$00 | |||
E420 | DEFB $FF | Frame 01 terminator. | ||
E421 | DEFB $FF | Frame 02 terminator. | ||
E422 | DEFB $FF | Frame 03 terminator. | ||
Sprite 016E Frame 04 ($10 bytes).
|
||||
E423 | DEFB $00,$00 | X/ Y position offsets. | ||
E425 | DEFB $00,$00,$00,$00,$00,$01,$02,$02 | Pixel/ control data. | ||
E42D | DEFB $01,$00,$00,$00,$00,$00 | |||
E433 | DEFB $FF | Frame 04 terminator. | ||
E434 | DEFB $80 | Animation sequence terminator. | ||
Sprite 016F Frame 01 ($09 bytes).
|
||||
E435 | DEFB $01,$FD | X/ Y position offsets. | ||
E437 | DEFB $00,$00,$00,$00,$00,$00,$00 | Pixel/ control data. | ||
E43E | DEFB $80 | Animation sequence terminator. | ||
E43F | DEFB $80 | Animation sequence terminator. | ||
E440 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0172 Frame 01 ($06 bytes).
|
||||
E441 | DEFB $00,$00 | X/ Y position offsets. | ||
E443 | DEFB $00,$00,$00,$00 | Pixel/ control data. | ||
E447 | DEFB $FF | Frame 01 terminator. | ||
E448 | DEFB $FF | Frame 02 terminator. | ||
E449 | DEFB $FF | Frame 03 terminator. | ||
Sprite 0172 Frame 04 ($10 bytes).
|
||||
E44A | DEFB $00,$00 | X/ Y position offsets. | ||
E44C | DEFB $00,$00,$00,$0E,$11,$20,$24,$20 | Pixel/ control data. | ||
E454 | DEFB $11,$0E,$00,$00,$00,$00 | |||
E45A | DEFB $FF | Frame 04 terminator. | ||
E45B | DEFB $80 | Animation sequence terminator. | ||
Sprite 0173 Frame 01 ($05 bytes).
|
||||
E45C | DEFB $01,$00 | X/ Y position offsets. | ||
E45E | DEFB $00,$00,$00 | Pixel/ control data. | ||
E461 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0174 Frame 01 ($04 bytes).
|
||||
E462 | DEFB $40,$20 | X/ Y position offsets. | ||
E464 | DEFB $10,$E0 | Pixel/ control data. | ||
E466 | DEFB $FF | Frame 01 terminator. | ||
E467 | DEFB $FF | Frame 02 terminator. | ||
E468 | DEFB $FF | Frame 03 terminator. | ||
Sprite 0174 Frame 04 ($0F bytes).
|
||||
E469 | DEFB $00,$00 | X/ Y position offsets. | ||
E46B | DEFB $00,$00,$E0,$18,$84,$12,$05,$A1 | Pixel/ control data. | ||
E473 | DEFB $09,$22,$85,$14,$04 | |||
E478 | DEFB $FF | Frame 04 terminator. | ||
E479 | DEFB $FF | Frame 05 terminator. | ||
E47A | DEFB $FF | Frame 06 terminator. | ||
E47B | DEFB $FF | Frame 07 terminator. | ||
Sprite 0174 Frame 08 ($0C bytes).
|
||||
E47C | DEFB $00,$00 | X/ Y position offsets. | ||
E47E | DEFB $00,$00,$01,$06,$08,$12,$20,$24 | Pixel/ control data. | ||
E486 | DEFB $50,$42 | |||
E488 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0175 Frame 01 (control byte).
|
||||
E489 | DEFB $A4 | Control data. | ||
E48A | DEFB $80 | Animation sequence terminator. | ||
Sprite 0176 Frame 01 (control byte).
|
||||
E48B | DEFB $7F | Control data. | ||
E48C | DEFB $FF | Frame 01 terminator. | ||
E48D | DEFB $80 | Animation sequence terminator. | ||
Sprite 0177 Frame 01 (control byte).
|
||||
E48E | DEFB $01 | Control data. | ||
E48F | DEFB $FF | Frame 01 terminator. | ||
Sprite 0177 Frame 02 ($05 bytes).
|
||||
E490 | DEFB $00,$00 | X/ Y position offsets. | ||
E492 | DEFB $00,$00,$00 | Pixel/ control data. | ||
E495 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0178 Frame 01.
|
||||
E496 | DEFB $40,$20 | X/ Y position offsets. | ||
E498 | DEFB $50,$10,$90,$28,$54,$42,$41,$7F | Pixel data (2 character rows × 4 bytes each). | ||
E4A0 | DEFB $FF | Frame 01 terminator. | ||
E4A1 | DEFB $FF | Frame 02 terminator. | ||
E4A2 | DEFB $FF | Frame 03 terminator. | ||
Sprite 0178 Frame 04 ($0F bytes).
|
||||
E4A3 | DEFB $00,$00 | X/ Y position offsets. | ||
E4A5 | DEFB $00,$00,$1E,$61,$88,$21,$00,$4A | Pixel/ control data. | ||
E4AD | DEFB $00,$22,$08,$41,$00 | |||
E4B2 | DEFB $FF | Frame 04 terminator. | ||
E4B3 | DEFB $FF | Frame 05 terminator. | ||
E4B4 | DEFB $FF | Frame 06 terminator. | ||
E4B5 | DEFB $FF | Frame 07 terminator. | ||
Sprite 0178 Frame 08 ($10 bytes).
|
||||
E4B6 | DEFB $00,$00 | X/ Y position offsets. | ||
E4B8 | DEFB $00,$00,$00,$00,$00,$01,$02,$02 | Pixel/ control data. | ||
E4C0 | DEFB $05,$04,$08,$0A,$08,$07 | |||
E4C6 | DEFB $FF | Frame 08 terminator. | ||
E4C7 | DEFB $80 | Animation sequence terminator. | ||
Sprite 0179 Frame 01 (control byte).
|
||||
E4C8 | DEFB $01 | Control data. | ||
E4C9 | DEFB $FF | Frame 01 terminator. | ||
Sprite 0179 Frame 02 ($07 bytes).
|
||||
E4CA | DEFB $00,$00 | X/ Y position offsets. | ||
E4CC | DEFB $00,$00,$00,$00,$00 | Pixel/ control data. | ||
E4D1 | DEFB $80 | Animation sequence terminator. | ||
Sprite 017A Frame 01 ($08 bytes).
|
||||
E4D2 | DEFB $40,$20 | X/ Y position offsets. | ||
E4D4 | DEFB $10,$E0,$00,$00,$00,$00 | Pixel/ control data. | ||
E4DA | DEFB $FF | Frame 01 terminator. | ||
E4DB | DEFB $FF | Frame 02 terminator. | ||
E4DC | DEFB $FF | Frame 03 terminator. | ||
Sprite 017A Frame 04 ($0B bytes).
|
||||
E4DD | DEFB $E0,$18 | X/ Y position offsets. | ||
E4DF | DEFB $84,$12,$05,$A1,$09,$22,$85,$14 | Pixel/ control data. | ||
E4E7 | DEFB $04 | |||
E4E8 | DEFB $FF | Frame 04 terminator. | ||
Sprite 017A Frame 05 ($04 bytes).
|
||||
E4E9 | DEFB $00,$00 | X/ Y position offsets. | ||
E4EB | DEFB $00,$00 | Pixel/ control data. | ||
E4ED | DEFB $FF | Frame 05 terminator. | ||
E4EE | DEFB $FF | Frame 06 terminator. | ||
E4EF | DEFB $FF | Frame 07 terminator. | ||
Sprite 017A Frame 08 ($08 bytes).
|
||||
E4F0 | DEFB $01,$06 | X/ Y position offsets. | ||
E4F2 | DEFB $08,$12,$20,$24,$50,$42 | Pixel/ control data. | ||
E4F8 | DEFB $80 | Animation sequence terminator. | ||
Sprite 017B Frame 01 (control byte).
|
||||
E4F9 | DEFB $A4 | Control data. | ||
E4FA | DEFB $80 | Animation sequence terminator. | ||
Sprite 017C Frame 01 ($05 bytes).
|
||||
E4FB | DEFB $7F,$00 | X/ Y position offsets. | ||
E4FD | DEFB $00,$00,$00 | Pixel/ control data. | ||
E500 | DEFB $FF | Frame 01 terminator. | ||
E501 | DEFB $80 | Animation sequence terminator. | ||
Sprite 017D Frame 01 (control byte).
|
||||
E502 | DEFB $01 | Control data. | ||
E503 | DEFB $FF | Frame 01 terminator. | ||
Sprite 017D Frame 02 (control byte).
|
||||
E504 | DEFB $00 | Control data. | ||
E505 | DEFB $80 | Animation sequence terminator. | ||
Sprite 017E Frame 01 ($0E bytes).
|
||||
E506 | DEFB $40,$20 | X/ Y position offsets. | ||
E508 | DEFB $50,$10,$90,$28,$54,$42,$41,$7F | Pixel/ control data. | ||
E510 | DEFB $00,$00,$00,$00 | |||
E514 | DEFB $FF | Frame 01 terminator. | ||
E515 | DEFB $FF | Frame 02 terminator. | ||
E516 | DEFB $FF | Frame 03 terminator. | ||
Sprite 017E Frame 04 ($0B bytes).
|
||||
E517 | DEFB $1E,$61 | X/ Y position offsets. | ||
E519 | DEFB $88,$21,$00,$4A,$00,$22,$08,$41 | Pixel/ control data. | ||
E521 | DEFB $00 | |||
E522 | DEFB $FF | Frame 04 terminator. | ||
Sprite 017E Frame 05 ($04 bytes).
|
||||
E523 | DEFB $00,$00 | X/ Y position offsets. | ||
E525 | DEFB $00,$00 | Pixel/ control data. | ||
E527 | DEFB $FF | Frame 05 terminator. | ||
E528 | DEFB $FF | Frame 06 terminator. | ||
E529 | DEFB $FF | Frame 07 terminator. | ||
Sprite 017E Frame 08 ($10 bytes).
|
||||
E52A | DEFB $00,$00 | X/ Y position offsets. | ||
E52C | DEFB $00,$01,$02,$02,$05,$04,$08,$0A | Pixel/ control data. | ||
E534 | DEFB $08,$07,$00,$00,$00,$00 | |||
E53A | DEFB $FF | Frame 08 terminator. | ||
E53B | DEFB $80,$78,$78,$78,$78,$78,$78,$78 | |||
E543 | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
E54B | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
E553 | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
E55B | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
E563 | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
E56B | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
E573 | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
E57B | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
E583 | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
E58B | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
E593 | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
E59B | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
E5A3 | DEFB $78,$78,$78,$78,$78,$78,$78,$0D | |||
E5AB | DEFB $00,$0B,$FC,$00,$EA,$78,$78,$78 | |||
E5B3 | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
E5BB | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
E5C3 | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
E5CB | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
E5D3 | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
E5DB | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
E5E3 | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
E5EB | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
E5F3 | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
E5FB | DEFB $78,$78,$78,$78,$78 |
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