![]() |
Game status buffer |
| Prev: B9C5 | Up: Map | Next: BA12 |
|
Workspace filled from Default_Table_ItemLocations by the routine at GameStart. Object locations occupy the 4A bytes at Table_ItemLocations. The current room is *CurrentRoom. Pointers to the message, exit and handler tables follow.
|
||||
| Table_ItemLocations | B9C8 | DEFB $00 | Item 00 "Some food" in room 00: N/A. | |
| B9C9 | DEFB $00 | Item 01 "The well is completely dry" in room 00: N/A. | ||
| B9CA | DEFB $00 | Item 02 "A silver coin" in room 00: N/A. | ||
| B9CB | DEFB $00 | Item 03 "A bow" in room 00: N/A. | ||
| B9CC | DEFB $00 | Item 04 "Some arrows" in room 00: N/A. | ||
| B9CD | DEFB $00 | Item 05 "It looks too steep to climb" in room 00: N/A. | ||
| B9CE | DEFB $00 | Item 06 "A pair of oars" in room 00: N/A. | ||
| B9CF | DEFB $00 | Item 07 "A ring" in room 00: N/A. | ||
| B9D0 | DEFB $00 | Item 08 "A rope" in room 00: N/A. | ||
| B9D1 | DEFB $00 | Item 09 "A horn" in room 00: N/A. | ||
| B9D2 | DEFB $00 | Item 0A "A sword" in room 00: N/A. | ||
| B9D3 | DEFB $00 | Item 0B "A chest" in room 00: N/A. | ||
| B9D4 | DEFB $00 | Item 0C "A closed chest" in room 00: N/A. | ||
| B9D5 | DEFB $00 | Item 0D "An open chest containing the Crystals of Vulcan" in room 00: N/A. | ||
| B9D6 | DEFB $00 | Item 0E "An empty chest" in room 00: N/A. | ||
| B9D7 | DEFB $00 | Item 0F "The Crystals of Vulcan" in room 00: N/A. | ||
| B9D8 | DEFB $00 | Item 10 "A key" in room 00: N/A. | ||
| B9D9 | DEFB $00 | Item 11 "It seems too wide to jump across" in room 00: N/A. | ||
| B9DA | DEFB $00 | Item 12 "It seems too wide to jump across" in room 00: N/A. | ||
| B9DB | DEFB $00 | Item 13 "The body of a dead elf" in room 00: N/A. | ||
| B9DC | DEFB $00 | Item 14 "The body of a dead elf" in room 00: N/A. | ||
| B9DD | DEFB $00 | Item 15 "The body of a dead elf" in room 00: N/A. | ||
| B9DE | DEFB $00 | Item 16 "A dragon. It is watching you" in room 00: N/A. | ||
| B9DF | DEFB $00 | Item 17 "A dead dragon" in room 00: N/A. | ||
| B9E0 | DEFB $00 | Item 18 "A dead flying lizard" in room 00: N/A. | ||
| B9E1 | DEFB $00 | Item 19 "A dead flying lizard" in room 00: N/A. | ||
| B9E2 | DEFB $00 | Item 1A "A dead flying lizard" in room 00: N/A. | ||
| B9E3 | DEFB $00 | Item 1B "Some dead wolves" in room 00: N/A. | ||
| B9E4 | DEFB $00 | Item 1C "The body of a wood nymph" in room 00: N/A. | ||
| B9E5 | DEFB $00 | Item 1D "A rowing boat" in room 00: N/A. | ||
| B9E6 | DEFB $00 | Item 1E "A monster from the slime" in room 00: N/A. | ||
| B9E7 | DEFB $00 | Item 1F "SPARE" in room 00: N/A. | ||
| B9E8 | DEFB $00 | Item 20 "The current is very strong" in room 00: N/A. | ||
| B9E9 | DEFB $00 | Item 21 "The current is very strong" in room 00: N/A. | ||
| B9EA | DEFB $00 | Item 22 "A projection of rock hangs over the lip of the volcano" in room 00: N/A. | ||
| B9EB | DEFB $00 | Item 23 "A projection of rock with a rope tied to it. The rope dangles down into the volc" in room 00: N/A. | ||
| B9EC | DEFB $00 | Item 24 "The once beautiful buildings, are now in ruins" in room 00: N/A. | ||
| B9ED | DEFB $00 | Item 25 "The blacksmith. He says:- 'I have been instructed to make a mighty sword for you" in room 00: N/A. | ||
| B9EE | DEFB $00 | Item 26 "The blacksmith" in room 00: N/A. | ||
| B9EF | DEFB $00 | Item 27 "The body of the blacksmith" in room 00: N/A. | ||
| B9F0 | DEFB $00 | Item 28 "The flames from the furnace inside" in room 00: N/A. | ||
| B9F1 | DEFB $00 | Item 29 "Some demons are attacking you. They scream and jab at you with vicious tridents" in room 00: N/A. | ||
| B9F2 | DEFB $00 | Item 2A "The Wizard,Zarn. He prepares to cast a spell over you" in room 00: N/A. | ||
| B9F3 | DEFB $00 | Item 2B "The body of the Wizard" in room 00: N/A. | ||
| B9F4 | DEFB $00 | Item 2C "The Princess,Mara" in room 00: N/A. | ||
| B9F5 | DEFB $00 | Item 2D "The body of the Princess" in room 00: N/A. | ||
| B9F6 | DEFB $00 | Item 2E "The Witch" in room 00: N/A. | ||
| B9F7 | DEFB $00 | Item 2F "The Old Man. He lays down a bow and some arrows. He says:- 'These are tipped wit" in room 00: N/A. | ||
| B9F8 | DEFB $00 | Item 30 "SPARE" in room 00: N/A. | ||
| B9F9 | DEFB $00 | Item 31 "SPARE" in room 00: N/A. | ||
| B9FA | DEFB $00 | Item 32 "SPARE" in room 00: N/A. | ||
| B9FB | DEFB $00 | Item 33 "A glowing rock" in room 00: N/A. | ||
| B9FC | DEFB $00 | Item 34 "A dead warrior" in room 00: N/A. | ||
| B9FD | DEFB $00 | Item 35 "An open door" in room 00: N/A. | ||
| B9FE | DEFB $00 | Item 36 "A closed door" in room 00: N/A. | ||
| B9FF | DEFB $00 | Item 37 "An open door" in room 00: N/A. | ||
| BA00 | DEFB $00 | Item 38 "A closed door" in room 00: N/A. | ||
| BA01 | DEFB $00 | Item 39 "An open door" in room 00: N/A. | ||
| BA02 | DEFB $00 | Item 3A "A closed door" in room 00: N/A. | ||
| BA03 | DEFB $00 | Item 3B "An open door" in room 00: N/A. | ||
| BA04 | DEFB $00 | Item 3C "A closed door" in room 00: N/A. | ||
| BA05 | DEFB $00 | Item 3D "An open door" in room 00: N/A. | ||
| BA06 | DEFB $00 | Item 3E "A closed door" in room 00: N/A. | ||
| BA07 | DEFB $00 | Item 3F "An open door" in room 00: N/A. | ||
| BA08 | DEFB $00 | Item 40 "A closed door" in room 00: N/A. | ||
| BA09 | DEFB $00 | Item 41 "A giant spider. It advances toward you" in room 00: N/A. | ||
| BA0A | DEFB $00 | Item 42 "The body of a giant spider" in room 00: N/A. | ||
| BA0B | DEFB $00 | Item 43 "A ring,which you are wearing" in room 00: N/A. | ||
| BA0C | DEFB $00 | Item 44 "A log" in room 00: N/A. | ||
| BA0D | DEFB $00 | Item 45 "A log,bridging the chasm" in room 00: N/A. | ||
| BA0E | DEFB $00 | Item 46 "A log,bridging the chasm" in room 00: N/A. | ||
| BA0F | DEFB $00 | Item 47 "SPARE" in room 00: N/A. | ||
| BA10 | DEFB $00 | Item 48 "You are seriously injured" in room 00: N/A. | ||
| BA11 | DEFB $00 | Item 49 "You are sweating profusely. Gripping the rope is difficult" in room 00: N/A. | ||
|
View the equivalent code in;
|
||||
| Prev: B9C5 | Up: Map | Next: BA12 |