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Routines |
| Prev: AD34 | Up: Map | Next: AD78 |
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Prints the player's BCD score from Score as a percentage, skipping leading zeros so "058%" becomes "58%" and "005%" becomes "5%".
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Print "You have scored ".
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| Print_Scoring | AD43 | LD HL,$0024 | HL=Messaging_YouHaveScored. | |
| AD46 | CALL PrintCompressedString | Call PrintCompressedString to print that compressed string. | ||
| AD49 | LD HL,($A107) | Fetch the BCD score from *Score into HL. | ||
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Print the hundreds digit from the high score byte when it is non-zero.
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| AD4C | LD A,H | Copy the high score byte into A. | ||
| AD4D | AND %00001111 | Keep the hundreds digit and jump to Scoring_SecondDigit if it is zero. | ||
| AD4F | JR Z,Scoring_SecondDigit | |||
| AD51 | ADD A,$30 | Convert the digit to ASCII by adding 30 and call PrintCharacter to print it. | ||
| AD53 | CALL PrintCharacter | |||
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Print the tens digit from the low score byte, or a forced zero when hundreds already printed.
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| Scoring_SecondDigit | AD56 | LD A,L | Copy the low score byte into A. | |
| AD57 | AND %11110000 | Keep the tens digit and jump to Scoring_PrintTens if it is non-zero. | ||
| AD59 | JR NZ,Scoring_PrintTens | |||
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The tens digit is zero, so skip it unless a hundreds digit was printed (avoid "05%"; show only "5%").
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| AD5B | LD A,H | Copy the high score byte into A again. | ||
| AD5C | AND A | Jump to Scoring_ThirdDigit if no hundreds digit was printed. | ||
| AD5D | JR Z,Scoring_ThirdDigit | |||
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A hundreds digit was printed, so force a "0" tens digit.
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| AD5F | XOR A | Load 00 into A for printing. | ||
| Scoring_PrintTens | AD60 | RRCA | Shift the tens digit into bits 0-3 for printing. | |
| AD61 | RRCA | |||
| AD62 | RRCA | |||
| AD63 | RRCA | |||
| AD64 | ADD A,$30 | Convert the digit to ASCII by adding 30 and call PrintCharacter to print it. | ||
| AD66 | CALL PrintCharacter | |||
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Always print the units digit.
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| Scoring_ThirdDigit | AD69 | LD A,L | Copy the low score byte into A. | |
| AD6A | AND %00001111 | Keep the units digit in bits 0-3. | ||
| AD6C | ADD A,$30 | Convert the digit to ASCII by adding 30 and call PrintCharacter to print it. | ||
| AD6E | CALL PrintCharacter | |||
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Print "%.".
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| AD71 | LD HL,$0025 | HL=Messaging_Percentage. | ||
| AD74 | CALL PrintCompressedStringAndNewline | Call PrintCompressedStringAndNewline to print that compressed string and a newline. | ||
| AD77 | RET | Return. | ||
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View the equivalent code in;
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| Prev: AD34 | Up: Map | Next: AD78 |