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C500: Sprite Animation Data
Sprite 01 Frame 01.
SpriteAnimationData C500 DEFB $00,$FE X/ Y position offsets.
C502 DEFB $66,$99,$8C,$42,$C1,$B0,$AE,$7F
graphic-(50434)
C50A DEFB $FF Frame 01 terminator.
Sprite 01 Frame 02 ($04 bytes).
C50B DEFB $01,$00 X/ Y position offsets.
C50D DEFB $00,$00 Pixel/ control data.
C50F DEFB $80 Animation sequence terminator.
C510 DEFB $80 Animation sequence terminator.
Sprite 03 Frame 01 ($04 bytes).
C511 DEFB $E0,$70 X/ Y position offsets.
C513 DEFB $F0,$20 Pixel/ control data.
C515 DEFB $FF Frame 01 terminator.
C516 DEFB $80 Animation sequence terminator.
Sprite 04 Frame 01.
C517 DEFB $00,$FE X/ Y position offsets.
C519 DEFB $06,$09,$08,$04,$0C,$0B,$0A,$07
graphic-(50457)
C521 DEFB $FF Frame 01 terminator.
Sprite 04 Frame 02.
C522 DEFB $01,$00 X/ Y position offsets.
C524 DEFB $60,$90,$C8,$28,$1E,$07,$EF,$F2 Pixel data (2 character rows × 4 bytes each).
C52C DEFB $FF Frame 02 terminator.
C52D DEFB $80 Animation sequence terminator.
Sprite 05 Frame 01 ($12 bytes).
C52E DEFB $00,$FE X/ Y position offsets.
C530 DEFB $0E,$09,$78,$B7,$B5,$96,$7D,$09 Pixel/ control data.
C538 DEFB $11,$22,$22,$1C,$00,$00,$00,$00
C540 DEFB $FF Frame 01 terminator.
Sprite 05 Frame 02 (control byte).
C541 DEFB $01 Control data.
C542 DEFB $FF Frame 02 terminator.
Sprite 05 Frame 03 (position only).
C543 DEFB $00,$00 X/ Y position offsets.
C545 DEFB $80 Animation sequence terminator.
Sprite 06 Frame 01 ($05 bytes).
C546 DEFB $E0,$70 X/ Y position offsets.
C548 DEFB $F0,$A0,$00 Pixel/ control data.
C54B DEFB $FF Frame 01 terminator.
C54C DEFB $80 Animation sequence terminator.
Sprite 07 Frame 01 ($12 bytes).
C54D DEFB $00,$FE X/ Y position offsets.
C54F DEFB $00,$00,$07,$0B,$0B,$09,$07,$00 Pixel/ control data.
C557 DEFB $01,$02,$02,$01,$00,$00,$00,$00
C55F DEFB $FF Frame 01 terminator.
Sprite 07 Frame 02 (control byte).
C560 DEFB $01 Control data.
C561 DEFB $FF Frame 02 terminator.
Sprite 07 Frame 03 ($10 bytes).
C562 DEFB $E0,$90 X/ Y position offsets.
C564 DEFB $88,$7E,$57,$6F,$DA,$90,$10,$20 Pixel/ control data.
C56C DEFB $20,$C0,$00,$00,$00,$00
C572 DEFB $FF Frame 03 terminator.
C573 DEFB $80 Animation sequence terminator.
Sprite 08 Frame 01 ($0B bytes).
C574 DEFB $A4,$9F X/ Y position offsets.
C576 DEFB $8F,$40,$40,$A0,$20,$39,$02,$88 Pixel/ control data.
C57E DEFB $70
C57F DEFB $FF Frame 01 terminator.
Sprite 08 Frame 02 (control byte).
C580 DEFB $01 Control data.
C581 DEFB $FF Frame 02 terminator.
Sprite 08 Frame 03 (control byte).
C582 DEFB $00 Control data.
C583 DEFB $80 Animation sequence terminator.
Sprite 09 Frame 01 ($07 bytes).
C584 DEFB $40,$30 X/ Y position offsets.
C586 DEFB $88,$28,$A0,$C0,$40 Pixel/ control data.
C58B DEFB $80 Animation sequence terminator.
C58C DEFB $80 Animation sequence terminator.
C58D DEFB $80 Animation sequence terminator.
Sprite 0C Frame 01 ($04 bytes).
C58E DEFB $00,$00 X/ Y position offsets.
C590 DEFB $00,$00 Pixel/ control data.
C592 DEFB $FF Frame 01 terminator.
C593 DEFB $80 Animation sequence terminator.
Sprite 0D Frame 01 ($12 bytes).
C594 DEFB $00,$00 X/ Y position offsets.
C596 DEFB $00,$07,$08,$10,$12,$13,$09,$07 Pixel/ control data.
C59E DEFB $03,$01,$01,$01,$00,$00,$00,$00
C5A6 DEFB $FF Frame 01 terminator.
Sprite 0D Frame 02 (control byte).
C5A7 DEFB $01 Control data.
C5A8 DEFB $FF Frame 02 terminator.
Sprite 0D Frame 03 ($18 bytes).
C5A9 DEFB $20,$60 X/ Y position offsets.
C5AB DEFB $F0,$70,$78,$56,$B1,$D4,$37,$C6 Pixel/ control data.
C5B3 DEFB $26,$17,$8F,$40,$20,$20,$10,$1C
C5BB DEFB $27,$24,$20,$11,$0E,$00
C5C1 DEFB $FF Frame 03 terminator.
Sprite 0D Frame 04 ($09 bytes).
C5C2 DEFB $01,$FE X/ Y position offsets.
C5C4 DEFB $00,$00,$00,$00,$00,$00,$00 Pixel/ control data.
C5CB DEFB $80 Animation sequence terminator.
Sprite 0E Frame 01 ($04 bytes).
C5CC DEFB $70,$0C X/ Y position offsets.
C5CE DEFB $C4,$34 Pixel/ control data.
C5D0 DEFB $80 Animation sequence terminator.
Sprite 0F Frame 01 ($06 bytes).
C5D1 DEFB $60,$20 X/ Y position offsets.
C5D3 DEFB $20,$20,$40,$40 Pixel/ control data.
C5D7 DEFB $80 Animation sequence terminator.
C5D8 DEFB $80 Animation sequence terminator.
Sprite 11 Frame 01 ($03 bytes).
C5D9 DEFB $00,$00 X/ Y position offsets.
C5DB DEFB $00 Pixel/ control data.
C5DC DEFB $FF Frame 01 terminator.
C5DD DEFB $80 Animation sequence terminator.
Sprite 12 Frame 01.
C5DE DEFB $00,$00 X/ Y position offsets.
C5E0 DEFB $00,$07,$08,$10,$12,$13,$09,$07 Pixel data (2 character rows × 4 bytes each).
C5E8 DEFB $FF Frame 01 terminator.
Sprite 12 Frame 02 ($1A bytes).
C5E9 DEFB $01,$00 X/ Y position offsets.
C5EB DEFB $40,$E0,$E0,$70,$7E,$59,$88,$58 Pixel/ control data.
C5F3 DEFB $64,$50,$48,$24,$23,$10,$08,$04
C5FB DEFB $02,$09,$09,$08,$04,$03,$00,$00
C603 DEFB $FF Frame 02 terminator.
Sprite 12 Frame 03 ($17 bytes).
C604 DEFB $01,$FE X/ Y position offsets.
C606 DEFB $00,$00,$00,$00,$00,$C0,$30,$0C Pixel/ control data.
C60E DEFB $C2,$82,$88,$40,$F8,$08,$08,$08
C616 DEFB $10,$E0,$00,$20,$40
C61B DEFB $80 Animation sequence terminator.
Sprite 13 Frame 01 (position only).
C61C DEFB $00,$00 X/ Y position offsets.
C61E DEFB $FF Frame 01 terminator.
C61F DEFB $80 Animation sequence terminator.
Sprite 14 Frame 01.
C620 DEFB $00,$00 X/ Y position offsets.
C622 DEFB $00,$07,$08,$10,$12,$13,$09,$07 Pixel data (2 character rows × 4 bytes each).
C62A DEFB $FF Frame 01 terminator.
Sprite 14 Frame 02 ($1A bytes).
C62B DEFB $01,$00 X/ Y position offsets.
C62D DEFB $40,$E0,$FE,$73,$60,$51,$BA,$CB Pixel/ control data.
C635 DEFB $31,$2F,$21,$10,$08,$04,$03,$01
C63D DEFB $01,$01,$00,$00,$00,$00,$00,$00
C645 DEFB $FF Frame 02 terminator.
Sprite 14 Frame 03.
C646 DEFB $01,$FE X/ Y position offsets.
C648 DEFB $00,$00,$00,$E0,$18,$06,$02,$0A Pixel data (2 character rows × 4 bytes each).
C650 DEFB $80 Animation sequence terminator.
Sprite 15 Frame 01 ($0F bytes).
C651 DEFB $DC,$E4 X/ Y position offsets.
C653 DEFB $04,$04,$04,$08,$F4,$24,$04,$88 Pixel/ control data.
C65B DEFB $70,$00,$00,$00,$00
C660 DEFB $FF Frame 01 terminator.
C661 DEFB $80 Animation sequence terminator.
Sprite 16 Frame 01 (control byte).
C662 DEFB $00 Control data.
C663 DEFB $FF Frame 01 terminator.
Sprite 16 Frame 02 ($10 bytes).
C664 DEFB $00,$00 X/ Y position offsets.
C666 DEFB $00,$00,$00,$00,$00,$01,$00,$07 Pixel/ control data.
C66E DEFB $08,$10,$13,$10,$08,$07
C674 DEFB $FF Frame 02 terminator.
Sprite 16 Frame 03 ($12 bytes).
C675 DEFB $01,$00 X/ Y position offsets.
C677 DEFB $C0,$6F,$F0,$78,$78,$E4,$BC,$32 Pixel/ control data.
C67F DEFB $09,$04,$02,$01,$00,$00,$00,$00
C687 DEFB $FF Frame 03 terminator.
Sprite 16 Frame 04 (control byte).
C688 DEFB $01 Control data.
C689 DEFB $FF Frame 04 terminator.
Sprite 16 Frame 05 ($18 bytes).
C68A DEFB $00,$C0 X/ Y position offsets.
C68C DEFB $3E,$01,$E1,$84,$44,$FA,$F1,$01 Pixel/ control data.
C694 DEFB $01,$81,$62,$1C,$49,$41,$22,$1C
C69C DEFB $00,$00,$00,$00,$00,$00
C6A2 DEFB $FF Frame 05 terminator.
C6A3 DEFB $80 Animation sequence terminator.
Sprite 17 Frame 01 (control byte).
C6A4 DEFB $00 Control data.
C6A5 DEFB $FF Frame 01 terminator.
Sprite 17 Frame 02 ($10 bytes).
C6A6 DEFB $00,$00 X/ Y position offsets.
C6A8 DEFB $00,$00,$00,$00,$00,$03,$01,$07 Pixel/ control data.
C6B0 DEFB $08,$10,$13,$13,$08,$07
C6B6 DEFB $FF Frame 02 terminator.
Sprite 17 Frame 03 ($12 bytes).
C6B7 DEFB $01,$00 X/ Y position offsets.
C6B9 DEFB $CF,$F0,$D1,$68,$70,$CC,$F3,$0C Pixel/ control data.
C6C1 DEFB $03,$00,$00,$00,$00,$00,$00,$00
C6C9 DEFB $FF Frame 03 terminator.
Sprite 17 Frame 04 ($1A bytes).
C6CA DEFB $01,$FE X/ Y position offsets.
C6CC DEFB $00,$00,$00,$00,$00,$00,$00,$0C Pixel/ control data.
C6D4 DEFB $F2,$00,$1C,$8C,$72,$E2,$C1,$01
C6DC DEFB $01,$E2,$1C,$24,$20,$11,$0E,$00
C6E4 DEFB $FF Frame 04 terminator.
Sprite 17 Frame 05 ($04 bytes).
C6E5 DEFB $01,$00 X/ Y position offsets.
C6E7 DEFB $00,$00 Pixel/ control data.
C6E9 DEFB $80 Animation sequence terminator.
C6EA DEFB $80 Animation sequence terminator.
C6EB DEFB $80 Animation sequence terminator.
Sprite 1A Frame 01 ($03 bytes).
C6EC DEFB $00,$00 X/ Y position offsets.
C6EE DEFB $00 Pixel/ control data.
C6EF DEFB $FF Frame 01 terminator.
C6F0 DEFB $80 Animation sequence terminator.
Sprite 1B Frame 01 (control byte).
C6F1 DEFB $00 Control data.
C6F2 DEFB $FF Frame 01 terminator.
Sprite 1B Frame 02 ($10 bytes).
C6F3 DEFB $00,$00 X/ Y position offsets.
C6F5 DEFB $00,$00,$00,$00,$00,$07,$03,$07 Pixel/ control data.
C6FD DEFB $08,$10,$13,$10,$08,$07
C703 DEFB $FF Frame 02 terminator.
Sprite 1B Frame 03 (control byte).
C704 DEFB $01 Control data.
C705 DEFB $FF Frame 03 terminator.
Sprite 1B Frame 04 ($10 bytes).
C706 DEFB $00,$00 X/ Y position offsets.
C708 DEFB $00,$00,$00,$03,$1C,$60,$C2,$E1 Pixel/ control data.
C710 DEFB $FC,$67,$CD,$7C,$83,$00
C716 DEFB $FF Frame 04 terminator.
Sprite 1B Frame 05 (control byte).
C717 DEFB $01 Control data.
C718 DEFB $FF Frame 05 terminator.
Sprite 1B Frame 06 ($18 bytes).
C719 DEFB $00,$00 X/ Y position offsets.
C71B DEFB $00,$30,$C8,$00,$50,$0C,$AA,$71 Pixel/ control data.
C723 DEFB $B0,$20,$C0,$01,$FE,$04,$20,$11
C72B DEFB $0E,$00,$00,$00,$00,$00
C731 DEFB $FF Frame 06 terminator.
Sprite 1B Frame 07 (control byte).
C732 DEFB $01 Control data.
C733 DEFB $FF Frame 07 terminator.
Sprite 1B Frame 08 (position only).
C734 DEFB $00,$00 X/ Y position offsets.
C736 DEFB $80 Animation sequence terminator.
C737 DEFB $80 Animation sequence terminator.
C738 DEFB $80 Animation sequence terminator.
Sprite 1E Frame 01 (control byte).
C739 DEFB $00 Control data.
C73A DEFB $80 Animation sequence terminator.
C73B DEFB $80 Animation sequence terminator.
C73C DEFB $FF Frame 01 terminator.
C73D DEFB $80 Animation sequence terminator.
Sprite 21 Frame 01 (control byte).
C73E DEFB $00 Control data.
C73F DEFB $FF Frame 01 terminator.
Sprite 21 Frame 02 ($10 bytes).
C740 DEFB $00,$00
player-01
C742 DEFB $00,$00,$00,$00,$00,$0F,$0F,$07 Pixel/ control data.
C74A DEFB $08,$11,$13,$10,$08,$07
C750 DEFB $FF Frame 02 terminator.
Sprite 21 Frame 03 (control byte).
C751 DEFB $01 Control data.
C752 DEFB $FF Frame 03 terminator.
Sprite 21 Frame 04 ($0E bytes).
C753 DEFB $00,$00
player-02
C755 DEFB $00,$03,$0C,$32,$44,$C3,$F1,$4C Pixel/ control data.
C75D DEFB $89,$57,$FC,$43
C761 DEFB $80 Animation sequence terminator.
Sprite 22 Frame 01 (control byte).
C762 DEFB $00 Control data.
C763 DEFB $FF Frame 01 terminator.
Sprite 22 Frame 02 (control byte).
C764 DEFB $01 Control data.
C765 DEFB $FF Frame 02 terminator.
Sprite 22 Frame 03 ($10 bytes).
C766 DEFB $00,$C0
player-03
C768 DEFB $A0,$00,$60,$18,$F6,$F1,$F0,$E0 Pixel/ control data.
C770 DEFB $40,$87,$3A,$D0,$08,$07
C776 DEFB $FF Frame 03 terminator.
Sprite 22 Frame 04 (position only).
C777 DEFB $01,$00
player-04
C779 DEFB $80 Animation sequence terminator.
C77A DEFB $80 Animation sequence terminator.
C77B DEFB $80 Animation sequence terminator.
Sprite 25 Frame 01 ($03 bytes).
C77C DEFB $40,$40 X/ Y position offsets.
C77E DEFB $40 Pixel/ control data.
C77F DEFB $80 Animation sequence terminator.
Sprite 26 Frame 01 (control byte).
C780 DEFB $00 Control data.
C781 DEFB $FF Frame 01 terminator.
C782 DEFB $80 Animation sequence terminator.
Sprite 27 Frame 01 (control byte).
C783 DEFB $00 Control data.
C784 DEFB $FF Frame 01 terminator.
Sprite 27 Frame 02 ($10 bytes).
C785 DEFB $00,$00
graphic-32
C787 DEFB $00,$00,$00,$00,$03,$0F,$1E,$17 Pixel/ control data.
C78F DEFB $08,$11,$13,$10,$08,$07
C795 DEFB $FF Frame 02 terminator.
Sprite 27 Frame 03 ($10 bytes).
C796 DEFB $01,$FE
graphic-33
C798 DEFB $00,$00,$00,$00,$00,$00,$03,$04 Pixel/ control data.
C7A0 DEFB $05,$08,$12,$20,$44,$87
C7A6 DEFB $80 Animation sequence terminator.
Sprite 28 Frame 01 ($07 bytes).
C7A7 DEFB $F8,$D3 X/ Y position offsets.
C7A9 DEFB $2C,$D7,$E0,$40,$40 Pixel/ control data.
C7AE DEFB $80 Animation sequence terminator.
Sprite 29 Frame 01 (control byte).
C7AF DEFB $00 Control data.
C7B0 DEFB $FF Frame 01 terminator.
Sprite 29 Frame 02 (control byte).
C7B1 DEFB $01 Control data.
C7B2 DEFB $FF Frame 02 terminator.
C7B3 DEFB $80 Animation sequence terminator.
Sprite 2A Frame 01 ($0F bytes).
C7B4 DEFB $60,$DC X/ Y position offsets.
C7B6 DEFB $C2,$C1,$E0,$C2,$82,$0E,$30,$C8 Pixel/ control data.
C7BE DEFB $07,$00,$00,$00,$00
C7C3 DEFB $FF Frame 01 terminator.
Sprite 2A Frame 02 (control byte).
C7C4 DEFB $01 Control data.
C7C5 DEFB $FF Frame 02 terminator.
Sprite 2A Frame 03 ($06 bytes).
C7C6 DEFB $00,$00 X/ Y position offsets.
C7C8 DEFB $00,$00,$00,$00 Pixel/ control data.
C7CC DEFB $80 Animation sequence terminator.
Sprite 2B Frame 01 ($03 bytes).
C7CD DEFB $40,$40 X/ Y position offsets.
C7CF DEFB $40 Pixel/ control data.
C7D0 DEFB $80 Animation sequence terminator.
Sprite 2C Frame 01 ($05 bytes).
C7D1 DEFB $00,$00 X/ Y position offsets.
C7D3 DEFB $00,$00,$00 Pixel/ control data.
C7D6 DEFB $FF Frame 01 terminator.
C7D7 DEFB $80 Animation sequence terminator.
Sprite 2D Frame 01 (control byte).
C7D8 DEFB $00 Control data.
C7D9 DEFB $FF Frame 01 terminator.
Sprite 2D Frame 02 ($10 bytes).
C7DA DEFB $00,$00 X/ Y position offsets.
C7DC DEFB $00,$00,$01,$01,$02,$0F,$3E,$1F Pixel/ control data.
C7E4 DEFB $08,$11,$13,$10,$08,$07
C7EA DEFB $FF Frame 02 terminator.
Sprite 2D Frame 03 ($18 bytes).
C7EB DEFB $01,$FE X/ Y position offsets.
C7ED DEFB $00,$00,$00,$00,$00,$1C,$10,$24 Pixel/ control data.
C7F5 DEFB $25,$29,$4A,$A6,$3E,$7E,$02,$E4
C7FD DEFB $A8,$51,$D2,$FC,$60,$40
C803 DEFB $80 Animation sequence terminator.
Sprite 2E Frame 01 (control byte).
C804 DEFB $00 Control data.
C805 DEFB $FF Frame 01 terminator.
Sprite 2E Frame 02 (control byte).
C806 DEFB $01 Control data.
C807 DEFB $FF Frame 02 terminator.
Sprite 2E Frame 03 ($10 bytes).
C808 DEFB $E0,$18 X/ Y position offsets.
C80A DEFB $06,$09,$08,$0C,$10,$31,$CE,$00 Pixel/ control data.
C812 DEFB $00,$00,$00,$00,$00,$00
C818 DEFB $FF Frame 03 terminator.
Sprite 2E Frame 04 (control byte).
C819 DEFB $01 Control data.
C81A DEFB $FF Frame 04 terminator.
Sprite 2E Frame 05 ($04 bytes).
C81B DEFB $00,$00 X/ Y position offsets.
C81D DEFB $00,$00 Pixel/ control data.
C81F DEFB $80 Animation sequence terminator.
C820 DEFB $80 Animation sequence terminator.
C821 DEFB $80 Animation sequence terminator.
Sprite 31 Frame 01 (control byte).
C822 DEFB $00 Control data.
C823 DEFB $FF Frame 01 terminator.
C824 DEFB $80 Animation sequence terminator.
Sprite 32 Frame 01 (control byte).
C825 DEFB $00 Control data.
C826 DEFB $FF Frame 01 terminator.
Sprite 32 Frame 02 ($10 bytes).
C827 DEFB $00,$01 X/ Y position offsets.
C829 DEFB $01,$01,$02,$02,$03,$07,$1E,$3F Pixel/ control data.
C831 DEFB $08,$11,$13,$10,$08,$07
C837 DEFB $FF Frame 02 terminator.
Sprite 32 Frame 03 ($14 bytes).
C838 DEFB $01,$FE X/ Y position offsets.
C83A DEFB $00,$00,$00,$00,$30,$40,$4B,$82 Pixel/ control data.
C842 DEFB $82,$26,$3A,$02,$02,$24,$C8,$51
C84A DEFB $26,$78
C84C DEFB $80 Animation sequence terminator.
Sprite 33 Frame 01 ($03 bytes).
C84D DEFB $C0,$40 X/ Y position offsets.
C84F DEFB $40 Pixel/ control data.
C850 DEFB $80 Animation sequence terminator.
Sprite 34 Frame 01 (control byte).
C851 DEFB $00 Control data.
C852 DEFB $FF Frame 01 terminator.
Sprite 34 Frame 02 ($12 bytes).
C853 DEFB $01,$FE X/ Y position offsets.
C855 DEFB $00,$00,$00,$00,$00,$00,$C0,$20 Pixel/ control data.
C85D DEFB $14,$12,$11,$19,$21,$42,$9C,$00
C865 DEFB $FF Frame 02 terminator.
C866 DEFB $80 Animation sequence terminator.
Sprite 35 Frame 01 ($1A bytes).
C867 DEFB $00,$FE X/ Y position offsets.
C869 DEFB $00,$00,$00,$00,$01,$01,$02,$02 Pixel/ control data.
C871 DEFB $04,$04,$04,$05,$08,$08,$08,$0D
C879 DEFB $1E,$3F,$18,$11,$13,$10,$08,$07
C881 DEFB $FF Frame 01 terminator.
Sprite 35 Frame 02 ($18 bytes).
C882 DEFB $01,$FE X/ Y position offsets.
C884 DEFB $00,$00,$00,$00,$C0,$1F,$50,$10 Pixel/ control data.
C88C DEFB $08,$18,$38,$78,$F0,$11,$D2,$A4
C894 DEFB $B8,$40,$C0,$C0,$40,$40
C89A DEFB $80 Animation sequence terminator.
Sprite 36 Frame 01 (control byte).
C89B DEFB $00 Control data.
C89C DEFB $FF Frame 01 terminator.
Sprite 36 Frame 02 ($0E bytes).
C89D DEFB $01,$FE X/ Y position offsets.
C89F DEFB $00,$00,$00,$00,$00,$70,$88,$44 Pixel/ control data.
C8A7 DEFB $64,$44,$48,$F0
C8AB DEFB $80 Animation sequence terminator.
Sprite 37 Frame 01 ($03 bytes).
C8AC DEFB $00,$00 X/ Y position offsets.
C8AE DEFB $00 Pixel/ control data.
C8AF DEFB $FF Frame 01 terminator.
C8B0 DEFB $80 Animation sequence terminator.
Sprite 38 Frame 01 ($1A bytes).
C8B1 DEFB $00,$FE X/ Y position offsets.
C8B3 DEFB $00,$00,$00,$06,$08,$09,$08,$08 Pixel/ control data.
C8BB DEFB $0A,$12,$13,$10,$10,$11,$16,$0E
C8C3 DEFB $1F,$3F,$29,$52,$12,$10,$08,$07
C8CB DEFB $FF Frame 01 terminator.
Sprite 38 Frame 02 ($14 bytes).
C8CC DEFB $01,$FE X/ Y position offsets.
C8CE DEFB $00,$00,$00,$3C,$42,$81,$41,$61 Pixel/ control data.
C8D6 DEFB $62,$E2,$64,$24,$48,$90,$A0,$C0
C8DE DEFB $C0,$00
C8E0 DEFB $80 Animation sequence terminator.
Sprite 39 Frame 01 ($03 bytes).
C8E1 DEFB $40,$40 X/ Y position offsets.
C8E3 DEFB $40 Pixel/ control data.
C8E4 DEFB $80 Animation sequence terminator.
Sprite 3A Frame 01 (control byte).
C8E5 DEFB $00 Control data.
C8E6 DEFB $FF Frame 01 terminator.
Sprite 3A Frame 02 ($12 bytes).
C8E7 DEFB $01,$FE X/ Y position offsets.
C8E9 DEFB $00,$00,$00,$C0,$20,$10,$90,$10 Pixel/ control data.
C8F1 DEFB $40,$C0,$00,$00,$00,$00,$00,$00
C8F9 DEFB $FF Frame 02 terminator.
C8FA DEFB $80 Animation sequence terminator.
Sprite 3B Frame 01 ($1A bytes).
C8FB DEFB $00,$FE X/ Y position offsets.
C8FD DEFB $00,$00,$00,$00,$23,$4C,$4C,$2A Pixel/ control data.
C905 DEFB $23,$23,$25,$28,$20,$21,$25,$1A
C90D DEFB $16,$3F,$39,$73,$53,$10,$08,$07
C915 DEFB $FF Frame 01 terminator.
Sprite 3B Frame 02 ($11 bytes).
C916 DEFB $01,$FE X/ Y position offsets.
C918 DEFB $00,$00,$0E,$E1,$10,$0C,$08,$09 Pixel/ control data.
C920 DEFB $16,$90,$90,$A0,$A0,$40,$40
C927 DEFB $80 Animation sequence terminator.
C928 DEFB $80 Animation sequence terminator.
C929 DEFB $80 Animation sequence terminator.
C92A DEFB $80 Animation sequence terminator.
Sprite 3F Frame 01 ($03 bytes).
C92B DEFB $40,$40 X/ Y position offsets.
C92D DEFB $40 Pixel/ control data.
C92E DEFB $80 Animation sequence terminator.
Sprite 40 Frame 01 (control byte).
C92F DEFB $00 Control data.
C930 DEFB $FF Frame 01 terminator.
Sprite 40 Frame 02 ($06 bytes).
C931 DEFB $01,$FE X/ Y position offsets.
C933 DEFB $00,$00,$00,$00 Pixel/ control data.
C937 DEFB $80 Animation sequence terminator.
C938 DEFB $80 Animation sequence terminator.
C939 DEFB $80 Animation sequence terminator.
Sprite 43 Frame 01 (control byte).
C93A DEFB $00 Control data.
C93B DEFB $FF Frame 01 terminator.
C93C DEFB $80 Animation sequence terminator.
C93D DEFB $FF Frame 01 terminator.
Sprite 44 Frame 02 ($11 bytes).
C93E DEFB $FE,$00 X/ Y position offsets.
C940 DEFB $00,$00,$00,$00,$00,$02,$04,$04 Pixel/ control data.
C948 DEFB $02,$02,$01,$01,$00,$00,$00
C94F DEFB $FF Frame 02 terminator.
Sprite 44 Frame 03 (control byte).
C950 DEFB $01 Control data.
C951 DEFB $FF Frame 03 terminator.
Sprite 44 Frame 04 ($18 bytes).
C952 DEFB $00,$00 X/ Y position offsets.
C954 DEFB $0E,$11,$20,$40,$60,$98,$3C,$92 Pixel/ control data.
C95C DEFB $2A,$16,$24,$8F,$8B,$89,$5D,$7F
C964 DEFB $3A,$72,$72,$50,$08,$07
C96A DEFB $FF Frame 04 terminator.
Sprite 44 Frame 05 ($0B bytes).
C96B DEFB $01,$FE X/ Y position offsets.
C96D DEFB $00,$00,$E0,$10,$88,$C8,$88,$90 Pixel/ control data.
C975 DEFB $A0
C976 DEFB $80 Animation sequence terminator.
C977 DEFB $80 Animation sequence terminator.
C978 DEFB $80 Animation sequence terminator.
C979 DEFB $80 Animation sequence terminator.
Sprite 48 Frame 01 ($05 bytes).
C97A DEFB $00,$00 X/ Y position offsets.
C97C DEFB $00,$00,$00 Pixel/ control data.
C97F DEFB $80 Animation sequence terminator.
Sprite 49 Frame 01 ($03 bytes).
C980 DEFB $40,$40 X/ Y position offsets.
C982 DEFB $40 Pixel/ control data.
C983 DEFB $80 Animation sequence terminator.
Sprite 4A Frame 01 (control byte).
C984 DEFB $00 Control data.
C985 DEFB $FF Frame 01 terminator.
C986 DEFB $80 Animation sequence terminator.
Sprite 4B Frame 01.
C987 DEFB $00,$FE X/ Y position offsets.
C989 DEFB $66,$99,$31,$42,$83,$0D,$75,$FE Pixel data (2 character rows × 4 bytes each).
C991 DEFB $FF Frame 01 terminator.
C992 DEFB $FF Frame 02 terminator.
Sprite 4B Frame 03 ($09 bytes).
C993 DEFB $00,$00 X/ Y position offsets.
C995 DEFB $00,$01,$01,$07,$0E,$0F,$04 Pixel/ control data.
C99C DEFB $FF Frame 03 terminator.
C99D DEFB $80 Animation sequence terminator.
Sprite 4C Frame 01.
C99E DEFB $00,$FE X/ Y position offsets.
C9A0 DEFB $60,$90,$10,$20,$30,$D0,$50,$E0 Pixel data (2 character rows × 4 bytes each).
C9A8 DEFB $FF Frame 01 terminator.
C9A9 DEFB $FF Frame 02 terminator.
Sprite 4C Frame 03 ($09 bytes).
C9AA DEFB $00,$06 X/ Y position offsets.
C9AC DEFB $09,$13,$14,$78,$E0,$F7,$4F Pixel/ control data.
C9B3 DEFB $FF Frame 03 terminator.
C9B4 DEFB $80 Animation sequence terminator.
Sprite 4D Frame 01 ($12 bytes).
C9B5 DEFB $00,$FE X/ Y position offsets.
C9B7 DEFB $70,$90,$1E,$ED,$AD,$69,$BE,$90 Pixel/ control data.
C9BF DEFB $88,$44,$44,$38,$00,$00,$00,$00
C9C7 DEFB $FF Frame 01 terminator.
C9C8 DEFB $FF Frame 02 terminator.
C9C9 DEFB $FF Frame 03 terminator.
Sprite 4D Frame 04 ($08 bytes).
C9CA DEFB $00,$00 X/ Y position offsets.
C9CC DEFB $01,$07,$0E,$0F,$05,$00 Pixel/ control data.
C9D2 DEFB $FF Frame 04 terminator.
C9D3 DEFB $80 Animation sequence terminator.
Sprite 4E Frame 01.
C9D4 DEFB $00,$FE X/ Y position offsets.
C9D6 DEFB $00,$00,$E0,$D0,$D0,$90,$E0,$00 Pixel data (2 character rows × 4 bytes each).
C9DE DEFB $80 Animation sequence terminator.
Sprite 4F Frame 01 (position only).
C9DF DEFB $40,$40 X/ Y position offsets.
C9E1 DEFB $80 Animation sequence terminator.
Sprite 50 Frame 01 ($04 bytes).
C9E2 DEFB $00,$00 X/ Y position offsets.
C9E4 DEFB $00,$00 Pixel/ control data.
C9E6 DEFB $FF Frame 01 terminator.
C9E7 DEFB $FF Frame 02 terminator.
C9E8 DEFB $FF Frame 03 terminator.
Sprite 50 Frame 04 ($10 bytes).
C9E9 DEFB $07,$09 X/ Y position offsets.
C9EB DEFB $11,$7E,$EA,$F6,$5B,$09,$08,$04 Pixel/ control data.
C9F3 DEFB $04,$03,$00,$00,$00,$00
C9F9 DEFB $FF Frame 04 terminator.
C9FA DEFB $80 Animation sequence terminator.
Sprite 51 Frame 01 ($0B bytes).
C9FB DEFB $25,$F9 X/ Y position offsets.
C9FD DEFB $F1,$02,$02,$05,$04,$9C,$40,$11 Pixel/ control data.
CA05 DEFB $0E
CA06 DEFB $FF Frame 01 terminator.
CA07 DEFB $FF Frame 02 terminator.
CA08 DEFB $FF Frame 03 terminator.
Sprite 51 Frame 04 ($10 bytes).
CA09 DEFB $00,$01 X/ Y position offsets.
CA0B DEFB $02,$0C,$11,$14,$05,$03,$02,$01 Pixel/ control data.
CA13 DEFB $01,$01,$00,$00,$00,$00
CA19 DEFB $FF Frame 04 terminator.
CA1A DEFB $80 Animation sequence terminator.
Sprite 52 Frame 01 ($0B bytes).
CA1B DEFB $00,$00 X/ Y position offsets.
CA1D DEFB $00,$E0,$10,$08,$48,$C8,$90,$E0 Pixel/ control data.
CA25 DEFB $C0
CA26 DEFB $80 Animation sequence terminator.
CA27 DEFB $80 Animation sequence terminator.
CA28 DEFB $80 Animation sequence terminator.
Sprite 55 Frame 01 ($04 bytes).
CA29 DEFB $00,$00 X/ Y position offsets.
CA2B DEFB $00,$00 Pixel/ control data.
CA2D DEFB $FF Frame 01 terminator.
CA2E DEFB $FF Frame 02 terminator.
CA2F DEFB $FF Frame 03 terminator.
Sprite 55 Frame 04 ($18 bytes).
CA30 DEFB $04,$06 X/ Y position offsets.
CA32 DEFB $0F,$0E,$1E,$6A,$8D,$2B,$EC,$63 Pixel/ control data.
CA3A DEFB $64,$E8,$F1,$02,$04,$04,$08,$38
CA42 DEFB $E4,$24,$04,$88,$70,$00
CA48 DEFB $FF Frame 04 terminator.
CA49 DEFB $FF Frame 05 terminator.
Sprite 55 Frame 06 ($19 bytes).
CA4A DEFB $FE,$00 X/ Y position offsets.
CA4C DEFB $00,$00,$00,$00,$00,$00,$01,$0E Pixel/ control data.
CA54 DEFB $30,$23,$2C,$01,$06,$04,$04,$04
CA5C DEFB $02,$02,$01,$01,$00,$00,$00
CA63 DEFB $FF Frame 06 terminator.
CA64 DEFB $80 Animation sequence terminator.
Sprite 56 Frame 01.
CA65 DEFB $00,$00 X/ Y position offsets.
CA67 DEFB $00,$E0,$10,$08,$48,$C8,$90,$E0 Pixel data (2 character rows × 4 bytes each).
CA6F DEFB $FF Frame 01 terminator.
CA70 DEFB $FF Frame 02 terminator.
Sprite 56 Frame 03 ($19 bytes).
CA71 DEFB $00,$02 X/ Y position offsets.
CA73 DEFB $07,$07,$0E,$7E,$9A,$11,$1A,$26 Pixel/ control data.
CA7B DEFB $0A,$12,$24,$C4,$08,$10,$20,$40
CA83 DEFB $90,$90,$10,$20,$C0,$00,$00
CA8A DEFB $FF Frame 03 terminator.
CA8B DEFB $FF Frame 04 terminator.
Sprite 56 Frame 05 ($19 bytes).
CA8C DEFB $FE,$00 X/ Y position offsets.
CA8E DEFB $00,$00,$00,$00,$03,$0C,$30,$43 Pixel/ control data.
CA96 DEFB $41,$11,$02,$1F,$10,$10,$10,$08
CA9E DEFB $07,$00,$04,$02,$01,$00,$00
CAA5 DEFB $FF Frame 05 terminator.
CAA6 DEFB $80 Animation sequence terminator.
Sprite 57 Frame 01.
CAA7 DEFB $00,$00 X/ Y position offsets.
CAA9 DEFB $00,$E0,$10,$08,$48,$C8,$90,$E0 Pixel data (2 character rows × 4 bytes each).
CAB1 DEFB $FF Frame 01 terminator.
CAB2 DEFB $FF Frame 02 terminator.
Sprite 57 Frame 03 ($10 bytes).
CAB3 DEFB $00,$02 X/ Y position offsets.
CAB5 DEFB $07,$7F,$CE,$06,$8A,$5D,$D3,$8C Pixel/ control data.
CABD DEFB $F4,$84,$08,$10,$20,$C0
CAC3 DEFB $80 Animation sequence terminator.
CAC4 DEFB $80 Animation sequence terminator.
CAC5 DEFB $80 Animation sequence terminator.
Sprite 5A Frame 01 ($06 bytes).
CAC6 DEFB $00,$00 X/ Y position offsets.
CAC8 DEFB $00,$00,$00,$00 Pixel/ control data.
CACC DEFB $FF Frame 01 terminator.
CACD DEFB $FF Frame 02 terminator.
Sprite 5A Frame 03 ($19 bytes).
CACE DEFB $FE,$00 X/ Y position offsets.
CAD0 DEFB $00,$00,$07,$18,$60,$40,$50,$01 Pixel/ control data.
CAD8 DEFB $3B,$27,$20,$20,$20,$10,$2F,$24
CAE0 DEFB $20,$11,$0E,$00,$00,$00,$00
CAE7 DEFB $FF Frame 03 terminator.
CAE8 DEFB $80 Animation sequence terminator.
Sprite 5B Frame 01 (control byte).
CAE9 DEFB $00 Control data.
CAEA DEFB $FF Frame 01 terminator.
Sprite 5B Frame 02 ($07 bytes).
CAEB DEFB $00,$00 X/ Y position offsets.
CAED DEFB $00,$00,$00,$00,$00 Pixel/ control data.
CAF2 DEFB $80 Animation sequence terminator.
Sprite 5C Frame 01 ($08 bytes).
CAF3 DEFB $00,$E0 X/ Y position offsets.
CAF5 DEFB $10,$08,$C8,$08,$10,$E0 Pixel/ control data.
CAFB DEFB $FF Frame 01 terminator.
CAFC DEFB $FF Frame 02 terminator.
Sprite 5C Frame 03 ($0C bytes).
CAFD DEFB $00,$03 X/ Y position offsets.
CAFF DEFB $F6,$0F,$1E,$1E,$27,$3D,$4C,$90 Pixel/ control data.
CB07 DEFB $20,$40
CB09 DEFB $80 Animation sequence terminator.
Sprite 5D Frame 01 ($04 bytes).
CB0A DEFB $00,$00 X/ Y position offsets.
CB0C DEFB $00,$00 Pixel/ control data.
CB0E DEFB $FF Frame 01 terminator.
CB0F DEFB $FF Frame 02 terminator.
CB10 DEFB $FF Frame 03 terminator.
Sprite 5D Frame 04 ($03 bytes).
CB11 DEFB $00,$03 X/ Y position offsets.
CB13 DEFB $7C Pixel/ control data.
CB14 DEFB $80 Animation sequence terminator.
Sprite 5E Frame 01 ($05 bytes).
CB15 DEFB $87,$21 X/ Y position offsets.
CB17 DEFB $22,$5F,$8F Pixel/ control data.
CB1A DEFB $80 Animation sequence terminator.
CB1B DEFB $80 Animation sequence terminator.
Sprite 60 Frame 01 ($0D bytes).
CB1C DEFB $81,$46 X/ Y position offsets.
CB1E DEFB $38,$92,$82,$44,$38,$00,$00,$00 Pixel/ control data.
CB26 DEFB $00,$00,$00
CB29 DEFB $FF Frame 01 terminator.
CB2A DEFB $80 Animation sequence terminator.
Sprite 61 Frame 01 (control byte).
CB2B DEFB $00 Control data.
CB2C DEFB $FF Frame 01 terminator.
Sprite 61 Frame 02 ($08 bytes).
CB2D DEFB $00,$00 X/ Y position offsets.
CB2F DEFB $00,$00,$00,$00,$00,$C0 Pixel/ control data.
CB35 DEFB $80 Animation sequence terminator.
Sprite 62 Frame 01 ($07 bytes).
CB36 DEFB $E0,$10 X/ Y position offsets.
CB38 DEFB $08,$C8,$C8,$10,$E0 Pixel/ control data.
CB3D DEFB $FF Frame 01 terminator.
CB3E DEFB $FF Frame 02 terminator.
Sprite 62 Frame 03 ($11 bytes).
CB3F DEFB $00,$F3 X/ Y position offsets.
CB41 DEFB $0F,$8B,$16,$0E,$33,$CF,$30,$C0 Pixel/ control data.
CB49 DEFB $00,$00,$00,$00,$00,$00,$00
CB50 DEFB $FF Frame 03 terminator.
CB51 DEFB $FF Frame 04 terminator.
Sprite 62 Frame 05 ($10 bytes).
CB52 DEFB $FE,$00 X/ Y position offsets.
CB54 DEFB $00,$00,$00,$00,$00,$00,$30,$4F Pixel/ control data.
CB5C DEFB $00,$38,$31,$4E,$47,$83
CB62 DEFB $80 Animation sequence terminator.
CB63 DEFB $80 Animation sequence terminator.
Sprite 64 Frame 01 ($07 bytes).
CB64 DEFB $47,$38 X/ Y position offsets.
CB66 DEFB $24,$04,$88,$70,$00 Pixel/ control data.
CB6B DEFB $FF Frame 01 terminator.
CB6C DEFB $FF Frame 02 terminator.
Sprite 64 Frame 03 ($09 bytes).
CB6D DEFB $00,$00 X/ Y position offsets.
CB6F DEFB $00,$01,$01,$01,$00,$00,$00 Pixel/ control data.
CB76 DEFB $FF Frame 03 terminator.
CB77 DEFB $80 Animation sequence terminator.
Sprite 65 Frame 01 (control byte).
CB78 DEFB $00 Control data.
CB79 DEFB $FF Frame 01 terminator.
Sprite 65 Frame 02 ($10 bytes).
CB7A DEFB $00,$00 X/ Y position offsets.
CB7C DEFB $00,$00,$00,$00,$00,$E0,$C0,$E0 Pixel/ control data.
CB84 DEFB $10,$08,$C8,$08,$10,$E0
CB8A DEFB $FF Frame 02 terminator.
CB8B DEFB $FF Frame 03 terminator.
CB8C DEFB $FF Frame 04 terminator.
Sprite 65 Frame 05 ($10 bytes).
CB8D DEFB $00,$00 X/ Y position offsets.
CB8F DEFB $00,$00,$00,$C0,$38,$06,$43,$87 Pixel/ control data.
CB97 DEFB $3F,$E6,$B3,$3E,$C1,$00
CB9D DEFB $FF Frame 05 terminator.
CB9E DEFB $FF Frame 06 terminator.
CB9F DEFB $FF Frame 07 terminator.
Sprite 65 Frame 08 ($0D bytes).
CBA0 DEFB $00,$00 X/ Y position offsets.
CBA2 DEFB $00,$0C,$13,$00,$0A,$30,$55,$8E Pixel/ control data.
CBAA DEFB $0D,$04,$03
CBAD DEFB $80 Animation sequence terminator.
Sprite 66 Frame 01.
CBAE DEFB $7F,$20 X/ Y position offsets.
CBB0 DEFB $04,$88,$70,$00,$00,$00,$00,$00 Pixel data (2 character rows × 4 bytes each).
CBB8 DEFB $FF Frame 01 terminator.
CBB9 DEFB $FF Frame 02 terminator.
CBBA DEFB $FF Frame 03 terminator.
Sprite 66 Frame 04 ($08 bytes).
CBBB DEFB $00,$00 X/ Y position offsets.
CBBD DEFB $01,$01,$01,$00,$01,$01 Pixel/ control data.
CBC3 DEFB $FF Frame 04 terminator.
CBC4 DEFB $80 Animation sequence terminator.
Sprite 67 Frame 01 (control byte).
CBC5 DEFB $00 Control data.
CBC6 DEFB $FF Frame 01 terminator.
Sprite 67 Frame 02 ($10 bytes).
CBC7 DEFB $00,$00 X/ Y position offsets.
CBC9 DEFB $00,$00,$00,$00,$00,$F0,$F0,$E0 Pixel/ control data.
CBD1 DEFB $10,$88,$C8,$08,$10,$E0
CBD7 DEFB $FF Frame 02 terminator.
CBD8 DEFB $FF Frame 03 terminator.
CBD9 DEFB $FF Frame 04 terminator.
Sprite 67 Frame 05 ($10 bytes).
CBDA DEFB $00,$00 X/ Y position offsets.
CBDC DEFB $00,$C0,$30,$4C,$22,$C3,$8F,$32 Pixel/ control data.
CBE4 DEFB $91,$EA,$3F,$C2,$01,$00
CBEA DEFB $FF Frame 05 terminator.
CBEB DEFB $FF Frame 06 terminator.
CBEC DEFB $FF Frame 07 terminator.
Sprite 67 Frame 08 ($10 bytes).
CBED DEFB $00,$03 X/ Y position offsets.
CBEF DEFB $05,$00,$06,$18,$6F,$8F,$0F,$07 Pixel/ control data.
CBF7 DEFB $02,$E1,$5C,$0B,$10,$E0
CBFD DEFB $FF Frame 08 terminator.
CBFE DEFB $FF Frame 09 terminator.
Sprite 67 Frame 0A ($09 bytes).
CBFF DEFB $00,$01 X/ Y position offsets.
CC01 DEFB $01,$01,$02,$02,$02,$01,$00 Pixel/ control data.
CC08 DEFB $FF Frame 0A terminator.
CC09 DEFB $80 Animation sequence terminator.
Sprite 68 Frame 01 (control byte).
CC0A DEFB $00 Control data.
CC0B DEFB $FF Frame 01 terminator.
Sprite 68 Frame 02 ($10 bytes).
CC0C DEFB $00,$00 X/ Y position offsets.
CC0E DEFB $00,$00,$00,$00,$C0,$F0,$78,$E8 Pixel/ control data.
CC16 DEFB $10,$88,$C8,$08,$10,$E0
CC1C DEFB $FF Frame 02 terminator.
CC1D DEFB $FF Frame 03 terminator.
Sprite 68 Frame 04 ($19 bytes).
CC1E DEFB $FE,$00 X/ Y position offsets.
CC20 DEFB $00,$00,$00,$00,$00,$C0,$20,$A0 Pixel/ control data.
CC28 DEFB $10,$48,$04,$22,$E1,$01,$1F,$CB
CC30 DEFB $34,$EB,$07,$02,$02,$01,$00
CC37 DEFB $FF Frame 04 terminator.
CC38 DEFB $FF Frame 05 terminator.
CC39 DEFB $FF Frame 06 terminator.
Sprite 68 Frame 07 ($10 bytes).
CC3A DEFB $01,$06 X/ Y position offsets.
CC3C DEFB $3B,$43,$83,$07,$43,$41,$70,$0C Pixel/ control data.
CC44 DEFB $13,$E0,$00,$00,$00,$00
CC4A DEFB $FF Frame 07 terminator.
CC4B DEFB $FF Frame 08 terminator.
CC4C DEFB $FF Frame 09 terminator.
Sprite 68 Frame 0A ($10 bytes).
CC4D DEFB $00,$00 X/ Y position offsets.
CC4F DEFB $00,$00,$00,$00,$01,$02,$02,$02 Pixel/ control data.
CC57 DEFB $01,$00,$00,$00,$00,$00
CC5D DEFB $FF Frame 0A terminator.
CC5E DEFB $80 Animation sequence terminator.
Sprite 69 Frame 01 (control byte).
CC5F DEFB $00 Control data.
CC60 DEFB $FF Frame 01 terminator.
Sprite 69 Frame 02 ($04 bytes).
CC61 DEFB $00,$00 X/ Y position offsets.
CC63 DEFB $00,$00 Pixel/ control data.
CC65 DEFB $80 Animation sequence terminator.
CC66 DEFB $80 Animation sequence terminator.
Sprite 6B Frame 01.
CC67 DEFB $40,$F0 X/ Y position offsets.
CC69 DEFB $7C,$F8,$10,$88,$C8,$08,$10,$E0 Pixel data (2 character rows × 4 bytes each).
CC71 DEFB $FF Frame 01 terminator.
CC72 DEFB $FF Frame 02 terminator.
Sprite 6B Frame 03 ($19 bytes).
CC73 DEFB $FE,$00 X/ Y position offsets.
CC75 DEFB $00,$00,$00,$00,$38,$08,$24,$A4 Pixel/ control data.
CC7D DEFB $94,$52,$65,$7C,$7E,$40,$27,$15
CC85 DEFB $8A,$4B,$3F,$06,$02,$01,$00
CC8C DEFB $FF Frame 03 terminator.
CC8D DEFB $FF Frame 04 terminator.
CC8E DEFB $FF Frame 05 terminator.
Sprite 6B Frame 06 ($10 bytes).
CC8F DEFB $07,$18 X/ Y position offsets.
CC91 DEFB $60,$90,$10,$30,$08,$8C,$73,$00 Pixel/ control data.
CC99 DEFB $00,$00,$00,$00,$00,$00
CC9F DEFB $FF Frame 06 terminator.
CCA0 DEFB $FF Frame 07 terminator.
CCA1 DEFB $FF Frame 08 terminator.
Sprite 6B Frame 09 ($08 bytes).
CCA2 DEFB $00,$00 X/ Y position offsets.
CCA4 DEFB $00,$00,$01,$01,$01,$00 Pixel/ control data.
CCAA DEFB $FF Frame 09 terminator.
CCAB DEFB $80 Animation sequence terminator.
Sprite 6C Frame 01 (control byte).
CCAC DEFB $00 Control data.
CCAD DEFB $FF Frame 01 terminator.
Sprite 6C Frame 02 (control byte).
CCAE DEFB $00 Control data.
CCAF DEFB $80 Animation sequence terminator.
CCB0 DEFB $80 Animation sequence terminator.
CCB1 DEFB $80 Animation sequence terminator.
Sprite 6F Frame 01 ($0C bytes).
CCB2 DEFB $40,$40 X/ Y position offsets.
CCB4 DEFB $C0,$E0,$78,$FC,$10,$88,$C8,$08 Pixel/ control data.
CCBC DEFB $10,$E0
CCBE DEFB $FF Frame 01 terminator.
CCBF DEFB $FF Frame 02 terminator.
Sprite 6F Frame 03 ($19 bytes).
CCC0 DEFB $FE,$00 X/ Y position offsets.
CCC2 DEFB $00,$00,$00,$0C,$02,$D2,$41,$41 Pixel/ control data.
CCCA DEFB $64,$5C,$40,$40,$24,$13,$8A,$64
CCD2 DEFB $1E,$01,$03,$02,$02,$01,$00
CCD9 DEFB $FF Frame 03 terminator.
CCDA DEFB $FF Frame 04 terminator.
Sprite 6F Frame 05 ($11 bytes).
CCDB DEFB $FE,$00 X/ Y position offsets.
CCDD DEFB $00,$00,$00,$00,$00,$03,$04,$28 Pixel/ control data.
CCE5 DEFB $48,$88,$98,$84,$42,$39,$00
CCEC DEFB $FF Frame 05 terminator.
CCED DEFB $80 Animation sequence terminator.
Sprite 70 Frame 01 ($06 bytes).
CCEE DEFB $00,$FE X/ Y position offsets.
CCF0 DEFB $00,$00,$00,$00 Pixel/ control data.
CCF4 DEFB $80 Animation sequence terminator.
CCF5 DEFB $80 Animation sequence terminator.
Sprite 72 Frame 01 ($12 bytes).
CCF6 DEFB $40,$40 X/ Y position offsets.
CCF8 DEFB $20,$20,$20,$A0,$10,$10,$10,$B0 Pixel/ control data.
CD00 DEFB $78,$FC,$18,$88,$C8,$08,$10,$E0
CD08 DEFB $FF Frame 01 terminator.
CD09 DEFB $FF Frame 02 terminator.
Sprite 72 Frame 03 ($19 bytes).
CD0A DEFB $FE,$00 X/ Y position offsets.
CD0C DEFB $00,$00,$00,$03,$F8,$0A,$08,$10 Pixel/ control data.
CD14 DEFB $18,$1C,$1E,$0F,$88,$4B,$25,$1D
CD1C DEFB $02,$03,$03,$02,$02,$01,$00
CD23 DEFB $FF Frame 03 terminator.
CD24 DEFB $FF Frame 04 terminator.
Sprite 72 Frame 05 ($11 bytes).
CD25 DEFB $FE,$00 X/ Y position offsets.
CD27 DEFB $00,$00,$00,$00,$0E,$11,$22,$26 Pixel/ control data.
CD2F DEFB $22,$12,$0F,$01,$00,$00,$00
CD36 DEFB $FF Frame 05 terminator.
CD37 DEFB $80 Animation sequence terminator.
Sprite 73 Frame 01 ($1A bytes).
CD38 DEFB $00,$FE X/ Y position offsets.
CD3A DEFB $00,$00,$00,$60,$10,$90,$10,$10 Pixel/ control data.
CD42 DEFB $50,$48,$C8,$08,$08,$88,$68,$70
CD4A DEFB $F8,$FC,$94,$4A,$48,$08,$10,$E0
CD52 DEFB $FF Frame 01 terminator.
CD53 DEFB $FF Frame 02 terminator.
Sprite 73 Frame 03 ($19 bytes).
CD54 DEFB $FE,$00 X/ Y position offsets.
CD56 DEFB $00,$00,$3C,$42,$81,$82,$86,$46 Pixel/ control data.
CD5E DEFB $47,$26,$24,$12,$09,$05,$03,$03
CD66 DEFB $00,$01,$02,$02,$02,$01,$00
CD6D DEFB $FF Frame 03 terminator.
CD6E DEFB $FF Frame 04 terminator.
Sprite 73 Frame 05 ($11 bytes).
CD6F DEFB $FE,$00 X/ Y position offsets.
CD71 DEFB $00,$00,$03,$04,$08,$09,$08,$02 Pixel/ control data.
CD79 DEFB $03,$00,$00,$00,$00,$00,$00
CD80 DEFB $FF Frame 05 terminator.
CD81 DEFB $80 Animation sequence terminator.
Sprite 74 Frame 01 ($1A bytes).
CD82 DEFB $00,$FE X/ Y position offsets.
CD84 DEFB $00,$00,$00,$00,$C4,$32,$32,$54 Pixel/ control data.
CD8C DEFB $C4,$C4,$A4,$14,$04,$84,$A4,$58
CD94 DEFB $68,$FC,$9C,$CE,$CA,$08,$10,$E0
CD9C DEFB $FF Frame 01 terminator.
CD9D DEFB $FF Frame 02 terminator.
Sprite 74 Frame 03 ($19 bytes).
CD9E DEFB $FE,$00 X/ Y position offsets.
CDA0 DEFB $00,$70,$87,$08,$30,$10,$90,$68 Pixel/ control data.
CDA8 DEFB $09,$09,$05,$05,$02,$02,$01,$01
CDB0 DEFB $01,$01,$02,$02,$02,$01,$00
CDB7 DEFB $FF Frame 03 terminator.
CDB8 DEFB $FF Frame 04 terminator.
Sprite 74 Frame 05 ($09 bytes).
CDB9 DEFB $FE,$00 X/ Y position offsets.
CDBB DEFB $00,$00,$00,$01,$01,$01,$00 Pixel/ control data.
CDC2 DEFB $FF Frame 05 terminator.
CDC3 DEFB $80 Animation sequence terminator.
Sprite 75 Frame 01 ($0D bytes).
CDC4 DEFB $01,$FE X/ Y position offsets.
CDC6 DEFB $00,$00,$00,$00,$00,$00,$40,$20 Pixel/ control data.
CDCE DEFB $20,$40,$40
CDD1 DEFB $80 Animation sequence terminator.
CDD2 DEFB $80 Animation sequence terminator.
Sprite 77 Frame 01 ($03 bytes).
CDD3 DEFB $00,$00 X/ Y position offsets.
CDD5 DEFB $00 Pixel/ control data.
CDD6 DEFB $FF Frame 01 terminator.
CDD7 DEFB $FF Frame 02 terminator.
CDD8 DEFB $FF Frame 03 terminator.
Sprite 77 Frame 04 ($18 bytes).
CDD9 DEFB $00,$00 X/ Y position offsets.
CDDB DEFB $70,$88,$04,$02,$06,$19,$3C,$49 Pixel/ control data.
CDE3 DEFB $54,$68,$24,$F1,$D1,$91,$BA,$FE
CDEB DEFB $5C,$4E,$4E,$0A,$10,$E0
CDF1 DEFB $FF Frame 04 terminator.
CDF2 DEFB $FF Frame 05 terminator.
Sprite 77 Frame 06 ($19 bytes).
CDF3 DEFB $FE,$00 X/ Y position offsets.
CDF5 DEFB $00,$07,$08,$11,$13,$11,$09,$05 Pixel/ control data.
CDFD DEFB $01,$01,$01,$01,$00,$00,$00,$00
CE05 DEFB $00,$01,$02,$02,$02,$01,$00
CE0C DEFB $FF Frame 06 terminator.
CE0D DEFB $80 Animation sequence terminator.
Sprite 78 Frame 01 ($1A bytes).
CE0E DEFB $01,$00 X/ Y position offsets.
CE10 DEFB $0E,$11,$20,$24,$26,$15,$0F,$05 Pixel/ control data.
CE18 DEFB $04,$06,$05,$0A,$0B,$0A,$09,$04
CE20 DEFB $0C,$14,$22,$26,$22,$11,$0E,$00
CE28 DEFB $FF Frame 01 terminator.
Sprite 78 Frame 02 ($1A bytes).
CE29 DEFB $01,$FE X/ Y position offsets.
CE2B DEFB $00,$60,$E0,$E0,$E0,$60,$E0,$40 Pixel/ control data.
CE33 DEFB $DC,$E2,$41,$9C,$32,$C1,$21,$A0
CE3B DEFB $78,$08,$10,$10,$20,$C0,$00,$00
CE43 DEFB $FF Frame 02 terminator.
Sprite 78 Frame 03 (control byte).
CE44 DEFB $01 Control data.
CE45 DEFB $FF Frame 03 terminator.
Sprite 78 Frame 04 ($03 bytes).
CE46 DEFB $00,$00 X/ Y position offsets.
CE48 DEFB $00 Pixel/ control data.
CE49 DEFB $80 Animation sequence terminator.
Sprite 79 Frame 01 ($0C bytes).
CE4A DEFB $40,$30 X/ Y position offsets.
CE4C DEFB $08,$88,$A4,$82,$40,$40,$20,$20 Pixel/ control data.
CE54 DEFB $00,$00
CE56 DEFB $FF Frame 01 terminator.
CE57 DEFB $80 Animation sequence terminator.
Sprite 7A Frame 01 ($1A bytes).
CE58 DEFB $01,$00 X/ Y position offsets.
CE5A DEFB $00,$00,$01,$02,$02,$02,$01,$00 Pixel/ control data.
CE62 DEFB $00,$00,$01,$01,$02,$02,$04,$04
CE6A DEFB $34,$48,$88,$98,$84,$43,$38,$00
CE72 DEFB $FF Frame 01 terminator.
Sprite 7A Frame 02 ($17 bytes).
CE73 DEFB $01,$FE X/ Y position offsets.
CE75 DEFB $00,$70,$88,$04,$25,$67,$CB,$76 Pixel/ control data.
CE7D DEFB $AC,$B8,$57,$58,$A0,$A7,$DC,$A0
CE85 DEFB $60,$20,$18,$10,$60
CE8A DEFB $80 Animation sequence terminator.
Sprite 7B Frame 01 (position only).
CE8B DEFB $00,$00 X/ Y position offsets.
CE8D DEFB $FF Frame 01 terminator.
Sprite 7B Frame 02 (control byte).
CE8E DEFB $01 Control data.
CE8F DEFB $FF Frame 02 terminator.
Sprite 7B Frame 03 ($03 bytes).
CE90 DEFB $00,$00 X/ Y position offsets.
CE92 DEFB $00 Pixel/ control data.
CE93 DEFB $80 Animation sequence terminator.
Sprite 7C Frame 01 ($0C bytes).
CE94 DEFB $40,$20 X/ Y position offsets.
CE96 DEFB $90,$4C,$42,$22,$28,$21,$11,$10 Pixel/ control data.
CE9E DEFB $08,$08
CEA0 DEFB $FF Frame 01 terminator.
CEA1 DEFB $80 Animation sequence terminator.
Sprite 7D Frame 01 (control byte).
CEA2 DEFB $01 Control data.
CEA3 DEFB $FF Frame 01 terminator.
Sprite 7D Frame 02 ($10 bytes).
CEA4 DEFB $00,$00 X/ Y position offsets.
CEA6 DEFB $00,$00,$00,$00,$01,$02,$08,$3C Pixel/ control data.
CEAE DEFB $48,$88,$A8,$88,$44,$3B
CEB4 DEFB $FF Frame 02 terminator.
Sprite 7D Frame 03 ($1A bytes).
CEB5 DEFB $01,$FE X/ Y position offsets.
CEB7 DEFB $00,$00,$00,$00,$00,$03,$04,$08 Pixel/ control data.
CEBF DEFB $0B,$0E,$04,$0B,$75,$9F,$2B,$32
CEC7 DEFB $35,$5F,$7C,$67,$40,$20,$20,$E0
CECF DEFB $FF Frame 03 terminator.
Sprite 7D Frame 04 ($07 bytes).
CED0 DEFB $01,$FE X/ Y position offsets.
CED2 DEFB $00,$00,$00,$00,$00 Pixel/ control data.
CED7 DEFB $80 Animation sequence terminator.
Sprite 7E Frame 01 ($12 bytes).
CED8 DEFB $40,$20 X/ Y position offsets.
CEDA DEFB $20,$20,$60,$F0,$E0,$C0,$98,$26 Pixel/ control data.
CEE2 DEFB $C1,$0C,$1B,$E0,$00,$00,$00,$00
CEEA DEFB $FF Frame 01 terminator.
Sprite 7E Frame 02.
CEEB DEFB $01,$00 X/ Y position offsets.
CEED DEFB $B0,$48,$08,$A0,$66,$31,$10,$08 Pixel data (2 character rows × 4 bytes each).
CEF5 DEFB $FF Frame 02 terminator.
CEF6 DEFB $80 Animation sequence terminator.
Sprite 7F Frame 01 (control byte).
CEF7 DEFB $01 Control data.
CEF8 DEFB $FF Frame 01 terminator.
Sprite 7F Frame 02 ($10 bytes).
CEF9 DEFB $00,$00 X/ Y position offsets.
CEFB DEFB $00,$00,$00,$38,$44,$83,$9C,$90 Pixel/ control data.
CF03 DEFB $50,$00,$20,$10,$0E,$01
CF09 DEFB $FF Frame 02 terminator.
Sprite 7F Frame 03 (control byte).
CF0A DEFB $01 Control data.
CF0B DEFB $FF Frame 03 terminator.
Sprite 7F Frame 04 ($10 bytes).
CF0C DEFB $00,$00 X/ Y position offsets.
CF0E DEFB $00,$00,$00,$01,$FA,$0C,$30,$43 Pixel/ control data.
CF16 DEFB $4E,$50,$A0,$D5,$BE,$DF
CF1C DEFB $FF Frame 04 terminator.
Sprite 7F Frame 05 (control byte).
CF1D DEFB $01 Control data.
CF1E DEFB $FF Frame 05 terminator.
Sprite 7F Frame 06 ($0D bytes).
CF1F DEFB $00,$38 X/ Y position offsets.
CF21 DEFB $44,$82,$B2,$E2,$44,$3A,$DE,$FC Pixel/ control data.
CF29 DEFB $70,$38,$47
CF2C DEFB $80 Animation sequence terminator.
Sprite 80 Frame 01 (position only).
CF2D DEFB $19,$7F X/ Y position offsets.
CF2F DEFB $FF Frame 01 terminator.
Sprite 80 Frame 02.
CF30 DEFB $01,$00 X/ Y position offsets.
CF32 DEFB $00,$00,$00,$00,$30,$C8,$08,$28 Pixel data (2 character rows × 4 bytes each).
CF3A DEFB $FF Frame 02 terminator.
CF3B DEFB $80 Animation sequence terminator.
Sprite 81 Frame 01 ($12 bytes).
CF3C DEFB $01,$01 X/ Y position offsets.
CF3E DEFB $00,$00,$00,$00,$00,$01,$01,$0D Pixel/ control data.
CF46 DEFB $12,$22,$26,$21,$10,$0E,$00,$00
CF4E DEFB $FF Frame 01 terminator.
Sprite 81 Frame 02 ($1A bytes).
CF4F DEFB $01,$FE X/ Y position offsets.
CF51 DEFB $1C,$22,$41,$59,$59,$33,$3F,$2B Pixel/ control data.
CF59 DEFB $29,$50,$58,$A7,$B0,$2F,$36,$18
CF61 DEFB $09,$05,$05,$19,$E1,$02,$02,$02
CF69 DEFB $FF Frame 02 terminator.
Sprite 81 Frame 03 ($07 bytes).
CF6A DEFB $01,$FE X/ Y position offsets.
CF6C DEFB $00,$00,$00,$40,$C0 Pixel/ control data.
CF71 DEFB $80 Animation sequence terminator.
CF72 DEFB $80 Animation sequence terminator.
Sprite 83 Frame 01 ($11 bytes).
CF73 DEFB $00,$00 X/ Y position offsets.
CF75 DEFB $00,$00,$C0,$20,$20,$A0,$A0,$20 Pixel/ control data.
CF7D DEFB $20,$10,$08,$08,$10,$00,$10
CF84 DEFB $FF Frame 01 terminator.
CF85 DEFB $80 Animation sequence terminator.
Sprite 84 Frame 01 ($12 bytes).
CF86 DEFB $01,$01 X/ Y position offsets.
CF88 DEFB $00,$00,$00,$00,$07,$09,$11,$13 Pixel/ control data.
CF90 DEFB $11,$08,$07,$00,$00,$00,$00,$00
CF98 DEFB $FF Frame 01 terminator.
Sprite 84 Frame 02 ($1A bytes).
CF99 DEFB $01,$FE X/ Y position offsets.
CF9B DEFB $00,$00,$01,$01,$01,$00,$01,$0E Pixel/ control data.
CFA3 DEFB $13,$25,$44,$84,$8E,$09,$0F,$08
CFAB DEFB $04,$84,$7D,$06,$0F,$10,$24,$0C
CFB3 DEFB $FF Frame 02 terminator.
Sprite 84 Frame 03 ($0C bytes).
CFB4 DEFB $01,$FE X/ Y position offsets.
CFB6 DEFB $70,$88,$04,$64,$C4,$8C,$7E,$BC Pixel/ control data.
CFBE DEFB $F8,$30
CFC0 DEFB $80 Animation sequence terminator.
Sprite 85 Frame 01 ($0D bytes).
CFC1 DEFB $40,$30 X/ Y position offsets.
CFC3 DEFB $08,$C8,$50,$90,$A0,$20,$40,$20 Pixel/ control data.
CFCB DEFB $20,$C0,$00
CFCE DEFB $FF Frame 01 terminator.
CFCF DEFB $80 Animation sequence terminator.
Sprite 86 Frame 01 ($12 bytes).
CFD0 DEFB $01,$00 X/ Y position offsets.
CFD2 DEFB $00,$00,$00,$00,$00,$00,$00,$0E Pixel/ control data.
CFDA DEFB $11,$21,$26,$22,$12,$0C,$03,$00
CFE2 DEFB $FF Frame 01 terminator.
Sprite 86 Frame 02 (control byte).
CFE3 DEFB $01 Control data.
CFE4 DEFB $FF Frame 02 terminator.
Sprite 86 Frame 03 ($18 bytes).
CFE5 DEFB $00,$00 X/ Y position offsets.
CFE7 DEFB $00,$00,$07,$09,$11,$62,$85,$0A Pixel/ control data.
CFEF DEFB $0A,$0D,$0E,$09,$11,$F0,$00,$00
CFF7 DEFB $00,$00,$00,$00,$01,$02
CFFD DEFB $FF Frame 03 terminator.
Sprite 86 Frame 04 ($1A bytes).
CFFE DEFB $01,$FE X/ Y position offsets.
D000 DEFB $1C,$22,$41,$D9,$F1,$62,$5F,$EF Pixel/ control data.
D008 DEFB $BE,$D8,$40,$20,$98,$46,$21,$F9
D010 DEFB $0A,$12,$14,$24,$48,$84,$24,$98
D018 DEFB $FF Frame 04 terminator.
D019 DEFB $80 Animation sequence terminator.
Sprite 87 Frame 01 ($1A bytes).
D01A DEFB $01,$FE X/ Y position offsets.
D01C DEFB $00,$00,$00,$00,$01,$02,$04,$04 Pixel/ control data.
D024 DEFB $05,$02,$02,$02,$01,$00,$20,$10
D02C DEFB $8C,$C6,$15,$0C,$08,$23,$24,$18
D034 DEFB $FF Frame 01 terminator.
Sprite 87 Frame 02 ($1A bytes).
D035 DEFB $01,$FE X/ Y position offsets.
D037 DEFB $00,$00,$00,$00,$C0,$20,$17,$B8 Pixel/ control data.
D03F DEFB $C3,$04,$08,$13,$1C,$F4,$BC,$90
D047 DEFB $C8,$E8,$88,$30,$60,$00,$00,$00
D04F DEFB $FF Frame 02 terminator.
Sprite 87 Frame 03 ($12 bytes).
D050 DEFB $01,$FE X/ Y position offsets.
D052 DEFB $00,$00,$00,$00,$01,$02,$84,$7F Pixel/ control data.
D05A DEFB $85,$3E,$45,$BF,$07,$00,$00,$00
D062 DEFB $FF Frame 03 terminator.
Sprite 87 Frame 04 (control byte).
D063 DEFB $01 Control data.
D064 DEFB $FF Frame 04 terminator.
Sprite 87 Frame 05 ($10 bytes).
D065 DEFB $00,$00 X/ Y position offsets.
D067 DEFB $00,$00,$C0,$20,$10,$90,$10,$20 Pixel/ control data.
D06F DEFB $C0,$E0,$E0,$00,$00,$00
D075 DEFB $FF Frame 05 terminator.
D076 DEFB $80 Animation sequence terminator.
Sprite 88 Frame 01 ($05 bytes).
D077 DEFB $01,$00 X/ Y position offsets.
D079 DEFB $00,$70,$8F Pixel/ control data.
D07C DEFB $80 Animation sequence terminator.
Sprite 89 Frame 01 ($04 bytes).
D07D DEFB $90,$6C X/ Y position offsets.
D07F DEFB $03,$00 Pixel/ control data.
D081 DEFB $FF Frame 01 terminator.
Sprite 89 Frame 02 (control byte).
D082 DEFB $01 Control data.
D083 DEFB $FF Frame 02 terminator.
Sprite 89 Frame 03 ($10 bytes).
D084 DEFB $00,$00 X/ Y position offsets.
D086 DEFB $01,$01,$01,$00,$08,$14,$2C,$72 Pixel/ control data.
D08E DEFB $61,$88,$36,$C1,$00,$E0
D094 DEFB $FF Frame 03 terminator.
Sprite 89 Frame 04 (control byte).
D095 DEFB $01 Control data.
D096 DEFB $FF Frame 04 terminator.
Sprite 89 Frame 05 ($06 bytes).
D097 DEFB $70,$88 X/ Y position offsets.
D099 DEFB $04,$24,$38,$47 Pixel/ control data.
D09D DEFB $80 Animation sequence terminator.
D09E DEFB $80 Animation sequence terminator.
Sprite 8B Frame 01 ($08 bytes).
D09F DEFB $83,$45 X/ Y position offsets.
D0A1 DEFB $4E,$B0,$60,$A0,$40,$00 Pixel/ control data.
D0A7 DEFB $FF Frame 01 terminator.
Sprite 8B Frame 02 (control byte).
D0A8 DEFB $01 Control data.
D0A9 DEFB $FF Frame 02 terminator.
Sprite 8B Frame 03 ($10 bytes).
D0AA DEFB $00,$00 X/ Y position offsets.
D0AC DEFB $00,$00,$00,$00,$C0,$30,$8F,$33 Pixel/ control data.
D0B4 DEFB $CE,$3A,$07,$0F,$03,$00
D0BA DEFB $FF Frame 03 terminator.
Sprite 8B Frame 04 (control byte).
D0BB DEFB $01 Control data.
D0BC DEFB $FF Frame 04 terminator.
Sprite 8B Frame 05 ($0E bytes).
D0BD DEFB $00,$00 X/ Y position offsets.
D0BF DEFB $00,$00,$00,$00,$00,$E0,$10,$C8 Pixel/ control data.
D0C7 DEFB $C8,$08,$10,$E0
D0CB DEFB $80 Animation sequence terminator.
Sprite 8C Frame 01 (control byte).
D0CC DEFB $C0 Control data.
D0CD DEFB $FF Frame 01 terminator.
D0CE DEFB $80 Animation sequence terminator.
Sprite 8D Frame 01 ($12 bytes).
D0CF DEFB $01,$FE X/ Y position offsets.
D0D1 DEFB $00,$00,$00,$00,$02,$3F,$47,$83 Pixel/ control data.
D0D9 DEFB $95,$9A,$4D,$3A,$01,$01,$01,$00
D0E1 DEFB $FF Frame 01 terminator.
Sprite 8D Frame 02 (control byte).
D0E2 DEFB $01 Control data.
D0E3 DEFB $FF Frame 02 terminator.
Sprite 8D Frame 03 ($0F bytes).
D0E4 DEFB $00,$00 X/ Y position offsets.
D0E6 DEFB $00,$00,$00,$00,$86,$C9,$C8,$93 Pixel/ control data.
D0EE DEFB $A2,$C6,$8A,$7A,$0F
D0F3 DEFB $80 Animation sequence terminator.
Sprite 8E Frame 01 ($08 bytes).
D0F4 DEFB $40,$20 X/ Y position offsets.
D0F6 DEFB $18,$0F,$09,$08,$04,$03 Pixel/ control data.
D0FC DEFB $FF Frame 01 terminator.
Sprite 8E Frame 02 (control byte).
D0FD DEFB $01 Control data.
D0FE DEFB $FF Frame 02 terminator.
Sprite 8E Frame 03 ($0F bytes).
D0FF DEFB $EC,$12 X/ Y position offsets.
D101 DEFB $C2,$28,$18,$FB,$29,$24,$22,$20 Pixel/ control data.
D109 DEFB $40,$A0,$20,$20,$40
D10E DEFB $80 Animation sequence terminator.
D10F DEFB $FF Frame 01 terminator.
D110 DEFB $80 Animation sequence terminator.
Sprite 90 Frame 01 ($12 bytes).
D111 DEFB $01,$FD X/ Y position offsets.
D113 DEFB $00,$00,$00,$00,$02,$3F,$47,$83 Pixel/ control data.
D11B DEFB $93,$9A,$4D,$3A,$01,$01,$01,$00
D123 DEFB $FF Frame 01 terminator.
Sprite 90 Frame 02 (control byte).
D124 DEFB $01 Control data.
D125 DEFB $FF Frame 02 terminator.
Sprite 90 Frame 03 ($0F bytes).
D126 DEFB $00,$00 X/ Y position offsets.
D128 DEFB $00,$00,$00,$00,$82,$C5,$C4,$86 Pixel/ control data.
D130 DEFB $83,$C4,$AD,$7A,$0F
D135 DEFB $80 Animation sequence terminator.
Sprite 91 Frame 01 ($08 bytes).
D136 DEFB $40,$20 X/ Y position offsets.
D138 DEFB $18,$0F,$09,$08,$04,$03 Pixel/ control data.
D13E DEFB $FF Frame 01 terminator.
Sprite 91 Frame 02 ($19 bytes).
D13F DEFB $01,$FE X/ Y position offsets.
D141 DEFB $00,$00,$00,$3F,$40,$40,$9F,$98 Pixel/ control data.
D149 DEFB $98,$A8,$24,$D8,$00,$E0,$20,$20
D151 DEFB $20,$20,$40,$A0,$20,$20,$40
D158 DEFB $80 Animation sequence terminator.
D159 DEFB $FF Frame 01 terminator.
Sprite 92 Frame 02 ($12 bytes).
D15A DEFB $01,$FE X/ Y position offsets.
D15C DEFB $00,$30,$48,$88,$40,$26,$D1,$38 Pixel/ control data.
D164 DEFB $0C,$02,$01,$00,$00,$00,$00,$00
D16C DEFB $FF Frame 02 terminator.
D16D DEFB $80 Animation sequence terminator.
Sprite 93 Frame 01 (control byte).
D16E DEFB $00 Control data.
D16F DEFB $FF Frame 01 terminator.
Sprite 93 Frame 02 ($08 bytes).
D170 DEFB $00,$00 X/ Y position offsets.
D172 DEFB $01,$02,$04,$04,$04,$02 Pixel/ control data.
D178 DEFB $FF Frame 02 terminator.
Sprite 93 Frame 03 ($12 bytes).
D179 DEFB $01,$00 X/ Y position offsets.
D17B DEFB $E0,$70,$D8,$2C,$17,$7C,$73,$26 Pixel/ control data.
D183 DEFB $C1,$00,$00,$00,$00,$00,$00,$00
D18B DEFB $FF Frame 03 terminator.
Sprite 93 Frame 04 (control byte).
D18C DEFB $01 Control data.
D18D DEFB $FF Frame 04 terminator.
Sprite 93 Frame 05 ($10 bytes).
D18E DEFB $00,$00 X/ Y position offsets.
D190 DEFB $00,$02,$03,$DC,$28,$F0,$00,$C0 Pixel/ control data.
D198 DEFB $38,$07,$09,$08,$04,$03
D19E DEFB $FF Frame 05 terminator.
Sprite 93 Frame 06 (control byte).
D19F DEFB $01 Control data.
D1A0 DEFB $FF Frame 06 terminator.
Sprite 93 Frame 07 ($05 bytes).
D1A1 DEFB $00,$00 X/ Y position offsets.
D1A3 DEFB $00,$00,$00 Pixel/ control data.
D1A6 DEFB $80 Animation sequence terminator.
D1A7 DEFB $80 Animation sequence terminator.
Sprite 95 Frame 01 ($03 bytes).
D1A8 DEFB $40,$40 X/ Y position offsets.
D1AA DEFB $40 Pixel/ control data.
D1AB DEFB $80 Animation sequence terminator.
Sprite 96 Frame 01 ($04 bytes).
D1AC DEFB $20,$20 X/ Y position offsets.
D1AE DEFB $20,$40 Pixel/ control data.
D1B0 DEFB $80 Animation sequence terminator.
D1B1 DEFB $FF Frame 01 terminator.
Sprite 97 Frame 02.
D1B2 DEFB $00,$FE X/ Y position offsets.
D1B4 DEFB $00,$60,$94,$CB,$26,$12,$08,$07 Pixel data (2 character rows × 4 bytes each).
D1BC DEFB $FF Frame 02 terminator.
Sprite 97 Frame 03.
D1BD DEFB $01,$00 X/ Y position offsets.
D1BF DEFB $60,$98,$86,$31,$2C,$52,$A1,$00 Pixel data (2 character rows × 4 bytes each).
D1C7 DEFB $FF Frame 03 terminator.
Sprite 97 Frame 04 ($12 bytes).
D1C8 DEFB $01,$00 X/ Y position offsets.
D1CA DEFB $00,$00,$C0,$20,$20,$8C,$82,$C0 Pixel/ control data.
D1D2 DEFB $40,$20,$20,$00,$00,$00,$00,$00
D1DA DEFB $FF Frame 04 terminator.
D1DB DEFB $80 Animation sequence terminator.
Sprite 98 Frame 01.
D1DC DEFB $00,$00 X/ Y position offsets.
D1DE DEFB $07,$03,$04,$08,$09,$08,$04,$03 Pixel data (2 character rows × 4 bytes each).
D1E6 DEFB $FF Frame 01 terminator.
Sprite 98 Frame 02 ($09 bytes).
D1E7 DEFB $01,$00 X/ Y position offsets.
D1E9 DEFB $F1,$BF,$4D,$A3,$FE,$21,$40 Pixel/ control data.
D1F0 DEFB $80 Animation sequence terminator.
D1F1 DEFB $FF Frame 01 terminator.
Sprite 99 Frame 02 (control byte).
D1F2 DEFB $01 Control data.
D1F3 DEFB $FF Frame 02 terminator.
Sprite 99 Frame 03 ($10 bytes).
D1F4 DEFB $00,$00 X/ Y position offsets.
D1F6 DEFB $00,$00,$00,$18,$0B,$39,$C8,$10 Pixel/ control data.
D1FE DEFB $20,$63,$1D,$E8,$04,$03
D204 DEFB $FF Frame 03 terminator.
Sprite 99 Frame 04 ($09 bytes).
D205 DEFB $01,$00 X/ Y position offsets.
D207 DEFB $C0,$40,$40,$A0,$20,$20,$40 Pixel/ control data.
D20E DEFB $80 Animation sequence terminator.
D20F DEFB $FF Frame 01 terminator.
Sprite 9A Frame 02.
D210 DEFB $00,$FE X/ Y position offsets.
D212 DEFB $02,$0D,$02,$01,$00,$00,$00,$00 Pixel data (2 character rows × 4 bytes each).
D21A DEFB $FF Frame 02 terminator.
Sprite 9A Frame 03 ($12 bytes).
D21B DEFB $01,$00 X/ Y position offsets.
D21D DEFB $00,$60,$AE,$51,$A5,$54,$3E,$1A Pixel/ control data.
D225 DEFB $01,$01,$01,$01,$01,$01,$00,$00
D22D DEFB $FF Frame 03 terminator.
Sprite 9A Frame 04 (control byte).
D22E DEFB $01 Control data.
D22F DEFB $FF Frame 04 terminator.
Sprite 9A Frame 05 ($05 bytes).
D230 DEFB $00,$00 X/ Y position offsets.
D232 DEFB $00,$00,$00 Pixel/ control data.
D235 DEFB $80 Animation sequence terminator.
D236 DEFB $80 Animation sequence terminator.
Sprite 9C Frame 01 ($08 bytes).
D237 DEFB $40,$40 X/ Y position offsets.
D239 DEFB $30,$10,$10,$20,$00,$90 Pixel/ control data.
D23F DEFB $80 Animation sequence terminator.
D240 DEFB $FF Frame 01 terminator.
D241 DEFB $80 Animation sequence terminator.
Sprite 9E Frame 01 (control byte).
D242 DEFB $00 Control data.
D243 DEFB $FF Frame 01 terminator.
Sprite 9E Frame 02 ($08 bytes).
D244 DEFB $00,$00 X/ Y position offsets.
D246 DEFB $01,$02,$04,$04,$04,$02 Pixel/ control data.
D24C DEFB $FF Frame 02 terminator.
Sprite 9E Frame 03 ($12 bytes).
D24D DEFB $01,$00 X/ Y position offsets.
D24F DEFB $E0,$70,$D8,$2C,$17,$7C,$73,$26 Pixel/ control data.
D257 DEFB $C1,$00,$00,$00,$00,$00,$00,$00
D25F DEFB $FF Frame 03 terminator.
Sprite 9E Frame 04 (control byte).
D260 DEFB $01 Control data.
D261 DEFB $FF Frame 04 terminator.
Sprite 9E Frame 05 ($10 bytes).
D262 DEFB $00,$00 X/ Y position offsets.
D264 DEFB $00,$02,$03,$DC,$28,$F0,$00,$C0 Pixel/ control data.
D26C DEFB $38,$07,$09,$08,$04,$03
D272 DEFB $FF Frame 05 terminator.
Sprite 9E Frame 06 (control byte).
D273 DEFB $01 Control data.
D274 DEFB $FF Frame 06 terminator.
Sprite 9E Frame 07 ($05 bytes).
D275 DEFB $00,$00 X/ Y position offsets.
D277 DEFB $00,$00,$00 Pixel/ control data.
D27A DEFB $80 Animation sequence terminator.
D27B DEFB $80 Animation sequence terminator.
Sprite A0 Frame 01 ($03 bytes).
D27C DEFB $40,$40 X/ Y position offsets.
D27E DEFB $40 Pixel/ control data.
D27F DEFB $80 Animation sequence terminator.
Sprite A1 Frame 01 ($04 bytes).
D280 DEFB $20,$20 X/ Y position offsets.
D282 DEFB $20,$40 Pixel/ control data.
D284 DEFB $80 Animation sequence terminator.
D285 DEFB $FF Frame 01 terminator.
Sprite A2 Frame 02.
D286 DEFB $01,$FE X/ Y position offsets.
D288 DEFB $07,$0C,$02,$01,$00,$00,$00,$00 Pixel data (2 character rows × 4 bytes each).
D290 DEFB $FF Frame 02 terminator.
Sprite A2 Frame 03 ($1A bytes).
D291 DEFB $01,$00 X/ Y position offsets.
D293 DEFB $00,$A0,$58,$50,$BC,$83,$60,$9C Pixel/ control data.
D29B DEFB $BC,$44,$04,$04,$0C,$0A,$0D,$14
D2A3 DEFB $18,$10,$20,$20,$00,$00,$00,$00
D2AB DEFB $FF Frame 03 terminator.
Sprite A2 Frame 04 ($08 bytes).
D2AC DEFB $01,$FE X/ Y position offsets.
D2AE DEFB $00,$00,$00,$00,$00,$00 Pixel/ control data.
D2B4 DEFB $80 Animation sequence terminator.
D2B5 DEFB $80 Animation sequence terminator.
D2B6 DEFB $80 Animation sequence terminator.
D2B7 DEFB $80 Animation sequence terminator.
D2B8 DEFB $80 Animation sequence terminator.
D2B9 DEFB $80 Animation sequence terminator.
D2BA DEFB $80 Animation sequence terminator.
Sprite A9 Frame 01 ($0B bytes).
D2BB DEFB $40,$20 X/ Y position offsets.
D2BD DEFB $20,$C0,$20,$30,$10,$00,$00,$00 Pixel/ control data.
D2C5 DEFB $00
D2C6 DEFB $FF Frame 01 terminator.
D2C7 DEFB $80 Animation sequence terminator.
Sprite AA Frame 01.
D2C8 DEFB $00,$00 X/ Y position offsets.
D2CA DEFB $07,$03,$04,$08,$09,$08,$04,$03 Pixel data (2 character rows × 4 bytes each).
D2D2 DEFB $FF Frame 01 terminator.
Sprite AA Frame 02 ($09 bytes).
D2D3 DEFB $01,$00 X/ Y position offsets.
D2D5 DEFB $F1,$BF,$4D,$A3,$FE,$21,$40 Pixel/ control data.
D2DC DEFB $80 Animation sequence terminator.
D2DD DEFB $FF Frame 01 terminator.
Sprite AB Frame 02 (control byte).
D2DE DEFB $01 Control data.
D2DF DEFB $FF Frame 02 terminator.
Sprite AB Frame 03 ($10 bytes).
D2E0 DEFB $00,$00 X/ Y position offsets.
D2E2 DEFB $00,$00,$00,$18,$0B,$39,$C8,$10 Pixel/ control data.
D2EA DEFB $20,$63,$1D,$E8,$04,$03
D2F0 DEFB $FF Frame 03 terminator.
Sprite AB Frame 04 ($09 bytes).
D2F1 DEFB $01,$00 X/ Y position offsets.
D2F3 DEFB $C0,$40,$40,$A0,$20,$20,$40 Pixel/ control data.
D2FA DEFB $80 Animation sequence terminator.
D2FB DEFB $FF Frame 01 terminator.
Sprite AC Frame 02.
D2FC DEFB $03,$00 X/ Y position offsets.
D2FE DEFB $03,$06,$08,$00,$00,$00,$00,$00 Pixel data (2 character rows × 4 bytes each).
D306 DEFB $FF Frame 02 terminator.
Sprite AC Frame 03 ($1A bytes).
D307 DEFB $01,$FE X/ Y position offsets.
D309 DEFB $0C,$0A,$12,$24,$4C,$94,$B8,$88 Pixel/ control data.
D311 DEFB $46,$A1,$F9,$0A,$12,$14,$64,$88
D319 DEFB $E4,$24,$08,$00,$20,$20,$40,$00
D321 DEFB $FF Frame 03 terminator.
D322 DEFB $80 Animation sequence terminator.
Sprite AD Frame 01.
D323 DEFB $00,$00 X/ Y position offsets.
D325 DEFB $07,$03,$04,$08,$09,$08,$04,$03 Pixel data (2 character rows × 4 bytes each).
D32D DEFB $FF Frame 01 terminator.
Sprite AD Frame 02 ($09 bytes).
D32E DEFB $01,$00 X/ Y position offsets.
D330 DEFB $F1,$BF,$4D,$A3,$FE,$21,$40 Pixel/ control data.
D337 DEFB $80 Animation sequence terminator.
D338 DEFB $FF Frame 01 terminator.
Sprite AE Frame 02 (control byte).
D339 DEFB $01 Control data.
D33A DEFB $FF Frame 02 terminator.
Sprite AE Frame 03 ($10 bytes).
D33B DEFB $00,$00 X/ Y position offsets.
D33D DEFB $00,$00,$00,$18,$0B,$39,$C8,$10 Pixel/ control data.
D345 DEFB $20,$63,$1D,$E8,$04,$03
D34B DEFB $FF Frame 03 terminator.
Sprite AE Frame 04 ($09 bytes).
D34C DEFB $01,$00 X/ Y position offsets.
D34E DEFB $C0,$40,$40,$A0,$20,$20,$40 Pixel/ control data.
D355 DEFB $80 Animation sequence terminator.
D356 DEFB $FF Frame 01 terminator.
Sprite AF Frame 02 (control byte).
D357 DEFB $04 Control data.
D358 DEFB $FF Frame 02 terminator.
Sprite AF Frame 03 ($10 bytes).
D359 DEFB $00,$00 X/ Y position offsets.
D35B DEFB $00,$20,$10,$8C,$66,$15,$0C,$08 Pixel/ control data.
D363 DEFB $23,$24,$18,$00,$00,$00
D369 DEFB $FF Frame 03 terminator.
Sprite AF Frame 04 ($1A bytes).
D36A DEFB $01,$FE X/ Y position offsets.
D36C DEFB $00,$00,$00,$00,$00,$04,$04,$0A Pixel/ control data.
D374 DEFB $14,$28,$54,$AC,$90,$C8,$E8,$88
D37C DEFB $30,$C0,$00,$00,$00,$00,$00,$00
D384 DEFB $FF Frame 04 terminator.
D385 DEFB $80 Animation sequence terminator.
Sprite B0 Frame 01.
D386 DEFB $00,$00 X/ Y position offsets.
D388 DEFB $07,$03,$04,$08,$09,$08,$04,$03 Pixel data (2 character rows × 4 bytes each).
D390 DEFB $FF Frame 01 terminator.
Sprite B0 Frame 02 ($09 bytes).
D391 DEFB $01,$00 X/ Y position offsets.
D393 DEFB $F1,$BF,$4D,$A3,$FE,$21,$40 Pixel/ control data.
D39A DEFB $80 Animation sequence terminator.
D39B DEFB $FF Frame 01 terminator.
Sprite B1 Frame 02 (control byte).
D39C DEFB $01 Control data.
D39D DEFB $FF Frame 02 terminator.
Sprite B1 Frame 03 ($10 bytes).
D39E DEFB $00,$00 X/ Y position offsets.
D3A0 DEFB $00,$00,$00,$18,$0B,$39,$C8,$10 Pixel/ control data.
D3A8 DEFB $20,$63,$1D,$E8,$04,$03
D3AE DEFB $FF Frame 03 terminator.
Sprite B1 Frame 04 ($09 bytes).
D3AF DEFB $01,$00 X/ Y position offsets.
D3B1 DEFB $C0,$40,$40,$A0,$20,$20,$40 Pixel/ control data.
D3B8 DEFB $80 Animation sequence terminator.
D3B9 DEFB $FF Frame 01 terminator.
Sprite B2 Frame 02.
D3BA DEFB $04,$00 X/ Y position offsets.
D3BC DEFB $00,$0E,$11,$10,$12,$0D,$00,$00 Pixel data (2 character rows × 4 bytes each).
D3C4 DEFB $FF Frame 02 terminator.
Sprite B2 Frame 03.
D3C5 DEFB $01,$00 X/ Y position offsets.
D3C7 DEFB $01,$02,$FC,$11,$03,$9E,$60,$1C Pixel data (2 character rows × 4 bytes each).
D3CF DEFB $FF Frame 03 terminator.
Sprite B2 Frame 04 (position only).
D3D0 DEFB $01,$00 X/ Y position offsets.
D3D2 DEFB $80 Animation sequence terminator.
Sprite B3 Frame 01 ($07 bytes).
D3D3 DEFB $40,$A4 X/ Y position offsets.
D3D5 DEFB $98,$CA,$34,$08,$00 Pixel/ control data.
D3DA DEFB $FF Frame 01 terminator.
D3DB DEFB $80 Animation sequence terminator.
Sprite B4 Frame 01 ($12 bytes).
D3DC DEFB $FE,$FE X/ Y position offsets.
D3DE DEFB $00,$00,$01,$01,$00,$00,$10,$09 Pixel/ control data.
D3E6 DEFB $04,$04,$03,$00,$00,$00,$00,$00
D3EE DEFB $FF Frame 01 terminator.
Sprite B4 Frame 02 (control byte).
D3EF DEFB $01 Control data.
D3F0 DEFB $FF Frame 02 terminator.
Sprite B4 Frame 03 ($18 bytes).
D3F1 DEFB $00,$00 X/ Y position offsets.
D3F3 DEFB $00,$01,$82,$82,$44,$47,$41,$21 Pixel/ control data.
D3FB DEFB $21,$93,$4E,$20,$11,$0E,$00,$01
D403 DEFB $00,$01,$01,$01,$01,$01
D409 DEFB $FF Frame 03 terminator.
Sprite B4 Frame 04 ($1A bytes).
D40A DEFB $01,$FE X/ Y position offsets.
D40C DEFB $00,$1C,$E2,$11,$19,$11,$0A,$8C Pixel/ control data.
D414 DEFB $48,$24,$D4,$34,$54,$A8,$D8,$48
D41C DEFB $A8,$FC,$AA,$D9,$C9,$C1,$A2,$9C
D424 DEFB $FF Frame 04 terminator.
D425 DEFB $80 Animation sequence terminator.
Sprite B5 Frame 01.
D426 DEFB $FD,$00 X/ Y position offsets.
D428 DEFB $00,$07,$3C,$20,$24,$32,$07,$00 Pixel data (2 character rows × 4 bytes each).
D430 DEFB $FF Frame 01 terminator.
Sprite B5 Frame 02 ($1A bytes).
D431 DEFB $01,$FE X/ Y position offsets.
D433 DEFB $00,$01,$02,$04,$04,$05,$02,$04 Pixel/ control data.
D43B DEFB $04,$04,$04,$07,$00,$1B,$14,$15
D443 DEFB $19,$F9,$19,$02,$3C,$00,$FC,$00
D44B DEFB $FF Frame 02 terminator.
Sprite B5 Frame 03 ($1A bytes).
D44C DEFB $01,$FE X/ Y position offsets.
D44E DEFB $00,$C0,$20,$10,$90,$F0,$18,$04 Pixel/ control data.
D456 DEFB $02,$01,$F0,$5E,$B5,$23,$C1,$61
D45E DEFB $23,$A3,$41,$00,$00,$00,$00,$00
D466 DEFB $FF Frame 03 terminator.
Sprite B5 Frame 04 (control byte).
D467 DEFB $01 Control data.
D468 DEFB $FF Frame 04 terminator.
Sprite B5 Frame 05 (position only).
D469 DEFB $00,$00 X/ Y position offsets.
D46B DEFB $80 Animation sequence terminator.
D46C DEFB $80 Animation sequence terminator.
D46D DEFB $80 Animation sequence terminator.
Sprite B8 Frame 01 ($0B bytes).
D46E DEFB $5C,$B2 X/ Y position offsets.
D470 DEFB $59,$C9,$C1,$E2,$FC,$40,$00,$00 Pixel/ control data.
D478 DEFB $00
D479 DEFB $FF Frame 01 terminator.
D47A DEFB $80 Animation sequence terminator.
Sprite B9 Frame 01 (control byte).
D47B DEFB $FE Control data.
D47C DEFB $FF Frame 01 terminator.
Sprite B9 Frame 02 ($06 bytes).
D47D DEFB $00,$00 X/ Y position offsets.
D47F DEFB $00,$00,$00,$00 Pixel/ control data.
D483 DEFB $80 Animation sequence terminator.
Sprite BA Frame 01 ($09 bytes).
D484 DEFB $40,$A0 X/ Y position offsets.
D486 DEFB $10,$48,$86,$91,$6C,$03,$00 Pixel/ control data.
D48D DEFB $FF Frame 01 terminator.
Sprite BA Frame 02 ($0B bytes).
D48E DEFB $01,$FE X/ Y position offsets.
D490 DEFB $00,$00,$0E,$11,$20,$24,$5C,$43 Pixel/ control data.
D498 DEFB $81
D499 DEFB $80 Animation sequence terminator.
D49A DEFB $80 Animation sequence terminator.
Sprite BC Frame 01 ($0D bytes).
D49B DEFB $C0,$3E X/ Y position offsets.
D49D DEFB $19,$16,$69,$93,$A4,$C8,$93,$93 Pixel/ control data.
D4A5 DEFB $21,$21,$C0
D4A8 DEFB $FF Frame 01 terminator.
Sprite BC Frame 02 ($06 bytes).
D4A9 DEFB $01,$FE X/ Y position offsets.
D4AB DEFB $00,$00,$00,$00 Pixel/ control data.
D4AF DEFB $80 Animation sequence terminator.
D4B0 DEFB $80 Animation sequence terminator.
D4B1 DEFB $80 Animation sequence terminator.
Sprite BF Frame 01 (position only).
D4B2 DEFB $00,$00 X/ Y position offsets.
D4B4 DEFB $80 Animation sequence terminator.
D4B5 DEFB $80 Animation sequence terminator.
Sprite C1 Frame 01 ($0D bytes).
D4B6 DEFB $40,$20 X/ Y position offsets.
D4B8 DEFB $10,$90,$78,$98,$FC,$B2,$59,$C9 Pixel/ control data.
D4C0 DEFB $C1,$E2,$DC
D4C3 DEFB $FF Frame 01 terminator.
D4C4 DEFB $80 Animation sequence terminator.
Sprite C2 Frame 01.
D4C5 DEFB $00,$00 X/ Y position offsets.
D4C7 DEFB $07,$03,$04,$08,$09,$08,$04,$03 Pixel data (2 character rows × 4 bytes each).
D4CF DEFB $FF Frame 01 terminator.
Sprite C2 Frame 02 ($09 bytes).
D4D0 DEFB $01,$00 X/ Y position offsets.
D4D2 DEFB $F1,$BF,$4D,$A3,$FE,$21,$40 Pixel/ control data.
D4D9 DEFB $80 Animation sequence terminator.
D4DA DEFB $FF Frame 01 terminator.
Sprite C3 Frame 02 (control byte).
D4DB DEFB $01 Control data.
D4DC DEFB $FF Frame 02 terminator.
Sprite C3 Frame 03 ($10 bytes).
D4DD DEFB $00,$00 X/ Y position offsets.
D4DF DEFB $00,$00,$00,$18,$0B,$38,$C8,$10 Pixel/ control data.
D4E7 DEFB $20,$63,$1D,$E8,$04,$03
D4ED DEFB $FF Frame 03 terminator.
Sprite C3 Frame 04 ($11 bytes).
D4EE DEFB $01,$FE X/ Y position offsets.
D4F0 DEFB $00,$00,$20,$D6,$2A,$15,$0A,$04 Pixel/ control data.
D4F8 DEFB $03,$01,$00,$00,$00,$00,$00
D4FF DEFB $80 Animation sequence terminator.
Sprite C4 Frame 01 ($07 bytes).
D500 DEFB $40,$40 X/ Y position offsets.
D502 DEFB $40,$A0,$20,$20,$40 Pixel/ control data.
D507 DEFB $80 Animation sequence terminator.
D508 DEFB $FF Frame 01 terminator.
Sprite C5 Frame 02 ($1A bytes).
D509 DEFB $01,$FE X/ Y position offsets.
D50B DEFB $00,$00,$00,$00,$E0,$10,$50,$C8 Pixel/ control data.
D513 DEFB $E8,$A4,$14,$13,$11,$11,$12,$10
D51B DEFB $09,$08,$00,$00,$00,$00,$00,$00
D523 DEFB $FF Frame 02 terminator.
D524 DEFB $80 Animation sequence terminator.
Sprite C6 Frame 01.
D525 DEFB $00,$00 X/ Y position offsets.
D527 DEFB $07,$03,$04,$08,$09,$08,$04,$03 Pixel data (2 character rows × 4 bytes each).
D52F DEFB $FF Frame 01 terminator.
Sprite C6 Frame 02 ($09 bytes).
D530 DEFB $01,$00 X/ Y position offsets.
D532 DEFB $F1,$BF,$4D,$A3,$FE,$21,$40 Pixel/ control data.
D539 DEFB $80 Animation sequence terminator.
D53A DEFB $FF Frame 01 terminator.
Sprite C7 Frame 02 ($1A bytes).
D53B DEFB $01,$FE X/ Y position offsets.
D53D DEFB $00,$00,$00,$00,$02,$0D,$02,$01 Pixel/ control data.
D545 DEFB $00,$00,$00,$00,$00,$18,$0B,$38
D54D DEFB $C8,$10,$20,$63,$1D,$E8,$04,$03
D555 DEFB $FF Frame 02 terminator.
Sprite C7 Frame 03 ($19 bytes).
D556 DEFB $01,$FE X/ Y position offsets.
D558 DEFB $00,$00,$00,$00,$00,$60,$AE,$51 Pixel/ control data.
D560 DEFB $A5,$4C,$3E,$1A,$01,$01,$01,$81
D568 DEFB $41,$41,$40,$A0,$20,$20,$40
D56F DEFB $80 Animation sequence terminator.
D570 DEFB $FF Frame 01 terminator.
Sprite C8 Frame 02 (control byte).
D571 DEFB $01 Control data.
D572 DEFB $FF Frame 02 terminator.
Sprite C8 Frame 03 (control byte).
D573 DEFB $00 Control data.
D574 DEFB $80 Animation sequence terminator.
D575 DEFB $80 Animation sequence terminator.
Sprite CA Frame 01 ($08 bytes).
D576 DEFB $40,$40 X/ Y position offsets.
D578 DEFB $30,$10,$10,$20,$00,$90 Pixel/ control data.
D57E DEFB $80 Animation sequence terminator.
Sprite CB Frame 01 ($04 bytes).
D57F DEFB $00,$00 X/ Y position offsets.
D581 DEFB $00,$00 Pixel/ control data.
D583 DEFB $FF Frame 01 terminator.
D584 DEFB $80 Animation sequence terminator.
Sprite CC Frame 01.
D585 DEFB $00,$00 X/ Y position offsets.
D587 DEFB $07,$03,$04,$08,$09,$08,$04,$03 Pixel data (2 character rows × 4 bytes each).
D58F DEFB $FF Frame 01 terminator.
Sprite CC Frame 02 ($09 bytes).
D590 DEFB $01,$00 X/ Y position offsets.
D592 DEFB $F1,$BF,$4D,$A3,$FE,$21,$40 Pixel/ control data.
D599 DEFB $80 Animation sequence terminator.
D59A DEFB $FF Frame 01 terminator.
Sprite CD Frame 02 ($1A bytes).
D59B DEFB $01,$FE kangaroo
D59D DEFB $00,$00,$00,$00,$00,$00,$20,$D6 Pixel/ control data.
D5A5 DEFB $2A,$15,$0A,$04,$03,$0D,$0B,$38
D5AD DEFB $C8,$10,$20,$63,$1D,$E8,$04,$03
D5B5 DEFB $FF Frame 02 terminator.
Sprite CD Frame 03 (control byte).
D5B6 DEFB $01 Control data.
D5B7 DEFB $FF Frame 03 terminator.
Sprite CD Frame 04 ($0F bytes).
D5B8 DEFB $E0,$10 X/ Y position offsets.
D5BA DEFB $50,$C8,$E8,$A4,$14,$92,$51,$55 Pixel/ control data.
D5C2 DEFB $52,$B1,$29,$28,$40
D5C7 DEFB $80 Animation sequence terminator.
D5C8 DEFB $FF Frame 01 terminator.
D5C9 DEFB $80 Animation sequence terminator.
Sprite CF Frame 01 (control byte).
D5CA DEFB $00 Control data.
D5CB DEFB $FF Frame 01 terminator.
Sprite CF Frame 02 ($10 bytes).
D5CC DEFB $00,$00 X/ Y position offsets.
D5CE DEFB $00,$00,$00,$00,$00,$0F,$0F,$07 Pixel/ control data.
D5D6 DEFB $08,$11,$13,$10,$08,$07
D5DC DEFB $FF Frame 02 terminator.
Sprite CF Frame 03 ($1A bytes).
D5DD DEFB $01,$FE X/ Y position offsets.
D5DF DEFB $00,$00,$00,$06,$0F,$09,$1F,$31 Pixel/ control data.
D5E7 DEFB $31,$30,$3F,$23,$27,$19,$03,$EB
D5EF DEFB $9F,$12,$F2,$57,$FC,$43,$4C,$0E
D5F7 DEFB $FF Frame 03 terminator.
Sprite CF Frame 04 (control byte).
D5F8 DEFB $01 Control data.
D5F9 DEFB $FF Frame 04 terminator.
D5FA DEFB $80 Animation sequence terminator.
D5FB DEFB $80 Animation sequence terminator.
D5FC DEFB $80 Animation sequence terminator.
Sprite D2 Frame 01 ($0D bytes).
D5FD DEFB $00,$00 X/ Y position offsets.
D5FF DEFB $18,$16,$F1,$10,$20,$40,$87,$3A Pixel/ control data.
D607 DEFB $D0,$08,$07
D60A DEFB $FF Frame 01 terminator.
Sprite D2 Frame 02 (position only).
D60B DEFB $01,$00 X/ Y position offsets.
D60D DEFB $80 Animation sequence terminator.
D60E DEFB $80 Animation sequence terminator.
D60F DEFB $80 Animation sequence terminator.
Sprite D5 Frame 01 ($03 bytes).
D610 DEFB $40,$40 X/ Y position offsets.
D612 DEFB $40 Pixel/ control data.
D613 DEFB $80 Animation sequence terminator.
Sprite D6 Frame 01 (control byte).
D614 DEFB $00 Control data.
D615 DEFB $FF Frame 01 terminator.
D616 DEFB $80 Animation sequence terminator.
Sprite D7 Frame 01 (control byte).
D617 DEFB $01 Control data.
D618 DEFB $FF Frame 01 terminator.
Sprite D7 Frame 02 ($10 bytes).
D619 DEFB $00,$00 X/ Y position offsets.
D61B DEFB $00,$01,$06,$18,$2E,$7B,$77,$7E Pixel/ control data.
D623 DEFB $78,$7F,$59,$30,$00,$00
D629 DEFB $FF Frame 02 terminator.
Sprite D7 Frame 03 (control byte).
D62A DEFB $01 Control data.
D62B DEFB $FF Frame 03 terminator.
Sprite D7 Frame 04 ($10 bytes).
D62C DEFB $00,$60 X/ Y position offsets.
D62E DEFB $90,$70,$7C,$42,$82,$81,$03,$05 Pixel/ control data.
D636 DEFB $07,$E1,$DE,$5E,$4E,$3C
D63C DEFB $FF Frame 04 terminator.
D63D DEFB $80 Animation sequence terminator.
Sprite D8 Frame 01 (control byte).
D63E DEFB $02 Control data.
D63F DEFB $FF Frame 01 terminator.
Sprite D8 Frame 02 ($10 bytes).
D640 DEFB $18,$3C X/ Y position offsets.
D642 DEFB $24,$7C,$9E,$A2,$A2,$C5,$9D,$95 Pixel/ control data.
D64A DEFB $CD,$E2,$7E,$7E,$1E,$0E
D650 DEFB $FF Frame 02 terminator.
D651 DEFB $80 Animation sequence terminator.
Sprite D9 Frame 01 (control byte).
D652 DEFB $01 Control data.
D653 DEFB $FF Frame 01 terminator.
Sprite D9 Frame 02 ($10 bytes).
D654 DEFB $00,$01 X/ Y position offsets.
D656 DEFB $02,$02,$01,$02,$03,$03,$02,$02 Pixel/ control data.
D65E DEFB $02,$01,$01,$00,$00,$00
D664 DEFB $FF Frame 02 terminator.
Sprite D9 Frame 03 (control byte).
D665 DEFB $01 Control data.
D666 DEFB $FF Frame 03 terminator.
Sprite D9 Frame 04 (control byte).
D667 DEFB $00 Control data.
D668 DEFB $80 Animation sequence terminator.
Sprite DA Frame 01 ($0E bytes).
D669 DEFB $40,$C0 X/ Y position offsets.
D66B DEFB $E0,$98,$04,$02,$1B,$29,$13,$83 Pixel/ control data.
D673 DEFB $C2,$FE,$7F,$0F
D677 DEFB $FF Frame 01 terminator.
D678 DEFB $80 Animation sequence terminator.
Sprite DB Frame 01 (control byte).
D679 DEFB $01 Control data.
D67A DEFB $FF Frame 01 terminator.
Sprite DB Frame 02 ($10 bytes).
D67B DEFB $00,$00 X/ Y position offsets.
D67D DEFB $00,$0C,$12,$17,$1E,$1C,$14,$14 Pixel/ control data.
D685 DEFB $12,$0A,$07,$03,$01,$00
D68B DEFB $FF Frame 02 terminator.
Sprite DB Frame 03 (control byte).
D68C DEFB $01 Control data.
D68D DEFB $FF Frame 03 terminator.
Sprite DB Frame 04 ($05 bytes).
D68E DEFB $00,$00 X/ Y position offsets.
D690 DEFB $00,$00,$00 Pixel/ control data.
D693 DEFB $80 Animation sequence terminator.
Sprite DC Frame 01.
D694 DEFB $60,$10 X/ Y position offsets.
D696 DEFB $08,$34,$54,$74,$26,$0F,$9F,$6E Pixel data (2 character rows × 4 bytes each).
D69E DEFB $FF Frame 01 terminator.
D69F DEFB $80 Animation sequence terminator.
Sprite DD Frame 01 (control byte).
D6A0 DEFB $00 Control data.
D6A1 DEFB $FF Frame 01 terminator.
Sprite DD Frame 02 ($08 bytes).
D6A2 DEFB $00,$00 X/ Y position offsets.
D6A4 DEFB $00,$00,$00,$00,$01,$01 Pixel/ control data.
D6AA DEFB $FF Frame 02 terminator.
Sprite DD Frame 03 ($12 bytes).
D6AB DEFB $01,$00 X/ Y position offsets.
D6AD DEFB $00,$00,$00,$00,$00,$C0,$3F,$64 Pixel/ control data.
D6B5 DEFB $E8,$48,$54,$54,$2A,$13,$01,$00
D6BD DEFB $FF Frame 03 terminator.
Sprite DD Frame 04 (control byte).
D6BE DEFB $01 Control data.
D6BF DEFB $FF Frame 04 terminator.
Sprite DD Frame 05 ($10 bytes).
D6C0 DEFB $00,$00 X/ Y position offsets.
D6C2 DEFB $00,$00,$00,$00,$E0,$30,$08,$34 Pixel/ control data.
D6CA DEFB $54,$34,$26,$0F,$9F,$6E
D6D0 DEFB $FF Frame 05 terminator.
D6D1 DEFB $80 Animation sequence terminator.
Sprite DE Frame 01.
D6D2 DEFB $00,$00 X/ Y position offsets.
D6D4 DEFB $30,$4F,$40,$30,$10,$1D,$0B,$06 Pixel data (2 character rows × 4 bytes each).
D6DC DEFB $FF Frame 01 terminator.
Sprite DE Frame 02 (control byte).
D6DD DEFB $01 Control data.
D6DE DEFB $FF Frame 02 terminator.
Sprite DE Frame 03 ($10 bytes).
D6DF DEFB $00,$00 X/ Y position offsets.
D6E1 DEFB $00,$00,$00,$00,$00,$03,$04,$08 Pixel/ control data.
D6E9 DEFB $B0,$50,$10,$38,$0C,$FE
D6EF DEFB $FF Frame 03 terminator.
Sprite DE Frame 04 (control byte).
D6F0 DEFB $01 Control data.
D6F1 DEFB $FF Frame 04 terminator.
Sprite DE Frame 05 ($10 bytes).
D6F2 DEFB $00,$00 X/ Y position offsets.
D6F4 DEFB $00,$00,$00,$00,$00,$C0,$30,$18 Pixel/ control data.
D6FC DEFB $CC,$A6,$4F,$4F,$1E,$E0
D702 DEFB $FF Frame 05 terminator.
D703 DEFB $80 Animation sequence terminator.
Sprite DF Frame 01.
D704 DEFB $FE,$00 X/ Y position offsets.
D706 DEFB $00,$00,$01,$02,$02,$01,$00,$00 Pixel data (2 character rows × 4 bytes each).
D70E DEFB $FF Frame 01 terminator.
Sprite DF Frame 02.
D70F DEFB $01,$00 X/ Y position offsets.
D711 DEFB $00,$00,$DC,$03,$40,$B3,$0C,$03 Pixel data (2 character rows × 4 bytes each).
D719 DEFB $FF Frame 02 terminator.
Sprite DF Frame 03 (control byte).
D71A DEFB $01 Control data.
D71B DEFB $FF Frame 03 terminator.
Sprite DF Frame 04 ($10 bytes).
D71C DEFB $00,$00 X/ Y position offsets.
D71E DEFB $00,$00,$00,$00,$00,$3B,$3C,$38 Pixel/ control data.
D726 DEFB $D0,$30,$10,$F8,$04,$83
D72C DEFB $FF Frame 04 terminator.
Sprite DF Frame 05 (control byte).
D72D DEFB $01 Control data.
D72E DEFB $FF Frame 05 terminator.
Sprite DF Frame 06 ($10 bytes).
D72F DEFB $00,$00 X/ Y position offsets.
D731 DEFB $00,$00,$00,$00,$00,$C0,$30,$18 Pixel/ control data.
D739 DEFB $CC,$A6,$4F,$0F,$1E,$E0
D73F DEFB $FF Frame 06 terminator.
D740 DEFB $80 Animation sequence terminator.
D741 DEFB $FF Frame 01 terminator.
Sprite E0 Frame 02 ($09 bytes).
D742 DEFB $00,$00 X/ Y position offsets.
D744 DEFB $00,$00,$00,$00,$00,$08,$07 Pixel/ control data.
D74B DEFB $FF Frame 02 terminator.
Sprite E0 Frame 03 (control byte).
D74C DEFB $01 Control data.
D74D DEFB $FF Frame 03 terminator.
Sprite E0 Frame 04 ($10 bytes).
D74E DEFB $00,$00 X/ Y position offsets.
D750 DEFB $00,$00,$04,$06,$0B,$14,$28,$46 Pixel/ control data.
D758 DEFB $48,$9C,$82,$CC,$B0,$3C
D75E DEFB $FF Frame 04 terminator.
D75F DEFB $80 Animation sequence terminator.
Sprite E1 Frame 01 (control byte).
D760 DEFB $00 Control data.
D761 DEFB $FF Frame 01 terminator.
Sprite E1 Frame 02 ($10 bytes).
D762 DEFB $00,$00 X/ Y position offsets.
D764 DEFB $00,$00,$00,$00,$00,$01,$02,$04 Pixel/ control data.
D76C DEFB $04,$09,$08,$0C,$8B,$73
D772 DEFB $FF Frame 02 terminator.
Sprite E1 Frame 03 (control byte).
D773 DEFB $01 Control data.
D774 DEFB $FF Frame 03 terminator.
Sprite E1 Frame 04 ($08 bytes).
D775 DEFB $00,$00 X/ Y position offsets.
D777 DEFB $00,$00,$40,$60,$B0,$40 Pixel/ control data.
D77D DEFB $80 Animation sequence terminator.
Sprite E2 Frame 01 (control byte).
D77E DEFB $60 Control data.
D77F DEFB $80 Animation sequence terminator.
Sprite E3 Frame 01 ($05 bytes).
D780 DEFB $C0,$20 X/ Y position offsets.
D782 DEFB $C0,$00,$C0 Pixel/ control data.
D785 DEFB $FF Frame 01 terminator.
D786 DEFB $80 Animation sequence terminator.
D787 DEFB $FF Frame 01 terminator.
Sprite E4 Frame 02 ($09 bytes).
D788 DEFB $00,$00 X/ Y position offsets.
D78A DEFB $00,$08,$07,$00,$00,$00,$00 Pixel/ control data.
D791 DEFB $FF Frame 02 terminator.
Sprite E4 Frame 03 (control byte).
D792 DEFB $01 Control data.
D793 DEFB $FF Frame 03 terminator.
Sprite E4 Frame 04 ($10 bytes).
D794 DEFB $04,$06 X/ Y position offsets.
D796 DEFB $0B,$14,$28,$46,$48,$9C,$82,$CC Pixel/ control data.
D79E DEFB $B0,$3C,$00,$00,$00,$00
D7A4 DEFB $FF Frame 04 terminator.
D7A5 DEFB $80 Animation sequence terminator.
Sprite E5 Frame 01 (control byte).
D7A6 DEFB $00 Control data.
D7A7 DEFB $FF Frame 01 terminator.
Sprite E5 Frame 02 ($10 bytes).
D7A8 DEFB $00,$00 X/ Y position offsets.
D7AA DEFB $00,$01,$02,$04,$04,$09,$08,$0C Pixel/ control data.
D7B2 DEFB $8B,$73,$00,$00,$00,$00
D7B8 DEFB $FF Frame 02 terminator.
Sprite E5 Frame 03 (control byte).
D7B9 DEFB $01 Control data.
D7BA DEFB $FF Frame 03 terminator.
Sprite E5 Frame 04 ($04 bytes).
D7BB DEFB $40,$60 X/ Y position offsets.
D7BD DEFB $B0,$40 Pixel/ control data.
D7BF DEFB $80 Animation sequence terminator.
Sprite E6 Frame 01 (control byte).
D7C0 DEFB $60 Control data.
D7C1 DEFB $80 Animation sequence terminator.
Sprite E7 Frame 01 ($09 bytes).
D7C2 DEFB $C0,$20 X/ Y position offsets.
D7C4 DEFB $C0,$00,$C0,$00,$00,$00,$00 Pixel/ control data.
D7CB DEFB $FF Frame 01 terminator.
D7CC DEFB $80 Animation sequence terminator.
Sprite E8 Frame 01.
D7CD DEFB $00,$FE X/ Y position offsets.
D7CF DEFB $00,$07,$08,$10,$12,$10,$08,$07 Pixel data (2 character rows × 4 bytes each).
D7D7 DEFB $FF Frame 01 terminator.
Sprite E8 Frame 02 ($04 bytes).
D7D8 DEFB $01,$00 X/ Y position offsets.
D7DA DEFB $00,$00 Pixel/ control data.
D7DC DEFB $80 Animation sequence terminator.
Sprite E9 Frame 01 ($03 bytes).
D7DD DEFB $40,$40 X/ Y position offsets.
D7DF DEFB $40 Pixel/ control data.
D7E0 DEFB $80 Animation sequence terminator.
Sprite EA Frame 01 (control byte).
D7E1 DEFB $00 Control data.
D7E2 DEFB $FF Frame 01 terminator.
D7E3 DEFB $80 Animation sequence terminator.
Sprite EB Frame 01.
D7E4 DEFB $00,$FE X/ Y position offsets.
D7E6 DEFB $00,$00,$00,$01,$01,$01,$00,$00 Pixel data (2 character rows × 4 bytes each).
D7EE DEFB $FF Frame 01 terminator.
Sprite EB Frame 02.
D7EF DEFB $01,$00 X/ Y position offsets.
D7F1 DEFB $00,$70,$88,$04,$24,$04,$88,$70 Pixel data (2 character rows × 4 bytes each).
D7F9 DEFB $FF Frame 02 terminator.
D7FA DEFB $80 Animation sequence terminator.
Sprite EC Frame 01 ($12 bytes).
D7FB DEFB $00,$FD X/ Y position offsets.
D7FD DEFB $00,$00,$00,$00,$00,$07,$08,$10 Pixel/ control data.
D805 DEFB $12,$10,$08,$07,$00,$00,$00,$00
D80D DEFB $FF Frame 01 terminator.
Sprite EC Frame 02 (control byte).
D80E DEFB $01 Control data.
D80F DEFB $FF Frame 02 terminator.
Sprite EC Frame 03 ($07 bytes).
D810 DEFB $00,$00 X/ Y position offsets.
D812 DEFB $00,$00,$00,$00,$00 Pixel/ control data.
D817 DEFB $80 Animation sequence terminator.
Sprite ED Frame 01 (position only).
D818 DEFB $40,$40 X/ Y position offsets.
D81A DEFB $80 Animation sequence terminator.
Sprite EE Frame 01 ($05 bytes).
D81B DEFB $00,$00 X/ Y position offsets.
D81D DEFB $00,$00,$00 Pixel/ control data.
D820 DEFB $FF Frame 01 terminator.
D821 DEFB $80 Animation sequence terminator.
Sprite EF Frame 01 ($12 bytes).
D822 DEFB $00,$FD X/ Y position offsets.
D824 DEFB $00,$00,$00,$00,$00,$00,$00,$01 Pixel/ control data.
D82C DEFB $01,$01,$00,$00,$00,$00,$00,$00
D834 DEFB $FF Frame 01 terminator.
Sprite EF Frame 02 (control byte).
D835 DEFB $01 Control data.
D836 DEFB $FF Frame 02 terminator.
Sprite EF Frame 03 ($10 bytes).
D837 DEFB $00,$00 X/ Y position offsets.
D839 DEFB $00,$00,$00,$70,$88,$04,$24,$04 Pixel/ control data.
D841 DEFB $88,$70,$00,$00,$00,$00
D847 DEFB $FF Frame 03 terminator.
D848 DEFB $80 Animation sequence terminator.
D849 DEFB $FF Frame 01 terminator.
Sprite F0 Frame 02 ($09 bytes).
D84A DEFB $00,$00 X/ Y position offsets.
D84C DEFB $00,$00,$01,$02,$04,$08,$07 Pixel/ control data.
D853 DEFB $FF Frame 02 terminator.
Sprite F0 Frame 03 (control byte).
D854 DEFB $01 Control data.
D855 DEFB $FF Frame 03 terminator.
Sprite F0 Frame 04 ($0F bytes).
D856 DEFB $00,$00 X/ Y position offsets.
D858 DEFB $00,$00,$07,$18,$21,$48,$A0,$85 Pixel/ control data.
D860 DEFB $90,$44,$A1,$28,$20
D865 DEFB $FF Frame 04 terminator.
D866 DEFB $FF Frame 05 terminator.
Sprite F0 Frame 06 (control byte).
D867 DEFB $01 Control data.
D868 DEFB $FF Frame 06 terminator.
Sprite F0 Frame 07 ($04 bytes).
D869 DEFB $00,$00 X/ Y position offsets.
D86B DEFB $00,$00 Pixel/ control data.
D86D DEFB $80 Animation sequence terminator.
Sprite F1 Frame 01 ($0B bytes).
D86E DEFB $60,$10 X/ Y position offsets.
D870 DEFB $48,$04,$24,$0A,$42,$01,$25,$01 Pixel/ control data.
D878 DEFB $FE
D879 DEFB $FF Frame 01 terminator.
D87A DEFB $80 Animation sequence terminator.
Sprite F2 Frame 01 (control byte).
D87B DEFB $00 Control data.
D87C DEFB $FF Frame 01 terminator.
Sprite F2 Frame 02 ($10 bytes).
D87D DEFB $00,$00 X/ Y position offsets.
D87F DEFB $00,$00,$00,$01,$02,$04,$0A,$08 Pixel/ control data.
D887 DEFB $09,$14,$2A,$42,$82,$FE
D88D DEFB $FF Frame 02 terminator.
Sprite F2 Frame 03 (control byte).
D88E DEFB $01 Control data.
D88F DEFB $FF Frame 03 terminator.
Sprite F2 Frame 04 ($0F bytes).
D890 DEFB $00,$00 X/ Y position offsets.
D892 DEFB $00,$00,$78,$86,$11,$84,$00,$52 Pixel/ control data.
D89A DEFB $00,$44,$10,$82,$00
D89F DEFB $FF Frame 04 terminator.
D8A0 DEFB $FF Frame 05 terminator.
Sprite F2 Frame 06 (control byte).
D8A1 DEFB $01 Control data.
D8A2 DEFB $FF Frame 06 terminator.
Sprite F2 Frame 07 ($07 bytes).
D8A3 DEFB $00,$00 X/ Y position offsets.
D8A5 DEFB $00,$00,$00,$00,$00 Pixel/ control data.
D8AA DEFB $80 Animation sequence terminator.
Sprite F3 Frame 01 ($08 bytes).
D8AB DEFB $40,$40 X/ Y position offsets.
D8AD DEFB $A0,$20,$10,$50,$10,$E0 Pixel/ control data.
D8B3 DEFB $FF Frame 01 terminator.
D8B4 DEFB $80 Animation sequence terminator.
D8B5 DEFB $FF Frame 01 terminator.
D8B6 DEFB $FF Frame 02 terminator.
Sprite F4 Frame 03 ($10 bytes).
D8B7 DEFB $00,$00 X/ Y position offsets.
D8B9 DEFB $00,$00,$00,$00,$00,$01,$02,$04 Pixel/ control data.
D8C1 DEFB $08,$07,$00,$00,$00,$00
D8C7 DEFB $FF Frame 03 terminator.
Sprite F4 Frame 04 (control byte).
D8C8 DEFB $01 Control data.
D8C9 DEFB $FF Frame 04 terminator.
Sprite F4 Frame 05 ($0B bytes).
D8CA DEFB $07,$18 X/ Y position offsets.
D8CC DEFB $21,$48,$A0,$85,$90,$44,$A1,$28 Pixel/ control data.
D8D4 DEFB $20
D8D5 DEFB $FF Frame 05 terminator.
Sprite F4 Frame 06 ($04 bytes).
D8D6 DEFB $00,$00 X/ Y position offsets.
D8D8 DEFB $00,$00 Pixel/ control data.
D8DA DEFB $FF Frame 06 terminator.
Sprite F4 Frame 07 (control byte).
D8DB DEFB $01 Control data.
D8DC DEFB $FF Frame 07 terminator.
D8DD DEFB $80 Animation sequence terminator.
Sprite F5 Frame 01 ($0F bytes).
D8DE DEFB $60,$10 X/ Y position offsets.
D8E0 DEFB $48,$04,$24,$0A,$42,$01,$25,$01 Pixel/ control data.
D8E8 DEFB $FE,$00,$00,$00,$00
D8ED DEFB $FF Frame 01 terminator.
D8EE DEFB $80 Animation sequence terminator.
Sprite F6 Frame 01 (control byte).
D8EF DEFB $00 Control data.
D8F0 DEFB $FF Frame 01 terminator.
Sprite F6 Frame 02 ($10 bytes).
D8F1 DEFB $00,$01 X/ Y position offsets.
D8F3 DEFB $02,$04,$0A,$08,$09,$14,$2A,$42 Pixel/ control data.
D8FB DEFB $82,$FE,$00,$00,$00,$00
D901 DEFB $FF Frame 02 terminator.
Sprite F6 Frame 03 (control byte).
D902 DEFB $01 Control data.
D903 DEFB $FF Frame 03 terminator.
Sprite F6 Frame 04 ($0B bytes).
D904 DEFB $78,$86 X/ Y position offsets.
D906 DEFB $11,$84,$00,$52,$00,$44,$10,$82 Pixel/ control data.
D90E DEFB $00
D90F DEFB $FF Frame 04 terminator.
Sprite F6 Frame 05 ($04 bytes).
D910 DEFB $00,$00 X/ Y position offsets.
D912 DEFB $00,$00 Pixel/ control data.
D914 DEFB $FF Frame 05 terminator.
Sprite F6 Frame 06 (control byte).
D915 DEFB $01 Control data.
D916 DEFB $FF Frame 06 terminator.
Sprite F6 Frame 07 ($03 bytes).
D917 DEFB $00,$00 X/ Y position offsets.
D919 DEFB $00 Pixel/ control data.
D91A DEFB $80 Animation sequence terminator.
Sprite F7 Frame 01 ($0C bytes).
D91B DEFB $40,$40 X/ Y position offsets.
D91D DEFB $A0,$20,$10,$50,$10,$E0,$00,$00 Pixel/ control data.
D925 DEFB $00,$00
D927 DEFB $FF Frame 01 terminator.
D928 DEFB $80 Animation sequence terminator.
Sprite F8 Frame 01 (control byte).
D929 DEFB $00 Control data.
D92A DEFB $FF Frame 01 terminator.
D92B DEFB $80 Animation sequence terminator.
Sprite F9 Frame 01 ($0C bytes).
D92C DEFB $FE,$E6 X/ Y position offsets.
D92E DEFB $EF,$96,$96,$E9,$E9,$96,$96,$F9 Pixel/ control data.
D936 DEFB $89,$8F
D938 DEFB $80 Animation sequence terminator.
D939 DEFB $80 Animation sequence terminator.
D93A DEFB $80 Animation sequence terminator.
D93B DEFB $FF Frame 01 terminator.
Sprite FC Frame 02 (control byte).
D93C DEFB $01 Control data.
D93D DEFB $FF Frame 02 terminator.
Sprite FC Frame 03 ($10 bytes).
D93E DEFB $00,$00 X/ Y position offsets.
D940 DEFB $00,$F0,$70,$70,$90,$90,$70,$70 Pixel/ control data.
D948 DEFB $90,$90,$F0,$00,$00,$00
D94E DEFB $FF Frame 03 terminator.
D94F DEFB $80 Animation sequence terminator.
Sprite FD Frame 01 (control byte).
D950 DEFB $00 Control data.
D951 DEFB $FF Frame 01 terminator.
Sprite FD Frame 02 ($10 bytes).
D952 DEFB $08,$0F X/ Y position offsets.
D954 DEFB $0E,$0E,$09,$09,$0E,$0E,$09,$09 Pixel/ control data.
D95C DEFB $0F,$08,$08,$08,$08,$08
D962 DEFB $FF Frame 02 terminator.
Sprite FD Frame 03 (control byte).
D963 DEFB $01 Control data.
D964 DEFB $FF Frame 03 terminator.
Sprite FD Frame 04 ($03 bytes).
D965 DEFB $00,$E0 X/ Y position offsets.
D967 DEFB $60 Pixel/ control data.
D968 DEFB $FF Frame 04 terminator.
Sprite FD Frame 05 ($08 bytes).
D969 DEFB $67,$67 X/ Y position offsets.
D96B DEFB $99,$99,$67,$67,$99,$99 Pixel/ control data.
D971 DEFB $FF Frame 05 terminator.
Sprite FD Frame 06 ($03 bytes).
D972 DEFB $00,$00 X/ Y position offsets.
D974 DEFB $00 Pixel/ control data.
D975 DEFB $FF Frame 06 terminator.
D976 DEFB $80 Animation sequence terminator.
Sprite FE Frame 01 (control byte).
D977 DEFB $01 Control data.
D978 DEFB $FF Frame 01 terminator.
Sprite FE Frame 02.
D979 DEFB $00,$00 X/ Y position offsets.
D97B DEFB $00,$00,$20,$60,$C0,$C0,$C0,$00 Pixel data (2 character rows × 4 bytes each).
D983 DEFB $80 Animation sequence terminator.
Sprite FF Frame 01 ($03 bytes).
D984 DEFB $F0,$40 X/ Y position offsets.
D986 DEFB $40 Pixel/ control data.
D987 DEFB $80 Animation sequence terminator.
Sprite 0100 Frame 01 (control byte).
D988 DEFB $00 Control data.
D989 DEFB $FF Frame 01 terminator.
D98A DEFB $FF Frame 02 terminator.
Sprite 0100 Frame 03 ($19 bytes).
D98B DEFB $FE,$00 X/ Y position offsets.
D98D DEFB $00,$00,$00,$00,$00,$0C,$02,$E2 Pixel/ control data.
D995 DEFB $DA,$29,$13,$8B,$FD,$19,$C3,$3F
D99D DEFB $C7,$48,$DF,$3E,$10,$08,$07
D9A4 DEFB $FF Frame 03 terminator.
D9A5 DEFB $FF Frame 04 terminator.
D9A6 DEFB $FF Frame 05 terminator.
Sprite 0100 Frame 06 ($10 bytes).
D9A7 DEFB $1F,$23 X/ Y position offsets.
D9A9 DEFB $46,$50,$B3,$A5,$4A,$CD,$3A,$F5 Pixel/ control data.
D9B1 DEFB $3A,$07,$00,$00,$00,$00
D9B7 DEFB $FF Frame 06 terminator.
D9B8 DEFB $FF Frame 07 terminator.
D9B9 DEFB $FF Frame 08 terminator.
Sprite 0100 Frame 09 ($10 bytes).
D9BA DEFB $00,$00 X/ Y position offsets.
D9BC DEFB $00,$00,$00,$00,$01,$3E,$07,$3A Pixel/ control data.
D9C4 DEFB $45,$8E,$92,$82,$44,$38
D9CA DEFB $FF Frame 09 terminator.
D9CB DEFB $80 Animation sequence terminator.
Sprite 0101 Frame 01 ($15 bytes).
D9CC DEFB $01,$FE X/ Y position offsets.
D9CE DEFB $00,$00,$00,$00,$00,$00,$C0,$20 Pixel/ control data.
D9D6 DEFB $20,$A0,$90,$30,$B2,$D6,$9C,$3C
D9DE DEFB $FC,$70,$88
D9E1 DEFB $FF Frame 01 terminator.
Sprite 0101 Frame 02 ($04 bytes).
D9E2 DEFB $E4,$04 X/ Y position offsets.
D9E4 DEFB $88,$70 Pixel/ control data.
D9E6 DEFB $FF Frame 02 terminator.
D9E7 DEFB $FF Frame 03 terminator.
D9E8 DEFB $FF Frame 04 terminator.
Sprite 0101 Frame 05 ($10 bytes).
D9E9 DEFB $FE,$3D X/ Y position offsets.
D9EB DEFB $C2,$01,$38,$5F,$A1,$DC,$A3,$5C Pixel/ control data.
D9F3 DEFB $A4,$7D,$03,$01,$00,$00
D9F9 DEFB $FF Frame 05 terminator.
D9FA DEFB $FF Frame 06 terminator.
D9FB DEFB $FF Frame 07 terminator.
Sprite 0101 Frame 08 ($0F bytes).
D9FC DEFB $01,$02 X/ Y position offsets.
D9FE DEFB $04,$05,$0B,$0A,$14,$EC,$73,$AF Pixel/ control data.
DA06 DEFB $53,$E0,$20,$20,$40
DA0B DEFB $80 Animation sequence terminator.
DA0C DEFB $FF Frame 01 terminator.
DA0D DEFB $FF Frame 02 terminator.
DA0E DEFB $FF Frame 03 terminator.
Sprite 0102 Frame 04 ($10 bytes).
DA0F DEFB $00,$00 X/ Y position offsets.
DA11 DEFB $00,$00,$00,$00,$00,$03,$00,$03 Pixel/ control data.
DA19 DEFB $04,$08,$09,$08,$04,$03
DA1F DEFB $FF Frame 04 terminator.
DA20 DEFB $80 Animation sequence terminator.
DA21 DEFB $FF Frame 01 terminator.
Sprite 0103 Frame 02 ($19 bytes).
DA22 DEFB $00,$70 X/ Y position offsets.
DA24 DEFB $88,$04,$24,$64,$A8,$F0,$A0,$20 Pixel/ control data.
DA2C DEFB $60,$A0,$50,$D0,$50,$90,$20,$30
DA34 DEFB $28,$44,$64,$44,$88,$70,$00
DA3B DEFB $FF Frame 02 terminator.
DA3C DEFB $FF Frame 03 terminator.
Sprite 0103 Frame 04 ($19 bytes).
DA3D DEFB $FE,$00 X/ Y position offsets.
DA3F DEFB $06,$07,$07,$07,$06,$07,$02,$3B Pixel/ control data.
DA47 DEFB $47,$82,$39,$4C,$83,$84,$05,$1E
DA4F DEFB $10,$08,$08,$04,$03,$00,$00
DA56 DEFB $FF Frame 04 terminator.
DA57 DEFB $FF Frame 05 terminator.
DA58 DEFB $FF Frame 06 terminator.
Sprite 0103 Frame 07 ($10 bytes).
DA59 DEFB $00,$00 X/ Y position offsets.
DA5B DEFB $00,$01,$02,$0C,$10,$11,$25,$41 Pixel/ control data.
DA63 DEFB $02,$02,$04,$04,$00,$00
DA69 DEFB $FF Frame 07 terminator.
DA6A DEFB $80 Animation sequence terminator.
DA6B DEFB $FF Frame 01 terminator.
Sprite 0104 Frame 02 ($03 bytes).
DA6C DEFB $00,$00 X/ Y position offsets.
DA6E DEFB $00 Pixel/ control data.
DA6F DEFB $80 Animation sequence terminator.
Sprite 0105 Frame 01 ($03 bytes).
DA70 DEFB $40,$40 X/ Y position offsets.
DA72 DEFB $40 Pixel/ control data.
DA73 DEFB $80 Animation sequence terminator.
Sprite 0106 Frame 01 ($03 bytes).
DA74 DEFB $00,$00 X/ Y position offsets.
DA76 DEFB $00 Pixel/ control data.
DA77 DEFB $80 Animation sequence terminator.
DA78 DEFB $80 Animation sequence terminator.
Sprite 0108 Frame 01 ($0C bytes).
DA79 DEFB $40,$40 X/ Y position offsets.
DA7B DEFB $20,$20,$2C,$12,$11,$19,$21,$C2 Pixel/ control data.
DA83 DEFB $1C,$00
DA85 DEFB $FF Frame 01 terminator.
DA86 DEFB $FF Frame 02 terminator.
Sprite 0108 Frame 03 ($19 bytes).
DA87 DEFB $FE,$00 X/ Y position offsets.
DA89 DEFB $0E,$11,$20,$A4,$E6,$D3,$6E,$35 Pixel/ control data.
DA91 DEFB $1D,$EA,$1A,$05,$E5,$3B,$05,$06
DA99 DEFB $04,$18,$08,$06,$01,$00,$00
DAA0 DEFB $FF Frame 03 terminator.
DAA1 DEFB $FF Frame 04 terminator.
DAA2 DEFB $FF Frame 05 terminator.
Sprite 0108 Frame 06 ($10 bytes).
DAA3 DEFB $00,$00 X/ Y position offsets.
DAA5 DEFB $00,$01,$02,$04,$09,$32,$42,$44 Pixel/ control data.
DAAD DEFB $14,$84,$88,$08,$10,$10
DAB3 DEFB $FF Frame 06 terminator.
DAB4 DEFB $80 Animation sequence terminator.
DAB5 DEFB $FF Frame 01 terminator.
DAB6 DEFB $FF Frame 02 terminator.
Sprite 0109 Frame 03 ($06 bytes).
DAB7 DEFB $00,$00 X/ Y position offsets.
DAB9 DEFB $00,$00,$00,$00 Pixel/ control data.
DABD DEFB $80 Animation sequence terminator.
Sprite 010A Frame 01 ($09 bytes).
DABE DEFB $40,$10 X/ Y position offsets.
DAC0 DEFB $3C,$12,$11,$15,$11,$22,$DC Pixel/ control data.
DAC7 DEFB $FF Frame 01 terminator.
DAC8 DEFB $FF Frame 02 terminator.
Sprite 010A Frame 03 ($19 bytes).
DAC9 DEFB $FE,$00 X/ Y position offsets.
DACB DEFB $00,$00,$00,$00,$C0,$20,$10,$D0 Pixel/ control data.
DAD3 DEFB $70,$20,$D0,$AE,$F9,$D4,$4C,$AC
DADB DEFB $FA,$3E,$E6,$02,$04,$04,$07
DAE2 DEFB $FF Frame 03 terminator.
DAE3 DEFB $FF Frame 04 terminator.
Sprite 010A Frame 05 ($19 bytes).
DAE4 DEFB $FE,$00 X/ Y position offsets.
DAE6 DEFB $00,$00,$00,$00,$01,$02,$04,$04 Pixel/ control data.
DAEE DEFB $04,$06,$0F,$07,$03,$19,$64,$83
DAF6 DEFB $30,$D8,$07,$00,$00,$00,$00
DAFD DEFB $FF Frame 05 terminator.
DAFE DEFB $FF Frame 06 terminator.
Sprite 010A Frame 07 ($09 bytes).
DAFF DEFB $00,$0D X/ Y position offsets.
DB01 DEFB $12,$10,$05,$66,$8C,$08,$10 Pixel/ control data.
DB08 DEFB $FF Frame 07 terminator.
DB09 DEFB $80 Animation sequence terminator.
DB0A DEFB $FF Frame 01 terminator.
DB0B DEFB $FF Frame 02 terminator.
Sprite 010B Frame 03 ($0F bytes).
DB0C DEFB $00,$00 X/ Y position offsets.
DB0E DEFB $00,$00,$00,$1C,$22,$C1,$39,$09 Pixel/ control data.
DB16 DEFB $0A,$00,$04,$08,$70
DB1B DEFB $80 Animation sequence terminator.
DB1C DEFB $FF Frame 01 terminator.
DB1D DEFB $FF Frame 02 terminator.
DB1E DEFB $FF Frame 03 terminator.
Sprite 010C Frame 04 ($05 bytes).
DB1F DEFB $00,$00 X/ Y position offsets.
DB21 DEFB $00,$00,$00 Pixel/ control data.
DB24 DEFB $80 Animation sequence terminator.
Sprite 010D Frame 01.
DB25 DEFB $5F,$30 X/ Y position offsets.
DB27 DEFB $0C,$C2,$72,$0A,$05,$AB,$7D,$FB Pixel data (2 character rows × 4 bytes each).
DB2F DEFB $FF Frame 01 terminator.
DB30 DEFB $FF Frame 02 terminator.
DB31 DEFB $FF Frame 03 terminator.
Sprite 010D Frame 04 ($10 bytes).
DB32 DEFB $00,$1C X/ Y position offsets.
DB34 DEFB $22,$41,$4D,$47,$22,$5C,$7B,$3F Pixel/ control data.
DB3C DEFB $0E,$1C,$E2,$01,$98,$FE
DB42 DEFB $FF Frame 04 terminator.
DB43 DEFB $FF Frame 05 terminator.
Sprite 010D Frame 06 ($09 bytes).
DB44 DEFB $00,$00 X/ Y position offsets.
DB46 DEFB $00,$00,$00,$0C,$13,$10,$14 Pixel/ control data.
DB4D DEFB $FF Frame 06 terminator.
DB4E DEFB $80 Animation sequence terminator.
DB4F DEFB $FF Frame 01 terminator.
Sprite 010E Frame 02 ($06 bytes).
DB50 DEFB $01,$00 X/ Y position offsets.
DB52 DEFB $00,$00,$00,$00 Pixel/ control data.
DB56 DEFB $80 Animation sequence terminator.
DB57 DEFB $80 Animation sequence terminator.
Sprite 0110 Frame 01 ($09 bytes).
DB58 DEFB $B0,$48 X/ Y position offsets.
DB5A DEFB $44,$64,$84,$08,$70,$00,$00 Pixel/ control data.
DB61 DEFB $FF Frame 01 terminator.
DB62 DEFB $FF Frame 02 terminator.
Sprite 0110 Frame 03 ($19 bytes).
DB63 DEFB $FE,$38 X/ Y position offsets.
DB65 DEFB $44,$82,$9A,$9A,$CC,$FC,$D4,$94 Pixel/ control data.
DB6D DEFB $0A,$1A,$E5,$0D,$F4,$6C,$18,$90
DB75 DEFB $A0,$A0,$98,$87,$40,$40,$40
DB7C DEFB $FF Frame 03 terminator.
DB7D DEFB $FF Frame 04 terminator.
Sprite 0110 Frame 05 ($19 bytes).
DB7E DEFB $FE,$00 X/ Y position offsets.
DB80 DEFB $00,$00,$02,$03,$01,$01,$00,$00 Pixel/ control data.
DB88 DEFB $00,$00,$03,$04,$04,$05,$05,$04
DB90 DEFB $04,$08,$10,$10,$08,$00,$08
DB97 DEFB $FF Frame 05 terminator.
DB98 DEFB $80 Animation sequence terminator.
DB99 DEFB $FF Frame 01 terminator.
Sprite 0111 Frame 02 ($11 bytes).
DB9A DEFB $01,$00 X/ Y position offsets.
DB9C DEFB $00,$00,$00,$E0,$90,$88,$C8,$88 Pixel/ control data.
DBA4 DEFB $10,$E0,$00,$00,$00,$00,$00
DBAB DEFB $FF Frame 02 terminator.
DBAC DEFB $FF Frame 03 terminator.
Sprite 0111 Frame 04 ($03 bytes).
DBAD DEFB $FE,$00 X/ Y position offsets.
DBAF DEFB $00 Pixel/ control data.
DBB0 DEFB $80 Animation sequence terminator.
DBB1 DEFB $80 Animation sequence terminator.
DBB2 DEFB $80 Animation sequence terminator.
Sprite 0114 Frame 01 (control byte).
DBB3 DEFB $00 Control data.
DBB4 DEFB $80 Animation sequence terminator.
Sprite 0115 Frame 01 ($11 bytes).
DBB5 DEFB $70,$C8 X/ Y position offsets.
DBB7 DEFB $A4,$22,$21,$71,$90,$F0,$10,$20 Pixel/ control data.
DBBF DEFB $21,$BE,$60,$F0,$08,$24,$30
DBC6 DEFB $FF Frame 01 terminator.
DBC7 DEFB $FF Frame 02 terminator.
Sprite 0115 Frame 03 ($19 bytes).
DBC8 DEFB $FE,$0E X/ Y position offsets.
DBCA DEFB $11,$20,$26,$23,$31,$7E,$3D,$1F Pixel/ control data.
DBD2 DEFB $0C,$01,$02,$0C,$10,$13,$0A,$09
DBDA DEFB $05,$04,$02,$04,$04,$03,$00
DBE1 DEFB $FF Frame 03 terminator.
DBE2 DEFB $80 Animation sequence terminator.
DBE3 DEFB $FF Frame 01 terminator.
Sprite 0116 Frame 02 ($11 bytes).
DBE4 DEFB $00,$00 X/ Y position offsets.
DBE6 DEFB $00,$00,$00,$00,$00,$00,$70,$88 Pixel/ control data.
DBEE DEFB $84,$64,$44,$48,$30,$C0,$00
DBF5 DEFB $FF Frame 02 terminator.
DBF6 DEFB $FF Frame 03 terminator.
DBF7 DEFB $FF Frame 04 terminator.
Sprite 0116 Frame 05 ($16 bytes).
DBF8 DEFB $00,$00 X/ Y position offsets.
DBFA DEFB $00,$00,$E0,$90,$88,$46,$A1,$50 Pixel/ control data.
DC02 DEFB $50,$B0,$70,$90,$88,$0F,$00,$00
DC0A DEFB $00,$00,$00,$00
DC0E DEFB $80 Animation sequence terminator.
Sprite 0117 Frame 01 (control byte).
DC0F DEFB $40 Control data.
DC10 DEFB $FF Frame 01 terminator.
DC11 DEFB $FF Frame 02 terminator.
Sprite 0117 Frame 03 ($19 bytes).
DC12 DEFB $FE,$38 X/ Y position offsets.
DC14 DEFB $44,$82,$9B,$8F,$46,$FA,$F7,$7D Pixel/ control data.
DC1C DEFB $1B,$02,$04,$19,$62,$84,$9F,$50
DC24 DEFB $48,$28,$24,$12,$21,$24,$19
DC2B DEFB $FF Frame 03 terminator.
DC2C DEFB $80 Animation sequence terminator.
DC2D DEFB $FF Frame 01 terminator.
Sprite 0118 Frame 02 ($05 bytes).
DC2E DEFB $FE,$00 X/ Y position offsets.
DC30 DEFB $00,$00,$00 Pixel/ control data.
DC33 DEFB $80 Animation sequence terminator.
Sprite 0119 Frame 01 ($07 bytes).
DC34 DEFB $40,$20 X/ Y position offsets.
DC36 DEFB $20,$A0,$40,$40,$40 Pixel/ control data.
DC3B DEFB $80 Animation sequence terminator.
Sprite 011A Frame 01 ($0B bytes).
DC3C DEFB $00,$04 X/ Y position offsets.
DC3E DEFB $08,$31,$63,$A8,$30,$10,$C4,$24 Pixel/ control data.
DC46 DEFB $18
DC47 DEFB $FF Frame 01 terminator.
DC48 DEFB $FF Frame 02 terminator.
Sprite 011A Frame 03 ($19 bytes).
DC49 DEFB $FE,$00 X/ Y position offsets.
DC4B DEFB $00,$00,$00,$03,$04,$E8,$1D,$C3 Pixel/ control data.
DC53 DEFB $20,$10,$C8,$38,$2F,$3D,$09,$13
DC5B DEFB $17,$11,$0C,$06,$00,$00,$00
DC62 DEFB $FF Frame 03 terminator.
DC63 DEFB $FF Frame 04 terminator.
Sprite 011A Frame 05 ($05 bytes).
DC64 DEFB $FE,$00 X/ Y position offsets.
DC66 DEFB $00,$00,$00 Pixel/ control data.
DC69 DEFB $80 Animation sequence terminator.
Sprite 011B Frame 01 ($0B bytes).
DC6A DEFB $40,$21 X/ Y position offsets.
DC6C DEFB $FE,$A1,$7C,$A2,$FD,$E0,$00,$00 Pixel/ control data.
DC74 DEFB $00
DC75 DEFB $FF Frame 01 terminator.
DC76 DEFB $FF Frame 02 terminator.
DC77 DEFB $FF Frame 03 terminator.
Sprite 011B Frame 04 ($10 bytes).
DC78 DEFB $00,$00 X/ Y position offsets.
DC7A DEFB $00,$00,$03,$04,$08,$09,$08,$04 Pixel/ control data.
DC82 DEFB $03,$07,$07,$00,$00,$00
DC88 DEFB $FF Frame 04 terminator.
DC89 DEFB $80 Animation sequence terminator.
DC8A DEFB $FF Frame 01 terminator.
Sprite 011C Frame 02 ($09 bytes).
DC8B DEFB $00,$00 X/ Y position offsets.
DC8D DEFB $0E,$F1,$01,$09,$36,$C0,$00 Pixel/ control data.
DC94 DEFB $FF Frame 02 terminator.
DC95 DEFB $FF Frame 03 terminator.
DC96 DEFB $FF Frame 04 terminator.
Sprite 011C Frame 05 (position only).
DC97 DEFB $00,$00 X/ Y position offsets.
DC99 DEFB $80 Animation sequence terminator.
DC9A DEFB $80 Animation sequence terminator.
DC9B DEFB $80 Animation sequence terminator.
Sprite 011F Frame 01 ($0B bytes).
DC9C DEFB $00,$10 X/ Y position offsets.
DC9E DEFB $28,$34,$4E,$86,$11,$6C,$83,$00 Pixel/ control data.
DCA6 DEFB $07
DCA7 DEFB $FF Frame 01 terminator.
DCA8 DEFB $FF Frame 02 terminator.
DCA9 DEFB $FF Frame 03 terminator.
Sprite 011F Frame 04 ($10 bytes).
DCAA DEFB $0E,$11 X/ Y position offsets.
DCAC DEFB $20,$24,$1C,$E2,$01,$01,$C1,$A2 Pixel/ control data.
DCB4 DEFB $72,$0D,$06,$05,$02,$00
DCBA DEFB $FF Frame 04 terminator.
DCBB DEFB $FF Frame 05 terminator.
DCBC DEFB $FF Frame 06 terminator.
Sprite 011F Frame 07 ($10 bytes).
DCBD DEFB $00,$00 X/ Y position offsets.
DCBF DEFB $00,$00,$00,$00,$03,$0C,$F1,$CC Pixel/ control data.
DCC7 DEFB $73,$5C,$E0,$F0,$C0,$00
DCCD DEFB $FF Frame 07 terminator.
DCCE DEFB $FF Frame 08 terminator.
DCCF DEFB $FF Frame 09 terminator.
Sprite 011F Frame 0A ($10 bytes).
DCD0 DEFB $00,$00 X/ Y position offsets.
DCD2 DEFB $00,$00,$00,$00,$00,$07,$08,$13 Pixel/ control data.
DCDA DEFB $13,$10,$08,$07,$01,$03
DCE0 DEFB $FF Frame 0A terminator.
DCE1 DEFB $80 Animation sequence terminator.
DCE2 DEFB $FF Frame 01 terminator.
Sprite 0120 Frame 02 ($0D bytes).
DCE3 DEFB $FE,$00 X/ Y position offsets.
DCE5 DEFB $00,$00,$00,$40,$FC,$E2,$C1,$A9 Pixel/ control data.
DCED DEFB $59,$B2,$5C
DCF0 DEFB $80 Animation sequence terminator.
DCF1 DEFB $80 Animation sequence terminator.
DCF2 DEFB $80 Animation sequence terminator.
Sprite 0123 Frame 01 (control byte).
DCF3 DEFB $00 Control data.
DCF4 DEFB $FF Frame 01 terminator.
DCF5 DEFB $FF Frame 02 terminator.
DCF6 DEFB $FF Frame 03 terminator.
Sprite 0123 Frame 04 ($18 bytes).
DCF7 DEFB $00,$00 X/ Y position offsets.
DCF9 DEFB $00,$00,$00,$00,$61,$93,$13,$C9 Pixel/ control data.
DD01 DEFB $45,$63,$51,$5E,$F0,$01,$02,$04
DD09 DEFB $18,$F0,$90,$10,$20,$C0
DD0F DEFB $FF Frame 04 terminator.
DD10 DEFB $FF Frame 05 terminator.
DD11 DEFB $FF Frame 06 terminator.
Sprite 0123 Frame 07 ($10 bytes).
DD12 DEFB $37,$48 X/ Y position offsets.
DD14 DEFB $43,$14,$18,$DF,$94,$24,$44,$04 Pixel/ control data.
DD1C DEFB $02,$05,$04,$04,$02,$01
DD22 DEFB $FF Frame 07 terminator.
DD23 DEFB $80 Animation sequence terminator.
DD24 DEFB $FF Frame 01 terminator.
Sprite 0124 Frame 02 ($0D bytes).
DD25 DEFB $FD,$00 X/ Y position offsets.
DD27 DEFB $00,$00,$00,$40,$FC,$E2,$C1,$C9 Pixel/ control data.
DD2F DEFB $59,$B2,$5C
DD32 DEFB $80 Animation sequence terminator.
DD33 DEFB $80 Animation sequence terminator.
DD34 DEFB $80 Animation sequence terminator.
Sprite 0127 Frame 01 (control byte).
DD35 DEFB $00 Control data.
DD36 DEFB $FF Frame 01 terminator.
DD37 DEFB $FF Frame 02 terminator.
DD38 DEFB $FF Frame 03 terminator.
Sprite 0127 Frame 04 ($18 bytes).
DD39 DEFB $00,$00 X/ Y position offsets.
DD3B DEFB $00,$00,$00,$00,$41,$A3,$23,$61 Pixel/ control data.
DD43 DEFB $C1,$23,$B5,$5E,$F0,$01,$02,$04
DD4B DEFB $18,$F0,$90,$10,$20,$C0
DD51 DEFB $FF Frame 04 terminator.
DD52 DEFB $FF Frame 05 terminator.
Sprite 0127 Frame 06 ($19 bytes).
DD53 DEFB $FE,$00 X/ Y position offsets.
DD55 DEFB $00,$00,$FC,$02,$02,$F9,$19,$19 Pixel/ control data.
DD5D DEFB $15,$24,$1B,$00,$07,$04,$04,$04
DD65 DEFB $04,$02,$05,$04,$04,$02,$01
DD6C DEFB $FF Frame 06 terminator.
DD6D DEFB $FF Frame 07 terminator.
Sprite 0127 Frame 08 ($0B bytes).
DD6E DEFB $FE,$00 X/ Y position offsets.
DD70 DEFB $0C,$12,$11,$02,$64,$8B,$1C,$30 Pixel/ control data.
DD78 DEFB $40
DD79 DEFB $80 Animation sequence terminator.
Sprite 0128 Frame 01 ($05 bytes).
DD7A DEFB $00,$00 X/ Y position offsets.
DD7C DEFB $00,$00,$00 Pixel/ control data.
DD7F DEFB $FF Frame 01 terminator.
DD80 DEFB $80 Animation sequence terminator.
Sprite 0129 Frame 01 (control byte).
DD81 DEFB $00 Control data.
DD82 DEFB $FF Frame 01 terminator.
Sprite 0129 Frame 02 (position only).
DD83 DEFB $00,$00 X/ Y position offsets.
DD85 DEFB $80 Animation sequence terminator.
Sprite 012A Frame 01 ($05 bytes).
DD86 DEFB $40,$20 X/ Y position offsets.
DD88 DEFB $20,$20,$40 Pixel/ control data.
DD8B DEFB $FF Frame 01 terminator.
DD8C DEFB $FF Frame 02 terminator.
Sprite 012A Frame 03 ($11 bytes).
DD8D DEFB $00,$07 X/ Y position offsets.
DD8F DEFB $0E,$1B,$34,$E8,$3E,$CE,$64,$83 Pixel/ control data.
DD97 DEFB $00,$00,$00,$00,$00,$00,$00
DD9E DEFB $FF Frame 03 terminator.
DD9F DEFB $FF Frame 04 terminator.
DDA0 DEFB $FF Frame 05 terminator.
Sprite 012A Frame 06 ($10 bytes).
DDA1 DEFB $00,$00 X/ Y position offsets.
DDA3 DEFB $00,$40,$C0,$3B,$14,$0F,$00,$03 Pixel/ control data.
DDAB DEFB $1C,$E0,$90,$10,$20,$C0
DDB1 DEFB $FF Frame 06 terminator.
DDB2 DEFB $FF Frame 07 terminator.
DDB3 DEFB $FF Frame 08 terminator.
Sprite 012A Frame 09 ($10 bytes).
DDB4 DEFB $00,$00 X/ Y position offsets.
DDB6 DEFB $00,$00,$00,$01,$01,$02,$02,$02 Pixel/ control data.
DDBE DEFB $01,$04,$04,$04,$02,$01
DDC4 DEFB $FF Frame 09 terminator.
Sprite 012A Frame 0A.
DDC5 DEFB $00,$FE X/ Y position offsets.
DDC7 DEFB $00,$06,$29,$D3,$64,$48,$10,$E0 Pixel data (2 character rows × 4 bytes each).
DDCF DEFB $FF Frame 0A terminator.
DDD0 DEFB $FF Frame 0B terminator.
Sprite 012A Frame 0C ($09 bytes).
DDD1 DEFB $00,$06 X/ Y position offsets.
DDD3 DEFB $19,$61,$8C,$34,$4A,$85,$00 Pixel/ control data.
DDDA DEFB $FF Frame 0C terminator.
DDDB DEFB $FF Frame 0D terminator.
Sprite 012A Frame 0E ($11 bytes).
DDDC DEFB $00,$00 X/ Y position offsets.
DDDE DEFB $00,$03,$04,$04,$31,$41,$03,$02 Pixel/ control data.
DDE6 DEFB $04,$04,$00,$00,$00,$00,$00
DDED DEFB $FF Frame 0E terminator.
DDEE DEFB $80 Animation sequence terminator.
Sprite 012B Frame 01.
DDEF DEFB $00,$00 X/ Y position offsets.
DDF1 DEFB $E0,$C0,$20,$10,$90,$10,$20,$C0 Pixel data (2 character rows × 4 bytes each).
DDF9 DEFB $FF Frame 01 terminator.
DDFA DEFB $FF Frame 02 terminator.
Sprite 012B Frame 03 ($09 bytes).
DDFB DEFB $00,$8F X/ Y position offsets.
DDFD DEFB $FD,$B2,$C5,$7F,$84,$02,$01 Pixel/ control data.
DE04 DEFB $FF Frame 03 terminator.
DE05 DEFB $FF Frame 04 terminator.
DE06 DEFB $FF Frame 05 terminator.
Sprite 012B Frame 06 ($10 bytes).
DE07 DEFB $00,$00 X/ Y position offsets.
DE09 DEFB $00,$00,$00,$18,$D0,$9C,$13,$08 Pixel/ control data.
DE11 DEFB $04,$C6,$B8,$17,$20,$C0
DE17 DEFB $FF Frame 06 terminator.
DE18 DEFB $FF Frame 07 terminator.
Sprite 012B Frame 08 ($09 bytes).
DE19 DEFB $00,$03 X/ Y position offsets.
DE1B DEFB $02,$02,$05,$04,$04,$02,$01 Pixel/ control data.
DE22 DEFB $FF Frame 08 terminator.
Sprite 012B Frame 09 ($05 bytes).
DE23 DEFB $00,$FE X/ Y position offsets.
DE25 DEFB $40,$B0,$40 Pixel/ control data.
DE28 DEFB $80 Animation sequence terminator.
Sprite 012C Frame 01 ($04 bytes).
DE29 DEFB $00,$00 X/ Y position offsets.
DE2B DEFB $00,$00 Pixel/ control data.
DE2D DEFB $FF Frame 01 terminator.
DE2E DEFB $FF Frame 02 terminator.
Sprite 012C Frame 03 ($09 bytes).
DE2F DEFB $00,$00 X/ Y position offsets.
DE31 DEFB $06,$75,$8A,$A5,$2A,$7C,$58 Pixel/ control data.
DE38 DEFB $80 Animation sequence terminator.
DE39 DEFB $80 Animation sequence terminator.
DE3A DEFB $80 Animation sequence terminator.
DE3B DEFB $80 Animation sequence terminator.
DE3C DEFB $80 Animation sequence terminator.
DE3D DEFB $80 Animation sequence terminator.
Sprite 0132 Frame 01 (position only).
DE3E DEFB $00,$00 X/ Y position offsets.
DE40 DEFB $FF Frame 01 terminator.
DE41 DEFB $FF Frame 02 terminator.
DE42 DEFB $FF Frame 03 terminator.
Sprite 0132 Frame 04 ($10 bytes).
DE43 DEFB $00,$00 X/ Y position offsets.
DE45 DEFB $00,$00,$00,$01,$01,$02,$02,$0C Pixel/ control data.
DE4D DEFB $08,$08,$04,$00,$09,$01
DE53 DEFB $FF Frame 04 terminator.
DE54 DEFB $80 Animation sequence terminator.
Sprite 0133 Frame 01 (control byte).
DE55 DEFB $00 Control data.
DE56 DEFB $FF Frame 01 terminator.
Sprite 0133 Frame 02 (position only).
DE57 DEFB $00,$00 X/ Y position offsets.
DE59 DEFB $80 Animation sequence terminator.
Sprite 0134 Frame 01 ($05 bytes).
DE5A DEFB $40,$20 X/ Y position offsets.
DE5C DEFB $20,$20,$40 Pixel/ control data.
DE5F DEFB $FF Frame 01 terminator.
DE60 DEFB $FF Frame 02 terminator.
Sprite 0134 Frame 03 ($11 bytes).
DE61 DEFB $00,$07 X/ Y position offsets.
DE63 DEFB $0E,$1B,$34,$E8,$3E,$CE,$64,$83 Pixel/ control data.
DE6B DEFB $00,$00,$00,$00,$00,$00,$00
DE72 DEFB $FF Frame 03 terminator.
DE73 DEFB $FF Frame 04 terminator.
DE74 DEFB $FF Frame 05 terminator.
Sprite 0134 Frame 06 ($10 bytes).
DE75 DEFB $00,$00 X/ Y position offsets.
DE77 DEFB $00,$40,$C0,$3B,$14,$0F,$00,$03 Pixel/ control data.
DE7F DEFB $1C,$E0,$90,$10,$20,$C0
DE85 DEFB $FF Frame 06 terminator.
DE86 DEFB $FF Frame 07 terminator.
DE87 DEFB $FF Frame 08 terminator.
Sprite 0134 Frame 09 ($10 bytes).
DE88 DEFB $00,$00 X/ Y position offsets.
DE8A DEFB $00,$00,$00,$01,$01,$02,$02,$02 Pixel/ control data.
DE92 DEFB $01,$04,$04,$04,$02,$01
DE98 DEFB $FF Frame 09 terminator.
DE99 DEFB $FF Frame 0A terminator.
Sprite 0134 Frame 0B ($04 bytes).
DE9A DEFB $FE,$E0 X/ Y position offsets.
DE9C DEFB $30,$40 Pixel/ control data.
DE9E DEFB $80 Animation sequence terminator.
Sprite 0135 Frame 01 ($04 bytes).
DE9F DEFB $00,$00 X/ Y position offsets.
DEA1 DEFB $00,$00 Pixel/ control data.
DEA3 DEFB $FF Frame 01 terminator.
DEA4 DEFB $FF Frame 02 terminator.
Sprite 0135 Frame 03 ($19 bytes).
DEA5 DEFB $00,$00 X/ Y position offsets.
DEA7 DEFB $05,$1A,$0A,$3D,$C1,$06,$39,$3D Pixel/ control data.
DEAF DEFB $22,$20,$20,$30,$50,$B0,$28,$18
DEB7 DEFB $08,$04,$04,$00,$00,$00,$00
DEBE DEFB $FF Frame 03 terminator.
DEBF DEFB $FF Frame 04 terminator.
Sprite 0135 Frame 05 ($19 bytes).
DEC0 DEFB $FE,$00 X/ Y position offsets.
DEC2 DEFB $00,$00,$00,$00,$00,$01,$01,$01 Pixel/ control data.
DECA DEFB $01,$01,$01,$01,$02,$04,$04,$03
DED2 DEFB $04,$0C,$08,$00,$00,$00,$00
DED9 DEFB $FF Frame 05 terminator.
DEDA DEFB $80 Animation sequence terminator.
Sprite 0136 Frame 01.
DEDB DEFB $00,$00 X/ Y position offsets.
DEDD DEFB $E0,$C0,$20,$10,$90,$10,$20,$C0 Pixel data (2 character rows × 4 bytes each).
DEE5 DEFB $FF Frame 01 terminator.
DEE6 DEFB $FF Frame 02 terminator.
Sprite 0136 Frame 03 ($09 bytes).
DEE7 DEFB $00,$8F X/ Y position offsets.
DEE9 DEFB $FD,$B2,$C5,$7F,$84,$02,$01 Pixel/ control data.
DEF0 DEFB $FF Frame 03 terminator.
DEF1 DEFB $FF Frame 04 terminator.
DEF2 DEFB $FF Frame 05 terminator.
Sprite 0136 Frame 06 ($10 bytes).
DEF3 DEFB $00,$00 X/ Y position offsets.
DEF5 DEFB $00,$00,$00,$18,$D0,$9C,$13,$08 Pixel/ control data.
DEFD DEFB $04,$C6,$B8,$17,$20,$C0
DF03 DEFB $FF Frame 06 terminator.
DF04 DEFB $FF Frame 07 terminator.
Sprite 0136 Frame 08 ($09 bytes).
DF05 DEFB $00,$03 X/ Y position offsets.
DF07 DEFB $02,$02,$05,$04,$04,$02,$01 Pixel/ control data.
DF0E DEFB $FF Frame 08 terminator.
Sprite 0136 Frame 09.
DF0F DEFB $FD,$00 X/ Y position offsets.
DF11 DEFB $C0,$60,$10,$00,$00,$00,$00,$00 Pixel data (2 character rows × 4 bytes each).
DF19 DEFB $FF Frame 09 terminator.
DF1A DEFB $FF Frame 0A terminator.
Sprite 0136 Frame 0B ($19 bytes).
DF1B DEFB $FE,$30 X/ Y position offsets.
DF1D DEFB $50,$48,$24,$32,$29,$1D,$11,$62 Pixel/ control data.
DF25 DEFB $85,$9F,$50,$48,$28,$26,$11,$27
DF2D DEFB $24,$10,$00,$04,$04,$02,$00
DF34 DEFB $FF Frame 0B terminator.
DF35 DEFB $80 Animation sequence terminator.
Sprite 0137 Frame 01.
DF36 DEFB $00,$00 X/ Y position offsets.
DF38 DEFB $E0,$C0,$20,$10,$90,$10,$20,$C0 Pixel data (2 character rows × 4 bytes each).
DF40 DEFB $FF Frame 01 terminator.
DF41 DEFB $FF Frame 02 terminator.
Sprite 0137 Frame 03 ($09 bytes).
DF42 DEFB $00,$8F X/ Y position offsets.
DF44 DEFB $FD,$B2,$C5,$7F,$84,$02,$01 Pixel/ control data.
DF4B DEFB $FF Frame 03 terminator.
DF4C DEFB $FF Frame 04 terminator.
DF4D DEFB $FF Frame 05 terminator.
Sprite 0137 Frame 06 ($10 bytes).
DF4E DEFB $00,$00 X/ Y position offsets.
DF50 DEFB $00,$00,$00,$18,$D0,$9C,$13,$08 Pixel/ control data.
DF58 DEFB $04,$C6,$B8,$17,$20,$C0
DF5E DEFB $FF Frame 06 terminator.
DF5F DEFB $FF Frame 07 terminator.
Sprite 0137 Frame 08 ($09 bytes).
DF60 DEFB $00,$03 X/ Y position offsets.
DF62 DEFB $02,$02,$05,$04,$04,$02,$01 Pixel/ control data.
DF69 DEFB $FF Frame 08 terminator.
Sprite 0137 Frame 09 (control byte).
DF6A DEFB $FC Control data.
DF6B DEFB $FF Frame 09 terminator.
Sprite 0137 Frame 0A ($10 bytes).
DF6C DEFB $00,$00 X/ Y position offsets.
DF6E DEFB $00,$04,$08,$31,$66,$A8,$30,$10 Pixel/ control data.
DF76 DEFB $C4,$24,$18,$00,$00,$00
DF7C DEFB $FF Frame 0A terminator.
DF7D DEFB $FF Frame 0B terminator.
Sprite 0137 Frame 0C ($19 bytes).
DF7E DEFB $FE,$00 X/ Y position offsets.
DF80 DEFB $00,$00,$00,$00,$20,$20,$50,$28 Pixel/ control data.
DF88 DEFB $14,$2A,$35,$09,$13,$17,$11,$0C
DF90 DEFB $03,$00,$00,$00,$00,$00,$00
DF97 DEFB $FF Frame 0C terminator.
DF98 DEFB $80 Animation sequence terminator.
Sprite 0138 Frame 01.
DF99 DEFB $00,$00 X/ Y position offsets.
DF9B DEFB $E0,$C0,$20,$10,$90,$10,$20,$C0 Pixel data (2 character rows × 4 bytes each).
DFA3 DEFB $FF Frame 01 terminator.
DFA4 DEFB $FF Frame 02 terminator.
Sprite 0138 Frame 03 ($09 bytes).
DFA5 DEFB $00,$8F X/ Y position offsets.
DFA7 DEFB $FD,$B2,$C5,$7F,$84,$02,$01 Pixel/ control data.
DFAE DEFB $FF Frame 03 terminator.
DFAF DEFB $FF Frame 04 terminator.
DFB0 DEFB $FF Frame 05 terminator.
Sprite 0138 Frame 06 ($10 bytes).
DFB1 DEFB $00,$00 X/ Y position offsets.
DFB3 DEFB $00,$00,$00,$18,$D0,$9C,$13,$08 Pixel/ control data.
DFBB DEFB $04,$C6,$B8,$17,$20,$C0
DFC1 DEFB $FF Frame 06 terminator.
DFC2 DEFB $FF Frame 07 terminator.
Sprite 0138 Frame 08 ($09 bytes).
DFC3 DEFB $00,$03 X/ Y position offsets.
DFC5 DEFB $02,$02,$05,$04,$04,$02,$01 Pixel/ control data.
DFCC DEFB $FF Frame 08 terminator.
Sprite 0138 Frame 09.
DFCD DEFB $FC,$00 X/ Y position offsets.
DFCF DEFB $00,$70,$88,$08,$48,$B0,$00,$00 Pixel data (2 character rows × 4 bytes each).
DFD7 DEFB $FF Frame 09 terminator.
DFD8 DEFB $FF Frame 0A terminator.
Sprite 0138 Frame 0B (control byte).
DFD9 DEFB $00 Control data.
DFDA DEFB $80 Animation sequence terminator.
Sprite 0139 Frame 01 ($07 bytes).
DFDB DEFB $40,$3F X/ Y position offsets.
DFDD DEFB $88,$C0,$79,$06,$38 Pixel/ control data.
DFE2 DEFB $FF Frame 01 terminator.
DFE3 DEFB $FF Frame 02 terminator.
Sprite 0139 Frame 03 ($09 bytes).
DFE4 DEFB $00,$01 X/ Y position offsets.
DFE6 DEFB $02,$25,$19,$53,$2C,$10,$00 Pixel/ control data.
DFED DEFB $FF Frame 03 terminator.
DFEE DEFB $80 Animation sequence terminator.
Sprite 013A Frame 01 ($04 bytes).
DFEF DEFB $02,$FE X/ Y position offsets.
DFF1 DEFB $00,$00 Pixel/ control data.
DFF3 DEFB $80 Animation sequence terminator.
DFF4 DEFB $80 Animation sequence terminator.
Sprite 013C Frame 01 ($0C bytes).
DFF5 DEFB $00,$00 X/ Y position offsets.
DFF7 DEFB $08,$90,$20,$20,$C0,$00,$00,$00 Pixel/ control data.
DFFF DEFB $00,$00
E001 DEFB $FF Frame 01 terminator.
E002 DEFB $FF Frame 02 terminator.
E003 DEFB $FF Frame 03 terminator.
Sprite 013C Frame 04 ($03 bytes).
E004 DEFB $00,$00 X/ Y position offsets.
E006 DEFB $00 Pixel/ control data.
E007 DEFB $80 Animation sequence terminator.
Sprite 013D Frame 01 ($0D bytes).
E008 DEFB $41,$41 X/ Y position offsets.
E00A DEFB $22,$E2,$82,$84,$84,$C9,$72,$04 Pixel/ control data.
E012 DEFB $88,$70,$00
E015 DEFB $80 Animation sequence terminator.
Sprite 013E Frame 01 (control byte).
E016 DEFB $00 Control data.
E017 DEFB $80 Animation sequence terminator.
E018 DEFB $80 Animation sequence terminator.
E019 DEFB $80 Animation sequence terminator.
E01A DEFB $80 Animation sequence terminator.
E01B DEFB $80 Animation sequence terminator.
E01C DEFB $FF Frame 01 terminator.
E01D DEFB $FF Frame 02 terminator.
Sprite 0143 Frame 03 ($19 bytes).
E01E DEFB $FE,$00 X/ Y position offsets.
E020 DEFB $38,$47,$88,$98,$88,$50,$31,$12 Pixel/ control data.
E028 DEFB $24,$2B,$2C,$2A,$15,$1B,$12,$15
E030 DEFB $3F,$55,$9B,$93,$83,$45,$39
E037 DEFB $FF Frame 03 terminator.
E038 DEFB $80 Animation sequence terminator.
Sprite 0144 Frame 01.
E039 DEFB $03,$00 X/ Y position offsets.
E03B DEFB $00,$E0,$3C,$04,$24,$4C,$E0,$00 Pixel data (2 character rows × 4 bytes each).
E043 DEFB $FF Frame 01 terminator.
E044 DEFB $FF Frame 02 terminator.
Sprite 0144 Frame 03 (position only).
E045 DEFB $FE,$00 X/ Y position offsets.
E047 DEFB $80 Animation sequence terminator.
Sprite 0145 Frame 01 ($16 bytes).
E048 DEFB $40,$20 X/ Y position offsets.
E04A DEFB $20,$A0,$40,$20,$20,$20,$20,$E0 Pixel/ control data.
E052 DEFB $00,$D8,$28,$A8,$98,$9F,$98,$40
E05A DEFB $3C,$00,$3F,$00
E05E DEFB $FF Frame 01 terminator.
E05F DEFB $FF Frame 02 terminator.
Sprite 0145 Frame 03.
E060 DEFB $FE,$00 X/ Y position offsets.
E062 DEFB $03,$04,$08,$09,$0F,$18,$20,$40 Pixel data (2 character rows × 4 bytes each).
E06A DEFB $80 Animation sequence terminator.
Sprite 0146 Frame 01 ($0E bytes).
E06B DEFB $0F,$7A X/ Y position offsets.
E06D DEFB $AD,$C4,$83,$86,$C4,$C5,$82,$00 Pixel/ control data.
E075 DEFB $00,$00,$00,$00
E079 DEFB $FF Frame 01 terminator.
E07A DEFB $FF Frame 02 terminator.
E07B DEFB $FF Frame 03 terminator.
Sprite 0146 Frame 04 ($10 bytes).
E07C DEFB $00,$00 X/ Y position offsets.
E07E DEFB $01,$01,$01,$3A,$4D,$9A,$93,$83 Pixel/ control data.
E086 DEFB $47,$3F,$02,$00,$00,$00
E08C DEFB $FF Frame 04 terminator.
E08D DEFB $80 Animation sequence terminator.
Sprite 0147 Frame 01 (control byte).
E08E DEFB $02 Control data.
E08F DEFB $FF Frame 01 terminator.
Sprite 0147 Frame 02 ($10 bytes).
E090 DEFB $00,$00 X/ Y position offsets.
E092 DEFB $00,$00,$00,$00,$01,$02,$05,$08 Pixel/ control data.
E09A DEFB $12,$61,$89,$36,$C0,$00
E0A0 DEFB $FF Frame 02 terminator.
E0A1 DEFB $FF Frame 03 terminator.
Sprite 0147 Frame 04 ($19 bytes).
E0A2 DEFB $FE,$00 X/ Y position offsets.
E0A4 DEFB $00,$70,$88,$04,$24,$3A,$C2,$81 Pixel/ control data.
E0AC DEFB $01,$01,$03,$7C,$98,$68,$96,$C9
E0B4 DEFB $25,$13,$C9,$C9,$84,$84,$03
E0BB DEFB $FF Frame 04 terminator.
E0BC DEFB $FF Frame 05 terminator.
Sprite 0147 Frame 06 ($19 bytes).
E0BD DEFB $FE,$00 X/ Y position offsets.
E0BF DEFB $00,$00,$00,$01,$01,$01,$00,$00 Pixel/ control data.
E0C7 DEFB $01,$01,$02,$04,$08,$09,$1E,$19
E0CF DEFB $3F,$4D,$9A,$93,$83,$47,$3B
E0D6 DEFB $FF Frame 06 terminator.
E0D7 DEFB $80 Animation sequence terminator.
Sprite 0148 Frame 01.
E0D8 DEFB $00,$00 X/ Y position offsets.
E0DA DEFB $E0,$C0,$20,$10,$90,$10,$20,$C0 Pixel data (2 character rows × 4 bytes each).
E0E2 DEFB $FF Frame 01 terminator.
E0E3 DEFB $FF Frame 02 terminator.
Sprite 0148 Frame 03 ($09 bytes).
E0E4 DEFB $00,$8F X/ Y position offsets.
E0E6 DEFB $FD,$B2,$C5,$7F,$84,$02,$01 Pixel/ control data.
E0ED DEFB $FF Frame 03 terminator.
E0EE DEFB $FF Frame 04 terminator.
E0EF DEFB $FF Frame 05 terminator.
Sprite 0148 Frame 06 ($10 bytes).
E0F0 DEFB $00,$00 X/ Y position offsets.
E0F2 DEFB $00,$00,$00,$18,$D0,$1C,$13,$08 Pixel/ control data.
E0FA DEFB $04,$C6,$B8,$17,$20,$C0
E100 DEFB $FF Frame 06 terminator.
E101 DEFB $FF Frame 07 terminator.
Sprite 0148 Frame 08.
E102 DEFB $FE,$00 X/ Y position offsets.
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E10C DEFB $80 Animation sequence terminator.
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E11B DEFB $FF Frame 01 terminator.
E11C DEFB $FF Frame 02 terminator.
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E137 DEFB $80 Animation sequence terminator.
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E142 DEFB $FF Frame 01 terminator.
E143 DEFB $FF Frame 02 terminator.
Sprite 014A Frame 03 ($09 bytes).
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E14D DEFB $FF Frame 03 terminator.
E14E DEFB $FF Frame 04 terminator.
Sprite 014A Frame 05 ($08 bytes).
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E157 DEFB $80 Animation sequence terminator.
Sprite 014B Frame 01 ($10 bytes).
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E169 DEFB $FF Frame 02 terminator.
Sprite 014B Frame 03 ($0D bytes).
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E177 DEFB $80 Animation sequence terminator.
E178 DEFB $80 Animation sequence terminator.
E179 DEFB $80 Animation sequence terminator.
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E185 DEFB $FF Frame 03 terminator.
Sprite 014E Frame 04 ($10 bytes).
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E197 DEFB $80 Animation sequence terminator.
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Sprite 014F Frame 03 ($09 bytes).
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E1AD DEFB $FF Frame 03 terminator.
E1AE DEFB $FF Frame 04 terminator.
Sprite 014F Frame 05 ($19 bytes).
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E1C9 DEFB $FF Frame 06 terminator.
E1CA DEFB $FF Frame 07 terminator.
Sprite 014F Frame 08 ($10 bytes).
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E1DB DEFB $FF Frame 08 terminator.
E1DC DEFB $80 Animation sequence terminator.
Sprite 0150 Frame 01 (control byte).
E1DD DEFB $00 Control data.
E1DE DEFB $FF Frame 01 terminator.
Sprite 0150 Frame 02 ($10 bytes).
E1DF DEFB $00,$00 X/ Y position offsets.
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E1EF DEFB $FF Frame 02 terminator.
E1F0 DEFB $FF Frame 03 terminator.
Sprite 0150 Frame 04 ($19 bytes).
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E20B DEFB $FF Frame 05 terminator.
E20C DEFB $FF Frame 06 terminator.
Sprite 0150 Frame 07 ($10 bytes).
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E21D DEFB $FF Frame 07 terminator.
E21E DEFB $FF Frame 08 terminator.
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E228 DEFB $FF Frame 09 terminator.
E229 DEFB $80 Animation sequence terminator.
E22A DEFB $FF Frame 01 terminator.
E22B DEFB $FF Frame 02 terminator.
Sprite 0151 Frame 03 ($03 bytes).
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E22E DEFB $00 Pixel/ control data.
E22F DEFB $80 Animation sequence terminator.
Sprite 0152 Frame 01 ($0C bytes).
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E23D DEFB $FF Frame 02 terminator.
E23E DEFB $FF Frame 03 terminator.
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E250 DEFB $80 Animation sequence terminator.
Sprite 0153 Frame 01 (control byte).
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E252 DEFB $FF Frame 01 terminator.
Sprite 0153 Frame 02 ($10 bytes).
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E264 DEFB $80 Animation sequence terminator.
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E266 DEFB $FF Frame 02 terminator.
Sprite 0154 Frame 03 (control byte).
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E268 DEFB $80 Animation sequence terminator.
Sprite 0155 Frame 01 (position only).
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E26B DEFB $80 Animation sequence terminator.
Sprite 0156 Frame 01 ($06 bytes).
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E272 DEFB $80 Animation sequence terminator.
E273 DEFB $80 Animation sequence terminator.
Sprite 0158 Frame 01 ($03 bytes).
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E276 DEFB $00 Pixel/ control data.
E277 DEFB $FF Frame 01 terminator.
E278 DEFB $FF Frame 02 terminator.
E279 DEFB $FF Frame 03 terminator.
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E28B DEFB $80 Animation sequence terminator.
E28C DEFB $FF Frame 01 terminator.
E28D DEFB $FF Frame 02 terminator.
Sprite 0159 Frame 03 ($0E bytes).
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E298 DEFB $48,$50,$E0,$C0
E29C DEFB $80 Animation sequence terminator.
Sprite 015A Frame 01 (control byte).
E29D DEFB $00 Control data.
E29E DEFB $FF Frame 01 terminator.
E29F DEFB $FF Frame 02 terminator.
E2A0 DEFB $FF Frame 03 terminator.
Sprite 015A Frame 04 ($10 bytes).
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E2A3 DEFB $00,$00,$00,$01,$06,$08,$10,$2C Pixel/ control data.
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E2B1 DEFB $FF Frame 04 terminator.
E2B2 DEFB $80 Animation sequence terminator.
Sprite 015B Frame 01 (control byte).
E2B3 DEFB $00 Control data.
E2B4 DEFB $FF Frame 01 terminator.
Sprite 015B Frame 02 ($06 bytes).
E2B5 DEFB $00,$00 X/ Y position offsets.
E2B7 DEFB $00,$00,$00,$00 Pixel/ control data.
E2BB DEFB $80 Animation sequence terminator.
E2BC DEFB $80 Animation sequence terminator.
E2BD DEFB $FF Frame 01 terminator.
E2BE DEFB $FF Frame 02 terminator.
Sprite 015D Frame 03 ($0F bytes).
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E2C9 DEFB $12,$2A,$2A,$54,$C8
E2CE DEFB $80 Animation sequence terminator.
Sprite 015E Frame 01 (control byte).
E2CF DEFB $00 Control data.
E2D0 DEFB $FF Frame 01 terminator.
E2D1 DEFB $FF Frame 02 terminator.
E2D2 DEFB $FF Frame 03 terminator.
Sprite 015E Frame 04 ($10 bytes).
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E2E4 DEFB $80 Animation sequence terminator.
Sprite 015F Frame 01.
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E2EF DEFB $FF Frame 01 terminator.
E2F0 DEFB $FF Frame 02 terminator.
E2F1 DEFB $FF Frame 03 terminator.
Sprite 015F Frame 04 ($10 bytes).
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E304 DEFB $FF Frame 06 terminator.
Sprite 015F Frame 07 ($10 bytes).
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E316 DEFB $80 Animation sequence terminator.
Sprite 0160 Frame 01 ($04 bytes).
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E319 DEFB $00,$00 Pixel/ control data.
E31B DEFB $80 Animation sequence terminator.
Sprite 0161 Frame 01 (position only).
E31C DEFB $40,$40 X/ Y position offsets.
E31E DEFB $80 Animation sequence terminator.
Sprite 0162 Frame 01 (position only).
E31F DEFB $00,$00 X/ Y position offsets.
E321 DEFB $FF Frame 01 terminator.
E322 DEFB $FF Frame 02 terminator.
Sprite 0162 Frame 03 ($09 bytes).
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E32C DEFB $FF Frame 03 terminator.
E32D DEFB $FF Frame 04 terminator.
E32E DEFB $FF Frame 05 terminator.
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E33F DEFB $FF Frame 06 terminator.
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E353 DEFB $80 Animation sequence terminator.
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E35E DEFB $FF Frame 01 terminator.
E35F DEFB $FF Frame 02 terminator.
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E372 DEFB $80 Animation sequence terminator.
Sprite 0164 Frame 01 (control byte).
E373 DEFB $01 Control data.
E374 DEFB $FF Frame 01 terminator.
Sprite 0164 Frame 02 ($07 bytes).
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E37C DEFB $80 Animation sequence terminator.
Sprite 0165 Frame 01 ($08 bytes).
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E37F DEFB $20,$90,$10,$30,$D1,$CE Pixel/ control data.
E385 DEFB $FF Frame 01 terminator.
E386 DEFB $FF Frame 02 terminator.
E387 DEFB $FF Frame 03 terminator.
Sprite 0165 Frame 04 ($10 bytes).
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E399 DEFB $80 Animation sequence terminator.
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E3A4 DEFB $FF Frame 01 terminator.
E3A5 DEFB $FF Frame 02 terminator.
E3A6 DEFB $FF Frame 03 terminator.
Sprite 0166 Frame 04 ($10 bytes).
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E3B7 DEFB $FF Frame 04 terminator.
E3B8 DEFB $80 Animation sequence terminator.
Sprite 0167 Frame 01 (control byte).
E3B9 DEFB $01 Control data.
E3BA DEFB $FF Frame 01 terminator.
Sprite 0167 Frame 02 ($03 bytes).
E3BB DEFB $00,$00 X/ Y position offsets.
E3BD DEFB $00 Pixel/ control data.
E3BE DEFB $80 Animation sequence terminator.
Sprite 0168 Frame 01 ($0C bytes).
E3BF DEFB $40,$20 X/ Y position offsets.
E3C1 DEFB $20,$90,$10,$30,$D1,$CE,$00,$00 Pixel/ control data.
E3C9 DEFB $00,$00
E3CB DEFB $FF Frame 01 terminator.
E3CC DEFB $FF Frame 02 terminator.
E3CD DEFB $FF Frame 03 terminator.
Sprite 0168 Frame 04 ($10 bytes).
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E3DE DEFB $FF Frame 04 terminator.
E3DF DEFB $80 Animation sequence terminator.
Sprite 0169 Frame 01.
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E3EA DEFB $FF Frame 01 terminator.
E3EB DEFB $FF Frame 02 terminator.
Sprite 0169 Frame 03 ($09 bytes).
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E3F5 DEFB $FF Frame 03 terminator.
E3F6 DEFB $80 Animation sequence terminator.
Sprite 016A Frame 01 ($05 bytes).
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E3F9 DEFB $00,$00,$00 Pixel/ control data.
E3FC DEFB $80 Animation sequence terminator.
E3FD DEFB $80 Animation sequence terminator.
E3FE DEFB $80 Animation sequence terminator.
Sprite 016D Frame 01 (position only).
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E402 DEFB $FF Frame 02 terminator.
Sprite 016D Frame 03 ($09 bytes).
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E40C DEFB $FF Frame 03 terminator.
E40D DEFB $80 Animation sequence terminator.
Sprite 016E Frame 01 ($12 bytes).
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E422 DEFB $FF Frame 03 terminator.
Sprite 016E Frame 04 ($10 bytes).
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E433 DEFB $FF Frame 04 terminator.
E434 DEFB $80 Animation sequence terminator.
Sprite 016F Frame 01 ($09 bytes).
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E43E DEFB $80 Animation sequence terminator.
E43F DEFB $80 Animation sequence terminator.
E440 DEFB $80 Animation sequence terminator.
Sprite 0172 Frame 01 ($06 bytes).
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E447 DEFB $FF Frame 01 terminator.
E448 DEFB $FF Frame 02 terminator.
E449 DEFB $FF Frame 03 terminator.
Sprite 0172 Frame 04 ($10 bytes).
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E45A DEFB $FF Frame 04 terminator.
E45B DEFB $80 Animation sequence terminator.
Sprite 0173 Frame 01 ($05 bytes).
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E45E DEFB $00,$00,$00 Pixel/ control data.
E461 DEFB $80 Animation sequence terminator.
Sprite 0174 Frame 01 ($04 bytes).
E462 DEFB $40,$20 X/ Y position offsets.
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E466 DEFB $FF Frame 01 terminator.
E467 DEFB $FF Frame 02 terminator.
E468 DEFB $FF Frame 03 terminator.
Sprite 0174 Frame 04 ($0F bytes).
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E479 DEFB $FF Frame 05 terminator.
E47A DEFB $FF Frame 06 terminator.
E47B DEFB $FF Frame 07 terminator.
Sprite 0174 Frame 08 ($0C bytes).
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E488 DEFB $80 Animation sequence terminator.
Sprite 0175 Frame 01 (control byte).
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E48A DEFB $80 Animation sequence terminator.
Sprite 0176 Frame 01 (control byte).
E48B DEFB $7F Control data.
E48C DEFB $FF Frame 01 terminator.
E48D DEFB $80 Animation sequence terminator.
Sprite 0177 Frame 01 (control byte).
E48E DEFB $01 Control data.
E48F DEFB $FF Frame 01 terminator.
Sprite 0177 Frame 02 ($05 bytes).
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E492 DEFB $00,$00,$00 Pixel/ control data.
E495 DEFB $80 Animation sequence terminator.
Sprite 0178 Frame 01.
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E4A0 DEFB $FF Frame 01 terminator.
E4A1 DEFB $FF Frame 02 terminator.
E4A2 DEFB $FF Frame 03 terminator.
Sprite 0178 Frame 04 ($0F bytes).
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E4B3 DEFB $FF Frame 05 terminator.
E4B4 DEFB $FF Frame 06 terminator.
E4B5 DEFB $FF Frame 07 terminator.
Sprite 0178 Frame 08 ($10 bytes).
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E4C0 DEFB $05,$04,$08,$0A,$08,$07
E4C6 DEFB $FF Frame 08 terminator.
E4C7 DEFB $80 Animation sequence terminator.
Sprite 0179 Frame 01 (control byte).
E4C8 DEFB $01 Control data.
E4C9 DEFB $FF Frame 01 terminator.
Sprite 0179 Frame 02 ($07 bytes).
E4CA DEFB $00,$00 X/ Y position offsets.
E4CC DEFB $00,$00,$00,$00,$00 Pixel/ control data.
E4D1 DEFB $80 Animation sequence terminator.
Sprite 017A Frame 01 ($08 bytes).
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E4D4 DEFB $10,$E0,$00,$00,$00,$00 Pixel/ control data.
E4DA DEFB $FF Frame 01 terminator.
E4DB DEFB $FF Frame 02 terminator.
E4DC DEFB $FF Frame 03 terminator.
Sprite 017A Frame 04 ($0B bytes).
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E4E7 DEFB $04
E4E8 DEFB $FF Frame 04 terminator.
Sprite 017A Frame 05 ($04 bytes).
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E4EB DEFB $00,$00 Pixel/ control data.
E4ED DEFB $FF Frame 05 terminator.
E4EE DEFB $FF Frame 06 terminator.
E4EF DEFB $FF Frame 07 terminator.
Sprite 017A Frame 08 ($08 bytes).
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E4F2 DEFB $08,$12,$20,$24,$50,$42 Pixel/ control data.
E4F8 DEFB $80 Animation sequence terminator.
Sprite 017B Frame 01 (control byte).
E4F9 DEFB $A4 Control data.
E4FA DEFB $80 Animation sequence terminator.
Sprite 017C Frame 01 ($05 bytes).
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E500 DEFB $FF Frame 01 terminator.
E501 DEFB $80 Animation sequence terminator.
Sprite 017D Frame 01 (control byte).
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E503 DEFB $FF Frame 01 terminator.
Sprite 017D Frame 02 (control byte).
E504 DEFB $00 Control data.
E505 DEFB $80 Animation sequence terminator.
Sprite 017E Frame 01 ($0E bytes).
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E516 DEFB $FF Frame 03 terminator.
Sprite 017E Frame 04 ($0B bytes).
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E522 DEFB $FF Frame 04 terminator.
Sprite 017E Frame 05 ($04 bytes).
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E525 DEFB $00,$00 Pixel/ control data.
E527 DEFB $FF Frame 05 terminator.
E528 DEFB $FF Frame 06 terminator.
E529 DEFB $FF Frame 07 terminator.
Sprite 017E Frame 08 ($10 bytes).
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E52C DEFB $00,$01,$02,$02,$05,$04,$08,$0A Pixel/ control data.
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E543 DEFB $78,$78,$78,$78,$78,$78,$78,$78
E54B DEFB $78,$78,$78,$78,$78,$78,$78,$78
E553 DEFB $78,$78,$78,$78,$78,$78,$78,$78
E55B DEFB $78,$78,$78,$78,$78,$78,$78,$78
E563 DEFB $78,$78,$78,$78,$78,$78,$78,$78
E56B DEFB $78,$78,$78,$78,$78,$78,$78,$78
E573 DEFB $78,$78,$78,$78,$78,$78,$78,$78
E57B DEFB $78,$78,$78,$78,$78,$78,$78,$78
E583 DEFB $78,$78,$78,$78,$78,$78,$78,$78
E58B DEFB $78,$78,$78,$78,$78,$78,$78,$78
E593 DEFB $78,$78,$78,$78,$78,$78,$78,$78
E59B DEFB $78,$78,$78,$78,$78,$78,$78,$78
E5A3 DEFB $78,$78,$78,$78,$78,$78,$78,$0D
E5AB DEFB $00,$0B,$FC,$00,$EA,$78,$78,$78
E5B3 DEFB $78,$78,$78,$78,$78,$78,$78,$78
E5BB DEFB $78,$78,$78,$78,$78,$78,$78,$78
E5C3 DEFB $78,$78,$78,$78,$78,$78,$78,$78
E5CB DEFB $78,$78,$78,$78,$78,$78,$78,$78
E5D3 DEFB $78,$78,$78,$78,$78,$78,$78,$78
E5DB DEFB $78,$78,$78,$78,$78,$78,$78,$78
E5E3 DEFB $78,$78,$78,$78,$78,$78,$78,$78
E5EB DEFB $78,$78,$78,$78,$78,$78,$78,$78
E5F3 DEFB $78,$78,$78,$78,$78,$78,$78,$78
E5FB DEFB $78,$78,$78,$78,$78
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