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Game status buffer |
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Used by the routine at DisplaySpeedometer.
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These attribute bytes are copied to the attribute buffer using CopyTwelveBytes. The idea is that, 12 bytes are copied to represent the speed gauge, but where they start from is determined by a calculation on the speed.
The absolute minimum speed is 128 for right movement and 127 for left movement, so aftter the calculation will use a starting address of 46247 to copy the 12 bytes.
The maximum speeds are 150 for right movement and 105 for left movement, these both use a starting address of 46236 to copy the 12 bytes.
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Table_SpeedometerAttributes | 46236 | DEFB 18 | Attribute: "RED". | |
46237 | DEFB 18 | Attribute: "RED". | ||
46238 | DEFB 18 | Attribute: "RED". | ||
46239 | DEFB 18 | Attribute: "RED". | ||
46240 | DEFB 18 | Attribute: "RED". | ||
46241 | DEFB 18 | Attribute: "RED". | ||
46242 | DEFB 18 | Attribute: "RED". | ||
46243 | DEFB 18 | Attribute: "RED". | ||
46244 | DEFB 18 | Attribute: "RED". | ||
46245 | DEFB 18 | Attribute: "RED". | ||
46246 | DEFB 18 | Attribute: "RED". | ||
46247 | DEFB 18 | Attribute: "RED". | ||
46248 | DEFB 18 | Attribute: "RED". | ||
46249 | DEFB 0 | Attribute: "BLACK". | ||
46250 | DEFB 0 | Attribute: "BLACK". | ||
46251 | DEFB 0 | Attribute: "BLACK". | ||
46252 | DEFB 0 | Attribute: "BLACK". | ||
46253 | DEFB 0 | Attribute: "BLACK". | ||
46254 | DEFB 0 | Attribute: "BLACK". | ||
46255 | DEFB 0 | Attribute: "BLACK". | ||
46256 | DEFB 0 | Attribute: "BLACK". | ||
46257 | DEFB 0 | Attribute: "BLACK". | ||
46258 | DEFB 0 | Attribute: "BLACK". |
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