![]() |
Routines |
| Prev: EB3E | Up: Map | Next: EB68 |
|
The wood nymph appears, heals the player and then leaves.
|
||||
|
Make the wood nymph inactive.
|
||||
| Events_WoodNymph | EB4C | LD HL,$BA36 | HL=Flag_TurnBasedEventState. | |
| EB4F | RES 0,(HL) | Reset bit 0 of *HL. | ||
| EB51 | LD A,$8A | Call ValidateItemPresent with 8A. | ||
| EB53 | CALL ValidateItemPresent | |||
| EB56 | RET NZ | Return if 8A is not in the current room. | ||
| EB57 | LD A,$8A | Call Handler_DestroyItem with 8A. | ||
| EB59 | CALL Handler_DestroyItem | |||
| EB5C | LD A,$07 | Call Handler_UpdateItemForTheCurrentRoom with item 07: "A ring". | ||
| EB5E | CALL Handler_UpdateItemForTheCurrentRoom | |||
|
Print "The Wood Nymph leaves you.
Before she goes,she leaves
you a ring.".
|
||||
| EB61 | LD HL,$D644 | HL=Messaging_TheWoodNymphLeavesYou. | ||
| EB64 | CALL PrintStringAndNewline | Call PrintStringAndNewline. | ||
| EB67 | RET | Return. | ||
| Prev: EB3E | Up: Map | Next: EB68 |