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Routines |
| Prev: 95ED | Up: Map | Next: 964C |
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Used by the routine at InitialiseGame.
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| 9635 | LD B,$80 | B=80. | ||
| 9637 | LD DE,$4000 | DE=4000. | ||
| 963A | LD HL,$F900 | HL=F900. | ||
| 963D | LD (HL),E | Write E to *HL. | ||
| 963E | INC L | Increment L by one. | ||
| 963F | LD (HL),D | Write D to *HL. | ||
| 9640 | INC L | Increment L by one. | ||
| 9641 | EX DE,HL | Exchange the DE and HL registers. | ||
| 9642 | CALL NextScreenBufferLine | Call NextScreenBufferLine. | ||
| 9645 | CALL NextScreenBufferLine | Call NextScreenBufferLine. | ||
| 9648 | EX DE,HL | Exchange the DE and HL registers. | ||
| 9649 | DJNZ $963D | Decrease counter by one and loop back to 963D until counter is zero. | ||
| 964B | RET | Return. | ||
| Prev: 95ED | Up: Map | Next: 964C |