Address Description
5ECB
Game Loop
5F16
Character Row Address
5F21
Obey Command
5FAA
Refuse Command
5FCE
Find Room In Exit Table
5FF1
Take Exit
600F
Prepare New Game
6058
Run High-Priority Scripts
6074
Run Script Table
612B
Step Past Condition
6133
Step Past Action
6141
Skip Failed Line
6155
Match Verb And Noun
6187
Describe Location
629D
Print Terminated Message
62A2
Find And Print Message
62D7
Expand Dictionary Word
62F2
Capitalise After A Full Stop
6319
Collect A Word
6394
Print Character
63D4
Print System Message
63D7
Print Object Name
63E6
Print Numbered Message
63FC
Plot Character
6483
Plot Glyph
654B
Home Cursor On A Row
655E
Scroll Text Window
65ED
Clear Rows Under Picture
6618
Clear Screen
662D
Wait For Key
66BA
Remember Paged Bank
66BD
Page RAM Bank
66C7
Read Command
66D8
Clear Illustration Colours
66EB
Condition: Room Is Parameter
66F2
Condition: Room Is Not Parameter
66F9
Condition: Room Above Parameter
6702
Condition: Room Below Parameter
6709
Condition: Carrying, Wearing Or Here
671A
Condition: Not Carrying, Wearing Or Here
672D
Condition: Object Is Somewhere
6733
Condition: Object Is Nowhere
6739
Condition: Object Is Carried
6740
Condition: Object Is Worn
6747
Condition: Object Is Not Worn
674E
Condition: Object Is Not Carried
6753
Condition: Reject
6759
Condition: Counter 01 Equals Parameter
6760
Condition: Counter 02 Equals Parameter
6767
Condition: Counter 03 Equals Parameter
6777
Condition: Random
67A1
Condition: Flag Is Zero
67A9
Condition: Flag Is Not Zero
67B1
Condition: Flag Equals Parameter
67B8
Condition: Flag Differs From Parameter
67BF
Condition: Flag Below Parameter
67C6
Condition: Flag Not Below Parameter
67FF
Address Flag
6807
Address Object
680C
Action: Inventory
685B
Action: Play Again
6878
Reset Machine
6879
Action: Reject Line
687F
Action: Press Any Key
6884
Wait For Key Down
6892
Action: Move To Room
6899
Action: Wait
68A2
Action: Move To Object
68B0
Action: Get
68E4
Action: Drop
6902
Action: Save
6914
Return From Saving
6924
Action: Restore
6953
Return From Loading
695D
Action: Remove Object
6965
Action: Put Object Here
696C
Action: Room Changed
69BF
Action: Swap Objects
69CD
Action: Swap Flags
69DB
Action: Set Flag On
69E2
Action: Clear Flag
69E8
Action: Force Verb And Noun
69F4
Action: Add To Flag
69FE
Action: Subtract From Flag
6A11
Action: Set Flag
6A16
Action: Set Object Location
6A2F
Action: Copy Object Location
6A3C
Action: Print Flag
6A68
Action: Drop Everything
6A83
Action: Wear
6AAD
Action: Take Object Off
6AC4
Action: Beep
6B15
Draw Room Once
6B2B
Finish Word On Terminator
6B43
Action: Redraw
6B4C
Draw Picture When Enabled
6DFA
Clear Illustration
6E39
Draw Room Picture
6E43
Find Room Picture Record
6E53
Interpret Picture Record
6E7F
Dispatch Picture Opcode
6EC1
Plot Shape
6EEF
Change Colour In Ink And Paper
6F0A
Change Matching Colour Bits
6F2C
Change Picture Colour
6F44
Brighten Illustration
6F57
Address Picture Byte
6F6C
Read Shape Byte
6FA5
Handle Special Shape Marker
6FC9
Scale Shape Coordinate
710E
Paint Shape Bytes
718B
Find Shape In Picture Font
7213
Draw Shape When Object Is Here
728C
Patch Shift Immediate
72B5
Draw With Patched Shift
72C0
Draw With Fixed Shift
733B
Set Drawing Origin
7382
Draw From Origin
738D
Reset Drawing Origin
73BE
Picture Opcode F7
73C8
Picture Opcode F5
73D2
Picture Opcode F6
73DC
Select Shape For Object
73F1
Address Pixel Row
7428
Draw Horizontal Run
746E
Draw Shifted Run
7512
Draw Vertical Opcode
751D
Draw Fixed Vertical Stroke
7532
Look Up Screen Row
753E
Paint Attribute Run
FFDC
Start Game