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Routines |
Prev: 26749 | Up: Map | Next: 26771 |
Used by the routine at Handler_PlayerMovement.
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DisplaySpeedometer | 26752 | BIT 7,A | Jump to ProcessSpeedValue if the speed value is negative. | |||||||
26754 | JR NZ,ProcessSpeedValue | |||||||||
26756 | CPL | Make the position speed value into a negative. | ||||||||
Strip off the signed bit.
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ProcessSpeedValue | 26757 | AND %01111111 | Keep only bits 0-6. | |||||||
26759 | RRA | Divide the speed value by two and store the result in L (scaled speed value). | ||||||||
26760 | LD L,A | |||||||||
26761 | LD A,167 | Set the base offset value in A of 167. | ||||||||
26763 | NOP | No operation. | ||||||||
26764 | NOP | |||||||||
26765 | NOP | |||||||||
26766 | NOP | |||||||||
26767 | SUB L | Update L to 167 - the scaled speed value. | ||||||||
26768 | LD L,A | |||||||||
26769 | LD H,180 | Set H to the high byte of the display data table. | ||||||||
Continue on to CopyTwelveBytes.
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Prev: 26749 | Up: Map | Next: 26771 |