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A1C8: Condition: Animal And Not Broken
Used by the routine at Action_Shoot.
Returns with the zero flag set when the object is an animal (bit 6) and not broken (bit 3).
Condition_AnimalAndNotBroken A1C8 LD A,(IX+$07) Read the attribute flags from the object record.
A1CB AND $48 Keep the animal bit and the broken bit.
A1CD CP $40 Compare with 40: animal set, broken clear.
A1CF RET Return.
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