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5F1D: Initial Object State
Clean copy of the BF bytes from CA84 to CB42. That takes in the object handler table at CA84 and also the Special Object Records at CACB, each with its FF terminator. 6C1F takes the copy and 6C5D restores it for a new game.
5F1D DEFB $02,$00,$FB,$A5,$00,$00,$00,$02
5F25 DEFB $00,$5C,$AA,$00,$00,$00,$05,$00
5F2D DEFB $10,$AB,$00,$00,$00,$02,$00,$D9
5F35 DEFB $A4,$00,$00,$00,$02,$00,$AA,$A7
5F3D DEFB $02,$AA,$A7,$04,$00,$D5,$AA,$01
5F45 DEFB $B3,$AA,$00,$00,$E0,$AA,$00,$00
5F4D DEFB $00,$05,$00,$0B,$AB,$00,$00,$00
5F55 DEFB $04,$00,$3A,$AB,$03,$1F,$AB,$05
5F5D DEFB $00,$74,$AA,$01,$91,$AA,$FF,$3E
5F65 DEFB $07,$BA,$C8,$A1,$C8,$05,$3F,$02
5F6D DEFB $EC,$C8,$E2,$C8,$06,$40,$02,$1D
5F75 DEFB $C9,$13,$C9,$01,$43,$00,$28,$C9
5F7D DEFB $24,$C9,$00,$00,$02,$50,$C9,$46
5F85 DEFB $C9,$01,$41,$02,$9A,$C9,$90,$C9
5F8D DEFB $05,$44,$01,$F7,$C9,$F0,$C9,$03
5F95 DEFB $00,$01,$DE,$C9,$D7,$C9,$03,$00
5F9D DEFB $01,$B8,$C9,$B1,$C9,$00,$47,$01
5FA5 DEFB $3B,$CA,$34,$CA,$01,$48,$01,$3B
5FAD DEFB $CA,$34,$CA,$01,$3D,$01,$42,$C8
5FB5 DEFB $2D,$C8,$00,$45,$01,$42,$C8,$2D
5FBD DEFB $C8,$00,$4B,$01,$71,$C8,$34,$C8
5FC5 DEFB $00,$49,$01,$95,$C8,$3B,$C8,$00
5FCD DEFB $4A,$01,$95,$C8,$3B,$C8,$00,$4C
5FD5 DEFB $01,$95,$C8,$3B,$C8,$00,$FF
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