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Routines |
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The wood nymph appears, heals the player and then leaves.
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| Events_WoodNymph | EB4C | LD HL,$BA36 | Clear the nymph's event and return unless she is here. | |
| EB4F | RES 0,(HL) | |||
| EB51 | LD A,$8A | |||
| EB53 | CALL IsObjectInCurrentRoom | |||
| EB56 | RET NZ | |||
| EB57 | LD A,$8A | Destroy object 8A (the wood nymph). | ||
| EB59 | CALL Handler_DestroyItem | |||
| EB5C | LD A,$07 | Move object 07 (the ring) into the current room. | ||
| EB5E | CALL Handler_UpdateItemForTheCurrentRoom | |||
| EB61 | LD HL,$D644 | Print "The Wood Nymph leaves you. Before she goes,she leaves you a ring.". | ||
| EB64 | CALL PrintStringAndANewline | |||
| EB67 | RET | Return. | ||
| Prev: EB3E | Up: Map | Next: EB68 |