![]() |
Data |
| Prev: C400 | Up: Map | Next: E600 |
|
|
||||
|
Sprite 01 Frame 01.
|
||||
| SpriteAnimationData | C500 | DEFB $00,$FE | X/ Y position offsets. | |
| C502 | DEFB $66,$99,$8C,$42,$C1,$B0,$AE,$7F |
|
||
| C50A | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 01 Frame 02 ($04 bytes).
|
||||
| C50B | DEFB $01,$00 | X/ Y position offsets. | ||
| C50D | DEFB $00,$00 | Pixel/ control data. | ||
| C50F | DEFB $80 | Animation sequence terminator. | ||
| C510 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 03 Frame 01 ($04 bytes).
|
||||
| C511 | DEFB $E0,$70 | X/ Y position offsets. | ||
| C513 | DEFB $F0,$20 | Pixel/ control data. | ||
| C515 | DEFB $FF | Frame 01 terminator. | ||
| C516 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 04 Frame 01.
|
||||
| C517 | DEFB $00,$FE | X/ Y position offsets. | ||
| C519 | DEFB $06,$09,$08,$04,$0C,$0B,$0A,$07 |
|
||
| C521 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 04 Frame 02.
|
||||
| C522 | DEFB $01,$00 | X/ Y position offsets. | ||
| C524 | DEFB $60,$90,$C8,$28,$1E,$07,$EF,$F2 | Pixel data (2 character rows × 4 bytes each). | ||
| C52C | DEFB $FF | Frame 02 terminator. | ||
| C52D | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 05 Frame 01 ($12 bytes).
|
||||
| C52E | DEFB $00,$FE | X/ Y position offsets. | ||
| C530 | DEFB $0E,$09,$78,$B7,$B5,$96,$7D,$09 | Pixel/ control data. | ||
| C538 | DEFB $11,$22,$22,$1C,$00,$00,$00,$00 | |||
| C540 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 05 Frame 02 (control byte).
|
||||
| C541 | DEFB $01 | Control data. | ||
| C542 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 05 Frame 03 (position only).
|
||||
| C543 | DEFB $00,$00 | X/ Y position offsets. | ||
| C545 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 06 Frame 01 ($05 bytes).
|
||||
| C546 | DEFB $E0,$70 | X/ Y position offsets. | ||
| C548 | DEFB $F0,$A0,$00 | Pixel/ control data. | ||
| C54B | DEFB $FF | Frame 01 terminator. | ||
| C54C | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 07 Frame 01 ($12 bytes).
|
||||
| C54D | DEFB $00,$FE | X/ Y position offsets. | ||
| C54F | DEFB $00,$00,$07,$0B,$0B,$09,$07,$00 | Pixel/ control data. | ||
| C557 | DEFB $01,$02,$02,$01,$00,$00,$00,$00 | |||
| C55F | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 07 Frame 02 (control byte).
|
||||
| C560 | DEFB $01 | Control data. | ||
| C561 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 07 Frame 03 ($10 bytes).
|
||||
| C562 | DEFB $E0,$90 | X/ Y position offsets. | ||
| C564 | DEFB $88,$7E,$57,$6F,$DA,$90,$10,$20 | Pixel/ control data. | ||
| C56C | DEFB $20,$C0,$00,$00,$00,$00 | |||
| C572 | DEFB $FF | Frame 03 terminator. | ||
| C573 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 08 Frame 01 ($0B bytes).
|
||||
| C574 | DEFB $A4,$9F | X/ Y position offsets. | ||
| C576 | DEFB $8F,$40,$40,$A0,$20,$39,$02,$88 | Pixel/ control data. | ||
| C57E | DEFB $70 | |||
| C57F | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 08 Frame 02 (control byte).
|
||||
| C580 | DEFB $01 | Control data. | ||
| C581 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 08 Frame 03 (control byte).
|
||||
| C582 | DEFB $00 | Control data. | ||
| C583 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 09 Frame 01 ($07 bytes).
|
||||
| C584 | DEFB $40,$30 | X/ Y position offsets. | ||
| C586 | DEFB $88,$28,$A0,$C0,$40 | Pixel/ control data. | ||
| C58B | DEFB $80 | Animation sequence terminator. | ||
| C58C | DEFB $80 | Animation sequence terminator. | ||
| C58D | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0C Frame 01 ($04 bytes).
|
||||
| C58E | DEFB $00,$00 | X/ Y position offsets. | ||
| C590 | DEFB $00,$00 | Pixel/ control data. | ||
| C592 | DEFB $FF | Frame 01 terminator. | ||
| C593 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0D Frame 01 ($12 bytes).
|
||||
| C594 | DEFB $00,$00 | X/ Y position offsets. | ||
| C596 | DEFB $00,$07,$08,$10,$12,$13,$09,$07 | Pixel/ control data. | ||
| C59E | DEFB $03,$01,$01,$01,$00,$00,$00,$00 | |||
| C5A6 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 0D Frame 02 (control byte).
|
||||
| C5A7 | DEFB $01 | Control data. | ||
| C5A8 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 0D Frame 03 ($18 bytes).
|
||||
| C5A9 | DEFB $20,$60 | X/ Y position offsets. | ||
| C5AB | DEFB $F0,$70,$78,$56,$B1,$D4,$37,$C6 | Pixel/ control data. | ||
| C5B3 | DEFB $26,$17,$8F,$40,$20,$20,$10,$1C | |||
| C5BB | DEFB $27,$24,$20,$11,$0E,$00 | |||
| C5C1 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 0D Frame 04 ($09 bytes).
|
||||
| C5C2 | DEFB $01,$FE | X/ Y position offsets. | ||
| C5C4 | DEFB $00,$00,$00,$00,$00,$00,$00 | Pixel/ control data. | ||
| C5CB | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0E Frame 01 ($04 bytes).
|
||||
| C5CC | DEFB $70,$0C | X/ Y position offsets. | ||
| C5CE | DEFB $C4,$34 | Pixel/ control data. | ||
| C5D0 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0F Frame 01 ($06 bytes).
|
||||
| C5D1 | DEFB $60,$20 | X/ Y position offsets. | ||
| C5D3 | DEFB $20,$20,$40,$40 | Pixel/ control data. | ||
| C5D7 | DEFB $80 | Animation sequence terminator. | ||
| C5D8 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 11 Frame 01 ($03 bytes).
|
||||
| C5D9 | DEFB $00,$00 | X/ Y position offsets. | ||
| C5DB | DEFB $00 | Pixel/ control data. | ||
| C5DC | DEFB $FF | Frame 01 terminator. | ||
| C5DD | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 12 Frame 01.
|
||||
| C5DE | DEFB $00,$00 | X/ Y position offsets. | ||
| C5E0 | DEFB $00,$07,$08,$10,$12,$13,$09,$07 | Pixel data (2 character rows × 4 bytes each). | ||
| C5E8 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 12 Frame 02 ($1A bytes).
|
||||
| C5E9 | DEFB $01,$00 | X/ Y position offsets. | ||
| C5EB | DEFB $40,$E0,$E0,$70,$7E,$59,$88,$58 | Pixel/ control data. | ||
| C5F3 | DEFB $64,$50,$48,$24,$23,$10,$08,$04 | |||
| C5FB | DEFB $02,$09,$09,$08,$04,$03,$00,$00 | |||
| C603 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 12 Frame 03 ($17 bytes).
|
||||
| C604 | DEFB $01,$FE | X/ Y position offsets. | ||
| C606 | DEFB $00,$00,$00,$00,$00,$C0,$30,$0C | Pixel/ control data. | ||
| C60E | DEFB $C2,$82,$88,$40,$F8,$08,$08,$08 | |||
| C616 | DEFB $10,$E0,$00,$20,$40 | |||
| C61B | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 13 Frame 01 (position only).
|
||||
| C61C | DEFB $00,$00 | X/ Y position offsets. | ||
| C61E | DEFB $FF | Frame 01 terminator. | ||
| C61F | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 14 Frame 01.
|
||||
| C620 | DEFB $00,$00 | X/ Y position offsets. | ||
| C622 | DEFB $00,$07,$08,$10,$12,$13,$09,$07 | Pixel data (2 character rows × 4 bytes each). | ||
| C62A | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 14 Frame 02 ($1A bytes).
|
||||
| C62B | DEFB $01,$00 | X/ Y position offsets. | ||
| C62D | DEFB $40,$E0,$FE,$73,$60,$51,$BA,$CB | Pixel/ control data. | ||
| C635 | DEFB $31,$2F,$21,$10,$08,$04,$03,$01 | |||
| C63D | DEFB $01,$01,$00,$00,$00,$00,$00,$00 | |||
| C645 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 14 Frame 03.
|
||||
| C646 | DEFB $01,$FE | X/ Y position offsets. | ||
| C648 | DEFB $00,$00,$00,$E0,$18,$06,$02,$0A | Pixel data (2 character rows × 4 bytes each). | ||
| C650 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 15 Frame 01 ($0F bytes).
|
||||
| C651 | DEFB $DC,$E4 | X/ Y position offsets. | ||
| C653 | DEFB $04,$04,$04,$08,$F4,$24,$04,$88 | Pixel/ control data. | ||
| C65B | DEFB $70,$00,$00,$00,$00 | |||
| C660 | DEFB $FF | Frame 01 terminator. | ||
| C661 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 16 Frame 01 (control byte).
|
||||
| C662 | DEFB $00 | Control data. | ||
| C663 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 16 Frame 02 ($10 bytes).
|
||||
| C664 | DEFB $00,$00 | X/ Y position offsets. | ||
| C666 | DEFB $00,$00,$00,$00,$00,$01,$00,$07 | Pixel/ control data. | ||
| C66E | DEFB $08,$10,$13,$10,$08,$07 | |||
| C674 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 16 Frame 03 ($12 bytes).
|
||||
| C675 | DEFB $01,$00 | X/ Y position offsets. | ||
| C677 | DEFB $C0,$6F,$F0,$78,$78,$E4,$BC,$32 | Pixel/ control data. | ||
| C67F | DEFB $09,$04,$02,$01,$00,$00,$00,$00 | |||
| C687 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 16 Frame 04 (control byte).
|
||||
| C688 | DEFB $01 | Control data. | ||
| C689 | DEFB $FF | Frame 04 terminator. | ||
|
Sprite 16 Frame 05 ($18 bytes).
|
||||
| C68A | DEFB $00,$C0 | X/ Y position offsets. | ||
| C68C | DEFB $3E,$01,$E1,$84,$44,$FA,$F1,$01 | Pixel/ control data. | ||
| C694 | DEFB $01,$81,$62,$1C,$49,$41,$22,$1C | |||
| C69C | DEFB $00,$00,$00,$00,$00,$00 | |||
| C6A2 | DEFB $FF | Frame 05 terminator. | ||
| C6A3 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 17 Frame 01 (control byte).
|
||||
| C6A4 | DEFB $00 | Control data. | ||
| C6A5 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 17 Frame 02 ($10 bytes).
|
||||
| C6A6 | DEFB $00,$00 | X/ Y position offsets. | ||
| C6A8 | DEFB $00,$00,$00,$00,$00,$03,$01,$07 | Pixel/ control data. | ||
| C6B0 | DEFB $08,$10,$13,$13,$08,$07 | |||
| C6B6 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 17 Frame 03 ($12 bytes).
|
||||
| C6B7 | DEFB $01,$00 | X/ Y position offsets. | ||
| C6B9 | DEFB $CF,$F0,$D1,$68,$70,$CC,$F3,$0C | Pixel/ control data. | ||
| C6C1 | DEFB $03,$00,$00,$00,$00,$00,$00,$00 | |||
| C6C9 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 17 Frame 04 ($1A bytes).
|
||||
| C6CA | DEFB $01,$FE | X/ Y position offsets. | ||
| C6CC | DEFB $00,$00,$00,$00,$00,$00,$00,$0C | Pixel/ control data. | ||
| C6D4 | DEFB $F2,$00,$1C,$8C,$72,$E2,$C1,$01 | |||
| C6DC | DEFB $01,$E2,$1C,$24,$20,$11,$0E,$00 | |||
| C6E4 | DEFB $FF | Frame 04 terminator. | ||
|
Sprite 17 Frame 05 ($04 bytes).
|
||||
| C6E5 | DEFB $01,$00 | X/ Y position offsets. | ||
| C6E7 | DEFB $00,$00 | Pixel/ control data. | ||
| C6E9 | DEFB $80 | Animation sequence terminator. | ||
| C6EA | DEFB $80 | Animation sequence terminator. | ||
| C6EB | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 1A Frame 01 ($03 bytes).
|
||||
| C6EC | DEFB $00,$00 | X/ Y position offsets. | ||
| C6EE | DEFB $00 | Pixel/ control data. | ||
| C6EF | DEFB $FF | Frame 01 terminator. | ||
| C6F0 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 1B Frame 01 (control byte).
|
||||
| C6F1 | DEFB $00 | Control data. | ||
| C6F2 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 1B Frame 02 ($10 bytes).
|
||||
| C6F3 | DEFB $00,$00 | X/ Y position offsets. | ||
| C6F5 | DEFB $00,$00,$00,$00,$00,$07,$03,$07 | Pixel/ control data. | ||
| C6FD | DEFB $08,$10,$13,$10,$08,$07 | |||
| C703 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 1B Frame 03 (control byte).
|
||||
| C704 | DEFB $01 | Control data. | ||
| C705 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 1B Frame 04 ($10 bytes).
|
||||
| C706 | DEFB $00,$00 | X/ Y position offsets. | ||
| C708 | DEFB $00,$00,$00,$03,$1C,$60,$C2,$E1 | Pixel/ control data. | ||
| C710 | DEFB $FC,$67,$CD,$7C,$83,$00 | |||
| C716 | DEFB $FF | Frame 04 terminator. | ||
|
Sprite 1B Frame 05 (control byte).
|
||||
| C717 | DEFB $01 | Control data. | ||
| C718 | DEFB $FF | Frame 05 terminator. | ||
|
Sprite 1B Frame 06 ($18 bytes).
|
||||
| C719 | DEFB $00,$00 | X/ Y position offsets. | ||
| C71B | DEFB $00,$30,$C8,$00,$50,$0C,$AA,$71 | Pixel/ control data. | ||
| C723 | DEFB $B0,$20,$C0,$01,$FE,$04,$20,$11 | |||
| C72B | DEFB $0E,$00,$00,$00,$00,$00 | |||
| C731 | DEFB $FF | Frame 06 terminator. | ||
|
Sprite 1B Frame 07 (control byte).
|
||||
| C732 | DEFB $01 | Control data. | ||
| C733 | DEFB $FF | Frame 07 terminator. | ||
|
Sprite 1B Frame 08 (position only).
|
||||
| C734 | DEFB $00,$00 | X/ Y position offsets. | ||
| C736 | DEFB $80 | Animation sequence terminator. | ||
| C737 | DEFB $80 | Animation sequence terminator. | ||
| C738 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 1E Frame 01 (control byte).
|
||||
| C739 | DEFB $00 | Control data. | ||
| C73A | DEFB $80 | Animation sequence terminator. | ||
| C73B | DEFB $80 | Animation sequence terminator. | ||
| C73C | DEFB $FF | Frame 01 terminator. | ||
| C73D | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 21 Frame 01 (control byte).
|
||||
| C73E | DEFB $00 | Control data. | ||
| C73F | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 21 Frame 02 ($10 bytes).
|
||||
| C740 | DEFB $00,$00 |
|
||
| C742 | DEFB $00,$00,$00,$00,$00,$0F,$0F,$07 | Pixel/ control data. | ||
| C74A | DEFB $08,$11,$13,$10,$08,$07 | |||
| C750 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 21 Frame 03 (control byte).
|
||||
| C751 | DEFB $01 | Control data. | ||
| C752 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 21 Frame 04 ($0E bytes).
|
||||
| C753 | DEFB $00,$00 |
|
||
| C755 | DEFB $00,$03,$0C,$32,$44,$C3,$F1,$4C | Pixel/ control data. | ||
| C75D | DEFB $89,$57,$FC,$43 | |||
| C761 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 22 Frame 01 (control byte).
|
||||
| C762 | DEFB $00 | Control data. | ||
| C763 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 22 Frame 02 (control byte).
|
||||
| C764 | DEFB $01 | Control data. | ||
| C765 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 22 Frame 03 ($10 bytes).
|
||||
| C766 | DEFB $00,$C0 |
|
||
| C768 | DEFB $A0,$00,$60,$18,$F6,$F1,$F0,$E0 | Pixel/ control data. | ||
| C770 | DEFB $40,$87,$3A,$D0,$08,$07 | |||
| C776 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 22 Frame 04 (position only).
|
||||
| C777 | DEFB $01,$00 |
|
||
| C779 | DEFB $80 | Animation sequence terminator. | ||
| C77A | DEFB $80 | Animation sequence terminator. | ||
| C77B | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 25 Frame 01 ($03 bytes).
|
||||
| C77C | DEFB $40,$40 | X/ Y position offsets. | ||
| C77E | DEFB $40 | Pixel/ control data. | ||
| C77F | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 26 Frame 01 (control byte).
|
||||
| C780 | DEFB $00 | Control data. | ||
| C781 | DEFB $FF | Frame 01 terminator. | ||
| C782 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 27 Frame 01 (control byte).
|
||||
| C783 | DEFB $00 | Control data. | ||
| C784 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 27 Frame 02 ($10 bytes).
|
||||
| C785 | DEFB $00,$00 |
|
||
| C787 | DEFB $00,$00,$00,$00,$03,$0F,$1E,$17 | Pixel/ control data. | ||
| C78F | DEFB $08,$11,$13,$10,$08,$07 | |||
| C795 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 27 Frame 03 ($10 bytes).
|
||||
| C796 | DEFB $01,$FE |
|
||
| C798 | DEFB $00,$00,$00,$00,$00,$00,$03,$04 | Pixel/ control data. | ||
| C7A0 | DEFB $05,$08,$12,$20,$44,$87 | |||
| C7A6 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 28 Frame 01 ($07 bytes).
|
||||
| C7A7 | DEFB $F8,$D3 | X/ Y position offsets. | ||
| C7A9 | DEFB $2C,$D7,$E0,$40,$40 | Pixel/ control data. | ||
| C7AE | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 29 Frame 01 (control byte).
|
||||
| C7AF | DEFB $00 | Control data. | ||
| C7B0 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 29 Frame 02 (control byte).
|
||||
| C7B1 | DEFB $01 | Control data. | ||
| C7B2 | DEFB $FF | Frame 02 terminator. | ||
| C7B3 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 2A Frame 01 ($0F bytes).
|
||||
| C7B4 | DEFB $60,$DC | X/ Y position offsets. | ||
| C7B6 | DEFB $C2,$C1,$E0,$C2,$82,$0E,$30,$C8 | Pixel/ control data. | ||
| C7BE | DEFB $07,$00,$00,$00,$00 | |||
| C7C3 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 2A Frame 02 (control byte).
|
||||
| C7C4 | DEFB $01 | Control data. | ||
| C7C5 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 2A Frame 03 ($06 bytes).
|
||||
| C7C6 | DEFB $00,$00 | X/ Y position offsets. | ||
| C7C8 | DEFB $00,$00,$00,$00 | Pixel/ control data. | ||
| C7CC | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 2B Frame 01 ($03 bytes).
|
||||
| C7CD | DEFB $40,$40 | X/ Y position offsets. | ||
| C7CF | DEFB $40 | Pixel/ control data. | ||
| C7D0 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 2C Frame 01 ($05 bytes).
|
||||
| C7D1 | DEFB $00,$00 | X/ Y position offsets. | ||
| C7D3 | DEFB $00,$00,$00 | Pixel/ control data. | ||
| C7D6 | DEFB $FF | Frame 01 terminator. | ||
| C7D7 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 2D Frame 01 (control byte).
|
||||
| C7D8 | DEFB $00 | Control data. | ||
| C7D9 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 2D Frame 02 ($10 bytes).
|
||||
| C7DA | DEFB $00,$00 | X/ Y position offsets. | ||
| C7DC | DEFB $00,$00,$01,$01,$02,$0F,$3E,$1F | Pixel/ control data. | ||
| C7E4 | DEFB $08,$11,$13,$10,$08,$07 | |||
| C7EA | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 2D Frame 03 ($18 bytes).
|
||||
| C7EB | DEFB $01,$FE | X/ Y position offsets. | ||
| C7ED | DEFB $00,$00,$00,$00,$00,$1C,$10,$24 | Pixel/ control data. | ||
| C7F5 | DEFB $25,$29,$4A,$A6,$3E,$7E,$02,$E4 | |||
| C7FD | DEFB $A8,$51,$D2,$FC,$60,$40 | |||
| C803 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 2E Frame 01 (control byte).
|
||||
| C804 | DEFB $00 | Control data. | ||
| C805 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 2E Frame 02 (control byte).
|
||||
| C806 | DEFB $01 | Control data. | ||
| C807 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 2E Frame 03 ($10 bytes).
|
||||
| C808 | DEFB $E0,$18 | X/ Y position offsets. | ||
| C80A | DEFB $06,$09,$08,$0C,$10,$31,$CE,$00 | Pixel/ control data. | ||
| C812 | DEFB $00,$00,$00,$00,$00,$00 | |||
| C818 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 2E Frame 04 (control byte).
|
||||
| C819 | DEFB $01 | Control data. | ||
| C81A | DEFB $FF | Frame 04 terminator. | ||
|
Sprite 2E Frame 05 ($04 bytes).
|
||||
| C81B | DEFB $00,$00 | X/ Y position offsets. | ||
| C81D | DEFB $00,$00 | Pixel/ control data. | ||
| C81F | DEFB $80 | Animation sequence terminator. | ||
| C820 | DEFB $80 | Animation sequence terminator. | ||
| C821 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 31 Frame 01 (control byte).
|
||||
| C822 | DEFB $00 | Control data. | ||
| C823 | DEFB $FF | Frame 01 terminator. | ||
| C824 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 32 Frame 01 (control byte).
|
||||
| C825 | DEFB $00 | Control data. | ||
| C826 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 32 Frame 02 ($10 bytes).
|
||||
| C827 | DEFB $00,$01 | X/ Y position offsets. | ||
| C829 | DEFB $01,$01,$02,$02,$03,$07,$1E,$3F | Pixel/ control data. | ||
| C831 | DEFB $08,$11,$13,$10,$08,$07 | |||
| C837 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 32 Frame 03 ($14 bytes).
|
||||
| C838 | DEFB $01,$FE | X/ Y position offsets. | ||
| C83A | DEFB $00,$00,$00,$00,$30,$40,$4B,$82 | Pixel/ control data. | ||
| C842 | DEFB $82,$26,$3A,$02,$02,$24,$C8,$51 | |||
| C84A | DEFB $26,$78 | |||
| C84C | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 33 Frame 01 ($03 bytes).
|
||||
| C84D | DEFB $C0,$40 | X/ Y position offsets. | ||
| C84F | DEFB $40 | Pixel/ control data. | ||
| C850 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 34 Frame 01 (control byte).
|
||||
| C851 | DEFB $00 | Control data. | ||
| C852 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 34 Frame 02 ($12 bytes).
|
||||
| C853 | DEFB $01,$FE | X/ Y position offsets. | ||
| C855 | DEFB $00,$00,$00,$00,$00,$00,$C0,$20 | Pixel/ control data. | ||
| C85D | DEFB $14,$12,$11,$19,$21,$42,$9C,$00 | |||
| C865 | DEFB $FF | Frame 02 terminator. | ||
| C866 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 35 Frame 01 ($1A bytes).
|
||||
| C867 | DEFB $00,$FE | X/ Y position offsets. | ||
| C869 | DEFB $00,$00,$00,$00,$01,$01,$02,$02 | Pixel/ control data. | ||
| C871 | DEFB $04,$04,$04,$05,$08,$08,$08,$0D | |||
| C879 | DEFB $1E,$3F,$18,$11,$13,$10,$08,$07 | |||
| C881 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 35 Frame 02 ($18 bytes).
|
||||
| C882 | DEFB $01,$FE | X/ Y position offsets. | ||
| C884 | DEFB $00,$00,$00,$00,$C0,$1F,$50,$10 | Pixel/ control data. | ||
| C88C | DEFB $08,$18,$38,$78,$F0,$11,$D2,$A4 | |||
| C894 | DEFB $B8,$40,$C0,$C0,$40,$40 | |||
| C89A | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 36 Frame 01 (control byte).
|
||||
| C89B | DEFB $00 | Control data. | ||
| C89C | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 36 Frame 02 ($0E bytes).
|
||||
| C89D | DEFB $01,$FE | X/ Y position offsets. | ||
| C89F | DEFB $00,$00,$00,$00,$00,$70,$88,$44 | Pixel/ control data. | ||
| C8A7 | DEFB $64,$44,$48,$F0 | |||
| C8AB | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 37 Frame 01 ($03 bytes).
|
||||
| C8AC | DEFB $00,$00 | X/ Y position offsets. | ||
| C8AE | DEFB $00 | Pixel/ control data. | ||
| C8AF | DEFB $FF | Frame 01 terminator. | ||
| C8B0 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 38 Frame 01 ($1A bytes).
|
||||
| C8B1 | DEFB $00,$FE | X/ Y position offsets. | ||
| C8B3 | DEFB $00,$00,$00,$06,$08,$09,$08,$08 | Pixel/ control data. | ||
| C8BB | DEFB $0A,$12,$13,$10,$10,$11,$16,$0E | |||
| C8C3 | DEFB $1F,$3F,$29,$52,$12,$10,$08,$07 | |||
| C8CB | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 38 Frame 02 ($14 bytes).
|
||||
| C8CC | DEFB $01,$FE | X/ Y position offsets. | ||
| C8CE | DEFB $00,$00,$00,$3C,$42,$81,$41,$61 | Pixel/ control data. | ||
| C8D6 | DEFB $62,$E2,$64,$24,$48,$90,$A0,$C0 | |||
| C8DE | DEFB $C0,$00 | |||
| C8E0 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 39 Frame 01 ($03 bytes).
|
||||
| C8E1 | DEFB $40,$40 | X/ Y position offsets. | ||
| C8E3 | DEFB $40 | Pixel/ control data. | ||
| C8E4 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 3A Frame 01 (control byte).
|
||||
| C8E5 | DEFB $00 | Control data. | ||
| C8E6 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 3A Frame 02 ($12 bytes).
|
||||
| C8E7 | DEFB $01,$FE | X/ Y position offsets. | ||
| C8E9 | DEFB $00,$00,$00,$C0,$20,$10,$90,$10 | Pixel/ control data. | ||
| C8F1 | DEFB $40,$C0,$00,$00,$00,$00,$00,$00 | |||
| C8F9 | DEFB $FF | Frame 02 terminator. | ||
| C8FA | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 3B Frame 01 ($1A bytes).
|
||||
| C8FB | DEFB $00,$FE | X/ Y position offsets. | ||
| C8FD | DEFB $00,$00,$00,$00,$23,$4C,$4C,$2A | Pixel/ control data. | ||
| C905 | DEFB $23,$23,$25,$28,$20,$21,$25,$1A | |||
| C90D | DEFB $16,$3F,$39,$73,$53,$10,$08,$07 | |||
| C915 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 3B Frame 02 ($11 bytes).
|
||||
| C916 | DEFB $01,$FE | X/ Y position offsets. | ||
| C918 | DEFB $00,$00,$0E,$E1,$10,$0C,$08,$09 | Pixel/ control data. | ||
| C920 | DEFB $16,$90,$90,$A0,$A0,$40,$40 | |||
| C927 | DEFB $80 | Animation sequence terminator. | ||
| C928 | DEFB $80 | Animation sequence terminator. | ||
| C929 | DEFB $80 | Animation sequence terminator. | ||
| C92A | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 3F Frame 01 ($03 bytes).
|
||||
| C92B | DEFB $40,$40 | X/ Y position offsets. | ||
| C92D | DEFB $40 | Pixel/ control data. | ||
| C92E | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 40 Frame 01 (control byte).
|
||||
| C92F | DEFB $00 | Control data. | ||
| C930 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 40 Frame 02 ($06 bytes).
|
||||
| C931 | DEFB $01,$FE | X/ Y position offsets. | ||
| C933 | DEFB $00,$00,$00,$00 | Pixel/ control data. | ||
| C937 | DEFB $80 | Animation sequence terminator. | ||
| C938 | DEFB $80 | Animation sequence terminator. | ||
| C939 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 43 Frame 01 (control byte).
|
||||
| C93A | DEFB $00 | Control data. | ||
| C93B | DEFB $FF | Frame 01 terminator. | ||
| C93C | DEFB $80 | Animation sequence terminator. | ||
| C93D | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 44 Frame 02 ($11 bytes).
|
||||
| C93E | DEFB $FE,$00 | X/ Y position offsets. | ||
| C940 | DEFB $00,$00,$00,$00,$00,$02,$04,$04 | Pixel/ control data. | ||
| C948 | DEFB $02,$02,$01,$01,$00,$00,$00 | |||
| C94F | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 44 Frame 03 (control byte).
|
||||
| C950 | DEFB $01 | Control data. | ||
| C951 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 44 Frame 04 ($18 bytes).
|
||||
| C952 | DEFB $00,$00 | X/ Y position offsets. | ||
| C954 | DEFB $0E,$11,$20,$40,$60,$98,$3C,$92 | Pixel/ control data. | ||
| C95C | DEFB $2A,$16,$24,$8F,$8B,$89,$5D,$7F | |||
| C964 | DEFB $3A,$72,$72,$50,$08,$07 | |||
| C96A | DEFB $FF | Frame 04 terminator. | ||
|
Sprite 44 Frame 05 ($0B bytes).
|
||||
| C96B | DEFB $01,$FE | X/ Y position offsets. | ||
| C96D | DEFB $00,$00,$E0,$10,$88,$C8,$88,$90 | Pixel/ control data. | ||
| C975 | DEFB $A0 | |||
| C976 | DEFB $80 | Animation sequence terminator. | ||
| C977 | DEFB $80 | Animation sequence terminator. | ||
| C978 | DEFB $80 | Animation sequence terminator. | ||
| C979 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 48 Frame 01 ($05 bytes).
|
||||
| C97A | DEFB $00,$00 | X/ Y position offsets. | ||
| C97C | DEFB $00,$00,$00 | Pixel/ control data. | ||
| C97F | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 49 Frame 01 ($03 bytes).
|
||||
| C980 | DEFB $40,$40 | X/ Y position offsets. | ||
| C982 | DEFB $40 | Pixel/ control data. | ||
| C983 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 4A Frame 01 (control byte).
|
||||
| C984 | DEFB $00 | Control data. | ||
| C985 | DEFB $FF | Frame 01 terminator. | ||
| C986 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 4B Frame 01.
|
||||
| C987 | DEFB $00,$FE | X/ Y position offsets. | ||
| C989 | DEFB $66,$99,$31,$42,$83,$0D,$75,$FE | Pixel data (2 character rows × 4 bytes each). | ||
| C991 | DEFB $FF | Frame 01 terminator. | ||
| C992 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 4B Frame 03 ($09 bytes).
|
||||
| C993 | DEFB $00,$00 | X/ Y position offsets. | ||
| C995 | DEFB $00,$01,$01,$07,$0E,$0F,$04 | Pixel/ control data. | ||
| C99C | DEFB $FF | Frame 03 terminator. | ||
| C99D | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 4C Frame 01.
|
||||
| C99E | DEFB $00,$FE | X/ Y position offsets. | ||
| C9A0 | DEFB $60,$90,$10,$20,$30,$D0,$50,$E0 | Pixel data (2 character rows × 4 bytes each). | ||
| C9A8 | DEFB $FF | Frame 01 terminator. | ||
| C9A9 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 4C Frame 03 ($09 bytes).
|
||||
| C9AA | DEFB $00,$06 | X/ Y position offsets. | ||
| C9AC | DEFB $09,$13,$14,$78,$E0,$F7,$4F | Pixel/ control data. | ||
| C9B3 | DEFB $FF | Frame 03 terminator. | ||
| C9B4 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 4D Frame 01 ($12 bytes).
|
||||
| C9B5 | DEFB $00,$FE | X/ Y position offsets. | ||
| C9B7 | DEFB $70,$90,$1E,$ED,$AD,$69,$BE,$90 | Pixel/ control data. | ||
| C9BF | DEFB $88,$44,$44,$38,$00,$00,$00,$00 | |||
| C9C7 | DEFB $FF | Frame 01 terminator. | ||
| C9C8 | DEFB $FF | Frame 02 terminator. | ||
| C9C9 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 4D Frame 04 ($08 bytes).
|
||||
| C9CA | DEFB $00,$00 | X/ Y position offsets. | ||
| C9CC | DEFB $01,$07,$0E,$0F,$05,$00 | Pixel/ control data. | ||
| C9D2 | DEFB $FF | Frame 04 terminator. | ||
| C9D3 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 4E Frame 01.
|
||||
| C9D4 | DEFB $00,$FE | X/ Y position offsets. | ||
| C9D6 | DEFB $00,$00,$E0,$D0,$D0,$90,$E0,$00 | Pixel data (2 character rows × 4 bytes each). | ||
| C9DE | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 4F Frame 01 (position only).
|
||||
| C9DF | DEFB $40,$40 | X/ Y position offsets. | ||
| C9E1 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 50 Frame 01 ($04 bytes).
|
||||
| C9E2 | DEFB $00,$00 | X/ Y position offsets. | ||
| C9E4 | DEFB $00,$00 | Pixel/ control data. | ||
| C9E6 | DEFB $FF | Frame 01 terminator. | ||
| C9E7 | DEFB $FF | Frame 02 terminator. | ||
| C9E8 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 50 Frame 04 ($10 bytes).
|
||||
| C9E9 | DEFB $07,$09 | X/ Y position offsets. | ||
| C9EB | DEFB $11,$7E,$EA,$F6,$5B,$09,$08,$04 | Pixel/ control data. | ||
| C9F3 | DEFB $04,$03,$00,$00,$00,$00 | |||
| C9F9 | DEFB $FF | Frame 04 terminator. | ||
| C9FA | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 51 Frame 01 ($0B bytes).
|
||||
| C9FB | DEFB $25,$F9 | X/ Y position offsets. | ||
| C9FD | DEFB $F1,$02,$02,$05,$04,$9C,$40,$11 | Pixel/ control data. | ||
| CA05 | DEFB $0E | |||
| CA06 | DEFB $FF | Frame 01 terminator. | ||
| CA07 | DEFB $FF | Frame 02 terminator. | ||
| CA08 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 51 Frame 04 ($10 bytes).
|
||||
| CA09 | DEFB $00,$01 | X/ Y position offsets. | ||
| CA0B | DEFB $02,$0C,$11,$14,$05,$03,$02,$01 | Pixel/ control data. | ||
| CA13 | DEFB $01,$01,$00,$00,$00,$00 | |||
| CA19 | DEFB $FF | Frame 04 terminator. | ||
| CA1A | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 52 Frame 01 ($0B bytes).
|
||||
| CA1B | DEFB $00,$00 | X/ Y position offsets. | ||
| CA1D | DEFB $00,$E0,$10,$08,$48,$C8,$90,$E0 | Pixel/ control data. | ||
| CA25 | DEFB $C0 | |||
| CA26 | DEFB $80 | Animation sequence terminator. | ||
| CA27 | DEFB $80 | Animation sequence terminator. | ||
| CA28 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 55 Frame 01 ($04 bytes).
|
||||
| CA29 | DEFB $00,$00 | X/ Y position offsets. | ||
| CA2B | DEFB $00,$00 | Pixel/ control data. | ||
| CA2D | DEFB $FF | Frame 01 terminator. | ||
| CA2E | DEFB $FF | Frame 02 terminator. | ||
| CA2F | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 55 Frame 04 ($18 bytes).
|
||||
| CA30 | DEFB $04,$06 | X/ Y position offsets. | ||
| CA32 | DEFB $0F,$0E,$1E,$6A,$8D,$2B,$EC,$63 | Pixel/ control data. | ||
| CA3A | DEFB $64,$E8,$F1,$02,$04,$04,$08,$38 | |||
| CA42 | DEFB $E4,$24,$04,$88,$70,$00 | |||
| CA48 | DEFB $FF | Frame 04 terminator. | ||
| CA49 | DEFB $FF | Frame 05 terminator. | ||
|
Sprite 55 Frame 06 ($19 bytes).
|
||||
| CA4A | DEFB $FE,$00 | X/ Y position offsets. | ||
| CA4C | DEFB $00,$00,$00,$00,$00,$00,$01,$0E | Pixel/ control data. | ||
| CA54 | DEFB $30,$23,$2C,$01,$06,$04,$04,$04 | |||
| CA5C | DEFB $02,$02,$01,$01,$00,$00,$00 | |||
| CA63 | DEFB $FF | Frame 06 terminator. | ||
| CA64 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 56 Frame 01.
|
||||
| CA65 | DEFB $00,$00 | X/ Y position offsets. | ||
| CA67 | DEFB $00,$E0,$10,$08,$48,$C8,$90,$E0 | Pixel data (2 character rows × 4 bytes each). | ||
| CA6F | DEFB $FF | Frame 01 terminator. | ||
| CA70 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 56 Frame 03 ($19 bytes).
|
||||
| CA71 | DEFB $00,$02 | X/ Y position offsets. | ||
| CA73 | DEFB $07,$07,$0E,$7E,$9A,$11,$1A,$26 | Pixel/ control data. | ||
| CA7B | DEFB $0A,$12,$24,$C4,$08,$10,$20,$40 | |||
| CA83 | DEFB $90,$90,$10,$20,$C0,$00,$00 | |||
| CA8A | DEFB $FF | Frame 03 terminator. | ||
| CA8B | DEFB $FF | Frame 04 terminator. | ||
|
Sprite 56 Frame 05 ($19 bytes).
|
||||
| CA8C | DEFB $FE,$00 | X/ Y position offsets. | ||
| CA8E | DEFB $00,$00,$00,$00,$03,$0C,$30,$43 | Pixel/ control data. | ||
| CA96 | DEFB $41,$11,$02,$1F,$10,$10,$10,$08 | |||
| CA9E | DEFB $07,$00,$04,$02,$01,$00,$00 | |||
| CAA5 | DEFB $FF | Frame 05 terminator. | ||
| CAA6 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 57 Frame 01.
|
||||
| CAA7 | DEFB $00,$00 | X/ Y position offsets. | ||
| CAA9 | DEFB $00,$E0,$10,$08,$48,$C8,$90,$E0 | Pixel data (2 character rows × 4 bytes each). | ||
| CAB1 | DEFB $FF | Frame 01 terminator. | ||
| CAB2 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 57 Frame 03 ($10 bytes).
|
||||
| CAB3 | DEFB $00,$02 | X/ Y position offsets. | ||
| CAB5 | DEFB $07,$7F,$CE,$06,$8A,$5D,$D3,$8C | Pixel/ control data. | ||
| CABD | DEFB $F4,$84,$08,$10,$20,$C0 | |||
| CAC3 | DEFB $80 | Animation sequence terminator. | ||
| CAC4 | DEFB $80 | Animation sequence terminator. | ||
| CAC5 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 5A Frame 01 ($06 bytes).
|
||||
| CAC6 | DEFB $00,$00 | X/ Y position offsets. | ||
| CAC8 | DEFB $00,$00,$00,$00 | Pixel/ control data. | ||
| CACC | DEFB $FF | Frame 01 terminator. | ||
| CACD | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 5A Frame 03 ($19 bytes).
|
||||
| CACE | DEFB $FE,$00 | X/ Y position offsets. | ||
| CAD0 | DEFB $00,$00,$07,$18,$60,$40,$50,$01 | Pixel/ control data. | ||
| CAD8 | DEFB $3B,$27,$20,$20,$20,$10,$2F,$24 | |||
| CAE0 | DEFB $20,$11,$0E,$00,$00,$00,$00 | |||
| CAE7 | DEFB $FF | Frame 03 terminator. | ||
| CAE8 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 5B Frame 01 (control byte).
|
||||
| CAE9 | DEFB $00 | Control data. | ||
| CAEA | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 5B Frame 02 ($07 bytes).
|
||||
| CAEB | DEFB $00,$00 | X/ Y position offsets. | ||
| CAED | DEFB $00,$00,$00,$00,$00 | Pixel/ control data. | ||
| CAF2 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 5C Frame 01 ($08 bytes).
|
||||
| CAF3 | DEFB $00,$E0 | X/ Y position offsets. | ||
| CAF5 | DEFB $10,$08,$C8,$08,$10,$E0 | Pixel/ control data. | ||
| CAFB | DEFB $FF | Frame 01 terminator. | ||
| CAFC | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 5C Frame 03 ($0C bytes).
|
||||
| CAFD | DEFB $00,$03 | X/ Y position offsets. | ||
| CAFF | DEFB $F6,$0F,$1E,$1E,$27,$3D,$4C,$90 | Pixel/ control data. | ||
| CB07 | DEFB $20,$40 | |||
| CB09 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 5D Frame 01 ($04 bytes).
|
||||
| CB0A | DEFB $00,$00 | X/ Y position offsets. | ||
| CB0C | DEFB $00,$00 | Pixel/ control data. | ||
| CB0E | DEFB $FF | Frame 01 terminator. | ||
| CB0F | DEFB $FF | Frame 02 terminator. | ||
| CB10 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 5D Frame 04 ($03 bytes).
|
||||
| CB11 | DEFB $00,$03 | X/ Y position offsets. | ||
| CB13 | DEFB $7C | Pixel/ control data. | ||
| CB14 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 5E Frame 01 ($05 bytes).
|
||||
| CB15 | DEFB $87,$21 | X/ Y position offsets. | ||
| CB17 | DEFB $22,$5F,$8F | Pixel/ control data. | ||
| CB1A | DEFB $80 | Animation sequence terminator. | ||
| CB1B | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 60 Frame 01 ($0D bytes).
|
||||
| CB1C | DEFB $81,$46 | X/ Y position offsets. | ||
| CB1E | DEFB $38,$92,$82,$44,$38,$00,$00,$00 | Pixel/ control data. | ||
| CB26 | DEFB $00,$00,$00 | |||
| CB29 | DEFB $FF | Frame 01 terminator. | ||
| CB2A | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 61 Frame 01 (control byte).
|
||||
| CB2B | DEFB $00 | Control data. | ||
| CB2C | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 61 Frame 02 ($08 bytes).
|
||||
| CB2D | DEFB $00,$00 | X/ Y position offsets. | ||
| CB2F | DEFB $00,$00,$00,$00,$00,$C0 | Pixel/ control data. | ||
| CB35 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 62 Frame 01 ($07 bytes).
|
||||
| CB36 | DEFB $E0,$10 | X/ Y position offsets. | ||
| CB38 | DEFB $08,$C8,$C8,$10,$E0 | Pixel/ control data. | ||
| CB3D | DEFB $FF | Frame 01 terminator. | ||
| CB3E | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 62 Frame 03 ($11 bytes).
|
||||
| CB3F | DEFB $00,$F3 | X/ Y position offsets. | ||
| CB41 | DEFB $0F,$8B,$16,$0E,$33,$CF,$30,$C0 | Pixel/ control data. | ||
| CB49 | DEFB $00,$00,$00,$00,$00,$00,$00 | |||
| CB50 | DEFB $FF | Frame 03 terminator. | ||
| CB51 | DEFB $FF | Frame 04 terminator. | ||
|
Sprite 62 Frame 05 ($10 bytes).
|
||||
| CB52 | DEFB $FE,$00 | X/ Y position offsets. | ||
| CB54 | DEFB $00,$00,$00,$00,$00,$00,$30,$4F | Pixel/ control data. | ||
| CB5C | DEFB $00,$38,$31,$4E,$47,$83 | |||
| CB62 | DEFB $80 | Animation sequence terminator. | ||
| CB63 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 64 Frame 01 ($07 bytes).
|
||||
| CB64 | DEFB $47,$38 | X/ Y position offsets. | ||
| CB66 | DEFB $24,$04,$88,$70,$00 | Pixel/ control data. | ||
| CB6B | DEFB $FF | Frame 01 terminator. | ||
| CB6C | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 64 Frame 03 ($09 bytes).
|
||||
| CB6D | DEFB $00,$00 | X/ Y position offsets. | ||
| CB6F | DEFB $00,$01,$01,$01,$00,$00,$00 | Pixel/ control data. | ||
| CB76 | DEFB $FF | Frame 03 terminator. | ||
| CB77 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 65 Frame 01 (control byte).
|
||||
| CB78 | DEFB $00 | Control data. | ||
| CB79 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 65 Frame 02 ($10 bytes).
|
||||
| CB7A | DEFB $00,$00 | X/ Y position offsets. | ||
| CB7C | DEFB $00,$00,$00,$00,$00,$E0,$C0,$E0 | Pixel/ control data. | ||
| CB84 | DEFB $10,$08,$C8,$08,$10,$E0 | |||
| CB8A | DEFB $FF | Frame 02 terminator. | ||
| CB8B | DEFB $FF | Frame 03 terminator. | ||
| CB8C | DEFB $FF | Frame 04 terminator. | ||
|
Sprite 65 Frame 05 ($10 bytes).
|
||||
| CB8D | DEFB $00,$00 | X/ Y position offsets. | ||
| CB8F | DEFB $00,$00,$00,$C0,$38,$06,$43,$87 | Pixel/ control data. | ||
| CB97 | DEFB $3F,$E6,$B3,$3E,$C1,$00 | |||
| CB9D | DEFB $FF | Frame 05 terminator. | ||
| CB9E | DEFB $FF | Frame 06 terminator. | ||
| CB9F | DEFB $FF | Frame 07 terminator. | ||
|
Sprite 65 Frame 08 ($0D bytes).
|
||||
| CBA0 | DEFB $00,$00 | X/ Y position offsets. | ||
| CBA2 | DEFB $00,$0C,$13,$00,$0A,$30,$55,$8E | Pixel/ control data. | ||
| CBAA | DEFB $0D,$04,$03 | |||
| CBAD | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 66 Frame 01.
|
||||
| CBAE | DEFB $7F,$20 | X/ Y position offsets. | ||
| CBB0 | DEFB $04,$88,$70,$00,$00,$00,$00,$00 | Pixel data (2 character rows × 4 bytes each). | ||
| CBB8 | DEFB $FF | Frame 01 terminator. | ||
| CBB9 | DEFB $FF | Frame 02 terminator. | ||
| CBBA | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 66 Frame 04 ($08 bytes).
|
||||
| CBBB | DEFB $00,$00 | X/ Y position offsets. | ||
| CBBD | DEFB $01,$01,$01,$00,$01,$01 | Pixel/ control data. | ||
| CBC3 | DEFB $FF | Frame 04 terminator. | ||
| CBC4 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 67 Frame 01 (control byte).
|
||||
| CBC5 | DEFB $00 | Control data. | ||
| CBC6 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 67 Frame 02 ($10 bytes).
|
||||
| CBC7 | DEFB $00,$00 | X/ Y position offsets. | ||
| CBC9 | DEFB $00,$00,$00,$00,$00,$F0,$F0,$E0 | Pixel/ control data. | ||
| CBD1 | DEFB $10,$88,$C8,$08,$10,$E0 | |||
| CBD7 | DEFB $FF | Frame 02 terminator. | ||
| CBD8 | DEFB $FF | Frame 03 terminator. | ||
| CBD9 | DEFB $FF | Frame 04 terminator. | ||
|
Sprite 67 Frame 05 ($10 bytes).
|
||||
| CBDA | DEFB $00,$00 | X/ Y position offsets. | ||
| CBDC | DEFB $00,$C0,$30,$4C,$22,$C3,$8F,$32 | Pixel/ control data. | ||
| CBE4 | DEFB $91,$EA,$3F,$C2,$01,$00 | |||
| CBEA | DEFB $FF | Frame 05 terminator. | ||
| CBEB | DEFB $FF | Frame 06 terminator. | ||
| CBEC | DEFB $FF | Frame 07 terminator. | ||
|
Sprite 67 Frame 08 ($10 bytes).
|
||||
| CBED | DEFB $00,$03 | X/ Y position offsets. | ||
| CBEF | DEFB $05,$00,$06,$18,$6F,$8F,$0F,$07 | Pixel/ control data. | ||
| CBF7 | DEFB $02,$E1,$5C,$0B,$10,$E0 | |||
| CBFD | DEFB $FF | Frame 08 terminator. | ||
| CBFE | DEFB $FF | Frame 09 terminator. | ||
|
Sprite 67 Frame 0A ($09 bytes).
|
||||
| CBFF | DEFB $00,$01 | X/ Y position offsets. | ||
| CC01 | DEFB $01,$01,$02,$02,$02,$01,$00 | Pixel/ control data. | ||
| CC08 | DEFB $FF | Frame 0A terminator. | ||
| CC09 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 68 Frame 01 (control byte).
|
||||
| CC0A | DEFB $00 | Control data. | ||
| CC0B | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 68 Frame 02 ($10 bytes).
|
||||
| CC0C | DEFB $00,$00 | X/ Y position offsets. | ||
| CC0E | DEFB $00,$00,$00,$00,$C0,$F0,$78,$E8 | Pixel/ control data. | ||
| CC16 | DEFB $10,$88,$C8,$08,$10,$E0 | |||
| CC1C | DEFB $FF | Frame 02 terminator. | ||
| CC1D | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 68 Frame 04 ($19 bytes).
|
||||
| CC1E | DEFB $FE,$00 | X/ Y position offsets. | ||
| CC20 | DEFB $00,$00,$00,$00,$00,$C0,$20,$A0 | Pixel/ control data. | ||
| CC28 | DEFB $10,$48,$04,$22,$E1,$01,$1F,$CB | |||
| CC30 | DEFB $34,$EB,$07,$02,$02,$01,$00 | |||
| CC37 | DEFB $FF | Frame 04 terminator. | ||
| CC38 | DEFB $FF | Frame 05 terminator. | ||
| CC39 | DEFB $FF | Frame 06 terminator. | ||
|
Sprite 68 Frame 07 ($10 bytes).
|
||||
| CC3A | DEFB $01,$06 | X/ Y position offsets. | ||
| CC3C | DEFB $3B,$43,$83,$07,$43,$41,$70,$0C | Pixel/ control data. | ||
| CC44 | DEFB $13,$E0,$00,$00,$00,$00 | |||
| CC4A | DEFB $FF | Frame 07 terminator. | ||
| CC4B | DEFB $FF | Frame 08 terminator. | ||
| CC4C | DEFB $FF | Frame 09 terminator. | ||
|
Sprite 68 Frame 0A ($10 bytes).
|
||||
| CC4D | DEFB $00,$00 | X/ Y position offsets. | ||
| CC4F | DEFB $00,$00,$00,$00,$01,$02,$02,$02 | Pixel/ control data. | ||
| CC57 | DEFB $01,$00,$00,$00,$00,$00 | |||
| CC5D | DEFB $FF | Frame 0A terminator. | ||
| CC5E | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 69 Frame 01 (control byte).
|
||||
| CC5F | DEFB $00 | Control data. | ||
| CC60 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 69 Frame 02 ($04 bytes).
|
||||
| CC61 | DEFB $00,$00 | X/ Y position offsets. | ||
| CC63 | DEFB $00,$00 | Pixel/ control data. | ||
| CC65 | DEFB $80 | Animation sequence terminator. | ||
| CC66 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 6B Frame 01.
|
||||
| CC67 | DEFB $40,$F0 | X/ Y position offsets. | ||
| CC69 | DEFB $7C,$F8,$10,$88,$C8,$08,$10,$E0 | Pixel data (2 character rows × 4 bytes each). | ||
| CC71 | DEFB $FF | Frame 01 terminator. | ||
| CC72 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 6B Frame 03 ($19 bytes).
|
||||
| CC73 | DEFB $FE,$00 | X/ Y position offsets. | ||
| CC75 | DEFB $00,$00,$00,$00,$38,$08,$24,$A4 | Pixel/ control data. | ||
| CC7D | DEFB $94,$52,$65,$7C,$7E,$40,$27,$15 | |||
| CC85 | DEFB $8A,$4B,$3F,$06,$02,$01,$00 | |||
| CC8C | DEFB $FF | Frame 03 terminator. | ||
| CC8D | DEFB $FF | Frame 04 terminator. | ||
| CC8E | DEFB $FF | Frame 05 terminator. | ||
|
Sprite 6B Frame 06 ($10 bytes).
|
||||
| CC8F | DEFB $07,$18 | X/ Y position offsets. | ||
| CC91 | DEFB $60,$90,$10,$30,$08,$8C,$73,$00 | Pixel/ control data. | ||
| CC99 | DEFB $00,$00,$00,$00,$00,$00 | |||
| CC9F | DEFB $FF | Frame 06 terminator. | ||
| CCA0 | DEFB $FF | Frame 07 terminator. | ||
| CCA1 | DEFB $FF | Frame 08 terminator. | ||
|
Sprite 6B Frame 09 ($08 bytes).
|
||||
| CCA2 | DEFB $00,$00 | X/ Y position offsets. | ||
| CCA4 | DEFB $00,$00,$01,$01,$01,$00 | Pixel/ control data. | ||
| CCAA | DEFB $FF | Frame 09 terminator. | ||
| CCAB | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 6C Frame 01 (control byte).
|
||||
| CCAC | DEFB $00 | Control data. | ||
| CCAD | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 6C Frame 02 (control byte).
|
||||
| CCAE | DEFB $00 | Control data. | ||
| CCAF | DEFB $80 | Animation sequence terminator. | ||
| CCB0 | DEFB $80 | Animation sequence terminator. | ||
| CCB1 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 6F Frame 01 ($0C bytes).
|
||||
| CCB2 | DEFB $40,$40 | X/ Y position offsets. | ||
| CCB4 | DEFB $C0,$E0,$78,$FC,$10,$88,$C8,$08 | Pixel/ control data. | ||
| CCBC | DEFB $10,$E0 | |||
| CCBE | DEFB $FF | Frame 01 terminator. | ||
| CCBF | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 6F Frame 03 ($19 bytes).
|
||||
| CCC0 | DEFB $FE,$00 | X/ Y position offsets. | ||
| CCC2 | DEFB $00,$00,$00,$0C,$02,$D2,$41,$41 | Pixel/ control data. | ||
| CCCA | DEFB $64,$5C,$40,$40,$24,$13,$8A,$64 | |||
| CCD2 | DEFB $1E,$01,$03,$02,$02,$01,$00 | |||
| CCD9 | DEFB $FF | Frame 03 terminator. | ||
| CCDA | DEFB $FF | Frame 04 terminator. | ||
|
Sprite 6F Frame 05 ($11 bytes).
|
||||
| CCDB | DEFB $FE,$00 | X/ Y position offsets. | ||
| CCDD | DEFB $00,$00,$00,$00,$00,$03,$04,$28 | Pixel/ control data. | ||
| CCE5 | DEFB $48,$88,$98,$84,$42,$39,$00 | |||
| CCEC | DEFB $FF | Frame 05 terminator. | ||
| CCED | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 70 Frame 01 ($06 bytes).
|
||||
| CCEE | DEFB $00,$FE | X/ Y position offsets. | ||
| CCF0 | DEFB $00,$00,$00,$00 | Pixel/ control data. | ||
| CCF4 | DEFB $80 | Animation sequence terminator. | ||
| CCF5 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 72 Frame 01 ($12 bytes).
|
||||
| CCF6 | DEFB $40,$40 | X/ Y position offsets. | ||
| CCF8 | DEFB $20,$20,$20,$A0,$10,$10,$10,$B0 | Pixel/ control data. | ||
| CD00 | DEFB $78,$FC,$18,$88,$C8,$08,$10,$E0 | |||
| CD08 | DEFB $FF | Frame 01 terminator. | ||
| CD09 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 72 Frame 03 ($19 bytes).
|
||||
| CD0A | DEFB $FE,$00 | X/ Y position offsets. | ||
| CD0C | DEFB $00,$00,$00,$03,$F8,$0A,$08,$10 | Pixel/ control data. | ||
| CD14 | DEFB $18,$1C,$1E,$0F,$88,$4B,$25,$1D | |||
| CD1C | DEFB $02,$03,$03,$02,$02,$01,$00 | |||
| CD23 | DEFB $FF | Frame 03 terminator. | ||
| CD24 | DEFB $FF | Frame 04 terminator. | ||
|
Sprite 72 Frame 05 ($11 bytes).
|
||||
| CD25 | DEFB $FE,$00 | X/ Y position offsets. | ||
| CD27 | DEFB $00,$00,$00,$00,$0E,$11,$22,$26 | Pixel/ control data. | ||
| CD2F | DEFB $22,$12,$0F,$01,$00,$00,$00 | |||
| CD36 | DEFB $FF | Frame 05 terminator. | ||
| CD37 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 73 Frame 01 ($1A bytes).
|
||||
| CD38 | DEFB $00,$FE | X/ Y position offsets. | ||
| CD3A | DEFB $00,$00,$00,$60,$10,$90,$10,$10 | Pixel/ control data. | ||
| CD42 | DEFB $50,$48,$C8,$08,$08,$88,$68,$70 | |||
| CD4A | DEFB $F8,$FC,$94,$4A,$48,$08,$10,$E0 | |||
| CD52 | DEFB $FF | Frame 01 terminator. | ||
| CD53 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 73 Frame 03 ($19 bytes).
|
||||
| CD54 | DEFB $FE,$00 | X/ Y position offsets. | ||
| CD56 | DEFB $00,$00,$3C,$42,$81,$82,$86,$46 | Pixel/ control data. | ||
| CD5E | DEFB $47,$26,$24,$12,$09,$05,$03,$03 | |||
| CD66 | DEFB $00,$01,$02,$02,$02,$01,$00 | |||
| CD6D | DEFB $FF | Frame 03 terminator. | ||
| CD6E | DEFB $FF | Frame 04 terminator. | ||
|
Sprite 73 Frame 05 ($11 bytes).
|
||||
| CD6F | DEFB $FE,$00 | X/ Y position offsets. | ||
| CD71 | DEFB $00,$00,$03,$04,$08,$09,$08,$02 | Pixel/ control data. | ||
| CD79 | DEFB $03,$00,$00,$00,$00,$00,$00 | |||
| CD80 | DEFB $FF | Frame 05 terminator. | ||
| CD81 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 74 Frame 01 ($1A bytes).
|
||||
| CD82 | DEFB $00,$FE | X/ Y position offsets. | ||
| CD84 | DEFB $00,$00,$00,$00,$C4,$32,$32,$54 | Pixel/ control data. | ||
| CD8C | DEFB $C4,$C4,$A4,$14,$04,$84,$A4,$58 | |||
| CD94 | DEFB $68,$FC,$9C,$CE,$CA,$08,$10,$E0 | |||
| CD9C | DEFB $FF | Frame 01 terminator. | ||
| CD9D | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 74 Frame 03 ($19 bytes).
|
||||
| CD9E | DEFB $FE,$00 | X/ Y position offsets. | ||
| CDA0 | DEFB $00,$70,$87,$08,$30,$10,$90,$68 | Pixel/ control data. | ||
| CDA8 | DEFB $09,$09,$05,$05,$02,$02,$01,$01 | |||
| CDB0 | DEFB $01,$01,$02,$02,$02,$01,$00 | |||
| CDB7 | DEFB $FF | Frame 03 terminator. | ||
| CDB8 | DEFB $FF | Frame 04 terminator. | ||
|
Sprite 74 Frame 05 ($09 bytes).
|
||||
| CDB9 | DEFB $FE,$00 | X/ Y position offsets. | ||
| CDBB | DEFB $00,$00,$00,$01,$01,$01,$00 | Pixel/ control data. | ||
| CDC2 | DEFB $FF | Frame 05 terminator. | ||
| CDC3 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 75 Frame 01 ($0D bytes).
|
||||
| CDC4 | DEFB $01,$FE | X/ Y position offsets. | ||
| CDC6 | DEFB $00,$00,$00,$00,$00,$00,$40,$20 | Pixel/ control data. | ||
| CDCE | DEFB $20,$40,$40 | |||
| CDD1 | DEFB $80 | Animation sequence terminator. | ||
| CDD2 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 77 Frame 01 ($03 bytes).
|
||||
| CDD3 | DEFB $00,$00 | X/ Y position offsets. | ||
| CDD5 | DEFB $00 | Pixel/ control data. | ||
| CDD6 | DEFB $FF | Frame 01 terminator. | ||
| CDD7 | DEFB $FF | Frame 02 terminator. | ||
| CDD8 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 77 Frame 04 ($18 bytes).
|
||||
| CDD9 | DEFB $00,$00 | X/ Y position offsets. | ||
| CDDB | DEFB $70,$88,$04,$02,$06,$19,$3C,$49 | Pixel/ control data. | ||
| CDE3 | DEFB $54,$68,$24,$F1,$D1,$91,$BA,$FE | |||
| CDEB | DEFB $5C,$4E,$4E,$0A,$10,$E0 | |||
| CDF1 | DEFB $FF | Frame 04 terminator. | ||
| CDF2 | DEFB $FF | Frame 05 terminator. | ||
|
Sprite 77 Frame 06 ($19 bytes).
|
||||
| CDF3 | DEFB $FE,$00 | X/ Y position offsets. | ||
| CDF5 | DEFB $00,$07,$08,$11,$13,$11,$09,$05 | Pixel/ control data. | ||
| CDFD | DEFB $01,$01,$01,$01,$00,$00,$00,$00 | |||
| CE05 | DEFB $00,$01,$02,$02,$02,$01,$00 | |||
| CE0C | DEFB $FF | Frame 06 terminator. | ||
| CE0D | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 78 Frame 01 ($1A bytes).
|
||||
| CE0E | DEFB $01,$00 | X/ Y position offsets. | ||
| CE10 | DEFB $0E,$11,$20,$24,$26,$15,$0F,$05 | Pixel/ control data. | ||
| CE18 | DEFB $04,$06,$05,$0A,$0B,$0A,$09,$04 | |||
| CE20 | DEFB $0C,$14,$22,$26,$22,$11,$0E,$00 | |||
| CE28 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 78 Frame 02 ($1A bytes).
|
||||
| CE29 | DEFB $01,$FE | X/ Y position offsets. | ||
| CE2B | DEFB $00,$60,$E0,$E0,$E0,$60,$E0,$40 | Pixel/ control data. | ||
| CE33 | DEFB $DC,$E2,$41,$9C,$32,$C1,$21,$A0 | |||
| CE3B | DEFB $78,$08,$10,$10,$20,$C0,$00,$00 | |||
| CE43 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 78 Frame 03 (control byte).
|
||||
| CE44 | DEFB $01 | Control data. | ||
| CE45 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 78 Frame 04 ($03 bytes).
|
||||
| CE46 | DEFB $00,$00 | X/ Y position offsets. | ||
| CE48 | DEFB $00 | Pixel/ control data. | ||
| CE49 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 79 Frame 01 ($0C bytes).
|
||||
| CE4A | DEFB $40,$30 | X/ Y position offsets. | ||
| CE4C | DEFB $08,$88,$A4,$82,$40,$40,$20,$20 | Pixel/ control data. | ||
| CE54 | DEFB $00,$00 | |||
| CE56 | DEFB $FF | Frame 01 terminator. | ||
| CE57 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 7A Frame 01 ($1A bytes).
|
||||
| CE58 | DEFB $01,$00 | X/ Y position offsets. | ||
| CE5A | DEFB $00,$00,$01,$02,$02,$02,$01,$00 | Pixel/ control data. | ||
| CE62 | DEFB $00,$00,$01,$01,$02,$02,$04,$04 | |||
| CE6A | DEFB $34,$48,$88,$98,$84,$43,$38,$00 | |||
| CE72 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 7A Frame 02 ($17 bytes).
|
||||
| CE73 | DEFB $01,$FE | X/ Y position offsets. | ||
| CE75 | DEFB $00,$70,$88,$04,$25,$67,$CB,$76 | Pixel/ control data. | ||
| CE7D | DEFB $AC,$B8,$57,$58,$A0,$A7,$DC,$A0 | |||
| CE85 | DEFB $60,$20,$18,$10,$60 | |||
| CE8A | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 7B Frame 01 (position only).
|
||||
| CE8B | DEFB $00,$00 | X/ Y position offsets. | ||
| CE8D | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 7B Frame 02 (control byte).
|
||||
| CE8E | DEFB $01 | Control data. | ||
| CE8F | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 7B Frame 03 ($03 bytes).
|
||||
| CE90 | DEFB $00,$00 | X/ Y position offsets. | ||
| CE92 | DEFB $00 | Pixel/ control data. | ||
| CE93 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 7C Frame 01 ($0C bytes).
|
||||
| CE94 | DEFB $40,$20 | X/ Y position offsets. | ||
| CE96 | DEFB $90,$4C,$42,$22,$28,$21,$11,$10 | Pixel/ control data. | ||
| CE9E | DEFB $08,$08 | |||
| CEA0 | DEFB $FF | Frame 01 terminator. | ||
| CEA1 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 7D Frame 01 (control byte).
|
||||
| CEA2 | DEFB $01 | Control data. | ||
| CEA3 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 7D Frame 02 ($10 bytes).
|
||||
| CEA4 | DEFB $00,$00 | X/ Y position offsets. | ||
| CEA6 | DEFB $00,$00,$00,$00,$01,$02,$08,$3C | Pixel/ control data. | ||
| CEAE | DEFB $48,$88,$A8,$88,$44,$3B | |||
| CEB4 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 7D Frame 03 ($1A bytes).
|
||||
| CEB5 | DEFB $01,$FE | X/ Y position offsets. | ||
| CEB7 | DEFB $00,$00,$00,$00,$00,$03,$04,$08 | Pixel/ control data. | ||
| CEBF | DEFB $0B,$0E,$04,$0B,$75,$9F,$2B,$32 | |||
| CEC7 | DEFB $35,$5F,$7C,$67,$40,$20,$20,$E0 | |||
| CECF | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 7D Frame 04 ($07 bytes).
|
||||
| CED0 | DEFB $01,$FE | X/ Y position offsets. | ||
| CED2 | DEFB $00,$00,$00,$00,$00 | Pixel/ control data. | ||
| CED7 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 7E Frame 01 ($12 bytes).
|
||||
| CED8 | DEFB $40,$20 | X/ Y position offsets. | ||
| CEDA | DEFB $20,$20,$60,$F0,$E0,$C0,$98,$26 | Pixel/ control data. | ||
| CEE2 | DEFB $C1,$0C,$1B,$E0,$00,$00,$00,$00 | |||
| CEEA | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 7E Frame 02.
|
||||
| CEEB | DEFB $01,$00 | X/ Y position offsets. | ||
| CEED | DEFB $B0,$48,$08,$A0,$66,$31,$10,$08 | Pixel data (2 character rows × 4 bytes each). | ||
| CEF5 | DEFB $FF | Frame 02 terminator. | ||
| CEF6 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 7F Frame 01 (control byte).
|
||||
| CEF7 | DEFB $01 | Control data. | ||
| CEF8 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 7F Frame 02 ($10 bytes).
|
||||
| CEF9 | DEFB $00,$00 | X/ Y position offsets. | ||
| CEFB | DEFB $00,$00,$00,$38,$44,$83,$9C,$90 | Pixel/ control data. | ||
| CF03 | DEFB $50,$00,$20,$10,$0E,$01 | |||
| CF09 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 7F Frame 03 (control byte).
|
||||
| CF0A | DEFB $01 | Control data. | ||
| CF0B | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 7F Frame 04 ($10 bytes).
|
||||
| CF0C | DEFB $00,$00 | X/ Y position offsets. | ||
| CF0E | DEFB $00,$00,$00,$01,$FA,$0C,$30,$43 | Pixel/ control data. | ||
| CF16 | DEFB $4E,$50,$A0,$D5,$BE,$DF | |||
| CF1C | DEFB $FF | Frame 04 terminator. | ||
|
Sprite 7F Frame 05 (control byte).
|
||||
| CF1D | DEFB $01 | Control data. | ||
| CF1E | DEFB $FF | Frame 05 terminator. | ||
|
Sprite 7F Frame 06 ($0D bytes).
|
||||
| CF1F | DEFB $00,$38 | X/ Y position offsets. | ||
| CF21 | DEFB $44,$82,$B2,$E2,$44,$3A,$DE,$FC | Pixel/ control data. | ||
| CF29 | DEFB $70,$38,$47 | |||
| CF2C | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 80 Frame 01 (position only).
|
||||
| CF2D | DEFB $19,$7F | X/ Y position offsets. | ||
| CF2F | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 80 Frame 02.
|
||||
| CF30 | DEFB $01,$00 | X/ Y position offsets. | ||
| CF32 | DEFB $00,$00,$00,$00,$30,$C8,$08,$28 | Pixel data (2 character rows × 4 bytes each). | ||
| CF3A | DEFB $FF | Frame 02 terminator. | ||
| CF3B | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 81 Frame 01 ($12 bytes).
|
||||
| CF3C | DEFB $01,$01 | X/ Y position offsets. | ||
| CF3E | DEFB $00,$00,$00,$00,$00,$01,$01,$0D | Pixel/ control data. | ||
| CF46 | DEFB $12,$22,$26,$21,$10,$0E,$00,$00 | |||
| CF4E | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 81 Frame 02 ($1A bytes).
|
||||
| CF4F | DEFB $01,$FE | X/ Y position offsets. | ||
| CF51 | DEFB $1C,$22,$41,$59,$59,$33,$3F,$2B | Pixel/ control data. | ||
| CF59 | DEFB $29,$50,$58,$A7,$B0,$2F,$36,$18 | |||
| CF61 | DEFB $09,$05,$05,$19,$E1,$02,$02,$02 | |||
| CF69 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 81 Frame 03 ($07 bytes).
|
||||
| CF6A | DEFB $01,$FE | X/ Y position offsets. | ||
| CF6C | DEFB $00,$00,$00,$40,$C0 | Pixel/ control data. | ||
| CF71 | DEFB $80 | Animation sequence terminator. | ||
| CF72 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 83 Frame 01 ($11 bytes).
|
||||
| CF73 | DEFB $00,$00 | X/ Y position offsets. | ||
| CF75 | DEFB $00,$00,$C0,$20,$20,$A0,$A0,$20 | Pixel/ control data. | ||
| CF7D | DEFB $20,$10,$08,$08,$10,$00,$10 | |||
| CF84 | DEFB $FF | Frame 01 terminator. | ||
| CF85 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 84 Frame 01 ($12 bytes).
|
||||
| CF86 | DEFB $01,$01 | X/ Y position offsets. | ||
| CF88 | DEFB $00,$00,$00,$00,$07,$09,$11,$13 | Pixel/ control data. | ||
| CF90 | DEFB $11,$08,$07,$00,$00,$00,$00,$00 | |||
| CF98 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 84 Frame 02 ($1A bytes).
|
||||
| CF99 | DEFB $01,$FE | X/ Y position offsets. | ||
| CF9B | DEFB $00,$00,$01,$01,$01,$00,$01,$0E | Pixel/ control data. | ||
| CFA3 | DEFB $13,$25,$44,$84,$8E,$09,$0F,$08 | |||
| CFAB | DEFB $04,$84,$7D,$06,$0F,$10,$24,$0C | |||
| CFB3 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 84 Frame 03 ($0C bytes).
|
||||
| CFB4 | DEFB $01,$FE | X/ Y position offsets. | ||
| CFB6 | DEFB $70,$88,$04,$64,$C4,$8C,$7E,$BC | Pixel/ control data. | ||
| CFBE | DEFB $F8,$30 | |||
| CFC0 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 85 Frame 01 ($0D bytes).
|
||||
| CFC1 | DEFB $40,$30 | X/ Y position offsets. | ||
| CFC3 | DEFB $08,$C8,$50,$90,$A0,$20,$40,$20 | Pixel/ control data. | ||
| CFCB | DEFB $20,$C0,$00 | |||
| CFCE | DEFB $FF | Frame 01 terminator. | ||
| CFCF | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 86 Frame 01 ($12 bytes).
|
||||
| CFD0 | DEFB $01,$00 | X/ Y position offsets. | ||
| CFD2 | DEFB $00,$00,$00,$00,$00,$00,$00,$0E | Pixel/ control data. | ||
| CFDA | DEFB $11,$21,$26,$22,$12,$0C,$03,$00 | |||
| CFE2 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 86 Frame 02 (control byte).
|
||||
| CFE3 | DEFB $01 | Control data. | ||
| CFE4 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 86 Frame 03 ($18 bytes).
|
||||
| CFE5 | DEFB $00,$00 | X/ Y position offsets. | ||
| CFE7 | DEFB $00,$00,$07,$09,$11,$62,$85,$0A | Pixel/ control data. | ||
| CFEF | DEFB $0A,$0D,$0E,$09,$11,$F0,$00,$00 | |||
| CFF7 | DEFB $00,$00,$00,$00,$01,$02 | |||
| CFFD | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 86 Frame 04 ($1A bytes).
|
||||
| CFFE | DEFB $01,$FE | X/ Y position offsets. | ||
| D000 | DEFB $1C,$22,$41,$D9,$F1,$62,$5F,$EF | Pixel/ control data. | ||
| D008 | DEFB $BE,$D8,$40,$20,$98,$46,$21,$F9 | |||
| D010 | DEFB $0A,$12,$14,$24,$48,$84,$24,$98 | |||
| D018 | DEFB $FF | Frame 04 terminator. | ||
| D019 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 87 Frame 01 ($1A bytes).
|
||||
| D01A | DEFB $01,$FE | X/ Y position offsets. | ||
| D01C | DEFB $00,$00,$00,$00,$01,$02,$04,$04 | Pixel/ control data. | ||
| D024 | DEFB $05,$02,$02,$02,$01,$00,$20,$10 | |||
| D02C | DEFB $8C,$C6,$15,$0C,$08,$23,$24,$18 | |||
| D034 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 87 Frame 02 ($1A bytes).
|
||||
| D035 | DEFB $01,$FE | X/ Y position offsets. | ||
| D037 | DEFB $00,$00,$00,$00,$C0,$20,$17,$B8 | Pixel/ control data. | ||
| D03F | DEFB $C3,$04,$08,$13,$1C,$F4,$BC,$90 | |||
| D047 | DEFB $C8,$E8,$88,$30,$60,$00,$00,$00 | |||
| D04F | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 87 Frame 03 ($12 bytes).
|
||||
| D050 | DEFB $01,$FE | X/ Y position offsets. | ||
| D052 | DEFB $00,$00,$00,$00,$01,$02,$84,$7F | Pixel/ control data. | ||
| D05A | DEFB $85,$3E,$45,$BF,$07,$00,$00,$00 | |||
| D062 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 87 Frame 04 (control byte).
|
||||
| D063 | DEFB $01 | Control data. | ||
| D064 | DEFB $FF | Frame 04 terminator. | ||
|
Sprite 87 Frame 05 ($10 bytes).
|
||||
| D065 | DEFB $00,$00 | X/ Y position offsets. | ||
| D067 | DEFB $00,$00,$C0,$20,$10,$90,$10,$20 | Pixel/ control data. | ||
| D06F | DEFB $C0,$E0,$E0,$00,$00,$00 | |||
| D075 | DEFB $FF | Frame 05 terminator. | ||
| D076 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 88 Frame 01 ($05 bytes).
|
||||
| D077 | DEFB $01,$00 | X/ Y position offsets. | ||
| D079 | DEFB $00,$70,$8F | Pixel/ control data. | ||
| D07C | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 89 Frame 01 ($04 bytes).
|
||||
| D07D | DEFB $90,$6C | X/ Y position offsets. | ||
| D07F | DEFB $03,$00 | Pixel/ control data. | ||
| D081 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 89 Frame 02 (control byte).
|
||||
| D082 | DEFB $01 | Control data. | ||
| D083 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 89 Frame 03 ($10 bytes).
|
||||
| D084 | DEFB $00,$00 | X/ Y position offsets. | ||
| D086 | DEFB $01,$01,$01,$00,$08,$14,$2C,$72 | Pixel/ control data. | ||
| D08E | DEFB $61,$88,$36,$C1,$00,$E0 | |||
| D094 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 89 Frame 04 (control byte).
|
||||
| D095 | DEFB $01 | Control data. | ||
| D096 | DEFB $FF | Frame 04 terminator. | ||
|
Sprite 89 Frame 05 ($06 bytes).
|
||||
| D097 | DEFB $70,$88 | X/ Y position offsets. | ||
| D099 | DEFB $04,$24,$38,$47 | Pixel/ control data. | ||
| D09D | DEFB $80 | Animation sequence terminator. | ||
| D09E | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 8B Frame 01 ($08 bytes).
|
||||
| D09F | DEFB $83,$45 | X/ Y position offsets. | ||
| D0A1 | DEFB $4E,$B0,$60,$A0,$40,$00 | Pixel/ control data. | ||
| D0A7 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 8B Frame 02 (control byte).
|
||||
| D0A8 | DEFB $01 | Control data. | ||
| D0A9 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 8B Frame 03 ($10 bytes).
|
||||
| D0AA | DEFB $00,$00 | X/ Y position offsets. | ||
| D0AC | DEFB $00,$00,$00,$00,$C0,$30,$8F,$33 | Pixel/ control data. | ||
| D0B4 | DEFB $CE,$3A,$07,$0F,$03,$00 | |||
| D0BA | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 8B Frame 04 (control byte).
|
||||
| D0BB | DEFB $01 | Control data. | ||
| D0BC | DEFB $FF | Frame 04 terminator. | ||
|
Sprite 8B Frame 05 ($0E bytes).
|
||||
| D0BD | DEFB $00,$00 | X/ Y position offsets. | ||
| D0BF | DEFB $00,$00,$00,$00,$00,$E0,$10,$C8 | Pixel/ control data. | ||
| D0C7 | DEFB $C8,$08,$10,$E0 | |||
| D0CB | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 8C Frame 01 (control byte).
|
||||
| D0CC | DEFB $C0 | Control data. | ||
| D0CD | DEFB $FF | Frame 01 terminator. | ||
| D0CE | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 8D Frame 01 ($12 bytes).
|
||||
| D0CF | DEFB $01,$FE | X/ Y position offsets. | ||
| D0D1 | DEFB $00,$00,$00,$00,$02,$3F,$47,$83 | Pixel/ control data. | ||
| D0D9 | DEFB $95,$9A,$4D,$3A,$01,$01,$01,$00 | |||
| D0E1 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 8D Frame 02 (control byte).
|
||||
| D0E2 | DEFB $01 | Control data. | ||
| D0E3 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 8D Frame 03 ($0F bytes).
|
||||
| D0E4 | DEFB $00,$00 | X/ Y position offsets. | ||
| D0E6 | DEFB $00,$00,$00,$00,$86,$C9,$C8,$93 | Pixel/ control data. | ||
| D0EE | DEFB $A2,$C6,$8A,$7A,$0F | |||
| D0F3 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 8E Frame 01 ($08 bytes).
|
||||
| D0F4 | DEFB $40,$20 | X/ Y position offsets. | ||
| D0F6 | DEFB $18,$0F,$09,$08,$04,$03 | Pixel/ control data. | ||
| D0FC | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 8E Frame 02 (control byte).
|
||||
| D0FD | DEFB $01 | Control data. | ||
| D0FE | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 8E Frame 03 ($0F bytes).
|
||||
| D0FF | DEFB $EC,$12 | X/ Y position offsets. | ||
| D101 | DEFB $C2,$28,$18,$FB,$29,$24,$22,$20 | Pixel/ control data. | ||
| D109 | DEFB $40,$A0,$20,$20,$40 | |||
| D10E | DEFB $80 | Animation sequence terminator. | ||
| D10F | DEFB $FF | Frame 01 terminator. | ||
| D110 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 90 Frame 01 ($12 bytes).
|
||||
| D111 | DEFB $01,$FD | X/ Y position offsets. | ||
| D113 | DEFB $00,$00,$00,$00,$02,$3F,$47,$83 | Pixel/ control data. | ||
| D11B | DEFB $93,$9A,$4D,$3A,$01,$01,$01,$00 | |||
| D123 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 90 Frame 02 (control byte).
|
||||
| D124 | DEFB $01 | Control data. | ||
| D125 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 90 Frame 03 ($0F bytes).
|
||||
| D126 | DEFB $00,$00 | X/ Y position offsets. | ||
| D128 | DEFB $00,$00,$00,$00,$82,$C5,$C4,$86 | Pixel/ control data. | ||
| D130 | DEFB $83,$C4,$AD,$7A,$0F | |||
| D135 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 91 Frame 01 ($08 bytes).
|
||||
| D136 | DEFB $40,$20 | X/ Y position offsets. | ||
| D138 | DEFB $18,$0F,$09,$08,$04,$03 | Pixel/ control data. | ||
| D13E | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 91 Frame 02 ($19 bytes).
|
||||
| D13F | DEFB $01,$FE | X/ Y position offsets. | ||
| D141 | DEFB $00,$00,$00,$3F,$40,$40,$9F,$98 | Pixel/ control data. | ||
| D149 | DEFB $98,$A8,$24,$D8,$00,$E0,$20,$20 | |||
| D151 | DEFB $20,$20,$40,$A0,$20,$20,$40 | |||
| D158 | DEFB $80 | Animation sequence terminator. | ||
| D159 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 92 Frame 02 ($12 bytes).
|
||||
| D15A | DEFB $01,$FE | X/ Y position offsets. | ||
| D15C | DEFB $00,$30,$48,$88,$40,$26,$D1,$38 | Pixel/ control data. | ||
| D164 | DEFB $0C,$02,$01,$00,$00,$00,$00,$00 | |||
| D16C | DEFB $FF | Frame 02 terminator. | ||
| D16D | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 93 Frame 01 (control byte).
|
||||
| D16E | DEFB $00 | Control data. | ||
| D16F | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 93 Frame 02 ($08 bytes).
|
||||
| D170 | DEFB $00,$00 | X/ Y position offsets. | ||
| D172 | DEFB $01,$02,$04,$04,$04,$02 | Pixel/ control data. | ||
| D178 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 93 Frame 03 ($12 bytes).
|
||||
| D179 | DEFB $01,$00 | X/ Y position offsets. | ||
| D17B | DEFB $E0,$70,$D8,$2C,$17,$7C,$73,$26 | Pixel/ control data. | ||
| D183 | DEFB $C1,$00,$00,$00,$00,$00,$00,$00 | |||
| D18B | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 93 Frame 04 (control byte).
|
||||
| D18C | DEFB $01 | Control data. | ||
| D18D | DEFB $FF | Frame 04 terminator. | ||
|
Sprite 93 Frame 05 ($10 bytes).
|
||||
| D18E | DEFB $00,$00 | X/ Y position offsets. | ||
| D190 | DEFB $00,$02,$03,$DC,$28,$F0,$00,$C0 | Pixel/ control data. | ||
| D198 | DEFB $38,$07,$09,$08,$04,$03 | |||
| D19E | DEFB $FF | Frame 05 terminator. | ||
|
Sprite 93 Frame 06 (control byte).
|
||||
| D19F | DEFB $01 | Control data. | ||
| D1A0 | DEFB $FF | Frame 06 terminator. | ||
|
Sprite 93 Frame 07 ($05 bytes).
|
||||
| D1A1 | DEFB $00,$00 | X/ Y position offsets. | ||
| D1A3 | DEFB $00,$00,$00 | Pixel/ control data. | ||
| D1A6 | DEFB $80 | Animation sequence terminator. | ||
| D1A7 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 95 Frame 01 ($03 bytes).
|
||||
| D1A8 | DEFB $40,$40 | X/ Y position offsets. | ||
| D1AA | DEFB $40 | Pixel/ control data. | ||
| D1AB | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 96 Frame 01 ($04 bytes).
|
||||
| D1AC | DEFB $20,$20 | X/ Y position offsets. | ||
| D1AE | DEFB $20,$40 | Pixel/ control data. | ||
| D1B0 | DEFB $80 | Animation sequence terminator. | ||
| D1B1 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 97 Frame 02.
|
||||
| D1B2 | DEFB $00,$FE | X/ Y position offsets. | ||
| D1B4 | DEFB $00,$60,$94,$CB,$26,$12,$08,$07 | Pixel data (2 character rows × 4 bytes each). | ||
| D1BC | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 97 Frame 03.
|
||||
| D1BD | DEFB $01,$00 | X/ Y position offsets. | ||
| D1BF | DEFB $60,$98,$86,$31,$2C,$52,$A1,$00 | Pixel data (2 character rows × 4 bytes each). | ||
| D1C7 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 97 Frame 04 ($12 bytes).
|
||||
| D1C8 | DEFB $01,$00 | X/ Y position offsets. | ||
| D1CA | DEFB $00,$00,$C0,$20,$20,$8C,$82,$C0 | Pixel/ control data. | ||
| D1D2 | DEFB $40,$20,$20,$00,$00,$00,$00,$00 | |||
| D1DA | DEFB $FF | Frame 04 terminator. | ||
| D1DB | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 98 Frame 01.
|
||||
| D1DC | DEFB $00,$00 | X/ Y position offsets. | ||
| D1DE | DEFB $07,$03,$04,$08,$09,$08,$04,$03 | Pixel data (2 character rows × 4 bytes each). | ||
| D1E6 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 98 Frame 02 ($09 bytes).
|
||||
| D1E7 | DEFB $01,$00 | X/ Y position offsets. | ||
| D1E9 | DEFB $F1,$BF,$4D,$A3,$FE,$21,$40 | Pixel/ control data. | ||
| D1F0 | DEFB $80 | Animation sequence terminator. | ||
| D1F1 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 99 Frame 02 (control byte).
|
||||
| D1F2 | DEFB $01 | Control data. | ||
| D1F3 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 99 Frame 03 ($10 bytes).
|
||||
| D1F4 | DEFB $00,$00 | X/ Y position offsets. | ||
| D1F6 | DEFB $00,$00,$00,$18,$0B,$39,$C8,$10 | Pixel/ control data. | ||
| D1FE | DEFB $20,$63,$1D,$E8,$04,$03 | |||
| D204 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 99 Frame 04 ($09 bytes).
|
||||
| D205 | DEFB $01,$00 | X/ Y position offsets. | ||
| D207 | DEFB $C0,$40,$40,$A0,$20,$20,$40 | Pixel/ control data. | ||
| D20E | DEFB $80 | Animation sequence terminator. | ||
| D20F | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 9A Frame 02.
|
||||
| D210 | DEFB $00,$FE | X/ Y position offsets. | ||
| D212 | DEFB $02,$0D,$02,$01,$00,$00,$00,$00 | Pixel data (2 character rows × 4 bytes each). | ||
| D21A | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 9A Frame 03 ($12 bytes).
|
||||
| D21B | DEFB $01,$00 | X/ Y position offsets. | ||
| D21D | DEFB $00,$60,$AE,$51,$A5,$54,$3E,$1A | Pixel/ control data. | ||
| D225 | DEFB $01,$01,$01,$01,$01,$01,$00,$00 | |||
| D22D | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 9A Frame 04 (control byte).
|
||||
| D22E | DEFB $01 | Control data. | ||
| D22F | DEFB $FF | Frame 04 terminator. | ||
|
Sprite 9A Frame 05 ($05 bytes).
|
||||
| D230 | DEFB $00,$00 | X/ Y position offsets. | ||
| D232 | DEFB $00,$00,$00 | Pixel/ control data. | ||
| D235 | DEFB $80 | Animation sequence terminator. | ||
| D236 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 9C Frame 01 ($08 bytes).
|
||||
| D237 | DEFB $40,$40 | X/ Y position offsets. | ||
| D239 | DEFB $30,$10,$10,$20,$00,$90 | Pixel/ control data. | ||
| D23F | DEFB $80 | Animation sequence terminator. | ||
| D240 | DEFB $FF | Frame 01 terminator. | ||
| D241 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 9E Frame 01 (control byte).
|
||||
| D242 | DEFB $00 | Control data. | ||
| D243 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 9E Frame 02 ($08 bytes).
|
||||
| D244 | DEFB $00,$00 | X/ Y position offsets. | ||
| D246 | DEFB $01,$02,$04,$04,$04,$02 | Pixel/ control data. | ||
| D24C | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 9E Frame 03 ($12 bytes).
|
||||
| D24D | DEFB $01,$00 | X/ Y position offsets. | ||
| D24F | DEFB $E0,$70,$D8,$2C,$17,$7C,$73,$26 | Pixel/ control data. | ||
| D257 | DEFB $C1,$00,$00,$00,$00,$00,$00,$00 | |||
| D25F | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 9E Frame 04 (control byte).
|
||||
| D260 | DEFB $01 | Control data. | ||
| D261 | DEFB $FF | Frame 04 terminator. | ||
|
Sprite 9E Frame 05 ($10 bytes).
|
||||
| D262 | DEFB $00,$00 | X/ Y position offsets. | ||
| D264 | DEFB $00,$02,$03,$DC,$28,$F0,$00,$C0 | Pixel/ control data. | ||
| D26C | DEFB $38,$07,$09,$08,$04,$03 | |||
| D272 | DEFB $FF | Frame 05 terminator. | ||
|
Sprite 9E Frame 06 (control byte).
|
||||
| D273 | DEFB $01 | Control data. | ||
| D274 | DEFB $FF | Frame 06 terminator. | ||
|
Sprite 9E Frame 07 ($05 bytes).
|
||||
| D275 | DEFB $00,$00 | X/ Y position offsets. | ||
| D277 | DEFB $00,$00,$00 | Pixel/ control data. | ||
| D27A | DEFB $80 | Animation sequence terminator. | ||
| D27B | DEFB $80 | Animation sequence terminator. | ||
|
Sprite A0 Frame 01 ($03 bytes).
|
||||
| D27C | DEFB $40,$40 | X/ Y position offsets. | ||
| D27E | DEFB $40 | Pixel/ control data. | ||
| D27F | DEFB $80 | Animation sequence terminator. | ||
|
Sprite A1 Frame 01 ($04 bytes).
|
||||
| D280 | DEFB $20,$20 | X/ Y position offsets. | ||
| D282 | DEFB $20,$40 | Pixel/ control data. | ||
| D284 | DEFB $80 | Animation sequence terminator. | ||
| D285 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite A2 Frame 02.
|
||||
| D286 | DEFB $01,$FE | X/ Y position offsets. | ||
| D288 | DEFB $07,$0C,$02,$01,$00,$00,$00,$00 | Pixel data (2 character rows × 4 bytes each). | ||
| D290 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite A2 Frame 03 ($1A bytes).
|
||||
| D291 | DEFB $01,$00 | X/ Y position offsets. | ||
| D293 | DEFB $00,$A0,$58,$50,$BC,$83,$60,$9C | Pixel/ control data. | ||
| D29B | DEFB $BC,$44,$04,$04,$0C,$0A,$0D,$14 | |||
| D2A3 | DEFB $18,$10,$20,$20,$00,$00,$00,$00 | |||
| D2AB | DEFB $FF | Frame 03 terminator. | ||
|
Sprite A2 Frame 04 ($08 bytes).
|
||||
| D2AC | DEFB $01,$FE | X/ Y position offsets. | ||
| D2AE | DEFB $00,$00,$00,$00,$00,$00 | Pixel/ control data. | ||
| D2B4 | DEFB $80 | Animation sequence terminator. | ||
| D2B5 | DEFB $80 | Animation sequence terminator. | ||
| D2B6 | DEFB $80 | Animation sequence terminator. | ||
| D2B7 | DEFB $80 | Animation sequence terminator. | ||
| D2B8 | DEFB $80 | Animation sequence terminator. | ||
| D2B9 | DEFB $80 | Animation sequence terminator. | ||
| D2BA | DEFB $80 | Animation sequence terminator. | ||
|
Sprite A9 Frame 01 ($0B bytes).
|
||||
| D2BB | DEFB $40,$20 | X/ Y position offsets. | ||
| D2BD | DEFB $20,$C0,$20,$30,$10,$00,$00,$00 | Pixel/ control data. | ||
| D2C5 | DEFB $00 | |||
| D2C6 | DEFB $FF | Frame 01 terminator. | ||
| D2C7 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite AA Frame 01.
|
||||
| D2C8 | DEFB $00,$00 | X/ Y position offsets. | ||
| D2CA | DEFB $07,$03,$04,$08,$09,$08,$04,$03 | Pixel data (2 character rows × 4 bytes each). | ||
| D2D2 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite AA Frame 02 ($09 bytes).
|
||||
| D2D3 | DEFB $01,$00 | X/ Y position offsets. | ||
| D2D5 | DEFB $F1,$BF,$4D,$A3,$FE,$21,$40 | Pixel/ control data. | ||
| D2DC | DEFB $80 | Animation sequence terminator. | ||
| D2DD | DEFB $FF | Frame 01 terminator. | ||
|
Sprite AB Frame 02 (control byte).
|
||||
| D2DE | DEFB $01 | Control data. | ||
| D2DF | DEFB $FF | Frame 02 terminator. | ||
|
Sprite AB Frame 03 ($10 bytes).
|
||||
| D2E0 | DEFB $00,$00 | X/ Y position offsets. | ||
| D2E2 | DEFB $00,$00,$00,$18,$0B,$39,$C8,$10 | Pixel/ control data. | ||
| D2EA | DEFB $20,$63,$1D,$E8,$04,$03 | |||
| D2F0 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite AB Frame 04 ($09 bytes).
|
||||
| D2F1 | DEFB $01,$00 | X/ Y position offsets. | ||
| D2F3 | DEFB $C0,$40,$40,$A0,$20,$20,$40 | Pixel/ control data. | ||
| D2FA | DEFB $80 | Animation sequence terminator. | ||
| D2FB | DEFB $FF | Frame 01 terminator. | ||
|
Sprite AC Frame 02.
|
||||
| D2FC | DEFB $03,$00 | X/ Y position offsets. | ||
| D2FE | DEFB $03,$06,$08,$00,$00,$00,$00,$00 | Pixel data (2 character rows × 4 bytes each). | ||
| D306 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite AC Frame 03 ($1A bytes).
|
||||
| D307 | DEFB $01,$FE | X/ Y position offsets. | ||
| D309 | DEFB $0C,$0A,$12,$24,$4C,$94,$B8,$88 | Pixel/ control data. | ||
| D311 | DEFB $46,$A1,$F9,$0A,$12,$14,$64,$88 | |||
| D319 | DEFB $E4,$24,$08,$00,$20,$20,$40,$00 | |||
| D321 | DEFB $FF | Frame 03 terminator. | ||
| D322 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite AD Frame 01.
|
||||
| D323 | DEFB $00,$00 | X/ Y position offsets. | ||
| D325 | DEFB $07,$03,$04,$08,$09,$08,$04,$03 | Pixel data (2 character rows × 4 bytes each). | ||
| D32D | DEFB $FF | Frame 01 terminator. | ||
|
Sprite AD Frame 02 ($09 bytes).
|
||||
| D32E | DEFB $01,$00 | X/ Y position offsets. | ||
| D330 | DEFB $F1,$BF,$4D,$A3,$FE,$21,$40 | Pixel/ control data. | ||
| D337 | DEFB $80 | Animation sequence terminator. | ||
| D338 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite AE Frame 02 (control byte).
|
||||
| D339 | DEFB $01 | Control data. | ||
| D33A | DEFB $FF | Frame 02 terminator. | ||
|
Sprite AE Frame 03 ($10 bytes).
|
||||
| D33B | DEFB $00,$00 | X/ Y position offsets. | ||
| D33D | DEFB $00,$00,$00,$18,$0B,$39,$C8,$10 | Pixel/ control data. | ||
| D345 | DEFB $20,$63,$1D,$E8,$04,$03 | |||
| D34B | DEFB $FF | Frame 03 terminator. | ||
|
Sprite AE Frame 04 ($09 bytes).
|
||||
| D34C | DEFB $01,$00 | X/ Y position offsets. | ||
| D34E | DEFB $C0,$40,$40,$A0,$20,$20,$40 | Pixel/ control data. | ||
| D355 | DEFB $80 | Animation sequence terminator. | ||
| D356 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite AF Frame 02 (control byte).
|
||||
| D357 | DEFB $04 | Control data. | ||
| D358 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite AF Frame 03 ($10 bytes).
|
||||
| D359 | DEFB $00,$00 | X/ Y position offsets. | ||
| D35B | DEFB $00,$20,$10,$8C,$66,$15,$0C,$08 | Pixel/ control data. | ||
| D363 | DEFB $23,$24,$18,$00,$00,$00 | |||
| D369 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite AF Frame 04 ($1A bytes).
|
||||
| D36A | DEFB $01,$FE | X/ Y position offsets. | ||
| D36C | DEFB $00,$00,$00,$00,$00,$04,$04,$0A | Pixel/ control data. | ||
| D374 | DEFB $14,$28,$54,$AC,$90,$C8,$E8,$88 | |||
| D37C | DEFB $30,$C0,$00,$00,$00,$00,$00,$00 | |||
| D384 | DEFB $FF | Frame 04 terminator. | ||
| D385 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite B0 Frame 01.
|
||||
| D386 | DEFB $00,$00 | X/ Y position offsets. | ||
| D388 | DEFB $07,$03,$04,$08,$09,$08,$04,$03 | Pixel data (2 character rows × 4 bytes each). | ||
| D390 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite B0 Frame 02 ($09 bytes).
|
||||
| D391 | DEFB $01,$00 | X/ Y position offsets. | ||
| D393 | DEFB $F1,$BF,$4D,$A3,$FE,$21,$40 | Pixel/ control data. | ||
| D39A | DEFB $80 | Animation sequence terminator. | ||
| D39B | DEFB $FF | Frame 01 terminator. | ||
|
Sprite B1 Frame 02 (control byte).
|
||||
| D39C | DEFB $01 | Control data. | ||
| D39D | DEFB $FF | Frame 02 terminator. | ||
|
Sprite B1 Frame 03 ($10 bytes).
|
||||
| D39E | DEFB $00,$00 | X/ Y position offsets. | ||
| D3A0 | DEFB $00,$00,$00,$18,$0B,$39,$C8,$10 | Pixel/ control data. | ||
| D3A8 | DEFB $20,$63,$1D,$E8,$04,$03 | |||
| D3AE | DEFB $FF | Frame 03 terminator. | ||
|
Sprite B1 Frame 04 ($09 bytes).
|
||||
| D3AF | DEFB $01,$00 | X/ Y position offsets. | ||
| D3B1 | DEFB $C0,$40,$40,$A0,$20,$20,$40 | Pixel/ control data. | ||
| D3B8 | DEFB $80 | Animation sequence terminator. | ||
| D3B9 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite B2 Frame 02.
|
||||
| D3BA | DEFB $04,$00 | X/ Y position offsets. | ||
| D3BC | DEFB $00,$0E,$11,$10,$12,$0D,$00,$00 | Pixel data (2 character rows × 4 bytes each). | ||
| D3C4 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite B2 Frame 03.
|
||||
| D3C5 | DEFB $01,$00 | X/ Y position offsets. | ||
| D3C7 | DEFB $01,$02,$FC,$11,$03,$9E,$60,$1C | Pixel data (2 character rows × 4 bytes each). | ||
| D3CF | DEFB $FF | Frame 03 terminator. | ||
|
Sprite B2 Frame 04 (position only).
|
||||
| D3D0 | DEFB $01,$00 | X/ Y position offsets. | ||
| D3D2 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite B3 Frame 01 ($07 bytes).
|
||||
| D3D3 | DEFB $40,$A4 | X/ Y position offsets. | ||
| D3D5 | DEFB $98,$CA,$34,$08,$00 | Pixel/ control data. | ||
| D3DA | DEFB $FF | Frame 01 terminator. | ||
| D3DB | DEFB $80 | Animation sequence terminator. | ||
|
Sprite B4 Frame 01 ($12 bytes).
|
||||
| D3DC | DEFB $FE,$FE | X/ Y position offsets. | ||
| D3DE | DEFB $00,$00,$01,$01,$00,$00,$10,$09 | Pixel/ control data. | ||
| D3E6 | DEFB $04,$04,$03,$00,$00,$00,$00,$00 | |||
| D3EE | DEFB $FF | Frame 01 terminator. | ||
|
Sprite B4 Frame 02 (control byte).
|
||||
| D3EF | DEFB $01 | Control data. | ||
| D3F0 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite B4 Frame 03 ($18 bytes).
|
||||
| D3F1 | DEFB $00,$00 | X/ Y position offsets. | ||
| D3F3 | DEFB $00,$01,$82,$82,$44,$47,$41,$21 | Pixel/ control data. | ||
| D3FB | DEFB $21,$93,$4E,$20,$11,$0E,$00,$01 | |||
| D403 | DEFB $00,$01,$01,$01,$01,$01 | |||
| D409 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite B4 Frame 04 ($1A bytes).
|
||||
| D40A | DEFB $01,$FE | X/ Y position offsets. | ||
| D40C | DEFB $00,$1C,$E2,$11,$19,$11,$0A,$8C | Pixel/ control data. | ||
| D414 | DEFB $48,$24,$D4,$34,$54,$A8,$D8,$48 | |||
| D41C | DEFB $A8,$FC,$AA,$D9,$C9,$C1,$A2,$9C | |||
| D424 | DEFB $FF | Frame 04 terminator. | ||
| D425 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite B5 Frame 01.
|
||||
| D426 | DEFB $FD,$00 | X/ Y position offsets. | ||
| D428 | DEFB $00,$07,$3C,$20,$24,$32,$07,$00 | Pixel data (2 character rows × 4 bytes each). | ||
| D430 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite B5 Frame 02 ($1A bytes).
|
||||
| D431 | DEFB $01,$FE | X/ Y position offsets. | ||
| D433 | DEFB $00,$01,$02,$04,$04,$05,$02,$04 | Pixel/ control data. | ||
| D43B | DEFB $04,$04,$04,$07,$00,$1B,$14,$15 | |||
| D443 | DEFB $19,$F9,$19,$02,$3C,$00,$FC,$00 | |||
| D44B | DEFB $FF | Frame 02 terminator. | ||
|
Sprite B5 Frame 03 ($1A bytes).
|
||||
| D44C | DEFB $01,$FE | X/ Y position offsets. | ||
| D44E | DEFB $00,$C0,$20,$10,$90,$F0,$18,$04 | Pixel/ control data. | ||
| D456 | DEFB $02,$01,$F0,$5E,$B5,$23,$C1,$61 | |||
| D45E | DEFB $23,$A3,$41,$00,$00,$00,$00,$00 | |||
| D466 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite B5 Frame 04 (control byte).
|
||||
| D467 | DEFB $01 | Control data. | ||
| D468 | DEFB $FF | Frame 04 terminator. | ||
|
Sprite B5 Frame 05 (position only).
|
||||
| D469 | DEFB $00,$00 | X/ Y position offsets. | ||
| D46B | DEFB $80 | Animation sequence terminator. | ||
| D46C | DEFB $80 | Animation sequence terminator. | ||
| D46D | DEFB $80 | Animation sequence terminator. | ||
|
Sprite B8 Frame 01 ($0B bytes).
|
||||
| D46E | DEFB $5C,$B2 | X/ Y position offsets. | ||
| D470 | DEFB $59,$C9,$C1,$E2,$FC,$40,$00,$00 | Pixel/ control data. | ||
| D478 | DEFB $00 | |||
| D479 | DEFB $FF | Frame 01 terminator. | ||
| D47A | DEFB $80 | Animation sequence terminator. | ||
|
Sprite B9 Frame 01 (control byte).
|
||||
| D47B | DEFB $FE | Control data. | ||
| D47C | DEFB $FF | Frame 01 terminator. | ||
|
Sprite B9 Frame 02 ($06 bytes).
|
||||
| D47D | DEFB $00,$00 | X/ Y position offsets. | ||
| D47F | DEFB $00,$00,$00,$00 | Pixel/ control data. | ||
| D483 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite BA Frame 01 ($09 bytes).
|
||||
| D484 | DEFB $40,$A0 | X/ Y position offsets. | ||
| D486 | DEFB $10,$48,$86,$91,$6C,$03,$00 | Pixel/ control data. | ||
| D48D | DEFB $FF | Frame 01 terminator. | ||
|
Sprite BA Frame 02 ($0B bytes).
|
||||
| D48E | DEFB $01,$FE | X/ Y position offsets. | ||
| D490 | DEFB $00,$00,$0E,$11,$20,$24,$5C,$43 | Pixel/ control data. | ||
| D498 | DEFB $81 | |||
| D499 | DEFB $80 | Animation sequence terminator. | ||
| D49A | DEFB $80 | Animation sequence terminator. | ||
|
Sprite BC Frame 01 ($0D bytes).
|
||||
| D49B | DEFB $C0,$3E | X/ Y position offsets. | ||
| D49D | DEFB $19,$16,$69,$93,$A4,$C8,$93,$93 | Pixel/ control data. | ||
| D4A5 | DEFB $21,$21,$C0 | |||
| D4A8 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite BC Frame 02 ($06 bytes).
|
||||
| D4A9 | DEFB $01,$FE | X/ Y position offsets. | ||
| D4AB | DEFB $00,$00,$00,$00 | Pixel/ control data. | ||
| D4AF | DEFB $80 | Animation sequence terminator. | ||
| D4B0 | DEFB $80 | Animation sequence terminator. | ||
| D4B1 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite BF Frame 01 (position only).
|
||||
| D4B2 | DEFB $00,$00 | X/ Y position offsets. | ||
| D4B4 | DEFB $80 | Animation sequence terminator. | ||
| D4B5 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite C1 Frame 01 ($0D bytes).
|
||||
| D4B6 | DEFB $40,$20 | X/ Y position offsets. | ||
| D4B8 | DEFB $10,$90,$78,$98,$FC,$B2,$59,$C9 | Pixel/ control data. | ||
| D4C0 | DEFB $C1,$E2,$DC | |||
| D4C3 | DEFB $FF | Frame 01 terminator. | ||
| D4C4 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite C2 Frame 01.
|
||||
| D4C5 | DEFB $00,$00 | X/ Y position offsets. | ||
| D4C7 | DEFB $07,$03,$04,$08,$09,$08,$04,$03 | Pixel data (2 character rows × 4 bytes each). | ||
| D4CF | DEFB $FF | Frame 01 terminator. | ||
|
Sprite C2 Frame 02 ($09 bytes).
|
||||
| D4D0 | DEFB $01,$00 | X/ Y position offsets. | ||
| D4D2 | DEFB $F1,$BF,$4D,$A3,$FE,$21,$40 | Pixel/ control data. | ||
| D4D9 | DEFB $80 | Animation sequence terminator. | ||
| D4DA | DEFB $FF | Frame 01 terminator. | ||
|
Sprite C3 Frame 02 (control byte).
|
||||
| D4DB | DEFB $01 | Control data. | ||
| D4DC | DEFB $FF | Frame 02 terminator. | ||
|
Sprite C3 Frame 03 ($10 bytes).
|
||||
| D4DD | DEFB $00,$00 | X/ Y position offsets. | ||
| D4DF | DEFB $00,$00,$00,$18,$0B,$38,$C8,$10 | Pixel/ control data. | ||
| D4E7 | DEFB $20,$63,$1D,$E8,$04,$03 | |||
| D4ED | DEFB $FF | Frame 03 terminator. | ||
|
Sprite C3 Frame 04 ($11 bytes).
|
||||
| D4EE | DEFB $01,$FE | X/ Y position offsets. | ||
| D4F0 | DEFB $00,$00,$20,$D6,$2A,$15,$0A,$04 | Pixel/ control data. | ||
| D4F8 | DEFB $03,$01,$00,$00,$00,$00,$00 | |||
| D4FF | DEFB $80 | Animation sequence terminator. | ||
|
Sprite C4 Frame 01 ($07 bytes).
|
||||
| D500 | DEFB $40,$40 | X/ Y position offsets. | ||
| D502 | DEFB $40,$A0,$20,$20,$40 | Pixel/ control data. | ||
| D507 | DEFB $80 | Animation sequence terminator. | ||
| D508 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite C5 Frame 02 ($1A bytes).
|
||||
| D509 | DEFB $01,$FE | X/ Y position offsets. | ||
| D50B | DEFB $00,$00,$00,$00,$E0,$10,$50,$C8 | Pixel/ control data. | ||
| D513 | DEFB $E8,$A4,$14,$13,$11,$11,$12,$10 | |||
| D51B | DEFB $09,$08,$00,$00,$00,$00,$00,$00 | |||
| D523 | DEFB $FF | Frame 02 terminator. | ||
| D524 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite C6 Frame 01.
|
||||
| D525 | DEFB $00,$00 | X/ Y position offsets. | ||
| D527 | DEFB $07,$03,$04,$08,$09,$08,$04,$03 | Pixel data (2 character rows × 4 bytes each). | ||
| D52F | DEFB $FF | Frame 01 terminator. | ||
|
Sprite C6 Frame 02 ($09 bytes).
|
||||
| D530 | DEFB $01,$00 | X/ Y position offsets. | ||
| D532 | DEFB $F1,$BF,$4D,$A3,$FE,$21,$40 | Pixel/ control data. | ||
| D539 | DEFB $80 | Animation sequence terminator. | ||
| D53A | DEFB $FF | Frame 01 terminator. | ||
|
Sprite C7 Frame 02 ($1A bytes).
|
||||
| D53B | DEFB $01,$FE | X/ Y position offsets. | ||
| D53D | DEFB $00,$00,$00,$00,$02,$0D,$02,$01 | Pixel/ control data. | ||
| D545 | DEFB $00,$00,$00,$00,$00,$18,$0B,$38 | |||
| D54D | DEFB $C8,$10,$20,$63,$1D,$E8,$04,$03 | |||
| D555 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite C7 Frame 03 ($19 bytes).
|
||||
| D556 | DEFB $01,$FE | X/ Y position offsets. | ||
| D558 | DEFB $00,$00,$00,$00,$00,$60,$AE,$51 | Pixel/ control data. | ||
| D560 | DEFB $A5,$4C,$3E,$1A,$01,$01,$01,$81 | |||
| D568 | DEFB $41,$41,$40,$A0,$20,$20,$40 | |||
| D56F | DEFB $80 | Animation sequence terminator. | ||
| D570 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite C8 Frame 02 (control byte).
|
||||
| D571 | DEFB $01 | Control data. | ||
| D572 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite C8 Frame 03 (control byte).
|
||||
| D573 | DEFB $00 | Control data. | ||
| D574 | DEFB $80 | Animation sequence terminator. | ||
| D575 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite CA Frame 01 ($08 bytes).
|
||||
| D576 | DEFB $40,$40 | X/ Y position offsets. | ||
| D578 | DEFB $30,$10,$10,$20,$00,$90 | Pixel/ control data. | ||
| D57E | DEFB $80 | Animation sequence terminator. | ||
|
Sprite CB Frame 01 ($04 bytes).
|
||||
| D57F | DEFB $00,$00 | X/ Y position offsets. | ||
| D581 | DEFB $00,$00 | Pixel/ control data. | ||
| D583 | DEFB $FF | Frame 01 terminator. | ||
| D584 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite CC Frame 01.
|
||||
| D585 | DEFB $00,$00 | X/ Y position offsets. | ||
| D587 | DEFB $07,$03,$04,$08,$09,$08,$04,$03 | Pixel data (2 character rows × 4 bytes each). | ||
| D58F | DEFB $FF | Frame 01 terminator. | ||
|
Sprite CC Frame 02 ($09 bytes).
|
||||
| D590 | DEFB $01,$00 | X/ Y position offsets. | ||
| D592 | DEFB $F1,$BF,$4D,$A3,$FE,$21,$40 | Pixel/ control data. | ||
| D599 | DEFB $80 | Animation sequence terminator. | ||
| D59A | DEFB $FF | Frame 01 terminator. | ||
|
Sprite CD Frame 02 ($1A bytes).
|
||||
| D59B | DEFB $01,$FE | ![]() |
||
| D59D | DEFB $00,$00,$00,$00,$00,$00,$20,$D6 | Pixel/ control data. | ||
| D5A5 | DEFB $2A,$15,$0A,$04,$03,$0D,$0B,$38 | |||
| D5AD | DEFB $C8,$10,$20,$63,$1D,$E8,$04,$03 | |||
| D5B5 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite CD Frame 03 (control byte).
|
||||
| D5B6 | DEFB $01 | Control data. | ||
| D5B7 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite CD Frame 04 ($0F bytes).
|
||||
| D5B8 | DEFB $E0,$10 | X/ Y position offsets. | ||
| D5BA | DEFB $50,$C8,$E8,$A4,$14,$92,$51,$55 | Pixel/ control data. | ||
| D5C2 | DEFB $52,$B1,$29,$28,$40 | |||
| D5C7 | DEFB $80 | Animation sequence terminator. | ||
| D5C8 | DEFB $FF | Frame 01 terminator. | ||
| D5C9 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite CF Frame 01 (control byte).
|
||||
| D5CA | DEFB $00 | Control data. | ||
| D5CB | DEFB $FF | Frame 01 terminator. | ||
|
Sprite CF Frame 02 ($10 bytes).
|
||||
| D5CC | DEFB $00,$00 | X/ Y position offsets. | ||
| D5CE | DEFB $00,$00,$00,$00,$00,$0F,$0F,$07 | Pixel/ control data. | ||
| D5D6 | DEFB $08,$11,$13,$10,$08,$07 | |||
| D5DC | DEFB $FF | Frame 02 terminator. | ||
|
Sprite CF Frame 03 ($1A bytes).
|
||||
| D5DD | DEFB $01,$FE | X/ Y position offsets. | ||
| D5DF | DEFB $00,$00,$00,$06,$0F,$09,$1F,$31 | Pixel/ control data. | ||
| D5E7 | DEFB $31,$30,$3F,$23,$27,$19,$03,$EB | |||
| D5EF | DEFB $9F,$12,$F2,$57,$FC,$43,$4C,$0E | |||
| D5F7 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite CF Frame 04 (control byte).
|
||||
| D5F8 | DEFB $01 | Control data. | ||
| D5F9 | DEFB $FF | Frame 04 terminator. | ||
| D5FA | DEFB $80 | Animation sequence terminator. | ||
| D5FB | DEFB $80 | Animation sequence terminator. | ||
| D5FC | DEFB $80 | Animation sequence terminator. | ||
|
Sprite D2 Frame 01 ($0D bytes).
|
||||
| D5FD | DEFB $00,$00 | X/ Y position offsets. | ||
| D5FF | DEFB $18,$16,$F1,$10,$20,$40,$87,$3A | Pixel/ control data. | ||
| D607 | DEFB $D0,$08,$07 | |||
| D60A | DEFB $FF | Frame 01 terminator. | ||
|
Sprite D2 Frame 02 (position only).
|
||||
| D60B | DEFB $01,$00 | X/ Y position offsets. | ||
| D60D | DEFB $80 | Animation sequence terminator. | ||
| D60E | DEFB $80 | Animation sequence terminator. | ||
| D60F | DEFB $80 | Animation sequence terminator. | ||
|
Sprite D5 Frame 01 ($03 bytes).
|
||||
| D610 | DEFB $40,$40 | X/ Y position offsets. | ||
| D612 | DEFB $40 | Pixel/ control data. | ||
| D613 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite D6 Frame 01 (control byte).
|
||||
| D614 | DEFB $00 | Control data. | ||
| D615 | DEFB $FF | Frame 01 terminator. | ||
| D616 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite D7 Frame 01 (control byte).
|
||||
| D617 | DEFB $01 | Control data. | ||
| D618 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite D7 Frame 02 ($10 bytes).
|
||||
| D619 | DEFB $00,$00 | X/ Y position offsets. | ||
| D61B | DEFB $00,$01,$06,$18,$2E,$7B,$77,$7E | Pixel/ control data. | ||
| D623 | DEFB $78,$7F,$59,$30,$00,$00 | |||
| D629 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite D7 Frame 03 (control byte).
|
||||
| D62A | DEFB $01 | Control data. | ||
| D62B | DEFB $FF | Frame 03 terminator. | ||
|
Sprite D7 Frame 04 ($10 bytes).
|
||||
| D62C | DEFB $00,$60 | X/ Y position offsets. | ||
| D62E | DEFB $90,$70,$7C,$42,$82,$81,$03,$05 | Pixel/ control data. | ||
| D636 | DEFB $07,$E1,$DE,$5E,$4E,$3C | |||
| D63C | DEFB $FF | Frame 04 terminator. | ||
| D63D | DEFB $80 | Animation sequence terminator. | ||
|
Sprite D8 Frame 01 (control byte).
|
||||
| D63E | DEFB $02 | Control data. | ||
| D63F | DEFB $FF | Frame 01 terminator. | ||
|
Sprite D8 Frame 02 ($10 bytes).
|
||||
| D640 | DEFB $18,$3C | X/ Y position offsets. | ||
| D642 | DEFB $24,$7C,$9E,$A2,$A2,$C5,$9D,$95 | Pixel/ control data. | ||
| D64A | DEFB $CD,$E2,$7E,$7E,$1E,$0E | |||
| D650 | DEFB $FF | Frame 02 terminator. | ||
| D651 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite D9 Frame 01 (control byte).
|
||||
| D652 | DEFB $01 | Control data. | ||
| D653 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite D9 Frame 02 ($10 bytes).
|
||||
| D654 | DEFB $00,$01 | X/ Y position offsets. | ||
| D656 | DEFB $02,$02,$01,$02,$03,$03,$02,$02 | Pixel/ control data. | ||
| D65E | DEFB $02,$01,$01,$00,$00,$00 | |||
| D664 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite D9 Frame 03 (control byte).
|
||||
| D665 | DEFB $01 | Control data. | ||
| D666 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite D9 Frame 04 (control byte).
|
||||
| D667 | DEFB $00 | Control data. | ||
| D668 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite DA Frame 01 ($0E bytes).
|
||||
| D669 | DEFB $40,$C0 | X/ Y position offsets. | ||
| D66B | DEFB $E0,$98,$04,$02,$1B,$29,$13,$83 | Pixel/ control data. | ||
| D673 | DEFB $C2,$FE,$7F,$0F | |||
| D677 | DEFB $FF | Frame 01 terminator. | ||
| D678 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite DB Frame 01 (control byte).
|
||||
| D679 | DEFB $01 | Control data. | ||
| D67A | DEFB $FF | Frame 01 terminator. | ||
|
Sprite DB Frame 02 ($10 bytes).
|
||||
| D67B | DEFB $00,$00 | X/ Y position offsets. | ||
| D67D | DEFB $00,$0C,$12,$17,$1E,$1C,$14,$14 | Pixel/ control data. | ||
| D685 | DEFB $12,$0A,$07,$03,$01,$00 | |||
| D68B | DEFB $FF | Frame 02 terminator. | ||
|
Sprite DB Frame 03 (control byte).
|
||||
| D68C | DEFB $01 | Control data. | ||
| D68D | DEFB $FF | Frame 03 terminator. | ||
|
Sprite DB Frame 04 ($05 bytes).
|
||||
| D68E | DEFB $00,$00 | X/ Y position offsets. | ||
| D690 | DEFB $00,$00,$00 | Pixel/ control data. | ||
| D693 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite DC Frame 01.
|
||||
| D694 | DEFB $60,$10 | X/ Y position offsets. | ||
| D696 | DEFB $08,$34,$54,$74,$26,$0F,$9F,$6E | Pixel data (2 character rows × 4 bytes each). | ||
| D69E | DEFB $FF | Frame 01 terminator. | ||
| D69F | DEFB $80 | Animation sequence terminator. | ||
|
Sprite DD Frame 01 (control byte).
|
||||
| D6A0 | DEFB $00 | Control data. | ||
| D6A1 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite DD Frame 02 ($08 bytes).
|
||||
| D6A2 | DEFB $00,$00 | X/ Y position offsets. | ||
| D6A4 | DEFB $00,$00,$00,$00,$01,$01 | Pixel/ control data. | ||
| D6AA | DEFB $FF | Frame 02 terminator. | ||
|
Sprite DD Frame 03 ($12 bytes).
|
||||
| D6AB | DEFB $01,$00 | X/ Y position offsets. | ||
| D6AD | DEFB $00,$00,$00,$00,$00,$C0,$3F,$64 | Pixel/ control data. | ||
| D6B5 | DEFB $E8,$48,$54,$54,$2A,$13,$01,$00 | |||
| D6BD | DEFB $FF | Frame 03 terminator. | ||
|
Sprite DD Frame 04 (control byte).
|
||||
| D6BE | DEFB $01 | Control data. | ||
| D6BF | DEFB $FF | Frame 04 terminator. | ||
|
Sprite DD Frame 05 ($10 bytes).
|
||||
| D6C0 | DEFB $00,$00 | X/ Y position offsets. | ||
| D6C2 | DEFB $00,$00,$00,$00,$E0,$30,$08,$34 | Pixel/ control data. | ||
| D6CA | DEFB $54,$34,$26,$0F,$9F,$6E | |||
| D6D0 | DEFB $FF | Frame 05 terminator. | ||
| D6D1 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite DE Frame 01.
|
||||
| D6D2 | DEFB $00,$00 | X/ Y position offsets. | ||
| D6D4 | DEFB $30,$4F,$40,$30,$10,$1D,$0B,$06 | Pixel data (2 character rows × 4 bytes each). | ||
| D6DC | DEFB $FF | Frame 01 terminator. | ||
|
Sprite DE Frame 02 (control byte).
|
||||
| D6DD | DEFB $01 | Control data. | ||
| D6DE | DEFB $FF | Frame 02 terminator. | ||
|
Sprite DE Frame 03 ($10 bytes).
|
||||
| D6DF | DEFB $00,$00 | X/ Y position offsets. | ||
| D6E1 | DEFB $00,$00,$00,$00,$00,$03,$04,$08 | Pixel/ control data. | ||
| D6E9 | DEFB $B0,$50,$10,$38,$0C,$FE | |||
| D6EF | DEFB $FF | Frame 03 terminator. | ||
|
Sprite DE Frame 04 (control byte).
|
||||
| D6F0 | DEFB $01 | Control data. | ||
| D6F1 | DEFB $FF | Frame 04 terminator. | ||
|
Sprite DE Frame 05 ($10 bytes).
|
||||
| D6F2 | DEFB $00,$00 | X/ Y position offsets. | ||
| D6F4 | DEFB $00,$00,$00,$00,$00,$C0,$30,$18 | Pixel/ control data. | ||
| D6FC | DEFB $CC,$A6,$4F,$4F,$1E,$E0 | |||
| D702 | DEFB $FF | Frame 05 terminator. | ||
| D703 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite DF Frame 01.
|
||||
| D704 | DEFB $FE,$00 | X/ Y position offsets. | ||
| D706 | DEFB $00,$00,$01,$02,$02,$01,$00,$00 | Pixel data (2 character rows × 4 bytes each). | ||
| D70E | DEFB $FF | Frame 01 terminator. | ||
|
Sprite DF Frame 02.
|
||||
| D70F | DEFB $01,$00 | X/ Y position offsets. | ||
| D711 | DEFB $00,$00,$DC,$03,$40,$B3,$0C,$03 | Pixel data (2 character rows × 4 bytes each). | ||
| D719 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite DF Frame 03 (control byte).
|
||||
| D71A | DEFB $01 | Control data. | ||
| D71B | DEFB $FF | Frame 03 terminator. | ||
|
Sprite DF Frame 04 ($10 bytes).
|
||||
| D71C | DEFB $00,$00 | X/ Y position offsets. | ||
| D71E | DEFB $00,$00,$00,$00,$00,$3B,$3C,$38 | Pixel/ control data. | ||
| D726 | DEFB $D0,$30,$10,$F8,$04,$83 | |||
| D72C | DEFB $FF | Frame 04 terminator. | ||
|
Sprite DF Frame 05 (control byte).
|
||||
| D72D | DEFB $01 | Control data. | ||
| D72E | DEFB $FF | Frame 05 terminator. | ||
|
Sprite DF Frame 06 ($10 bytes).
|
||||
| D72F | DEFB $00,$00 | X/ Y position offsets. | ||
| D731 | DEFB $00,$00,$00,$00,$00,$C0,$30,$18 | Pixel/ control data. | ||
| D739 | DEFB $CC,$A6,$4F,$0F,$1E,$E0 | |||
| D73F | DEFB $FF | Frame 06 terminator. | ||
| D740 | DEFB $80 | Animation sequence terminator. | ||
| D741 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite E0 Frame 02 ($09 bytes).
|
||||
| D742 | DEFB $00,$00 | X/ Y position offsets. | ||
| D744 | DEFB $00,$00,$00,$00,$00,$08,$07 | Pixel/ control data. | ||
| D74B | DEFB $FF | Frame 02 terminator. | ||
|
Sprite E0 Frame 03 (control byte).
|
||||
| D74C | DEFB $01 | Control data. | ||
| D74D | DEFB $FF | Frame 03 terminator. | ||
|
Sprite E0 Frame 04 ($10 bytes).
|
||||
| D74E | DEFB $00,$00 | X/ Y position offsets. | ||
| D750 | DEFB $00,$00,$04,$06,$0B,$14,$28,$46 | Pixel/ control data. | ||
| D758 | DEFB $48,$9C,$82,$CC,$B0,$3C | |||
| D75E | DEFB $FF | Frame 04 terminator. | ||
| D75F | DEFB $80 | Animation sequence terminator. | ||
|
Sprite E1 Frame 01 (control byte).
|
||||
| D760 | DEFB $00 | Control data. | ||
| D761 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite E1 Frame 02 ($10 bytes).
|
||||
| D762 | DEFB $00,$00 | X/ Y position offsets. | ||
| D764 | DEFB $00,$00,$00,$00,$00,$01,$02,$04 | Pixel/ control data. | ||
| D76C | DEFB $04,$09,$08,$0C,$8B,$73 | |||
| D772 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite E1 Frame 03 (control byte).
|
||||
| D773 | DEFB $01 | Control data. | ||
| D774 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite E1 Frame 04 ($08 bytes).
|
||||
| D775 | DEFB $00,$00 | X/ Y position offsets. | ||
| D777 | DEFB $00,$00,$40,$60,$B0,$40 | Pixel/ control data. | ||
| D77D | DEFB $80 | Animation sequence terminator. | ||
|
Sprite E2 Frame 01 (control byte).
|
||||
| D77E | DEFB $60 | Control data. | ||
| D77F | DEFB $80 | Animation sequence terminator. | ||
|
Sprite E3 Frame 01 ($05 bytes).
|
||||
| D780 | DEFB $C0,$20 | X/ Y position offsets. | ||
| D782 | DEFB $C0,$00,$C0 | Pixel/ control data. | ||
| D785 | DEFB $FF | Frame 01 terminator. | ||
| D786 | DEFB $80 | Animation sequence terminator. | ||
| D787 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite E4 Frame 02 ($09 bytes).
|
||||
| D788 | DEFB $00,$00 | X/ Y position offsets. | ||
| D78A | DEFB $00,$08,$07,$00,$00,$00,$00 | Pixel/ control data. | ||
| D791 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite E4 Frame 03 (control byte).
|
||||
| D792 | DEFB $01 | Control data. | ||
| D793 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite E4 Frame 04 ($10 bytes).
|
||||
| D794 | DEFB $04,$06 | X/ Y position offsets. | ||
| D796 | DEFB $0B,$14,$28,$46,$48,$9C,$82,$CC | Pixel/ control data. | ||
| D79E | DEFB $B0,$3C,$00,$00,$00,$00 | |||
| D7A4 | DEFB $FF | Frame 04 terminator. | ||
| D7A5 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite E5 Frame 01 (control byte).
|
||||
| D7A6 | DEFB $00 | Control data. | ||
| D7A7 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite E5 Frame 02 ($10 bytes).
|
||||
| D7A8 | DEFB $00,$00 | X/ Y position offsets. | ||
| D7AA | DEFB $00,$01,$02,$04,$04,$09,$08,$0C | Pixel/ control data. | ||
| D7B2 | DEFB $8B,$73,$00,$00,$00,$00 | |||
| D7B8 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite E5 Frame 03 (control byte).
|
||||
| D7B9 | DEFB $01 | Control data. | ||
| D7BA | DEFB $FF | Frame 03 terminator. | ||
|
Sprite E5 Frame 04 ($04 bytes).
|
||||
| D7BB | DEFB $40,$60 | X/ Y position offsets. | ||
| D7BD | DEFB $B0,$40 | Pixel/ control data. | ||
| D7BF | DEFB $80 | Animation sequence terminator. | ||
|
Sprite E6 Frame 01 (control byte).
|
||||
| D7C0 | DEFB $60 | Control data. | ||
| D7C1 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite E7 Frame 01 ($09 bytes).
|
||||
| D7C2 | DEFB $C0,$20 | X/ Y position offsets. | ||
| D7C4 | DEFB $C0,$00,$C0,$00,$00,$00,$00 | Pixel/ control data. | ||
| D7CB | DEFB $FF | Frame 01 terminator. | ||
| D7CC | DEFB $80 | Animation sequence terminator. | ||
|
Sprite E8 Frame 01.
|
||||
| D7CD | DEFB $00,$FE | X/ Y position offsets. | ||
| D7CF | DEFB $00,$07,$08,$10,$12,$10,$08,$07 | Pixel data (2 character rows × 4 bytes each). | ||
| D7D7 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite E8 Frame 02 ($04 bytes).
|
||||
| D7D8 | DEFB $01,$00 | X/ Y position offsets. | ||
| D7DA | DEFB $00,$00 | Pixel/ control data. | ||
| D7DC | DEFB $80 | Animation sequence terminator. | ||
|
Sprite E9 Frame 01 ($03 bytes).
|
||||
| D7DD | DEFB $40,$40 | X/ Y position offsets. | ||
| D7DF | DEFB $40 | Pixel/ control data. | ||
| D7E0 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite EA Frame 01 (control byte).
|
||||
| D7E1 | DEFB $00 | Control data. | ||
| D7E2 | DEFB $FF | Frame 01 terminator. | ||
| D7E3 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite EB Frame 01.
|
||||
| D7E4 | DEFB $00,$FE | X/ Y position offsets. | ||
| D7E6 | DEFB $00,$00,$00,$01,$01,$01,$00,$00 | Pixel data (2 character rows × 4 bytes each). | ||
| D7EE | DEFB $FF | Frame 01 terminator. | ||
|
Sprite EB Frame 02.
|
||||
| D7EF | DEFB $01,$00 | X/ Y position offsets. | ||
| D7F1 | DEFB $00,$70,$88,$04,$24,$04,$88,$70 | Pixel data (2 character rows × 4 bytes each). | ||
| D7F9 | DEFB $FF | Frame 02 terminator. | ||
| D7FA | DEFB $80 | Animation sequence terminator. | ||
|
Sprite EC Frame 01 ($12 bytes).
|
||||
| D7FB | DEFB $00,$FD | X/ Y position offsets. | ||
| D7FD | DEFB $00,$00,$00,$00,$00,$07,$08,$10 | Pixel/ control data. | ||
| D805 | DEFB $12,$10,$08,$07,$00,$00,$00,$00 | |||
| D80D | DEFB $FF | Frame 01 terminator. | ||
|
Sprite EC Frame 02 (control byte).
|
||||
| D80E | DEFB $01 | Control data. | ||
| D80F | DEFB $FF | Frame 02 terminator. | ||
|
Sprite EC Frame 03 ($07 bytes).
|
||||
| D810 | DEFB $00,$00 | X/ Y position offsets. | ||
| D812 | DEFB $00,$00,$00,$00,$00 | Pixel/ control data. | ||
| D817 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite ED Frame 01 (position only).
|
||||
| D818 | DEFB $40,$40 | X/ Y position offsets. | ||
| D81A | DEFB $80 | Animation sequence terminator. | ||
|
Sprite EE Frame 01 ($05 bytes).
|
||||
| D81B | DEFB $00,$00 | X/ Y position offsets. | ||
| D81D | DEFB $00,$00,$00 | Pixel/ control data. | ||
| D820 | DEFB $FF | Frame 01 terminator. | ||
| D821 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite EF Frame 01 ($12 bytes).
|
||||
| D822 | DEFB $00,$FD | X/ Y position offsets. | ||
| D824 | DEFB $00,$00,$00,$00,$00,$00,$00,$01 | Pixel/ control data. | ||
| D82C | DEFB $01,$01,$00,$00,$00,$00,$00,$00 | |||
| D834 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite EF Frame 02 (control byte).
|
||||
| D835 | DEFB $01 | Control data. | ||
| D836 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite EF Frame 03 ($10 bytes).
|
||||
| D837 | DEFB $00,$00 | X/ Y position offsets. | ||
| D839 | DEFB $00,$00,$00,$70,$88,$04,$24,$04 | Pixel/ control data. | ||
| D841 | DEFB $88,$70,$00,$00,$00,$00 | |||
| D847 | DEFB $FF | Frame 03 terminator. | ||
| D848 | DEFB $80 | Animation sequence terminator. | ||
| D849 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite F0 Frame 02 ($09 bytes).
|
||||
| D84A | DEFB $00,$00 | X/ Y position offsets. | ||
| D84C | DEFB $00,$00,$01,$02,$04,$08,$07 | Pixel/ control data. | ||
| D853 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite F0 Frame 03 (control byte).
|
||||
| D854 | DEFB $01 | Control data. | ||
| D855 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite F0 Frame 04 ($0F bytes).
|
||||
| D856 | DEFB $00,$00 | X/ Y position offsets. | ||
| D858 | DEFB $00,$00,$07,$18,$21,$48,$A0,$85 | Pixel/ control data. | ||
| D860 | DEFB $90,$44,$A1,$28,$20 | |||
| D865 | DEFB $FF | Frame 04 terminator. | ||
| D866 | DEFB $FF | Frame 05 terminator. | ||
|
Sprite F0 Frame 06 (control byte).
|
||||
| D867 | DEFB $01 | Control data. | ||
| D868 | DEFB $FF | Frame 06 terminator. | ||
|
Sprite F0 Frame 07 ($04 bytes).
|
||||
| D869 | DEFB $00,$00 | X/ Y position offsets. | ||
| D86B | DEFB $00,$00 | Pixel/ control data. | ||
| D86D | DEFB $80 | Animation sequence terminator. | ||
|
Sprite F1 Frame 01 ($0B bytes).
|
||||
| D86E | DEFB $60,$10 | X/ Y position offsets. | ||
| D870 | DEFB $48,$04,$24,$0A,$42,$01,$25,$01 | Pixel/ control data. | ||
| D878 | DEFB $FE | |||
| D879 | DEFB $FF | Frame 01 terminator. | ||
| D87A | DEFB $80 | Animation sequence terminator. | ||
|
Sprite F2 Frame 01 (control byte).
|
||||
| D87B | DEFB $00 | Control data. | ||
| D87C | DEFB $FF | Frame 01 terminator. | ||
|
Sprite F2 Frame 02 ($10 bytes).
|
||||
| D87D | DEFB $00,$00 | X/ Y position offsets. | ||
| D87F | DEFB $00,$00,$00,$01,$02,$04,$0A,$08 | Pixel/ control data. | ||
| D887 | DEFB $09,$14,$2A,$42,$82,$FE | |||
| D88D | DEFB $FF | Frame 02 terminator. | ||
|
Sprite F2 Frame 03 (control byte).
|
||||
| D88E | DEFB $01 | Control data. | ||
| D88F | DEFB $FF | Frame 03 terminator. | ||
|
Sprite F2 Frame 04 ($0F bytes).
|
||||
| D890 | DEFB $00,$00 | X/ Y position offsets. | ||
| D892 | DEFB $00,$00,$78,$86,$11,$84,$00,$52 | Pixel/ control data. | ||
| D89A | DEFB $00,$44,$10,$82,$00 | |||
| D89F | DEFB $FF | Frame 04 terminator. | ||
| D8A0 | DEFB $FF | Frame 05 terminator. | ||
|
Sprite F2 Frame 06 (control byte).
|
||||
| D8A1 | DEFB $01 | Control data. | ||
| D8A2 | DEFB $FF | Frame 06 terminator. | ||
|
Sprite F2 Frame 07 ($07 bytes).
|
||||
| D8A3 | DEFB $00,$00 | X/ Y position offsets. | ||
| D8A5 | DEFB $00,$00,$00,$00,$00 | Pixel/ control data. | ||
| D8AA | DEFB $80 | Animation sequence terminator. | ||
|
Sprite F3 Frame 01 ($08 bytes).
|
||||
| D8AB | DEFB $40,$40 | X/ Y position offsets. | ||
| D8AD | DEFB $A0,$20,$10,$50,$10,$E0 | Pixel/ control data. | ||
| D8B3 | DEFB $FF | Frame 01 terminator. | ||
| D8B4 | DEFB $80 | Animation sequence terminator. | ||
| D8B5 | DEFB $FF | Frame 01 terminator. | ||
| D8B6 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite F4 Frame 03 ($10 bytes).
|
||||
| D8B7 | DEFB $00,$00 | X/ Y position offsets. | ||
| D8B9 | DEFB $00,$00,$00,$00,$00,$01,$02,$04 | Pixel/ control data. | ||
| D8C1 | DEFB $08,$07,$00,$00,$00,$00 | |||
| D8C7 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite F4 Frame 04 (control byte).
|
||||
| D8C8 | DEFB $01 | Control data. | ||
| D8C9 | DEFB $FF | Frame 04 terminator. | ||
|
Sprite F4 Frame 05 ($0B bytes).
|
||||
| D8CA | DEFB $07,$18 | X/ Y position offsets. | ||
| D8CC | DEFB $21,$48,$A0,$85,$90,$44,$A1,$28 | Pixel/ control data. | ||
| D8D4 | DEFB $20 | |||
| D8D5 | DEFB $FF | Frame 05 terminator. | ||
|
Sprite F4 Frame 06 ($04 bytes).
|
||||
| D8D6 | DEFB $00,$00 | X/ Y position offsets. | ||
| D8D8 | DEFB $00,$00 | Pixel/ control data. | ||
| D8DA | DEFB $FF | Frame 06 terminator. | ||
|
Sprite F4 Frame 07 (control byte).
|
||||
| D8DB | DEFB $01 | Control data. | ||
| D8DC | DEFB $FF | Frame 07 terminator. | ||
| D8DD | DEFB $80 | Animation sequence terminator. | ||
|
Sprite F5 Frame 01 ($0F bytes).
|
||||
| D8DE | DEFB $60,$10 | X/ Y position offsets. | ||
| D8E0 | DEFB $48,$04,$24,$0A,$42,$01,$25,$01 | Pixel/ control data. | ||
| D8E8 | DEFB $FE,$00,$00,$00,$00 | |||
| D8ED | DEFB $FF | Frame 01 terminator. | ||
| D8EE | DEFB $80 | Animation sequence terminator. | ||
|
Sprite F6 Frame 01 (control byte).
|
||||
| D8EF | DEFB $00 | Control data. | ||
| D8F0 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite F6 Frame 02 ($10 bytes).
|
||||
| D8F1 | DEFB $00,$01 | X/ Y position offsets. | ||
| D8F3 | DEFB $02,$04,$0A,$08,$09,$14,$2A,$42 | Pixel/ control data. | ||
| D8FB | DEFB $82,$FE,$00,$00,$00,$00 | |||
| D901 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite F6 Frame 03 (control byte).
|
||||
| D902 | DEFB $01 | Control data. | ||
| D903 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite F6 Frame 04 ($0B bytes).
|
||||
| D904 | DEFB $78,$86 | X/ Y position offsets. | ||
| D906 | DEFB $11,$84,$00,$52,$00,$44,$10,$82 | Pixel/ control data. | ||
| D90E | DEFB $00 | |||
| D90F | DEFB $FF | Frame 04 terminator. | ||
|
Sprite F6 Frame 05 ($04 bytes).
|
||||
| D910 | DEFB $00,$00 | X/ Y position offsets. | ||
| D912 | DEFB $00,$00 | Pixel/ control data. | ||
| D914 | DEFB $FF | Frame 05 terminator. | ||
|
Sprite F6 Frame 06 (control byte).
|
||||
| D915 | DEFB $01 | Control data. | ||
| D916 | DEFB $FF | Frame 06 terminator. | ||
|
Sprite F6 Frame 07 ($03 bytes).
|
||||
| D917 | DEFB $00,$00 | X/ Y position offsets. | ||
| D919 | DEFB $00 | Pixel/ control data. | ||
| D91A | DEFB $80 | Animation sequence terminator. | ||
|
Sprite F7 Frame 01 ($0C bytes).
|
||||
| D91B | DEFB $40,$40 | X/ Y position offsets. | ||
| D91D | DEFB $A0,$20,$10,$50,$10,$E0,$00,$00 | Pixel/ control data. | ||
| D925 | DEFB $00,$00 | |||
| D927 | DEFB $FF | Frame 01 terminator. | ||
| D928 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite F8 Frame 01 (control byte).
|
||||
| D929 | DEFB $00 | Control data. | ||
| D92A | DEFB $FF | Frame 01 terminator. | ||
| D92B | DEFB $80 | Animation sequence terminator. | ||
|
Sprite F9 Frame 01 ($0C bytes).
|
||||
| D92C | DEFB $FE,$E6 | X/ Y position offsets. | ||
| D92E | DEFB $EF,$96,$96,$E9,$E9,$96,$96,$F9 | Pixel/ control data. | ||
| D936 | DEFB $89,$8F | |||
| D938 | DEFB $80 | Animation sequence terminator. | ||
| D939 | DEFB $80 | Animation sequence terminator. | ||
| D93A | DEFB $80 | Animation sequence terminator. | ||
| D93B | DEFB $FF | Frame 01 terminator. | ||
|
Sprite FC Frame 02 (control byte).
|
||||
| D93C | DEFB $01 | Control data. | ||
| D93D | DEFB $FF | Frame 02 terminator. | ||
|
Sprite FC Frame 03 ($10 bytes).
|
||||
| D93E | DEFB $00,$00 | X/ Y position offsets. | ||
| D940 | DEFB $00,$F0,$70,$70,$90,$90,$70,$70 | Pixel/ control data. | ||
| D948 | DEFB $90,$90,$F0,$00,$00,$00 | |||
| D94E | DEFB $FF | Frame 03 terminator. | ||
| D94F | DEFB $80 | Animation sequence terminator. | ||
|
Sprite FD Frame 01 (control byte).
|
||||
| D950 | DEFB $00 | Control data. | ||
| D951 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite FD Frame 02 ($10 bytes).
|
||||
| D952 | DEFB $08,$0F | X/ Y position offsets. | ||
| D954 | DEFB $0E,$0E,$09,$09,$0E,$0E,$09,$09 | Pixel/ control data. | ||
| D95C | DEFB $0F,$08,$08,$08,$08,$08 | |||
| D962 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite FD Frame 03 (control byte).
|
||||
| D963 | DEFB $01 | Control data. | ||
| D964 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite FD Frame 04 ($03 bytes).
|
||||
| D965 | DEFB $00,$E0 | X/ Y position offsets. | ||
| D967 | DEFB $60 | Pixel/ control data. | ||
| D968 | DEFB $FF | Frame 04 terminator. | ||
|
Sprite FD Frame 05 ($08 bytes).
|
||||
| D969 | DEFB $67,$67 | X/ Y position offsets. | ||
| D96B | DEFB $99,$99,$67,$67,$99,$99 | Pixel/ control data. | ||
| D971 | DEFB $FF | Frame 05 terminator. | ||
|
Sprite FD Frame 06 ($03 bytes).
|
||||
| D972 | DEFB $00,$00 | X/ Y position offsets. | ||
| D974 | DEFB $00 | Pixel/ control data. | ||
| D975 | DEFB $FF | Frame 06 terminator. | ||
| D976 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite FE Frame 01 (control byte).
|
||||
| D977 | DEFB $01 | Control data. | ||
| D978 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite FE Frame 02.
|
||||
| D979 | DEFB $00,$00 | X/ Y position offsets. | ||
| D97B | DEFB $00,$00,$20,$60,$C0,$C0,$C0,$00 | Pixel data (2 character rows × 4 bytes each). | ||
| D983 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite FF Frame 01 ($03 bytes).
|
||||
| D984 | DEFB $F0,$40 | X/ Y position offsets. | ||
| D986 | DEFB $40 | Pixel/ control data. | ||
| D987 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0100 Frame 01 (control byte).
|
||||
| D988 | DEFB $00 | Control data. | ||
| D989 | DEFB $FF | Frame 01 terminator. | ||
| D98A | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 0100 Frame 03 ($19 bytes).
|
||||
| D98B | DEFB $FE,$00 | X/ Y position offsets. | ||
| D98D | DEFB $00,$00,$00,$00,$00,$0C,$02,$E2 | Pixel/ control data. | ||
| D995 | DEFB $DA,$29,$13,$8B,$FD,$19,$C3,$3F | |||
| D99D | DEFB $C7,$48,$DF,$3E,$10,$08,$07 | |||
| D9A4 | DEFB $FF | Frame 03 terminator. | ||
| D9A5 | DEFB $FF | Frame 04 terminator. | ||
| D9A6 | DEFB $FF | Frame 05 terminator. | ||
|
Sprite 0100 Frame 06 ($10 bytes).
|
||||
| D9A7 | DEFB $1F,$23 | X/ Y position offsets. | ||
| D9A9 | DEFB $46,$50,$B3,$A5,$4A,$CD,$3A,$F5 | Pixel/ control data. | ||
| D9B1 | DEFB $3A,$07,$00,$00,$00,$00 | |||
| D9B7 | DEFB $FF | Frame 06 terminator. | ||
| D9B8 | DEFB $FF | Frame 07 terminator. | ||
| D9B9 | DEFB $FF | Frame 08 terminator. | ||
|
Sprite 0100 Frame 09 ($10 bytes).
|
||||
| D9BA | DEFB $00,$00 | X/ Y position offsets. | ||
| D9BC | DEFB $00,$00,$00,$00,$01,$3E,$07,$3A | Pixel/ control data. | ||
| D9C4 | DEFB $45,$8E,$92,$82,$44,$38 | |||
| D9CA | DEFB $FF | Frame 09 terminator. | ||
| D9CB | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0101 Frame 01 ($15 bytes).
|
||||
| D9CC | DEFB $01,$FE | X/ Y position offsets. | ||
| D9CE | DEFB $00,$00,$00,$00,$00,$00,$C0,$20 | Pixel/ control data. | ||
| D9D6 | DEFB $20,$A0,$90,$30,$B2,$D6,$9C,$3C | |||
| D9DE | DEFB $FC,$70,$88 | |||
| D9E1 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 0101 Frame 02 ($04 bytes).
|
||||
| D9E2 | DEFB $E4,$04 | X/ Y position offsets. | ||
| D9E4 | DEFB $88,$70 | Pixel/ control data. | ||
| D9E6 | DEFB $FF | Frame 02 terminator. | ||
| D9E7 | DEFB $FF | Frame 03 terminator. | ||
| D9E8 | DEFB $FF | Frame 04 terminator. | ||
|
Sprite 0101 Frame 05 ($10 bytes).
|
||||
| D9E9 | DEFB $FE,$3D | X/ Y position offsets. | ||
| D9EB | DEFB $C2,$01,$38,$5F,$A1,$DC,$A3,$5C | Pixel/ control data. | ||
| D9F3 | DEFB $A4,$7D,$03,$01,$00,$00 | |||
| D9F9 | DEFB $FF | Frame 05 terminator. | ||
| D9FA | DEFB $FF | Frame 06 terminator. | ||
| D9FB | DEFB $FF | Frame 07 terminator. | ||
|
Sprite 0101 Frame 08 ($0F bytes).
|
||||
| D9FC | DEFB $01,$02 | X/ Y position offsets. | ||
| D9FE | DEFB $04,$05,$0B,$0A,$14,$EC,$73,$AF | Pixel/ control data. | ||
| DA06 | DEFB $53,$E0,$20,$20,$40 | |||
| DA0B | DEFB $80 | Animation sequence terminator. | ||
| DA0C | DEFB $FF | Frame 01 terminator. | ||
| DA0D | DEFB $FF | Frame 02 terminator. | ||
| DA0E | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 0102 Frame 04 ($10 bytes).
|
||||
| DA0F | DEFB $00,$00 | X/ Y position offsets. | ||
| DA11 | DEFB $00,$00,$00,$00,$00,$03,$00,$03 | Pixel/ control data. | ||
| DA19 | DEFB $04,$08,$09,$08,$04,$03 | |||
| DA1F | DEFB $FF | Frame 04 terminator. | ||
| DA20 | DEFB $80 | Animation sequence terminator. | ||
| DA21 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 0103 Frame 02 ($19 bytes).
|
||||
| DA22 | DEFB $00,$70 | X/ Y position offsets. | ||
| DA24 | DEFB $88,$04,$24,$64,$A8,$F0,$A0,$20 | Pixel/ control data. | ||
| DA2C | DEFB $60,$A0,$50,$D0,$50,$90,$20,$30 | |||
| DA34 | DEFB $28,$44,$64,$44,$88,$70,$00 | |||
| DA3B | DEFB $FF | Frame 02 terminator. | ||
| DA3C | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 0103 Frame 04 ($19 bytes).
|
||||
| DA3D | DEFB $FE,$00 | X/ Y position offsets. | ||
| DA3F | DEFB $06,$07,$07,$07,$06,$07,$02,$3B | Pixel/ control data. | ||
| DA47 | DEFB $47,$82,$39,$4C,$83,$84,$05,$1E | |||
| DA4F | DEFB $10,$08,$08,$04,$03,$00,$00 | |||
| DA56 | DEFB $FF | Frame 04 terminator. | ||
| DA57 | DEFB $FF | Frame 05 terminator. | ||
| DA58 | DEFB $FF | Frame 06 terminator. | ||
|
Sprite 0103 Frame 07 ($10 bytes).
|
||||
| DA59 | DEFB $00,$00 | X/ Y position offsets. | ||
| DA5B | DEFB $00,$01,$02,$0C,$10,$11,$25,$41 | Pixel/ control data. | ||
| DA63 | DEFB $02,$02,$04,$04,$00,$00 | |||
| DA69 | DEFB $FF | Frame 07 terminator. | ||
| DA6A | DEFB $80 | Animation sequence terminator. | ||
| DA6B | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 0104 Frame 02 ($03 bytes).
|
||||
| DA6C | DEFB $00,$00 | X/ Y position offsets. | ||
| DA6E | DEFB $00 | Pixel/ control data. | ||
| DA6F | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0105 Frame 01 ($03 bytes).
|
||||
| DA70 | DEFB $40,$40 | X/ Y position offsets. | ||
| DA72 | DEFB $40 | Pixel/ control data. | ||
| DA73 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0106 Frame 01 ($03 bytes).
|
||||
| DA74 | DEFB $00,$00 | X/ Y position offsets. | ||
| DA76 | DEFB $00 | Pixel/ control data. | ||
| DA77 | DEFB $80 | Animation sequence terminator. | ||
| DA78 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0108 Frame 01 ($0C bytes).
|
||||
| DA79 | DEFB $40,$40 | X/ Y position offsets. | ||
| DA7B | DEFB $20,$20,$2C,$12,$11,$19,$21,$C2 | Pixel/ control data. | ||
| DA83 | DEFB $1C,$00 | |||
| DA85 | DEFB $FF | Frame 01 terminator. | ||
| DA86 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 0108 Frame 03 ($19 bytes).
|
||||
| DA87 | DEFB $FE,$00 | X/ Y position offsets. | ||
| DA89 | DEFB $0E,$11,$20,$A4,$E6,$D3,$6E,$35 | Pixel/ control data. | ||
| DA91 | DEFB $1D,$EA,$1A,$05,$E5,$3B,$05,$06 | |||
| DA99 | DEFB $04,$18,$08,$06,$01,$00,$00 | |||
| DAA0 | DEFB $FF | Frame 03 terminator. | ||
| DAA1 | DEFB $FF | Frame 04 terminator. | ||
| DAA2 | DEFB $FF | Frame 05 terminator. | ||
|
Sprite 0108 Frame 06 ($10 bytes).
|
||||
| DAA3 | DEFB $00,$00 | X/ Y position offsets. | ||
| DAA5 | DEFB $00,$01,$02,$04,$09,$32,$42,$44 | Pixel/ control data. | ||
| DAAD | DEFB $14,$84,$88,$08,$10,$10 | |||
| DAB3 | DEFB $FF | Frame 06 terminator. | ||
| DAB4 | DEFB $80 | Animation sequence terminator. | ||
| DAB5 | DEFB $FF | Frame 01 terminator. | ||
| DAB6 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 0109 Frame 03 ($06 bytes).
|
||||
| DAB7 | DEFB $00,$00 | X/ Y position offsets. | ||
| DAB9 | DEFB $00,$00,$00,$00 | Pixel/ control data. | ||
| DABD | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 010A Frame 01 ($09 bytes).
|
||||
| DABE | DEFB $40,$10 | X/ Y position offsets. | ||
| DAC0 | DEFB $3C,$12,$11,$15,$11,$22,$DC | Pixel/ control data. | ||
| DAC7 | DEFB $FF | Frame 01 terminator. | ||
| DAC8 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 010A Frame 03 ($19 bytes).
|
||||
| DAC9 | DEFB $FE,$00 | X/ Y position offsets. | ||
| DACB | DEFB $00,$00,$00,$00,$C0,$20,$10,$D0 | Pixel/ control data. | ||
| DAD3 | DEFB $70,$20,$D0,$AE,$F9,$D4,$4C,$AC | |||
| DADB | DEFB $FA,$3E,$E6,$02,$04,$04,$07 | |||
| DAE2 | DEFB $FF | Frame 03 terminator. | ||
| DAE3 | DEFB $FF | Frame 04 terminator. | ||
|
Sprite 010A Frame 05 ($19 bytes).
|
||||
| DAE4 | DEFB $FE,$00 | X/ Y position offsets. | ||
| DAE6 | DEFB $00,$00,$00,$00,$01,$02,$04,$04 | Pixel/ control data. | ||
| DAEE | DEFB $04,$06,$0F,$07,$03,$19,$64,$83 | |||
| DAF6 | DEFB $30,$D8,$07,$00,$00,$00,$00 | |||
| DAFD | DEFB $FF | Frame 05 terminator. | ||
| DAFE | DEFB $FF | Frame 06 terminator. | ||
|
Sprite 010A Frame 07 ($09 bytes).
|
||||
| DAFF | DEFB $00,$0D | X/ Y position offsets. | ||
| DB01 | DEFB $12,$10,$05,$66,$8C,$08,$10 | Pixel/ control data. | ||
| DB08 | DEFB $FF | Frame 07 terminator. | ||
| DB09 | DEFB $80 | Animation sequence terminator. | ||
| DB0A | DEFB $FF | Frame 01 terminator. | ||
| DB0B | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 010B Frame 03 ($0F bytes).
|
||||
| DB0C | DEFB $00,$00 | X/ Y position offsets. | ||
| DB0E | DEFB $00,$00,$00,$1C,$22,$C1,$39,$09 | Pixel/ control data. | ||
| DB16 | DEFB $0A,$00,$04,$08,$70 | |||
| DB1B | DEFB $80 | Animation sequence terminator. | ||
| DB1C | DEFB $FF | Frame 01 terminator. | ||
| DB1D | DEFB $FF | Frame 02 terminator. | ||
| DB1E | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 010C Frame 04 ($05 bytes).
|
||||
| DB1F | DEFB $00,$00 | X/ Y position offsets. | ||
| DB21 | DEFB $00,$00,$00 | Pixel/ control data. | ||
| DB24 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 010D Frame 01.
|
||||
| DB25 | DEFB $5F,$30 | X/ Y position offsets. | ||
| DB27 | DEFB $0C,$C2,$72,$0A,$05,$AB,$7D,$FB | Pixel data (2 character rows × 4 bytes each). | ||
| DB2F | DEFB $FF | Frame 01 terminator. | ||
| DB30 | DEFB $FF | Frame 02 terminator. | ||
| DB31 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 010D Frame 04 ($10 bytes).
|
||||
| DB32 | DEFB $00,$1C | X/ Y position offsets. | ||
| DB34 | DEFB $22,$41,$4D,$47,$22,$5C,$7B,$3F | Pixel/ control data. | ||
| DB3C | DEFB $0E,$1C,$E2,$01,$98,$FE | |||
| DB42 | DEFB $FF | Frame 04 terminator. | ||
| DB43 | DEFB $FF | Frame 05 terminator. | ||
|
Sprite 010D Frame 06 ($09 bytes).
|
||||
| DB44 | DEFB $00,$00 | X/ Y position offsets. | ||
| DB46 | DEFB $00,$00,$00,$0C,$13,$10,$14 | Pixel/ control data. | ||
| DB4D | DEFB $FF | Frame 06 terminator. | ||
| DB4E | DEFB $80 | Animation sequence terminator. | ||
| DB4F | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 010E Frame 02 ($06 bytes).
|
||||
| DB50 | DEFB $01,$00 | X/ Y position offsets. | ||
| DB52 | DEFB $00,$00,$00,$00 | Pixel/ control data. | ||
| DB56 | DEFB $80 | Animation sequence terminator. | ||
| DB57 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0110 Frame 01 ($09 bytes).
|
||||
| DB58 | DEFB $B0,$48 | X/ Y position offsets. | ||
| DB5A | DEFB $44,$64,$84,$08,$70,$00,$00 | Pixel/ control data. | ||
| DB61 | DEFB $FF | Frame 01 terminator. | ||
| DB62 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 0110 Frame 03 ($19 bytes).
|
||||
| DB63 | DEFB $FE,$38 | X/ Y position offsets. | ||
| DB65 | DEFB $44,$82,$9A,$9A,$CC,$FC,$D4,$94 | Pixel/ control data. | ||
| DB6D | DEFB $0A,$1A,$E5,$0D,$F4,$6C,$18,$90 | |||
| DB75 | DEFB $A0,$A0,$98,$87,$40,$40,$40 | |||
| DB7C | DEFB $FF | Frame 03 terminator. | ||
| DB7D | DEFB $FF | Frame 04 terminator. | ||
|
Sprite 0110 Frame 05 ($19 bytes).
|
||||
| DB7E | DEFB $FE,$00 | X/ Y position offsets. | ||
| DB80 | DEFB $00,$00,$02,$03,$01,$01,$00,$00 | Pixel/ control data. | ||
| DB88 | DEFB $00,$00,$03,$04,$04,$05,$05,$04 | |||
| DB90 | DEFB $04,$08,$10,$10,$08,$00,$08 | |||
| DB97 | DEFB $FF | Frame 05 terminator. | ||
| DB98 | DEFB $80 | Animation sequence terminator. | ||
| DB99 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 0111 Frame 02 ($11 bytes).
|
||||
| DB9A | DEFB $01,$00 | X/ Y position offsets. | ||
| DB9C | DEFB $00,$00,$00,$E0,$90,$88,$C8,$88 | Pixel/ control data. | ||
| DBA4 | DEFB $10,$E0,$00,$00,$00,$00,$00 | |||
| DBAB | DEFB $FF | Frame 02 terminator. | ||
| DBAC | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 0111 Frame 04 ($03 bytes).
|
||||
| DBAD | DEFB $FE,$00 | X/ Y position offsets. | ||
| DBAF | DEFB $00 | Pixel/ control data. | ||
| DBB0 | DEFB $80 | Animation sequence terminator. | ||
| DBB1 | DEFB $80 | Animation sequence terminator. | ||
| DBB2 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0114 Frame 01 (control byte).
|
||||
| DBB3 | DEFB $00 | Control data. | ||
| DBB4 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0115 Frame 01 ($11 bytes).
|
||||
| DBB5 | DEFB $70,$C8 | X/ Y position offsets. | ||
| DBB7 | DEFB $A4,$22,$21,$71,$90,$F0,$10,$20 | Pixel/ control data. | ||
| DBBF | DEFB $21,$BE,$60,$F0,$08,$24,$30 | |||
| DBC6 | DEFB $FF | Frame 01 terminator. | ||
| DBC7 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 0115 Frame 03 ($19 bytes).
|
||||
| DBC8 | DEFB $FE,$0E | X/ Y position offsets. | ||
| DBCA | DEFB $11,$20,$26,$23,$31,$7E,$3D,$1F | Pixel/ control data. | ||
| DBD2 | DEFB $0C,$01,$02,$0C,$10,$13,$0A,$09 | |||
| DBDA | DEFB $05,$04,$02,$04,$04,$03,$00 | |||
| DBE1 | DEFB $FF | Frame 03 terminator. | ||
| DBE2 | DEFB $80 | Animation sequence terminator. | ||
| DBE3 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 0116 Frame 02 ($11 bytes).
|
||||
| DBE4 | DEFB $00,$00 | X/ Y position offsets. | ||
| DBE6 | DEFB $00,$00,$00,$00,$00,$00,$70,$88 | Pixel/ control data. | ||
| DBEE | DEFB $84,$64,$44,$48,$30,$C0,$00 | |||
| DBF5 | DEFB $FF | Frame 02 terminator. | ||
| DBF6 | DEFB $FF | Frame 03 terminator. | ||
| DBF7 | DEFB $FF | Frame 04 terminator. | ||
|
Sprite 0116 Frame 05 ($16 bytes).
|
||||
| DBF8 | DEFB $00,$00 | X/ Y position offsets. | ||
| DBFA | DEFB $00,$00,$E0,$90,$88,$46,$A1,$50 | Pixel/ control data. | ||
| DC02 | DEFB $50,$B0,$70,$90,$88,$0F,$00,$00 | |||
| DC0A | DEFB $00,$00,$00,$00 | |||
| DC0E | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0117 Frame 01 (control byte).
|
||||
| DC0F | DEFB $40 | Control data. | ||
| DC10 | DEFB $FF | Frame 01 terminator. | ||
| DC11 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 0117 Frame 03 ($19 bytes).
|
||||
| DC12 | DEFB $FE,$38 | X/ Y position offsets. | ||
| DC14 | DEFB $44,$82,$9B,$8F,$46,$FA,$F7,$7D | Pixel/ control data. | ||
| DC1C | DEFB $1B,$02,$04,$19,$62,$84,$9F,$50 | |||
| DC24 | DEFB $48,$28,$24,$12,$21,$24,$19 | |||
| DC2B | DEFB $FF | Frame 03 terminator. | ||
| DC2C | DEFB $80 | Animation sequence terminator. | ||
| DC2D | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 0118 Frame 02 ($05 bytes).
|
||||
| DC2E | DEFB $FE,$00 | X/ Y position offsets. | ||
| DC30 | DEFB $00,$00,$00 | Pixel/ control data. | ||
| DC33 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0119 Frame 01 ($07 bytes).
|
||||
| DC34 | DEFB $40,$20 | X/ Y position offsets. | ||
| DC36 | DEFB $20,$A0,$40,$40,$40 | Pixel/ control data. | ||
| DC3B | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 011A Frame 01 ($0B bytes).
|
||||
| DC3C | DEFB $00,$04 | X/ Y position offsets. | ||
| DC3E | DEFB $08,$31,$63,$A8,$30,$10,$C4,$24 | Pixel/ control data. | ||
| DC46 | DEFB $18 | |||
| DC47 | DEFB $FF | Frame 01 terminator. | ||
| DC48 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 011A Frame 03 ($19 bytes).
|
||||
| DC49 | DEFB $FE,$00 | X/ Y position offsets. | ||
| DC4B | DEFB $00,$00,$00,$03,$04,$E8,$1D,$C3 | Pixel/ control data. | ||
| DC53 | DEFB $20,$10,$C8,$38,$2F,$3D,$09,$13 | |||
| DC5B | DEFB $17,$11,$0C,$06,$00,$00,$00 | |||
| DC62 | DEFB $FF | Frame 03 terminator. | ||
| DC63 | DEFB $FF | Frame 04 terminator. | ||
|
Sprite 011A Frame 05 ($05 bytes).
|
||||
| DC64 | DEFB $FE,$00 | X/ Y position offsets. | ||
| DC66 | DEFB $00,$00,$00 | Pixel/ control data. | ||
| DC69 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 011B Frame 01 ($0B bytes).
|
||||
| DC6A | DEFB $40,$21 | X/ Y position offsets. | ||
| DC6C | DEFB $FE,$A1,$7C,$A2,$FD,$E0,$00,$00 | Pixel/ control data. | ||
| DC74 | DEFB $00 | |||
| DC75 | DEFB $FF | Frame 01 terminator. | ||
| DC76 | DEFB $FF | Frame 02 terminator. | ||
| DC77 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 011B Frame 04 ($10 bytes).
|
||||
| DC78 | DEFB $00,$00 | X/ Y position offsets. | ||
| DC7A | DEFB $00,$00,$03,$04,$08,$09,$08,$04 | Pixel/ control data. | ||
| DC82 | DEFB $03,$07,$07,$00,$00,$00 | |||
| DC88 | DEFB $FF | Frame 04 terminator. | ||
| DC89 | DEFB $80 | Animation sequence terminator. | ||
| DC8A | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 011C Frame 02 ($09 bytes).
|
||||
| DC8B | DEFB $00,$00 | X/ Y position offsets. | ||
| DC8D | DEFB $0E,$F1,$01,$09,$36,$C0,$00 | Pixel/ control data. | ||
| DC94 | DEFB $FF | Frame 02 terminator. | ||
| DC95 | DEFB $FF | Frame 03 terminator. | ||
| DC96 | DEFB $FF | Frame 04 terminator. | ||
|
Sprite 011C Frame 05 (position only).
|
||||
| DC97 | DEFB $00,$00 | X/ Y position offsets. | ||
| DC99 | DEFB $80 | Animation sequence terminator. | ||
| DC9A | DEFB $80 | Animation sequence terminator. | ||
| DC9B | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 011F Frame 01 ($0B bytes).
|
||||
| DC9C | DEFB $00,$10 | X/ Y position offsets. | ||
| DC9E | DEFB $28,$34,$4E,$86,$11,$6C,$83,$00 | Pixel/ control data. | ||
| DCA6 | DEFB $07 | |||
| DCA7 | DEFB $FF | Frame 01 terminator. | ||
| DCA8 | DEFB $FF | Frame 02 terminator. | ||
| DCA9 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 011F Frame 04 ($10 bytes).
|
||||
| DCAA | DEFB $0E,$11 | X/ Y position offsets. | ||
| DCAC | DEFB $20,$24,$1C,$E2,$01,$01,$C1,$A2 | Pixel/ control data. | ||
| DCB4 | DEFB $72,$0D,$06,$05,$02,$00 | |||
| DCBA | DEFB $FF | Frame 04 terminator. | ||
| DCBB | DEFB $FF | Frame 05 terminator. | ||
| DCBC | DEFB $FF | Frame 06 terminator. | ||
|
Sprite 011F Frame 07 ($10 bytes).
|
||||
| DCBD | DEFB $00,$00 | X/ Y position offsets. | ||
| DCBF | DEFB $00,$00,$00,$00,$03,$0C,$F1,$CC | Pixel/ control data. | ||
| DCC7 | DEFB $73,$5C,$E0,$F0,$C0,$00 | |||
| DCCD | DEFB $FF | Frame 07 terminator. | ||
| DCCE | DEFB $FF | Frame 08 terminator. | ||
| DCCF | DEFB $FF | Frame 09 terminator. | ||
|
Sprite 011F Frame 0A ($10 bytes).
|
||||
| DCD0 | DEFB $00,$00 | X/ Y position offsets. | ||
| DCD2 | DEFB $00,$00,$00,$00,$00,$07,$08,$13 | Pixel/ control data. | ||
| DCDA | DEFB $13,$10,$08,$07,$01,$03 | |||
| DCE0 | DEFB $FF | Frame 0A terminator. | ||
| DCE1 | DEFB $80 | Animation sequence terminator. | ||
| DCE2 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 0120 Frame 02 ($0D bytes).
|
||||
| DCE3 | DEFB $FE,$00 | X/ Y position offsets. | ||
| DCE5 | DEFB $00,$00,$00,$40,$FC,$E2,$C1,$A9 | Pixel/ control data. | ||
| DCED | DEFB $59,$B2,$5C | |||
| DCF0 | DEFB $80 | Animation sequence terminator. | ||
| DCF1 | DEFB $80 | Animation sequence terminator. | ||
| DCF2 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0123 Frame 01 (control byte).
|
||||
| DCF3 | DEFB $00 | Control data. | ||
| DCF4 | DEFB $FF | Frame 01 terminator. | ||
| DCF5 | DEFB $FF | Frame 02 terminator. | ||
| DCF6 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 0123 Frame 04 ($18 bytes).
|
||||
| DCF7 | DEFB $00,$00 | X/ Y position offsets. | ||
| DCF9 | DEFB $00,$00,$00,$00,$61,$93,$13,$C9 | Pixel/ control data. | ||
| DD01 | DEFB $45,$63,$51,$5E,$F0,$01,$02,$04 | |||
| DD09 | DEFB $18,$F0,$90,$10,$20,$C0 | |||
| DD0F | DEFB $FF | Frame 04 terminator. | ||
| DD10 | DEFB $FF | Frame 05 terminator. | ||
| DD11 | DEFB $FF | Frame 06 terminator. | ||
|
Sprite 0123 Frame 07 ($10 bytes).
|
||||
| DD12 | DEFB $37,$48 | X/ Y position offsets. | ||
| DD14 | DEFB $43,$14,$18,$DF,$94,$24,$44,$04 | Pixel/ control data. | ||
| DD1C | DEFB $02,$05,$04,$04,$02,$01 | |||
| DD22 | DEFB $FF | Frame 07 terminator. | ||
| DD23 | DEFB $80 | Animation sequence terminator. | ||
| DD24 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 0124 Frame 02 ($0D bytes).
|
||||
| DD25 | DEFB $FD,$00 | X/ Y position offsets. | ||
| DD27 | DEFB $00,$00,$00,$40,$FC,$E2,$C1,$C9 | Pixel/ control data. | ||
| DD2F | DEFB $59,$B2,$5C | |||
| DD32 | DEFB $80 | Animation sequence terminator. | ||
| DD33 | DEFB $80 | Animation sequence terminator. | ||
| DD34 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0127 Frame 01 (control byte).
|
||||
| DD35 | DEFB $00 | Control data. | ||
| DD36 | DEFB $FF | Frame 01 terminator. | ||
| DD37 | DEFB $FF | Frame 02 terminator. | ||
| DD38 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 0127 Frame 04 ($18 bytes).
|
||||
| DD39 | DEFB $00,$00 | X/ Y position offsets. | ||
| DD3B | DEFB $00,$00,$00,$00,$41,$A3,$23,$61 | Pixel/ control data. | ||
| DD43 | DEFB $C1,$23,$B5,$5E,$F0,$01,$02,$04 | |||
| DD4B | DEFB $18,$F0,$90,$10,$20,$C0 | |||
| DD51 | DEFB $FF | Frame 04 terminator. | ||
| DD52 | DEFB $FF | Frame 05 terminator. | ||
|
Sprite 0127 Frame 06 ($19 bytes).
|
||||
| DD53 | DEFB $FE,$00 | X/ Y position offsets. | ||
| DD55 | DEFB $00,$00,$FC,$02,$02,$F9,$19,$19 | Pixel/ control data. | ||
| DD5D | DEFB $15,$24,$1B,$00,$07,$04,$04,$04 | |||
| DD65 | DEFB $04,$02,$05,$04,$04,$02,$01 | |||
| DD6C | DEFB $FF | Frame 06 terminator. | ||
| DD6D | DEFB $FF | Frame 07 terminator. | ||
|
Sprite 0127 Frame 08 ($0B bytes).
|
||||
| DD6E | DEFB $FE,$00 | X/ Y position offsets. | ||
| DD70 | DEFB $0C,$12,$11,$02,$64,$8B,$1C,$30 | Pixel/ control data. | ||
| DD78 | DEFB $40 | |||
| DD79 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0128 Frame 01 ($05 bytes).
|
||||
| DD7A | DEFB $00,$00 | X/ Y position offsets. | ||
| DD7C | DEFB $00,$00,$00 | Pixel/ control data. | ||
| DD7F | DEFB $FF | Frame 01 terminator. | ||
| DD80 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0129 Frame 01 (control byte).
|
||||
| DD81 | DEFB $00 | Control data. | ||
| DD82 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 0129 Frame 02 (position only).
|
||||
| DD83 | DEFB $00,$00 | X/ Y position offsets. | ||
| DD85 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 012A Frame 01 ($05 bytes).
|
||||
| DD86 | DEFB $40,$20 | X/ Y position offsets. | ||
| DD88 | DEFB $20,$20,$40 | Pixel/ control data. | ||
| DD8B | DEFB $FF | Frame 01 terminator. | ||
| DD8C | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 012A Frame 03 ($11 bytes).
|
||||
| DD8D | DEFB $00,$07 | X/ Y position offsets. | ||
| DD8F | DEFB $0E,$1B,$34,$E8,$3E,$CE,$64,$83 | Pixel/ control data. | ||
| DD97 | DEFB $00,$00,$00,$00,$00,$00,$00 | |||
| DD9E | DEFB $FF | Frame 03 terminator. | ||
| DD9F | DEFB $FF | Frame 04 terminator. | ||
| DDA0 | DEFB $FF | Frame 05 terminator. | ||
|
Sprite 012A Frame 06 ($10 bytes).
|
||||
| DDA1 | DEFB $00,$00 | X/ Y position offsets. | ||
| DDA3 | DEFB $00,$40,$C0,$3B,$14,$0F,$00,$03 | Pixel/ control data. | ||
| DDAB | DEFB $1C,$E0,$90,$10,$20,$C0 | |||
| DDB1 | DEFB $FF | Frame 06 terminator. | ||
| DDB2 | DEFB $FF | Frame 07 terminator. | ||
| DDB3 | DEFB $FF | Frame 08 terminator. | ||
|
Sprite 012A Frame 09 ($10 bytes).
|
||||
| DDB4 | DEFB $00,$00 | X/ Y position offsets. | ||
| DDB6 | DEFB $00,$00,$00,$01,$01,$02,$02,$02 | Pixel/ control data. | ||
| DDBE | DEFB $01,$04,$04,$04,$02,$01 | |||
| DDC4 | DEFB $FF | Frame 09 terminator. | ||
|
Sprite 012A Frame 0A.
|
||||
| DDC5 | DEFB $00,$FE | X/ Y position offsets. | ||
| DDC7 | DEFB $00,$06,$29,$D3,$64,$48,$10,$E0 | Pixel data (2 character rows × 4 bytes each). | ||
| DDCF | DEFB $FF | Frame 0A terminator. | ||
| DDD0 | DEFB $FF | Frame 0B terminator. | ||
|
Sprite 012A Frame 0C ($09 bytes).
|
||||
| DDD1 | DEFB $00,$06 | X/ Y position offsets. | ||
| DDD3 | DEFB $19,$61,$8C,$34,$4A,$85,$00 | Pixel/ control data. | ||
| DDDA | DEFB $FF | Frame 0C terminator. | ||
| DDDB | DEFB $FF | Frame 0D terminator. | ||
|
Sprite 012A Frame 0E ($11 bytes).
|
||||
| DDDC | DEFB $00,$00 | X/ Y position offsets. | ||
| DDDE | DEFB $00,$03,$04,$04,$31,$41,$03,$02 | Pixel/ control data. | ||
| DDE6 | DEFB $04,$04,$00,$00,$00,$00,$00 | |||
| DDED | DEFB $FF | Frame 0E terminator. | ||
| DDEE | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 012B Frame 01.
|
||||
| DDEF | DEFB $00,$00 | X/ Y position offsets. | ||
| DDF1 | DEFB $E0,$C0,$20,$10,$90,$10,$20,$C0 | Pixel data (2 character rows × 4 bytes each). | ||
| DDF9 | DEFB $FF | Frame 01 terminator. | ||
| DDFA | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 012B Frame 03 ($09 bytes).
|
||||
| DDFB | DEFB $00,$8F | X/ Y position offsets. | ||
| DDFD | DEFB $FD,$B2,$C5,$7F,$84,$02,$01 | Pixel/ control data. | ||
| DE04 | DEFB $FF | Frame 03 terminator. | ||
| DE05 | DEFB $FF | Frame 04 terminator. | ||
| DE06 | DEFB $FF | Frame 05 terminator. | ||
|
Sprite 012B Frame 06 ($10 bytes).
|
||||
| DE07 | DEFB $00,$00 | X/ Y position offsets. | ||
| DE09 | DEFB $00,$00,$00,$18,$D0,$9C,$13,$08 | Pixel/ control data. | ||
| DE11 | DEFB $04,$C6,$B8,$17,$20,$C0 | |||
| DE17 | DEFB $FF | Frame 06 terminator. | ||
| DE18 | DEFB $FF | Frame 07 terminator. | ||
|
Sprite 012B Frame 08 ($09 bytes).
|
||||
| DE19 | DEFB $00,$03 | X/ Y position offsets. | ||
| DE1B | DEFB $02,$02,$05,$04,$04,$02,$01 | Pixel/ control data. | ||
| DE22 | DEFB $FF | Frame 08 terminator. | ||
|
Sprite 012B Frame 09 ($05 bytes).
|
||||
| DE23 | DEFB $00,$FE | X/ Y position offsets. | ||
| DE25 | DEFB $40,$B0,$40 | Pixel/ control data. | ||
| DE28 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 012C Frame 01 ($04 bytes).
|
||||
| DE29 | DEFB $00,$00 | X/ Y position offsets. | ||
| DE2B | DEFB $00,$00 | Pixel/ control data. | ||
| DE2D | DEFB $FF | Frame 01 terminator. | ||
| DE2E | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 012C Frame 03 ($09 bytes).
|
||||
| DE2F | DEFB $00,$00 | X/ Y position offsets. | ||
| DE31 | DEFB $06,$75,$8A,$A5,$2A,$7C,$58 | Pixel/ control data. | ||
| DE38 | DEFB $80 | Animation sequence terminator. | ||
| DE39 | DEFB $80 | Animation sequence terminator. | ||
| DE3A | DEFB $80 | Animation sequence terminator. | ||
| DE3B | DEFB $80 | Animation sequence terminator. | ||
| DE3C | DEFB $80 | Animation sequence terminator. | ||
| DE3D | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0132 Frame 01 (position only).
|
||||
| DE3E | DEFB $00,$00 | X/ Y position offsets. | ||
| DE40 | DEFB $FF | Frame 01 terminator. | ||
| DE41 | DEFB $FF | Frame 02 terminator. | ||
| DE42 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 0132 Frame 04 ($10 bytes).
|
||||
| DE43 | DEFB $00,$00 | X/ Y position offsets. | ||
| DE45 | DEFB $00,$00,$00,$01,$01,$02,$02,$0C | Pixel/ control data. | ||
| DE4D | DEFB $08,$08,$04,$00,$09,$01 | |||
| DE53 | DEFB $FF | Frame 04 terminator. | ||
| DE54 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0133 Frame 01 (control byte).
|
||||
| DE55 | DEFB $00 | Control data. | ||
| DE56 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 0133 Frame 02 (position only).
|
||||
| DE57 | DEFB $00,$00 | X/ Y position offsets. | ||
| DE59 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0134 Frame 01 ($05 bytes).
|
||||
| DE5A | DEFB $40,$20 | X/ Y position offsets. | ||
| DE5C | DEFB $20,$20,$40 | Pixel/ control data. | ||
| DE5F | DEFB $FF | Frame 01 terminator. | ||
| DE60 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 0134 Frame 03 ($11 bytes).
|
||||
| DE61 | DEFB $00,$07 | X/ Y position offsets. | ||
| DE63 | DEFB $0E,$1B,$34,$E8,$3E,$CE,$64,$83 | Pixel/ control data. | ||
| DE6B | DEFB $00,$00,$00,$00,$00,$00,$00 | |||
| DE72 | DEFB $FF | Frame 03 terminator. | ||
| DE73 | DEFB $FF | Frame 04 terminator. | ||
| DE74 | DEFB $FF | Frame 05 terminator. | ||
|
Sprite 0134 Frame 06 ($10 bytes).
|
||||
| DE75 | DEFB $00,$00 | X/ Y position offsets. | ||
| DE77 | DEFB $00,$40,$C0,$3B,$14,$0F,$00,$03 | Pixel/ control data. | ||
| DE7F | DEFB $1C,$E0,$90,$10,$20,$C0 | |||
| DE85 | DEFB $FF | Frame 06 terminator. | ||
| DE86 | DEFB $FF | Frame 07 terminator. | ||
| DE87 | DEFB $FF | Frame 08 terminator. | ||
|
Sprite 0134 Frame 09 ($10 bytes).
|
||||
| DE88 | DEFB $00,$00 | X/ Y position offsets. | ||
| DE8A | DEFB $00,$00,$00,$01,$01,$02,$02,$02 | Pixel/ control data. | ||
| DE92 | DEFB $01,$04,$04,$04,$02,$01 | |||
| DE98 | DEFB $FF | Frame 09 terminator. | ||
| DE99 | DEFB $FF | Frame 0A terminator. | ||
|
Sprite 0134 Frame 0B ($04 bytes).
|
||||
| DE9A | DEFB $FE,$E0 | X/ Y position offsets. | ||
| DE9C | DEFB $30,$40 | Pixel/ control data. | ||
| DE9E | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0135 Frame 01 ($04 bytes).
|
||||
| DE9F | DEFB $00,$00 | X/ Y position offsets. | ||
| DEA1 | DEFB $00,$00 | Pixel/ control data. | ||
| DEA3 | DEFB $FF | Frame 01 terminator. | ||
| DEA4 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 0135 Frame 03 ($19 bytes).
|
||||
| DEA5 | DEFB $00,$00 | X/ Y position offsets. | ||
| DEA7 | DEFB $05,$1A,$0A,$3D,$C1,$06,$39,$3D | Pixel/ control data. | ||
| DEAF | DEFB $22,$20,$20,$30,$50,$B0,$28,$18 | |||
| DEB7 | DEFB $08,$04,$04,$00,$00,$00,$00 | |||
| DEBE | DEFB $FF | Frame 03 terminator. | ||
| DEBF | DEFB $FF | Frame 04 terminator. | ||
|
Sprite 0135 Frame 05 ($19 bytes).
|
||||
| DEC0 | DEFB $FE,$00 | X/ Y position offsets. | ||
| DEC2 | DEFB $00,$00,$00,$00,$00,$01,$01,$01 | Pixel/ control data. | ||
| DECA | DEFB $01,$01,$01,$01,$02,$04,$04,$03 | |||
| DED2 | DEFB $04,$0C,$08,$00,$00,$00,$00 | |||
| DED9 | DEFB $FF | Frame 05 terminator. | ||
| DEDA | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0136 Frame 01.
|
||||
| DEDB | DEFB $00,$00 | X/ Y position offsets. | ||
| DEDD | DEFB $E0,$C0,$20,$10,$90,$10,$20,$C0 | Pixel data (2 character rows × 4 bytes each). | ||
| DEE5 | DEFB $FF | Frame 01 terminator. | ||
| DEE6 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 0136 Frame 03 ($09 bytes).
|
||||
| DEE7 | DEFB $00,$8F | X/ Y position offsets. | ||
| DEE9 | DEFB $FD,$B2,$C5,$7F,$84,$02,$01 | Pixel/ control data. | ||
| DEF0 | DEFB $FF | Frame 03 terminator. | ||
| DEF1 | DEFB $FF | Frame 04 terminator. | ||
| DEF2 | DEFB $FF | Frame 05 terminator. | ||
|
Sprite 0136 Frame 06 ($10 bytes).
|
||||
| DEF3 | DEFB $00,$00 | X/ Y position offsets. | ||
| DEF5 | DEFB $00,$00,$00,$18,$D0,$9C,$13,$08 | Pixel/ control data. | ||
| DEFD | DEFB $04,$C6,$B8,$17,$20,$C0 | |||
| DF03 | DEFB $FF | Frame 06 terminator. | ||
| DF04 | DEFB $FF | Frame 07 terminator. | ||
|
Sprite 0136 Frame 08 ($09 bytes).
|
||||
| DF05 | DEFB $00,$03 | X/ Y position offsets. | ||
| DF07 | DEFB $02,$02,$05,$04,$04,$02,$01 | Pixel/ control data. | ||
| DF0E | DEFB $FF | Frame 08 terminator. | ||
|
Sprite 0136 Frame 09.
|
||||
| DF0F | DEFB $FD,$00 | X/ Y position offsets. | ||
| DF11 | DEFB $C0,$60,$10,$00,$00,$00,$00,$00 | Pixel data (2 character rows × 4 bytes each). | ||
| DF19 | DEFB $FF | Frame 09 terminator. | ||
| DF1A | DEFB $FF | Frame 0A terminator. | ||
|
Sprite 0136 Frame 0B ($19 bytes).
|
||||
| DF1B | DEFB $FE,$30 | X/ Y position offsets. | ||
| DF1D | DEFB $50,$48,$24,$32,$29,$1D,$11,$62 | Pixel/ control data. | ||
| DF25 | DEFB $85,$9F,$50,$48,$28,$26,$11,$27 | |||
| DF2D | DEFB $24,$10,$00,$04,$04,$02,$00 | |||
| DF34 | DEFB $FF | Frame 0B terminator. | ||
| DF35 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0137 Frame 01.
|
||||
| DF36 | DEFB $00,$00 | X/ Y position offsets. | ||
| DF38 | DEFB $E0,$C0,$20,$10,$90,$10,$20,$C0 | Pixel data (2 character rows × 4 bytes each). | ||
| DF40 | DEFB $FF | Frame 01 terminator. | ||
| DF41 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 0137 Frame 03 ($09 bytes).
|
||||
| DF42 | DEFB $00,$8F | X/ Y position offsets. | ||
| DF44 | DEFB $FD,$B2,$C5,$7F,$84,$02,$01 | Pixel/ control data. | ||
| DF4B | DEFB $FF | Frame 03 terminator. | ||
| DF4C | DEFB $FF | Frame 04 terminator. | ||
| DF4D | DEFB $FF | Frame 05 terminator. | ||
|
Sprite 0137 Frame 06 ($10 bytes).
|
||||
| DF4E | DEFB $00,$00 | X/ Y position offsets. | ||
| DF50 | DEFB $00,$00,$00,$18,$D0,$9C,$13,$08 | Pixel/ control data. | ||
| DF58 | DEFB $04,$C6,$B8,$17,$20,$C0 | |||
| DF5E | DEFB $FF | Frame 06 terminator. | ||
| DF5F | DEFB $FF | Frame 07 terminator. | ||
|
Sprite 0137 Frame 08 ($09 bytes).
|
||||
| DF60 | DEFB $00,$03 | X/ Y position offsets. | ||
| DF62 | DEFB $02,$02,$05,$04,$04,$02,$01 | Pixel/ control data. | ||
| DF69 | DEFB $FF | Frame 08 terminator. | ||
|
Sprite 0137 Frame 09 (control byte).
|
||||
| DF6A | DEFB $FC | Control data. | ||
| DF6B | DEFB $FF | Frame 09 terminator. | ||
|
Sprite 0137 Frame 0A ($10 bytes).
|
||||
| DF6C | DEFB $00,$00 | X/ Y position offsets. | ||
| DF6E | DEFB $00,$04,$08,$31,$66,$A8,$30,$10 | Pixel/ control data. | ||
| DF76 | DEFB $C4,$24,$18,$00,$00,$00 | |||
| DF7C | DEFB $FF | Frame 0A terminator. | ||
| DF7D | DEFB $FF | Frame 0B terminator. | ||
|
Sprite 0137 Frame 0C ($19 bytes).
|
||||
| DF7E | DEFB $FE,$00 | X/ Y position offsets. | ||
| DF80 | DEFB $00,$00,$00,$00,$20,$20,$50,$28 | Pixel/ control data. | ||
| DF88 | DEFB $14,$2A,$35,$09,$13,$17,$11,$0C | |||
| DF90 | DEFB $03,$00,$00,$00,$00,$00,$00 | |||
| DF97 | DEFB $FF | Frame 0C terminator. | ||
| DF98 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0138 Frame 01.
|
||||
| DF99 | DEFB $00,$00 | X/ Y position offsets. | ||
| DF9B | DEFB $E0,$C0,$20,$10,$90,$10,$20,$C0 | Pixel data (2 character rows × 4 bytes each). | ||
| DFA3 | DEFB $FF | Frame 01 terminator. | ||
| DFA4 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 0138 Frame 03 ($09 bytes).
|
||||
| DFA5 | DEFB $00,$8F | X/ Y position offsets. | ||
| DFA7 | DEFB $FD,$B2,$C5,$7F,$84,$02,$01 | Pixel/ control data. | ||
| DFAE | DEFB $FF | Frame 03 terminator. | ||
| DFAF | DEFB $FF | Frame 04 terminator. | ||
| DFB0 | DEFB $FF | Frame 05 terminator. | ||
|
Sprite 0138 Frame 06 ($10 bytes).
|
||||
| DFB1 | DEFB $00,$00 | X/ Y position offsets. | ||
| DFB3 | DEFB $00,$00,$00,$18,$D0,$9C,$13,$08 | Pixel/ control data. | ||
| DFBB | DEFB $04,$C6,$B8,$17,$20,$C0 | |||
| DFC1 | DEFB $FF | Frame 06 terminator. | ||
| DFC2 | DEFB $FF | Frame 07 terminator. | ||
|
Sprite 0138 Frame 08 ($09 bytes).
|
||||
| DFC3 | DEFB $00,$03 | X/ Y position offsets. | ||
| DFC5 | DEFB $02,$02,$05,$04,$04,$02,$01 | Pixel/ control data. | ||
| DFCC | DEFB $FF | Frame 08 terminator. | ||
|
Sprite 0138 Frame 09.
|
||||
| DFCD | DEFB $FC,$00 | X/ Y position offsets. | ||
| DFCF | DEFB $00,$70,$88,$08,$48,$B0,$00,$00 | Pixel data (2 character rows × 4 bytes each). | ||
| DFD7 | DEFB $FF | Frame 09 terminator. | ||
| DFD8 | DEFB $FF | Frame 0A terminator. | ||
|
Sprite 0138 Frame 0B (control byte).
|
||||
| DFD9 | DEFB $00 | Control data. | ||
| DFDA | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0139 Frame 01 ($07 bytes).
|
||||
| DFDB | DEFB $40,$3F | X/ Y position offsets. | ||
| DFDD | DEFB $88,$C0,$79,$06,$38 | Pixel/ control data. | ||
| DFE2 | DEFB $FF | Frame 01 terminator. | ||
| DFE3 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 0139 Frame 03 ($09 bytes).
|
||||
| DFE4 | DEFB $00,$01 | X/ Y position offsets. | ||
| DFE6 | DEFB $02,$25,$19,$53,$2C,$10,$00 | Pixel/ control data. | ||
| DFED | DEFB $FF | Frame 03 terminator. | ||
| DFEE | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 013A Frame 01 ($04 bytes).
|
||||
| DFEF | DEFB $02,$FE | X/ Y position offsets. | ||
| DFF1 | DEFB $00,$00 | Pixel/ control data. | ||
| DFF3 | DEFB $80 | Animation sequence terminator. | ||
| DFF4 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 013C Frame 01 ($0C bytes).
|
||||
| DFF5 | DEFB $00,$00 | X/ Y position offsets. | ||
| DFF7 | DEFB $08,$90,$20,$20,$C0,$00,$00,$00 | Pixel/ control data. | ||
| DFFF | DEFB $00,$00 | |||
| E001 | DEFB $FF | Frame 01 terminator. | ||
| E002 | DEFB $FF | Frame 02 terminator. | ||
| E003 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 013C Frame 04 ($03 bytes).
|
||||
| E004 | DEFB $00,$00 | X/ Y position offsets. | ||
| E006 | DEFB $00 | Pixel/ control data. | ||
| E007 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 013D Frame 01 ($0D bytes).
|
||||
| E008 | DEFB $41,$41 | X/ Y position offsets. | ||
| E00A | DEFB $22,$E2,$82,$84,$84,$C9,$72,$04 | Pixel/ control data. | ||
| E012 | DEFB $88,$70,$00 | |||
| E015 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 013E Frame 01 (control byte).
|
||||
| E016 | DEFB $00 | Control data. | ||
| E017 | DEFB $80 | Animation sequence terminator. | ||
| E018 | DEFB $80 | Animation sequence terminator. | ||
| E019 | DEFB $80 | Animation sequence terminator. | ||
| E01A | DEFB $80 | Animation sequence terminator. | ||
| E01B | DEFB $80 | Animation sequence terminator. | ||
| E01C | DEFB $FF | Frame 01 terminator. | ||
| E01D | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 0143 Frame 03 ($19 bytes).
|
||||
| E01E | DEFB $FE,$00 | X/ Y position offsets. | ||
| E020 | DEFB $38,$47,$88,$98,$88,$50,$31,$12 | Pixel/ control data. | ||
| E028 | DEFB $24,$2B,$2C,$2A,$15,$1B,$12,$15 | |||
| E030 | DEFB $3F,$55,$9B,$93,$83,$45,$39 | |||
| E037 | DEFB $FF | Frame 03 terminator. | ||
| E038 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0144 Frame 01.
|
||||
| E039 | DEFB $03,$00 | X/ Y position offsets. | ||
| E03B | DEFB $00,$E0,$3C,$04,$24,$4C,$E0,$00 | Pixel data (2 character rows × 4 bytes each). | ||
| E043 | DEFB $FF | Frame 01 terminator. | ||
| E044 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 0144 Frame 03 (position only).
|
||||
| E045 | DEFB $FE,$00 | X/ Y position offsets. | ||
| E047 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0145 Frame 01 ($16 bytes).
|
||||
| E048 | DEFB $40,$20 | X/ Y position offsets. | ||
| E04A | DEFB $20,$A0,$40,$20,$20,$20,$20,$E0 | Pixel/ control data. | ||
| E052 | DEFB $00,$D8,$28,$A8,$98,$9F,$98,$40 | |||
| E05A | DEFB $3C,$00,$3F,$00 | |||
| E05E | DEFB $FF | Frame 01 terminator. | ||
| E05F | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 0145 Frame 03.
|
||||
| E060 | DEFB $FE,$00 | X/ Y position offsets. | ||
| E062 | DEFB $03,$04,$08,$09,$0F,$18,$20,$40 | Pixel data (2 character rows × 4 bytes each). | ||
| E06A | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0146 Frame 01 ($0E bytes).
|
||||
| E06B | DEFB $0F,$7A | X/ Y position offsets. | ||
| E06D | DEFB $AD,$C4,$83,$86,$C4,$C5,$82,$00 | Pixel/ control data. | ||
| E075 | DEFB $00,$00,$00,$00 | |||
| E079 | DEFB $FF | Frame 01 terminator. | ||
| E07A | DEFB $FF | Frame 02 terminator. | ||
| E07B | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 0146 Frame 04 ($10 bytes).
|
||||
| E07C | DEFB $00,$00 | X/ Y position offsets. | ||
| E07E | DEFB $01,$01,$01,$3A,$4D,$9A,$93,$83 | Pixel/ control data. | ||
| E086 | DEFB $47,$3F,$02,$00,$00,$00 | |||
| E08C | DEFB $FF | Frame 04 terminator. | ||
| E08D | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0147 Frame 01 (control byte).
|
||||
| E08E | DEFB $02 | Control data. | ||
| E08F | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 0147 Frame 02 ($10 bytes).
|
||||
| E090 | DEFB $00,$00 | X/ Y position offsets. | ||
| E092 | DEFB $00,$00,$00,$00,$01,$02,$05,$08 | Pixel/ control data. | ||
| E09A | DEFB $12,$61,$89,$36,$C0,$00 | |||
| E0A0 | DEFB $FF | Frame 02 terminator. | ||
| E0A1 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 0147 Frame 04 ($19 bytes).
|
||||
| E0A2 | DEFB $FE,$00 | X/ Y position offsets. | ||
| E0A4 | DEFB $00,$70,$88,$04,$24,$3A,$C2,$81 | Pixel/ control data. | ||
| E0AC | DEFB $01,$01,$03,$7C,$98,$68,$96,$C9 | |||
| E0B4 | DEFB $25,$13,$C9,$C9,$84,$84,$03 | |||
| E0BB | DEFB $FF | Frame 04 terminator. | ||
| E0BC | DEFB $FF | Frame 05 terminator. | ||
|
Sprite 0147 Frame 06 ($19 bytes).
|
||||
| E0BD | DEFB $FE,$00 | X/ Y position offsets. | ||
| E0BF | DEFB $00,$00,$00,$01,$01,$01,$00,$00 | Pixel/ control data. | ||
| E0C7 | DEFB $01,$01,$02,$04,$08,$09,$1E,$19 | |||
| E0CF | DEFB $3F,$4D,$9A,$93,$83,$47,$3B | |||
| E0D6 | DEFB $FF | Frame 06 terminator. | ||
| E0D7 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0148 Frame 01.
|
||||
| E0D8 | DEFB $00,$00 | X/ Y position offsets. | ||
| E0DA | DEFB $E0,$C0,$20,$10,$90,$10,$20,$C0 | Pixel data (2 character rows × 4 bytes each). | ||
| E0E2 | DEFB $FF | Frame 01 terminator. | ||
| E0E3 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 0148 Frame 03 ($09 bytes).
|
||||
| E0E4 | DEFB $00,$8F | X/ Y position offsets. | ||
| E0E6 | DEFB $FD,$B2,$C5,$7F,$84,$02,$01 | Pixel/ control data. | ||
| E0ED | DEFB $FF | Frame 03 terminator. | ||
| E0EE | DEFB $FF | Frame 04 terminator. | ||
| E0EF | DEFB $FF | Frame 05 terminator. | ||
|
Sprite 0148 Frame 06 ($10 bytes).
|
||||
| E0F0 | DEFB $00,$00 | X/ Y position offsets. | ||
| E0F2 | DEFB $00,$00,$00,$18,$D0,$1C,$13,$08 | Pixel/ control data. | ||
| E0FA | DEFB $04,$C6,$B8,$17,$20,$C0 | |||
| E100 | DEFB $FF | Frame 06 terminator. | ||
| E101 | DEFB $FF | Frame 07 terminator. | ||
|
Sprite 0148 Frame 08.
|
||||
| E102 | DEFB $FE,$00 | X/ Y position offsets. | ||
| E104 | DEFB $00,$04,$6B,$54,$A8,$50,$20,$C0 | Pixel data (2 character rows × 4 bytes each). | ||
| E10C | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0149 Frame 01 ($0E bytes).
|
||||
| E10D | DEFB $00,$00 | X/ Y position offsets. | ||
| E10F | DEFB $00,$00,$00,$01,$02,$02,$02,$05 | Pixel/ control data. | ||
| E117 | DEFB $04,$04,$02,$01 | |||
| E11B | DEFB $FF | Frame 01 terminator. | ||
| E11C | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 0149 Frame 03 ($19 bytes).
|
||||
| E11D | DEFB $FE,$00 | X/ Y position offsets. | ||
| E11F | DEFB $00,$00,$00,$07,$08,$0A,$13,$17 | Pixel/ control data. | ||
| E127 | DEFB $25,$28,$C8,$88,$88,$48,$08,$90 | |||
| E12F | DEFB $10,$00,$00,$00,$00,$00,$00 | |||
| E136 | DEFB $FF | Frame 03 terminator. | ||
| E137 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 014A Frame 01.
|
||||
| E138 | DEFB $00,$00 | X/ Y position offsets. | ||
| E13A | DEFB $E0,$C0,$20,$10,$90,$10,$20,$C0 | Pixel data (2 character rows × 4 bytes each). | ||
| E142 | DEFB $FF | Frame 01 terminator. | ||
| E143 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 014A Frame 03 ($09 bytes).
|
||||
| E144 | DEFB $00,$8F | X/ Y position offsets. | ||
| E146 | DEFB $FD,$B2,$C5,$7F,$84,$02,$01 | Pixel/ control data. | ||
| E14D | DEFB $FF | Frame 03 terminator. | ||
| E14E | DEFB $FF | Frame 04 terminator. | ||
|
Sprite 014A Frame 05 ($08 bytes).
|
||||
| E14F | DEFB $FE,$00 | X/ Y position offsets. | ||
| E151 | DEFB $00,$00,$00,$40,$B0,$40 | Pixel/ control data. | ||
| E157 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 014B Frame 01 ($10 bytes).
|
||||
| E158 | DEFB $00,$00 | X/ Y position offsets. | ||
| E15A | DEFB $00,$00,$00,$18,$D0,$1C,$13,$08 | Pixel/ control data. | ||
| E162 | DEFB $04,$C6,$B8,$17,$20,$C0 | |||
| E168 | DEFB $FF | Frame 01 terminator. | ||
| E169 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 014B Frame 03 ($0D bytes).
|
||||
| E16A | DEFB $FE,$00 | X/ Y position offsets. | ||
| E16C | DEFB $00,$00,$00,$00,$06,$75,$8A,$A5 | Pixel/ control data. | ||
| E174 | DEFB $32,$7C,$58 | |||
| E177 | DEFB $80 | Animation sequence terminator. | ||
| E178 | DEFB $80 | Animation sequence terminator. | ||
| E179 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 014E Frame 01 ($09 bytes).
|
||||
| E17A | DEFB $81,$82 | X/ Y position offsets. | ||
| E17C | DEFB $82,$02,$05,$04,$04,$02,$01 | Pixel/ control data. | ||
| E183 | DEFB $FF | Frame 01 terminator. | ||
| E184 | DEFB $FF | Frame 02 terminator. | ||
| E185 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 014E Frame 04 ($10 bytes).
|
||||
| E186 | DEFB $00,$01 | X/ Y position offsets. | ||
| E188 | DEFB $01,$02,$02,$0C,$08,$08,$04,$00 | Pixel/ control data. | ||
| E190 | DEFB $09,$01,$00,$00,$00,$00 | |||
| E196 | DEFB $FF | Frame 04 terminator. | ||
| E197 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 014F Frame 01.
|
||||
| E198 | DEFB $00,$00 | X/ Y position offsets. | ||
| E19A | DEFB $E0,$C0,$20,$10,$90,$10,$20,$C0 | Pixel data (2 character rows × 4 bytes each). | ||
| E1A2 | DEFB $FF | Frame 01 terminator. | ||
| E1A3 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 014F Frame 03 ($09 bytes).
|
||||
| E1A4 | DEFB $00,$8F | X/ Y position offsets. | ||
| E1A6 | DEFB $FD,$B2,$C5,$7F,$84,$02,$01 | Pixel/ control data. | ||
| E1AD | DEFB $FF | Frame 03 terminator. | ||
| E1AE | DEFB $FF | Frame 04 terminator. | ||
|
Sprite 014F Frame 05 ($19 bytes).
|
||||
| E1AF | DEFB $FE,$00 | X/ Y position offsets. | ||
| E1B1 | DEFB $00,$00,$00,$00,$00,$04,$6B,$54 | Pixel/ control data. | ||
| E1B9 | DEFB $A8,$50,$20,$C0,$B0,$D0,$1C,$13 | |||
| E1C1 | DEFB $08,$04,$C6,$B8,$17,$20,$C0 | |||
| E1C8 | DEFB $FF | Frame 05 terminator. | ||
| E1C9 | DEFB $FF | Frame 06 terminator. | ||
| E1CA | DEFB $FF | Frame 07 terminator. | ||
|
Sprite 014F Frame 08 ($10 bytes).
|
||||
| E1CB | DEFB $07,$08 | X/ Y position offsets. | ||
| E1CD | DEFB $0A,$13,$17,$25,$28,$49,$8A,$AA | Pixel/ control data. | ||
| E1D5 | DEFB $4A,$8D,$94,$14,$02,$01 | |||
| E1DB | DEFB $FF | Frame 08 terminator. | ||
| E1DC | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0150 Frame 01 (control byte).
|
||||
| E1DD | DEFB $00 | Control data. | ||
| E1DE | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 0150 Frame 02 ($10 bytes).
|
||||
| E1DF | DEFB $00,$00 | X/ Y position offsets. | ||
| E1E1 | DEFB $00,$00,$00,$00,$00,$F0,$F0,$E0 | Pixel/ control data. | ||
| E1E9 | DEFB $10,$88,$C8,$08,$10,$E0 | |||
| E1EF | DEFB $FF | Frame 02 terminator. | ||
| E1F0 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 0150 Frame 04 ($19 bytes).
|
||||
| E1F1 | DEFB $FE,$00 | X/ Y position offsets. | ||
| E1F3 | DEFB $00,$00,$60,$F0,$90,$F8,$8C,$8C | Pixel/ control data. | ||
| E1FB | DEFB $0C,$FC,$C4,$E4,$98,$C0,$D7,$F9 | |||
| E203 | DEFB $48,$4F,$EA,$3F,$C2,$32,$70 | |||
| E20A | DEFB $FF | Frame 04 terminator. | ||
| E20B | DEFB $FF | Frame 05 terminator. | ||
| E20C | DEFB $FF | Frame 06 terminator. | ||
|
Sprite 0150 Frame 07 ($10 bytes).
|
||||
| E20D | DEFB $01,$01 | X/ Y position offsets. | ||
| E20F | DEFB $01,$00,$00,$18,$68,$8F,$08,$04 | Pixel/ control data. | ||
| E217 | DEFB $02,$E1,$5C,$0B,$10,$E0 | |||
| E21D | DEFB $FF | Frame 07 terminator. | ||
| E21E | DEFB $FF | Frame 08 terminator. | ||
|
Sprite 0150 Frame 09 ($09 bytes).
|
||||
| E21F | DEFB $00,$01 | X/ Y position offsets. | ||
| E221 | DEFB $01,$01,$02,$02,$02,$01,$00 | Pixel/ control data. | ||
| E228 | DEFB $FF | Frame 09 terminator. | ||
| E229 | DEFB $80 | Animation sequence terminator. | ||
| E22A | DEFB $FF | Frame 01 terminator. | ||
| E22B | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 0151 Frame 03 ($03 bytes).
|
||||
| E22C | DEFB $00,$00 | X/ Y position offsets. | ||
| E22E | DEFB $00 | Pixel/ control data. | ||
| E22F | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0152 Frame 01 ($0C bytes).
|
||||
| E230 | DEFB $60,$18 | X/ Y position offsets. | ||
| E232 | DEFB $74,$DE,$EE,$7E,$1E,$FE,$9A,$0C | Pixel/ control data. | ||
| E23A | DEFB $00,$00 | |||
| E23C | DEFB $FF | Frame 01 terminator. | ||
| E23D | DEFB $FF | Frame 02 terminator. | ||
| E23E | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 0152 Frame 04 ($10 bytes).
|
||||
| E23F | DEFB $00,$06 | X/ Y position offsets. | ||
| E241 | DEFB $09,$0E,$3E,$42,$41,$81,$C0,$A0 | Pixel/ control data. | ||
| E249 | DEFB $E0,$87,$7B,$7A,$72,$3C | |||
| E24F | DEFB $FF | Frame 04 terminator. | ||
| E250 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0153 Frame 01 (control byte).
|
||||
| E251 | DEFB $FE | Control data. | ||
| E252 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 0153 Frame 02 ($10 bytes).
|
||||
| E253 | DEFB $18,$3C | X/ Y position offsets. | ||
| E255 | DEFB $24,$3E,$79,$45,$45,$A3,$B9,$A9 | Pixel/ control data. | ||
| E25D | DEFB $B3,$47,$7E,$7E,$78,$70 | |||
| E263 | DEFB $FF | Frame 02 terminator. | ||
| E264 | DEFB $80 | Animation sequence terminator. | ||
| E265 | DEFB $FF | Frame 01 terminator. | ||
| E266 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 0154 Frame 03 (control byte).
|
||||
| E267 | DEFB $00 | Control data. | ||
| E268 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0155 Frame 01 (position only).
|
||||
| E269 | DEFB $40,$40 | X/ Y position offsets. | ||
| E26B | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0156 Frame 01 ($06 bytes).
|
||||
| E26C | DEFB $40,$C0 | X/ Y position offsets. | ||
| E26E | DEFB $C0,$40,$40,$40 | Pixel/ control data. | ||
| E272 | DEFB $80 | Animation sequence terminator. | ||
| E273 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0158 Frame 01 ($03 bytes).
|
||||
| E274 | DEFB $00,$00 | X/ Y position offsets. | ||
| E276 | DEFB $00 | Pixel/ control data. | ||
| E277 | DEFB $FF | Frame 01 terminator. | ||
| E278 | DEFB $FF | Frame 02 terminator. | ||
| E279 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 0158 Frame 04 ($10 bytes).
|
||||
| E27A | DEFB $00,$01 | X/ Y position offsets. | ||
| E27C | DEFB $02,$03,$07,$19,$20,$40,$D8,$94 | Pixel/ control data. | ||
| E284 | DEFB $C8,$C1,$43,$7F,$FE,$F0 | |||
| E28A | DEFB $FF | Frame 04 terminator. | ||
| E28B | DEFB $80 | Animation sequence terminator. | ||
| E28C | DEFB $FF | Frame 01 terminator. | ||
| E28D | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 0159 Frame 03 ($0E bytes).
|
||||
| E28E | DEFB $00,$00 | X/ Y position offsets. | ||
| E290 | DEFB $00,$30,$48,$E8,$78,$38,$28,$28 | Pixel/ control data. | ||
| E298 | DEFB $48,$50,$E0,$C0 | |||
| E29C | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 015A Frame 01 (control byte).
|
||||
| E29D | DEFB $00 | Control data. | ||
| E29E | DEFB $FF | Frame 01 terminator. | ||
| E29F | DEFB $FF | Frame 02 terminator. | ||
| E2A0 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 015A Frame 04 ($10 bytes).
|
||||
| E2A1 | DEFB $00,$00 | X/ Y position offsets. | ||
| E2A3 | DEFB $00,$00,$00,$01,$06,$08,$10,$2C | Pixel/ control data. | ||
| E2AB | DEFB $2A,$2E,$64,$F0,$F9,$76 | |||
| E2B1 | DEFB $FF | Frame 04 terminator. | ||
| E2B2 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 015B Frame 01 (control byte).
|
||||
| E2B3 | DEFB $00 | Control data. | ||
| E2B4 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 015B Frame 02 ($06 bytes).
|
||||
| E2B5 | DEFB $00,$00 | X/ Y position offsets. | ||
| E2B7 | DEFB $00,$00,$00,$00 | Pixel/ control data. | ||
| E2BB | DEFB $80 | Animation sequence terminator. | ||
| E2BC | DEFB $80 | Animation sequence terminator. | ||
| E2BD | DEFB $FF | Frame 01 terminator. | ||
| E2BE | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 015D Frame 03 ($0F bytes).
|
||||
| E2BF | DEFB $00,$00 | X/ Y position offsets. | ||
| E2C1 | DEFB $00,$00,$00,$00,$03,$FC,$26,$17 | Pixel/ control data. | ||
| E2C9 | DEFB $12,$2A,$2A,$54,$C8 | |||
| E2CE | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 015E Frame 01 (control byte).
|
||||
| E2CF | DEFB $00 | Control data. | ||
| E2D0 | DEFB $FF | Frame 01 terminator. | ||
| E2D1 | DEFB $FF | Frame 02 terminator. | ||
| E2D2 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 015E Frame 04 ($10 bytes).
|
||||
| E2D3 | DEFB $00,$00 | X/ Y position offsets. | ||
| E2D5 | DEFB $00,$00,$00,$00,$07,$0C,$10,$2C | Pixel/ control data. | ||
| E2DD | DEFB $2A,$2C,$64,$F0,$F9,$76 | |||
| E2E3 | DEFB $FF | Frame 04 terminator. | ||
| E2E4 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 015F Frame 01.
|
||||
| E2E5 | DEFB $00,$00 | X/ Y position offsets. | ||
| E2E7 | DEFB $0C,$F2,$02,$0C,$08,$B8,$D0,$60 | Pixel data (2 character rows × 4 bytes each). | ||
| E2EF | DEFB $FF | Frame 01 terminator. | ||
| E2F0 | DEFB $FF | Frame 02 terminator. | ||
| E2F1 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 015F Frame 04 ($10 bytes).
|
||||
| E2F2 | DEFB $00,$00 | X/ Y position offsets. | ||
| E2F4 | DEFB $00,$00,$00,$00,$00,$C0,$20,$10 | Pixel/ control data. | ||
| E2FC | DEFB $0D,$0A,$08,$1C,$30,$7F | |||
| E302 | DEFB $FF | Frame 04 terminator. | ||
| E303 | DEFB $FF | Frame 05 terminator. | ||
| E304 | DEFB $FF | Frame 06 terminator. | ||
|
Sprite 015F Frame 07 ($10 bytes).
|
||||
| E305 | DEFB $00,$00 | X/ Y position offsets. | ||
| E307 | DEFB $00,$00,$00,$00,$00,$03,$0C,$18 | Pixel/ control data. | ||
| E30F | DEFB $33,$65,$F2,$F2,$78,$07 | |||
| E315 | DEFB $FF | Frame 07 terminator. | ||
| E316 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0160 Frame 01 ($04 bytes).
|
||||
| E317 | DEFB $02,$00 | X/ Y position offsets. | ||
| E319 | DEFB $00,$00 | Pixel/ control data. | ||
| E31B | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0161 Frame 01 (position only).
|
||||
| E31C | DEFB $40,$40 | X/ Y position offsets. | ||
| E31E | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0162 Frame 01 (position only).
|
||||
| E31F | DEFB $00,$00 | X/ Y position offsets. | ||
| E321 | DEFB $FF | Frame 01 terminator. | ||
| E322 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 0162 Frame 03 ($09 bytes).
|
||||
| E323 | DEFB $00,$00 | X/ Y position offsets. | ||
| E325 | DEFB $00,$3B,$C0,$02,$CD,$30,$C0 | Pixel/ control data. | ||
| E32C | DEFB $FF | Frame 03 terminator. | ||
| E32D | DEFB $FF | Frame 04 terminator. | ||
| E32E | DEFB $FF | Frame 05 terminator. | ||
|
Sprite 0162 Frame 06 ($10 bytes).
|
||||
| E32F | DEFB $00,$00 | X/ Y position offsets. | ||
| E331 | DEFB $00,$00,$00,$00,$00,$DC,$3C,$1C | Pixel/ control data. | ||
| E339 | DEFB $0B,$0C,$08,$1F,$20,$C1 | |||
| E33F | DEFB $FF | Frame 06 terminator. | ||
| E340 | DEFB $FF | Frame 07 terminator. | ||
| E341 | DEFB $FF | Frame 08 terminator. | ||
|
Sprite 0162 Frame 09 ($10 bytes).
|
||||
| E342 | DEFB $00,$00 | X/ Y position offsets. | ||
| E344 | DEFB $00,$00,$00,$00,$00,$03,$0C,$18 | Pixel/ control data. | ||
| E34C | DEFB $33,$65,$F2,$F0,$78,$07 | |||
| E352 | DEFB $FF | Frame 09 terminator. | ||
| E353 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0163 Frame 01.
|
||||
| E354 | DEFB $01,$00 | X/ Y position offsets. | ||
| E356 | DEFB $00,$00,$00,$00,$00,$00,$10,$E0 | Pixel data (2 character rows × 4 bytes each). | ||
| E35E | DEFB $FF | Frame 01 terminator. | ||
| E35F | DEFB $FF | Frame 02 terminator. | ||
| E360 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 0163 Frame 04 ($10 bytes).
|
||||
| E361 | DEFB $00,$00 | X/ Y position offsets. | ||
| E363 | DEFB $00,$00,$20,$60,$D0,$28,$14,$62 | Pixel/ control data. | ||
| E36B | DEFB $12,$39,$41,$33,$0D,$3C | |||
| E371 | DEFB $FF | Frame 04 terminator. | ||
| E372 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0164 Frame 01 (control byte).
|
||||
| E373 | DEFB $01 | Control data. | ||
| E374 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 0164 Frame 02 ($07 bytes).
|
||||
| E375 | DEFB $00,$00 | X/ Y position offsets. | ||
| E377 | DEFB $00,$00,$00,$00,$00 | Pixel/ control data. | ||
| E37C | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0165 Frame 01 ($08 bytes).
|
||||
| E37D | DEFB $40,$20 | X/ Y position offsets. | ||
| E37F | DEFB $20,$90,$10,$30,$D1,$CE | Pixel/ control data. | ||
| E385 | DEFB $FF | Frame 01 terminator. | ||
| E386 | DEFB $FF | Frame 02 terminator. | ||
| E387 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 0165 Frame 04 ($10 bytes).
|
||||
| E388 | DEFB $00,$00 | X/ Y position offsets. | ||
| E38A | DEFB $00,$00,$02,$06,$0D,$02,$01,$06 | Pixel/ control data. | ||
| E392 | DEFB $01,$03,$04,$03,$00,$03 | |||
| E398 | DEFB $FF | Frame 04 terminator. | ||
| E399 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0166 Frame 01.
|
||||
| E39A | DEFB $01,$00 | X/ Y position offsets. | ||
| E39C | DEFB $00,$00,$10,$E0,$00,$00,$00,$00 | Pixel data (2 character rows × 4 bytes each). | ||
| E3A4 | DEFB $FF | Frame 01 terminator. | ||
| E3A5 | DEFB $FF | Frame 02 terminator. | ||
| E3A6 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 0166 Frame 04 ($10 bytes).
|
||||
| E3A7 | DEFB $20,$60 | X/ Y position offsets. | ||
| E3A9 | DEFB $D0,$28,$14,$62,$12,$39,$41,$33 | Pixel/ control data. | ||
| E3B1 | DEFB $0D,$3C,$00,$00,$00,$00 | |||
| E3B7 | DEFB $FF | Frame 04 terminator. | ||
| E3B8 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0167 Frame 01 (control byte).
|
||||
| E3B9 | DEFB $01 | Control data. | ||
| E3BA | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 0167 Frame 02 ($03 bytes).
|
||||
| E3BB | DEFB $00,$00 | X/ Y position offsets. | ||
| E3BD | DEFB $00 | Pixel/ control data. | ||
| E3BE | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0168 Frame 01 ($0C bytes).
|
||||
| E3BF | DEFB $40,$20 | X/ Y position offsets. | ||
| E3C1 | DEFB $20,$90,$10,$30,$D1,$CE,$00,$00 | Pixel/ control data. | ||
| E3C9 | DEFB $00,$00 | |||
| E3CB | DEFB $FF | Frame 01 terminator. | ||
| E3CC | DEFB $FF | Frame 02 terminator. | ||
| E3CD | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 0168 Frame 04 ($10 bytes).
|
||||
| E3CE | DEFB $02,$06 | X/ Y position offsets. | ||
| E3D0 | DEFB $0D,$02,$01,$06,$01,$03,$04,$03 | Pixel/ control data. | ||
| E3D8 | DEFB $00,$03,$00,$00,$00,$00 | |||
| E3DE | DEFB $FF | Frame 04 terminator. | ||
| E3DF | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0169 Frame 01.
|
||||
| E3E0 | DEFB $00,$FE | X/ Y position offsets. | ||
| E3E2 | DEFB $00,$E0,$10,$08,$48,$08,$10,$E0 | Pixel data (2 character rows × 4 bytes each). | ||
| E3EA | DEFB $FF | Frame 01 terminator. | ||
| E3EB | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 0169 Frame 03 ($09 bytes).
|
||||
| E3EC | DEFB $00,$00 | X/ Y position offsets. | ||
| E3EE | DEFB $00,$01,$02,$02,$02,$01,$00 | Pixel/ control data. | ||
| E3F5 | DEFB $FF | Frame 03 terminator. | ||
| E3F6 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 016A Frame 01 ($05 bytes).
|
||||
| E3F7 | DEFB $01,$FE | X/ Y position offsets. | ||
| E3F9 | DEFB $00,$00,$00 | Pixel/ control data. | ||
| E3FC | DEFB $80 | Animation sequence terminator. | ||
| E3FD | DEFB $80 | Animation sequence terminator. | ||
| E3FE | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 016D Frame 01 (position only).
|
||||
| E3FF | DEFB $00,$00 | X/ Y position offsets. | ||
| E401 | DEFB $FF | Frame 01 terminator. | ||
| E402 | DEFB $FF | Frame 02 terminator. | ||
|
Sprite 016D Frame 03 ($09 bytes).
|
||||
| E403 | DEFB $00,$00 | X/ Y position offsets. | ||
| E405 | DEFB $0E,$11,$20,$24,$20,$11,$0E | Pixel/ control data. | ||
| E40C | DEFB $FF | Frame 03 terminator. | ||
| E40D | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 016E Frame 01 ($12 bytes).
|
||||
| E40E | DEFB $00,$FD | X/ Y position offsets. | ||
| E410 | DEFB $00,$00,$00,$00,$00,$E0,$10,$08 | Pixel/ control data. | ||
| E418 | DEFB $48,$08,$10,$E0,$00,$00,$00,$00 | |||
| E420 | DEFB $FF | Frame 01 terminator. | ||
| E421 | DEFB $FF | Frame 02 terminator. | ||
| E422 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 016E Frame 04 ($10 bytes).
|
||||
| E423 | DEFB $00,$00 | X/ Y position offsets. | ||
| E425 | DEFB $00,$00,$00,$00,$00,$01,$02,$02 | Pixel/ control data. | ||
| E42D | DEFB $01,$00,$00,$00,$00,$00 | |||
| E433 | DEFB $FF | Frame 04 terminator. | ||
| E434 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 016F Frame 01 ($09 bytes).
|
||||
| E435 | DEFB $01,$FD | X/ Y position offsets. | ||
| E437 | DEFB $00,$00,$00,$00,$00,$00,$00 | Pixel/ control data. | ||
| E43E | DEFB $80 | Animation sequence terminator. | ||
| E43F | DEFB $80 | Animation sequence terminator. | ||
| E440 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0172 Frame 01 ($06 bytes).
|
||||
| E441 | DEFB $00,$00 | X/ Y position offsets. | ||
| E443 | DEFB $00,$00,$00,$00 | Pixel/ control data. | ||
| E447 | DEFB $FF | Frame 01 terminator. | ||
| E448 | DEFB $FF | Frame 02 terminator. | ||
| E449 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 0172 Frame 04 ($10 bytes).
|
||||
| E44A | DEFB $00,$00 | X/ Y position offsets. | ||
| E44C | DEFB $00,$00,$00,$0E,$11,$20,$24,$20 | Pixel/ control data. | ||
| E454 | DEFB $11,$0E,$00,$00,$00,$00 | |||
| E45A | DEFB $FF | Frame 04 terminator. | ||
| E45B | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0173 Frame 01 ($05 bytes).
|
||||
| E45C | DEFB $01,$00 | X/ Y position offsets. | ||
| E45E | DEFB $00,$00,$00 | Pixel/ control data. | ||
| E461 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0174 Frame 01 ($04 bytes).
|
||||
| E462 | DEFB $40,$20 | X/ Y position offsets. | ||
| E464 | DEFB $10,$E0 | Pixel/ control data. | ||
| E466 | DEFB $FF | Frame 01 terminator. | ||
| E467 | DEFB $FF | Frame 02 terminator. | ||
| E468 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 0174 Frame 04 ($0F bytes).
|
||||
| E469 | DEFB $00,$00 | X/ Y position offsets. | ||
| E46B | DEFB $00,$00,$E0,$18,$84,$12,$05,$A1 | Pixel/ control data. | ||
| E473 | DEFB $09,$22,$85,$14,$04 | |||
| E478 | DEFB $FF | Frame 04 terminator. | ||
| E479 | DEFB $FF | Frame 05 terminator. | ||
| E47A | DEFB $FF | Frame 06 terminator. | ||
| E47B | DEFB $FF | Frame 07 terminator. | ||
|
Sprite 0174 Frame 08 ($0C bytes).
|
||||
| E47C | DEFB $00,$00 | X/ Y position offsets. | ||
| E47E | DEFB $00,$00,$01,$06,$08,$12,$20,$24 | Pixel/ control data. | ||
| E486 | DEFB $50,$42 | |||
| E488 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0175 Frame 01 (control byte).
|
||||
| E489 | DEFB $A4 | Control data. | ||
| E48A | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0176 Frame 01 (control byte).
|
||||
| E48B | DEFB $7F | Control data. | ||
| E48C | DEFB $FF | Frame 01 terminator. | ||
| E48D | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0177 Frame 01 (control byte).
|
||||
| E48E | DEFB $01 | Control data. | ||
| E48F | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 0177 Frame 02 ($05 bytes).
|
||||
| E490 | DEFB $00,$00 | X/ Y position offsets. | ||
| E492 | DEFB $00,$00,$00 | Pixel/ control data. | ||
| E495 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0178 Frame 01.
|
||||
| E496 | DEFB $40,$20 | X/ Y position offsets. | ||
| E498 | DEFB $50,$10,$90,$28,$54,$42,$41,$7F | Pixel data (2 character rows × 4 bytes each). | ||
| E4A0 | DEFB $FF | Frame 01 terminator. | ||
| E4A1 | DEFB $FF | Frame 02 terminator. | ||
| E4A2 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 0178 Frame 04 ($0F bytes).
|
||||
| E4A3 | DEFB $00,$00 | X/ Y position offsets. | ||
| E4A5 | DEFB $00,$00,$1E,$61,$88,$21,$00,$4A | Pixel/ control data. | ||
| E4AD | DEFB $00,$22,$08,$41,$00 | |||
| E4B2 | DEFB $FF | Frame 04 terminator. | ||
| E4B3 | DEFB $FF | Frame 05 terminator. | ||
| E4B4 | DEFB $FF | Frame 06 terminator. | ||
| E4B5 | DEFB $FF | Frame 07 terminator. | ||
|
Sprite 0178 Frame 08 ($10 bytes).
|
||||
| E4B6 | DEFB $00,$00 | X/ Y position offsets. | ||
| E4B8 | DEFB $00,$00,$00,$00,$00,$01,$02,$02 | Pixel/ control data. | ||
| E4C0 | DEFB $05,$04,$08,$0A,$08,$07 | |||
| E4C6 | DEFB $FF | Frame 08 terminator. | ||
| E4C7 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 0179 Frame 01 (control byte).
|
||||
| E4C8 | DEFB $01 | Control data. | ||
| E4C9 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 0179 Frame 02 ($07 bytes).
|
||||
| E4CA | DEFB $00,$00 | X/ Y position offsets. | ||
| E4CC | DEFB $00,$00,$00,$00,$00 | Pixel/ control data. | ||
| E4D1 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 017A Frame 01 ($08 bytes).
|
||||
| E4D2 | DEFB $40,$20 | X/ Y position offsets. | ||
| E4D4 | DEFB $10,$E0,$00,$00,$00,$00 | Pixel/ control data. | ||
| E4DA | DEFB $FF | Frame 01 terminator. | ||
| E4DB | DEFB $FF | Frame 02 terminator. | ||
| E4DC | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 017A Frame 04 ($0B bytes).
|
||||
| E4DD | DEFB $E0,$18 | X/ Y position offsets. | ||
| E4DF | DEFB $84,$12,$05,$A1,$09,$22,$85,$14 | Pixel/ control data. | ||
| E4E7 | DEFB $04 | |||
| E4E8 | DEFB $FF | Frame 04 terminator. | ||
|
Sprite 017A Frame 05 ($04 bytes).
|
||||
| E4E9 | DEFB $00,$00 | X/ Y position offsets. | ||
| E4EB | DEFB $00,$00 | Pixel/ control data. | ||
| E4ED | DEFB $FF | Frame 05 terminator. | ||
| E4EE | DEFB $FF | Frame 06 terminator. | ||
| E4EF | DEFB $FF | Frame 07 terminator. | ||
|
Sprite 017A Frame 08 ($08 bytes).
|
||||
| E4F0 | DEFB $01,$06 | X/ Y position offsets. | ||
| E4F2 | DEFB $08,$12,$20,$24,$50,$42 | Pixel/ control data. | ||
| E4F8 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 017B Frame 01 (control byte).
|
||||
| E4F9 | DEFB $A4 | Control data. | ||
| E4FA | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 017C Frame 01 ($05 bytes).
|
||||
| E4FB | DEFB $7F,$00 | X/ Y position offsets. | ||
| E4FD | DEFB $00,$00,$00 | Pixel/ control data. | ||
| E500 | DEFB $FF | Frame 01 terminator. | ||
| E501 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 017D Frame 01 (control byte).
|
||||
| E502 | DEFB $01 | Control data. | ||
| E503 | DEFB $FF | Frame 01 terminator. | ||
|
Sprite 017D Frame 02 (control byte).
|
||||
| E504 | DEFB $00 | Control data. | ||
| E505 | DEFB $80 | Animation sequence terminator. | ||
|
Sprite 017E Frame 01 ($0E bytes).
|
||||
| E506 | DEFB $40,$20 | X/ Y position offsets. | ||
| E508 | DEFB $50,$10,$90,$28,$54,$42,$41,$7F | Pixel/ control data. | ||
| E510 | DEFB $00,$00,$00,$00 | |||
| E514 | DEFB $FF | Frame 01 terminator. | ||
| E515 | DEFB $FF | Frame 02 terminator. | ||
| E516 | DEFB $FF | Frame 03 terminator. | ||
|
Sprite 017E Frame 04 ($0B bytes).
|
||||
| E517 | DEFB $1E,$61 | X/ Y position offsets. | ||
| E519 | DEFB $88,$21,$00,$4A,$00,$22,$08,$41 | Pixel/ control data. | ||
| E521 | DEFB $00 | |||
| E522 | DEFB $FF | Frame 04 terminator. | ||
|
Sprite 017E Frame 05 ($04 bytes).
|
||||
| E523 | DEFB $00,$00 | X/ Y position offsets. | ||
| E525 | DEFB $00,$00 | Pixel/ control data. | ||
| E527 | DEFB $FF | Frame 05 terminator. | ||
| E528 | DEFB $FF | Frame 06 terminator. | ||
| E529 | DEFB $FF | Frame 07 terminator. | ||
|
Sprite 017E Frame 08 ($10 bytes).
|
||||
| E52A | DEFB $00,$00 | X/ Y position offsets. | ||
| E52C | DEFB $00,$01,$02,$02,$05,$04,$08,$0A | Pixel/ control data. | ||
| E534 | DEFB $08,$07,$00,$00,$00,$00 | |||
| E53A | DEFB $FF | Frame 08 terminator. | ||
| E53B | DEFB $80,$78,$78,$78,$78,$78,$78,$78 | |||
| E543 | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
| E54B | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
| E553 | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
| E55B | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
| E563 | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
| E56B | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
| E573 | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
| E57B | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
| E583 | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
| E58B | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
| E593 | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
| E59B | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
| E5A3 | DEFB $78,$78,$78,$78,$78,$78,$78,$0D | |||
| E5AB | DEFB $00,$0B,$FC,$00,$EA,$78,$78,$78 | |||
| E5B3 | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
| E5BB | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
| E5C3 | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
| E5CB | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
| E5D3 | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
| E5DB | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
| E5E3 | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
| E5EB | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
| E5F3 | DEFB $78,$78,$78,$78,$78,$78,$78,$78 | |||
| E5FB | DEFB $78,$78,$78,$78,$78 | |||
| Prev: C400 | Up: Map | Next: E600 |