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Routines |
| Prev: 41308 | Up: Map | Next: 41856 |
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Used by the routine at Messaging_YouWin.
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| 41586 | LD A,(46098) | Jump to MainMenu if *46098 is not equal to 0. | ||
| 41589 | AND A | |||
| 41590 | JP NZ,MainMenu | |||
| 41593 | CALL Print_PlayArea | Call Print_PlayArea. | ||
| 41596 | CALL DrawCurrentOpponent | Call DrawCurrentOpponent. | ||
| 41599 | LD HL,513 | Write 513 to *44893. | ||
| 41602 | LD (44893),HL | |||
| 41605 | LD A,(39607) | Jump to 41627 if *39607 is zero. | ||
| 41608 | AND A | |||
| 41609 | JR Z,41627 | |||
| 41611 | LD A,(39608) | Jump to 41622 if *ActivePlayer is zero. | ||
| 41614 | AND A | |||
| 41615 | JR Z,41622 | |||
| 41617 | LD HL,(39600) | HL=*2UP_Total. | ||
| 41620 | JR 41630 | Jump to 41630. | ||
| 41622 | LD HL,(39602) | HL=*1UP_Total. | ||
| 41625 | JR 41630 | Jump to 41630. | ||
| 41627 | LD HL,(39711) | Write *Total to; | ||
| 41630 | LD (44873),HL | |||
| 41633 | LD (39731),HL | |||
| 41636 | CALL 44567 | Call 44567. | ||
| 41639 | LD HL,1281 | Write 1281 to *44893. | ||
| 41642 | LD (44893),HL | |||
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This entry point is used by the routine at 40258.
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| 41645 | LD HL,39606 | HL=39606. | ||
| 41648 | LD A,(63521) | A=*ControlByte. | ||
| 41651 | BIT 1,A | Test bit 1 of A. | ||
| 41653 | JR Z,41657 | Jump to 41657 if ?? is equal to A. | ||
| 41655 | LD (HL),1 | Write 1 to *HL. | ||
| 41657 | BIT 0,A | Test bit 0 of A. | ||
| 41659 | JR Z,41663 | Jump to 41663 if ?? is equal to A. | ||
| 41661 | LD (HL),0 | Write 0 to *HL. | ||
| 41663 | BIT 3,A | Test bit 3 of A. | ||
| 41665 | JR Z,41669 | Jump to 41669 if ?? is equal to A. | ||
| 41667 | LD (HL),3 | Write 3 to *HL. | ||
| 41669 | BIT 2,A | Test bit 2 of A. | ||
| 41671 | JR Z,41675 | Jump to 41675 if ?? is equal to A. | ||
| 41673 | LD (HL),2 | Write 2 to *HL. | ||
| 41675 | LD A,(39606) | A=*39606. | ||
| 41678 | CP 1 | Jump to 41688 if A is equal to 1. | ||
| 41680 | JR Z,41688 | |||
| 41682 | CP 3 | Jump to 41688 if A is equal to 3. | ||
| 41684 | JR Z,41688 | |||
| 41686 | JR 41719 | Jump to 41719. | ||
| 41688 | LD A,(39619) | A=*FloatingHandCoordinates. | ||
| 41691 | CP 8 | Jump to 41719 if A is equal to 8. | ||
| 41693 | JR Z,41719 | |||
| 41695 | LD A,(39718) | Write *39718 to *41705. | ||
| 41698 | LD (41705),A | |||
| 41701 | LD A,(39696) | A=*39696. | ||
| 41704 | SUB 1 | A-=1. | ||
| 41706 | CP 8 | Jump to 41716 if A is less than 8. | ||
| 41708 | JR C,41716 | |||
| 41710 | LD HL,39619 | HL=FloatingHandCoordinates. | ||
| 41713 | DEC (HL) | Decrease *HL by one. | ||
| 41714 | ADD A,8 | A+=8. | ||
| 41716 | LD (39696),A | Write A to *39696. | ||
| 41719 | LD A,(39606) | A=*39606. | ||
| 41722 | CP 0 | Jump to 41732 if A is equal to 0. | ||
| 41724 | JR Z,41732 | |||
| 41726 | CP 2 | Jump to 41732 if A is equal to 2. | ||
| 41728 | JR Z,41732 | |||
| 41730 | JR 41763 | Jump to 41763. | ||
| 41732 | LD A,(39619) | Jump to 41763 if *FloatingHandCoordinates is equal to 29. | ||
| 41735 | CP 29 | |||
| 41737 | JR Z,41763 | |||
| 41739 | LD A,(39718) | Write *39718 to *41749. | ||
| 41742 | LD (41749),A | |||
| 41745 | LD A,(39696) | A=*39696. | ||
| 41748 | ADD A,1 | A+=1. | ||
| 41750 | CP 8 | Jump to 41760 if A is less than 8. | ||
| 41752 | JR C,41760 | |||
| 41754 | SUB 8 | A-=8. | ||
| 41756 | LD HL,39619 | HL=FloatingHandCoordinates. | ||
| 41759 | INC (HL) | Increment *HL by one. | ||
| 41760 | LD (39696),A | Write A to *39696. | ||
| 41763 | LD A,(39606) | A=*39606. | ||
| 41766 | CP 0 | Jump to 41776 if A is equal to 0. | ||
| 41768 | JR Z,41776 | |||
| 41770 | CP 3 | Jump to 41776 if A is equal to 3. | ||
| 41772 | JR Z,41776 | |||
| 41774 | JR 41806 | Jump to 41806. | ||
| 41776 | LD A,(39620) | Jump to 41806 if *39620 is zero. | ||
| 41779 | AND A | |||
| 41780 | JR Z,41806 | |||
| 41782 | LD A,(39719) | Write *39719 to *41792. | ||
| 41785 | LD (41792),A | |||
| 41788 | LD A,(39697) | A=*39697. | ||
| 41791 | SUB 1 | A-=1. | ||
| 41793 | CP 8 | Jump to 41803 if A is less than 8. | ||
| 41795 | JR C,41803 | |||
| 41797 | LD HL,39620 | HL=39620. | ||
| 41800 | DEC (HL) | Decrease *HL by one. | ||
| 41801 | ADD A,8 | A+=8. | ||
| 41803 | LD (39697),A | Write A to *39697. | ||
| 41806 | LD A,(39606) | A=*39606. | ||
| 41809 | CP 1 | Jump to 41819 if A is equal to 1. | ||
| 41811 | JR Z,41819 | |||
| 41813 | CP 2 | Jump to 41819 if A is equal to 2. | ||
| 41815 | JR Z,41819 | |||
| 41817 | JR 41850 | Jump to 41850. | ||
| 41819 | LD A,(39620) | Jump to 41850 if *39620 is equal to 23. | ||
| 41822 | CP 23 | |||
| 41824 | JR Z,41850 | |||
| 41826 | LD A,(39719) | Write *39719 to *41836. | ||
| 41829 | LD (41836),A | |||
| 41832 | LD A,(39697) | A=*39697. | ||
| 41835 | ADD A,1 | A+=1. | ||
| 41837 | CP 8 | Jump to 41847 if A is less than 8. | ||
| 41839 | JR C,41847 | |||
| 41841 | SUB 8 | A-=8. | ||
| 41843 | LD HL,39620 | HL=39620. | ||
| 41846 | INC (HL) | Increment *HL by one. | ||
| 41847 | LD (39697),A | Write A to *39697. | ||
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This entry point is used by the routine at 40258.
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| 41850 | CALL Handler_FloatingHand | Call Handler_FloatingHand. | ||
| 41853 | JP 40275 | Jump to 40275. | ||
| Prev: 41308 | Up: Map | Next: 41856 |