Routines |
Prev: 9D42 | Up: Map | Next: A15C |
Used by the routine at 9D42.
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Handler_Bust | A0D6 | CALL PrintString_Loop | Call PrintString_Loop. | |
A0D9 | DEFB $16,$0A,$01 | PRINT AT: 0A, 01. | ||
A0DC | DEFM "BUST[[" | |||
A0E2 | DEFB $FF | Terminator. | ||
A0E3 | LD HL,$9AA8 | HL=BustCounter. | ||
A0E6 | INC (HL) | Increment *HL by one. | ||
A0E7 | LD HL,($9B33) | HL=*9B33. | ||
A0EA | LD A,($9AB7) | Jump to Bust_UpdateSingleUp_Total if *9AB7 is zero. | ||
A0ED | AND A | |||
A0EE | JR Z,Bust_UpdateSingleUp_Total | |||
A0F0 | LD A,($9AB8) | Jump to Bust_Update1Up_Total if *ActivePlayer is zero. | ||
A0F3 | AND A | |||
A0F4 | JR Z,Bust_Update1Up_Total | |||
Update 2UP total.
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A0F6 | LD ($9AB0),HL | Write HL to *2UP_Total. | ||
A0F9 | JR Handler_Bust_0 | Jump to Handler_Bust_0. | ||
Update 1UP total.
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Bust_Update1Up_Total | A0FB | LD ($9AB2),HL | Write HL to *1UP_Total. | |
A0FE | JR Handler_Bust_0 | Jump to Handler_Bust_0. | ||
Update the total for single player games.
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Bust_UpdateSingleUp_Total | A100 | LD ($9B1F),HL | Write HL to *Total. | |
This entry point is used by the routine at 9D42.
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Handler_Bust_0 | A103 | LD HL,$0810 | Write 0810 to *FloatingHandCoordinates. | |
A106 | LD ($9AC3),HL | |||
A109 | LD A,($9AB7) | Jump to Handler_Bust_2 if *9AB7 is zero. | ||
A10C | AND A | |||
A10D | JR Z,Handler_Bust_2 | |||
A10F | LD A,($9AB8) | Jump to Handler_Bust_1 if *ActivePlayer is zero. | ||
A112 | AND A | |||
A113 | JR Z,Handler_Bust_1 | |||
A115 | LD HL,($9AB0) | HL=*2UP_Total. | ||
A118 | JR Handler_Bust_3 | Jump to Handler_Bust_3. | ||
Handler_Bust_1 | A11A | LD HL,($9AB2) | HL=*1UP_Total. | |
A11D | JR Handler_Bust_3 | Jump to Handler_Bust_3. | ||
Handler_Bust_2 | A11F | LD HL,($9B1F) | Write *Total to *AF49. | |
Handler_Bust_3 | A122 | LD ($AF49),HL | ||
A125 | LD HL,$0C01 | Write 0C01 to *AF5D. | ||
A128 | LD ($AF5D),HL | |||
A12B | CALL $AE17 | Call AE17. | ||
A12E | LD A,($9AAD) | Jump to Handler_Bust_4 if *9AAD is not equal to B4. | ||
A131 | CP $B4 | |||
A133 | JR NZ,Handler_Bust_4 | |||
A135 | LD A,($9AA8) | Jump to Handler_Bust_4 if *BustCounter is not zero. | ||
A138 | AND A | |||
A139 | JR NZ,Handler_Bust_4 | |||
A13B | CALL Sound_180Speech | Call Sound_180Speech. | ||
Handler_Bust_4 | A13E | XOR A | Write 00 to; | |
A13F | LD ($9AAD),A | |||
A142 | LD ($9AA8),A | |||
A145 | LD A,($9B06) | Jump to Messaging_YouWin_0 if *9B06 is not zero. | ||
A148 | AND A | |||
A149 | JR NZ,Messaging_YouWin_0 | |||
A14B | CALL LongPause | Call LongPause. | ||
A14E | LD A,($9AB7) | Jump to Messaging_YouWin if *9AB7 is zero. | ||
A151 | AND A | |||
A152 | JR Z,Messaging_YouWin | |||
A154 | CALL Print_CurrentPlayerID | Call Print_CurrentPlayerID. | ||
A157 | CALL $A7F8 | Call A7F8. | ||
A15A | JR Messaging_YouWin_0 | Jump to Messaging_YouWin_0. |
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