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EB4C: Events: Wood Nymph
The wood nymph appears, heals the player and then leaves.
Make the wood nymph inactive.
Events_WoodNymph EB4C LD HL,$BA36 HL=Flag_TurnBasedEventState.
EB4F RES 0,(HL) Reset bit 0 of *HL.
EB51 LD A,$8A Call ValidateItemPresent with 8A.
EB53 CALL ValidateItemPresent
EB56 RET NZ Return if 8A is not in the current room.
EB57 LD A,$8A Call Handler_DestroyItem with 8A.
EB59 CALL Handler_DestroyItem
EB5C LD A,$07 Call Handler_UpdateItemForTheCurrentRoom with item 07: "A ring".
EB5E CALL Handler_UpdateItemForTheCurrentRoom
Print "The Wood Nymph leaves you. Before she goes,she leaves you a ring.".
EB61 LD HL,$D644 HL=Messaging_TheWoodNymphLeavesYou.
EB64 CALL PrintStringAndNewline Call PrintStringAndNewline.
EB67 RET Return.
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