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Routines |
| Prev: A16C | Up: Map | Next: A1C8 |
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Clears the tie on the object. An animal's name bytes are overwritten with DEAD, and the object record is returned.
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| Action_ClearTheTie | A18C | PUSH IX | Call LocateObject to locate the object. | |
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Find the object's record.
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| A18E | CALL LocateObject | |||
| A191 | LD (IX+$0C),$00 | Clear byte 0C of this object. | ||
| A195 | LD (IX+$0D),$00 | Clear byte 0D of this object. | ||
| A199 | LD DE,$00CD | Keep BROKEN and jump to Action_ClearTheTie_StoreTheTie if the object is not an animal. | ||
| A19C | BIT 6,(IX+$07) | |||
| A1A0 | JR Z,Action_ClearTheTie_StoreTheTie | |||
| A1A2 | LD DE,$0192 | Use the token DEAD. | ||
| Action_ClearTheTie_StoreTheTie | A1A5 | LD (IX+$0A),E | Update byte 0A of this object. | |
| A1A8 | LD (IX+$0B),D | Update byte 0B of this object. | ||
| A1AB | POP IX | Restore IX from the stack. | ||
| A1AD | RET | Return. | ||
| A1AE | PUSH IY | Start the object search one slot before ObjectTable. | ||
| A1B0 | PUSH IX | |||
| A1B2 | LD IX,$C060 | |||
| Action_ClearTheTie_FindTheRecord | A1B6 | CALL Table_FindTheRecord | Call Table_FindTheRecord to find the record. | |
| A1B9 | JR Z,Action_ClearTheTie_ReadTheIdFromTheIndexEntry | Jump to Action_ClearTheTie_ReadTheIdFromTheIndexEntry if the index has ended. | ||
| A1BB | CP (IY+$01) | Jump back to Action_ClearTheTie_FindTheRecord if where this object is is not the id in A. | ||
| A1BE | JR NZ,Action_ClearTheTie_FindTheRecord | |||
| Action_ClearTheTie_ReadTheIdFromTheIndexEntry | A1C0 | LD A,(IX+$00) | Read the id from the index entry. | |
| A1C3 | POP IX | Restore IX and IY from the stack. | ||
| A1C5 | POP IY | |||
| A1C7 | RET | Return. | ||
| Prev: A16C | Up: Map | Next: A1C8 |