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Game status buffer |
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Copied to Counter_Unused_0. One countdown per bit of *Flag_TurnBasedEventState.
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| Default_Counter_Unused_0 | FCEF | DEFB $00 | ||
| Default_Counter_Unused_1 | FCF0 | DEFB $00 | ||
| Default_Counter_Unused_2 | FCF1 | DEFB $00 | ||
| Default_Counter_Unused_3 | FCF2 | DEFB $00 | ||
| Default_Counter_Unused_4 | FCF3 | DEFB $00 | ||
| Default_Counter_Unused_5 | FCF4 | DEFB $00 | ||
| Default_Counter_Unused_6 | FCF5 | DEFB $00 | ||
| Default_Counter_Unused_7 | FCF6 | DEFB $00 | ||
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