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Routines |
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Sets the bit operand in Flags_EventStates.
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When the condition succeeded, set the operand bit in Flags_EventStates so the matching event follows the player.
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| Action_SetEventFlag | AB0E | JP NZ,Handler_RunScript_10 | That event does not start following the player. | |
| AB11 | LD B,(IX+$01) | The operand selects which event. | ||
| AB14 | INC B | |||
| AB15 | XOR A | |||
| AB16 | SCF | |||
| BuildEventMask | AB17 | RLA | Build the mask for that event. | |
| AB18 | DJNZ BuildEventMask | |||
| AB1A | LD HL,$A0D1 | That event now follows the player. | ||
| AB1D | OR (HL) | |||
| AB1E | LD (HL),A | |||
| AB1F | JP Handler_RunScript_10 | Resume the script. | ||
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