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5B00: Tape Loader
Load the picture, the room graphics and the game from tape, then start.
Load the picture.
TapeLoader 5B00 LD IX,$4000 Load 1B00 bytes of the picture to 4000.
5B04 LD DE,$1B00
5B07 CALL TapeLoading Call TapeLoading to load the picture.
Load the room graphics.
5B0A LD IX,$61A8 Load 581D bytes of the room graphics to Image_TheGreatValley.
5B0E LD DE,$581D
5B11 CALL TapeLoading Call TapeLoading to load the room graphics.
Load the game.
5B14 LD IX,$B9C5 Load 41C8 bytes of the game to GameEntryPoint.
5B18 LD DE,$41C8
The picture and room graphics loads call here; the game load falls into it, so its return ends the loader.
TapeLoading 5B1B LD A,$45 This is a data block (45).
5B1D SCF Set the carry flag to indicate "loading".
5B1E CALL $0802 Call LD_BLOCK.
5B21 RET Return.
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