Routines |
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Used by the routine at Animation_Dog.
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Print_Dog_Frame | 47318 | LD HL,18601 | Set the target screen buffer location in HL. | |
This entry point is used by the routines at Animation_OpponentThrowing and Animation_Dog.
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Print_Dog_Frame_0 | 47321 | HALT | Halt operation (suspend CPU until the next interrupt) four times. | |
47322 | HALT | |||
47323 | HALT | |||
47324 | HALT | |||
47325 | LD B,24 | Set a counter in B of 24 for the height of the graphic. | ||
Print_Dog_Frame_Loop | 47327 | PUSH BC | Stash the height counter and screen buffer location on the stack. | |
47328 | PUSH HL | |||
47329 | EX DE,HL | Exchange the DE and HL registers. | ||
47330 | LDI | Copy 4 bytes of data from the graphic to the screen buffer. | ||
47332 | LDI | |||
47334 | LDI | |||
47336 | LDI | |||
Self-modifying code. See; Animation_OpponentThrowing and Animation_Dog.
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47338 | NOP | No operation. | ||
47339 | NOP | No operation. | ||
47340 | EX DE,HL | Exchange the DE and HL registers. | ||
47341 | POP HL | Restore the screen buffer location from the stack. | ||
47342 | CALL NextScreenBufferLine | Call NextScreenBufferLine. | ||
47345 | POP BC | Restore the height counter from the stack. | ||
47346 | DJNZ Print_Dog_Frame_Loop | Decrease the height counter by one and loop back to Print_Dog_Frame_Loop until the frame has been displayed in full. | ||
47348 | RET | Return. |
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