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FDAB: Handler: Room Images
Show the picture for the Field.
Displays the image for the field.
game-the-field
DisplayImage_Field FDAB LD IX,$61A8 IX=Image_TheField.
FDAF JR Handler_Images Jump to Handler_Images.
Displays the image for the monastery.
game-the-monastery
DisplayImage_Monastery FDB1 LD IX,$6B37 IX=Image_TheMonastery.
FDB5 JR Handler_Images Jump to Handler_Images.
Displays the image for the king's chamber.
game-the-kings-chamber
DisplayImage_KingsChamber FDB7 LD IX,$7313 IX=Image_TheKingsChamber.
FDBB JR Handler_Images Jump to Handler_Images.
Displays the image for the oil room and the acid room.
game-the-oil-room
DisplayImage_OilRoom FDBD LD IX,$79F4 IX=Image_TheOilRoom.
FDC1 JR Handler_Images Jump to Handler_Images.
Displays the image for the sea cavern.
game-the-sea-cavern
DisplayImage_SeaCavern FDC3 LD IX,$8244 IX=Image_TheSeaCavern.
FDC7 JR Handler_Images Jump to Handler_Images.
Displays the image for the long barrow.
game-the-long-barrow
DisplayImage_LongBarrow FDC9 LD IX,$8941 IX=Image_TheLongBarrow.
FDCD JR Handler_Images Jump to Handler_Images.
Displays the image for the hall of the black knight.
game-the-hall-of-the-black-knight
DisplayImage_HallOfTheBlackKnight FDCF LD IX,$9151 IX=Image_TheHallOfTheBlackKnight.
FDD3 JR Handler_Images Jump to Handler_Images.
Displays the image for the treasury.
game-the-treasury
DisplayImage_Treasury FDD5 LD IX,$9B96 IX=Image_TheTreasury.
FDD9 JR Handler_Images Jump to Handler_Images.
Displays the image for the edge of the sea.
game-the-edge-of-the-sea
DisplayImage_EdgeOfTheSea FDDB LD IX,$A351 IX=Image_TheEdgeOfTheSea.
All the image routines use this same routine.
Handler_Images FDDF CALL Print_RoomImage Call Print_RoomImage.
FDE2 LD A,$08 Call PrintRoomDescription and use line number 08 to start printing.
FDE4 CALL PrintRoomDescription
FDE7 CALL GetUserInput Call GetUserInput.
FDEA RET Return.
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