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Routines |
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Load the picture, the room graphics and the game from tape, then start.
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Load the picture.
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| TapeLoader | 23296 | LD IX,16384 | Load 6912 bytes of the picture to 16384. | |
| 23300 | LD DE,6912 | |||
| 23303 | CALL TapeLoading | Call TapeLoading to load the picture. | ||
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Load the room graphics.
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| 23306 | LD IX,25000 | Load 22557 bytes of the room graphics to Image_TheGreatValley. | ||
| 23310 | LD DE,22557 | |||
| 23313 | CALL TapeLoading | Call TapeLoading to load the room graphics. | ||
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Load the game.
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| 23316 | LD IX,47557 | Load 16840 bytes of the game to GameEntryPoint. | ||
| 23320 | LD DE,16840 | |||
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The picture and room graphics loads call here; the game load falls into it, so its return ends the loader.
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| TapeLoading | 23323 | LD A,69 | This is a data block (69). | |
| 23325 | SCF | Set the carry flag to indicate "loading". | ||
| 23326 | CALL 2050 | Call LD_BLOCK. | ||
| 23329 | RET | Return. | ||
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View the equivalent code in;
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