![]() |
Data |
| Prev: 44413 | Up: Map | Next: 47104 |
|
Variables read and written by the turn loop, the Inglish matcher and the message printer. A saved game starts at 46827. The word at the start is read by TurnReadAndTokeniseTheCommand, Input_TakeTheNextWord, Inglish_KeepTheUnknownWord and Inglish_ReadTheNextGrammarByte.
|
||||
| 46810 | DEFW 0 | Start of the unknown word. 28077 reads it while quoting the unknown word. | ||
| 46812 | DEFW 0 | Pointer into the token buffer. 28045 stores 28828 here, and the matcher saves and restores it. | ||
| 46814 | DEFB 0 | High byte of the class being matched being matched. Compared with 192 and 160. | ||
| 46815 | DEFB 0 | Low byte kept with the class being matched at 46814. | ||
| 46816 | DEFB 0,0,0,0,0,0 | Six bytes copied out of the match by 31878. | ||
| 46822 | DEFB 0 | Scratch byte beside the match. | ||
| CurrentAction | 46823 | DEFB 0 | Current action id. The verb routines store the verb here before it runs. | |
| CurrentObject | 46824 | DEFB 0 | Current object id. The noun the command names. | |
| 46825 | DEFB 0 | Second object id, used by give, attack and message code 9. | ||
| CurrentCharacter | 46826 | DEFB 0 | Character whose turn it is. 0 is the player. Stored in the saved game. | |
| 46827 | DEFB 0,0,0 | First three bytes of the saved game. 27668 copies them to 24320 and 27730 copies them back. | ||
| 46830 | DEFW 0 | Word address held for the printer. | ||
| 46832 | DEFB 0 | Cleared at the start of TurnAdvanceTheOtherCharacters, before the other characters run. | ||
| 46833 | DEFB 0 | Scratch byte beside 46832. | ||
| 46834 | DEFB 0 | Printer on. ZXPrinter returns at once when this is zero. PRINT at Command_PRINT sets it and NOPRINT at Command_PRINT_NOPRINT clears it. | ||
| 46835 | DEFB 0 | A location id, copied from ActionLocationID by EventForest. 43813 compares it with the current location. | ||
| 46836 | DEFB 0 | Slot flag. Turn_GateTheMessage_StoreTheSlotFlag stores 1 when the character slot was found. | ||
| 46837 | DEFB 0 | Where the player starts. Action_None writes it. | ||
| 46838 | DEFB 0 | Location the script at 42690 compares with the player's location. | ||
| PercentageComplete | 46839 | DEFW 0 | Percentage complete. GameOver prints it when the game is over. | |
| 46841 | DEFB 0 | Talk flag. Action_TalkTo treats zero as a character who still has something to say. | ||
| 46842 | DEFB 0 | Message gate. PrintMessage skips its setup when this is not zero. Set to 1 when a game starts. | ||
| 46843 | DEFB 0 | Message suppressed. Non-zero when ConditionSuppressTheMessage holds a message back and returns past its caller. PrintMessage writes 0 here when a message is printed. 32016 keeps running the action while this is zero. | ||
| 46844 | DEFW 0 | Weapon-name token. Action_Attack_StoreTheWeapon stores FIST or the named object's name, and message code 3 at Message_PrintTheSavedToken returns it. | ||
| 46846 | DEFB 0 | Tested by 31953 and by message code 9. | ||
| 46847 | DEFB 0 | Tested by message code 9 at Message_PrintTheSecondNoun_0. | ||
| 46848 | DEFB 0 | When this is not zero, Print_Character watches for S and types an F as well. Cleared when a game starts. | ||
| WaitCountdown | 46849 | DEFB 0 | 1=action countdown, 0=countdown finished. | |
| NightDay | 46850 | DEFB 0 | 0=night, 1=day. | |
| 46851 | DEFB 0 | Which noun the printer is naming. The message codes write 0 or 1. | ||
| 46852 | DEFB 0 | Capitalise the next letter. A carriage return at 34508 sets it, a full stop at 34628 bumps it, and 34622 clears it once a letter has been printed in upper case. 29385 clears it after a printed carriage return. | ||
| 46853 | DEFB 0 | Set by TurnReadAndTokeniseTheCommand_SetTheLineReadFlag before a line is read, and cleared by InglishClearTheRepeatFlag. | ||
| 46854 | DEFB 255 | 255 selects the replay path in TurnReadAndTokeniseTheCommand. The matcher also stores a class byte here. | ||
| 46855 | DEFB 0 | Picture switch. 27772 stores bit 3 of port 127, read while N is held. Drawing draws nothing when this is zero. | ||
| 46856 | DEFB 0,0 | Pointer to the current object's record (CurrentObject). | ||
| 46858 | DEFW 0 | Pointer to the second object's record (46825). | ||
| Pointer_CurrentCharacter | 46860 | DEFW Objects | Pointer to the character whose turn it is. A new game leaves it at Objects, the player. | |
| RandomSeed | 46862 | DEFB 0 | Random seed, taken from the refresh register at 27815. | |
| 46863 | DEFB 0 | Byte beside the random seed. | ||
| 46864 | DEFB 0 | Kind filter read by ConditionSamePlaceAsThePlayer: 0 not a live animal, 1 a live animal, 2 anything. 32046 stores the low two bits of the clause and 32268 stores 2. | ||
| 46865 | DEFB 0 | Byte beside 46864. | ||
| RandomCounter | 46866 | DEFW 0 | Random counter. | |
| 46868 | DEFW 0 | Delay. ReadTheInputLine starts it at 3000 and Input_WaitForAKey_Store stores the next wait here. | ||
| 46870 | DEFB 0 | How many words will be accepted. TurnReadAndTokeniseTheCommand writes 17 and 27928 writes 9. | ||
| 46871 | DEFW 0 | Scratch word beside the limit on how many words are accepted. | ||
| 46873 | DEFB 0 | Matcher phase. 33476 sets 2, and InglishAcceptTheClause compares it with 2. | ||
| 46874 | DEFB 0 | Cleared when a game starts. InglishPrepareTheClause takes another path when it is not zero. | ||
| 46875 | DEFB 0 | Conjunction count. 27970 raises it, and MessageOpenTheGateForAConjunction opens the message gate when it is set. | ||
| 46876 | DEFB 0 | Scratch byte. 31750 clears it before a phrase is resolved. | ||
| 46877 | DEFB 0 | Scratch byte read at Inglish_ScoreTheSwappedClause_ReadTheScoreByte while a phrase is resolved. | ||
| 46878 | DEFB 0 | Packed action scores. ClausePackTheActionScores writes this byte, and the matcher reads it. | ||
| 46879 | DEFB 115,0,0,0,101,115,0,0 | Verb endings read by 29977 in PrintToken. Four bytes each: "s", "es", "ies", a backspace and "ies", "d" and "ing". Copying one onto a stem turns "take" into "Thorin takes". | ||
| 46887 | DEFB 105,101,115,0,8,105,101,115 | |||
| 46895 | DEFB 100,0,0,0,105,110,103,0 | |||
| 46903 | DEFB 0 | How many character slots Inglish_FillTheClaimedSlots walks. | ||
| 46904 | DEFB 0,0,0,0,0,0,0,0 | Buffer cleared for 200 bytes at the start of a game by 27807. | ||
| 46912 | DEFB 0,0,0,0,0,0,0,0 | |||
| 46920 | DEFB 0,0,0,0,0,0,0,0 | |||
| 46928 | DEFB 0,0,0,0,0,0,0,0 | |||
| 46936 | DEFB 0,0,0,0,0,0,0,0 | |||
| 46944 | DEFB 0,0,0,0,0,0,0,0 | |||
| 46952 | DEFB 0,0,0,0,0,0,0,0 | |||
| 46960 | DEFB 0,0,0,0,0,0,0,0 | |||
| 46968 | DEFB 0,0,0,0,0,0,0,0 | |||
| 46976 | DEFB 0,0,0,0,0,0,0,0 | |||
| 46984 | DEFB 0,0,0,0,0,0,0,0 | |||
| 46992 | DEFB 0,0,0,0,0,0,0,0 | |||
| 47000 | DEFB 0,0,0,0,0,0,0,0 | |||
| 47008 | DEFB 0,0,0,0,0,0,0,0 | |||
| 47016 | DEFB 0,0,0,0,0,0,0,0 | |||
| 47024 | DEFB 0,0,0,0,0,0,0,0 | |||
| 47032 | DEFB 0,0,0,0,0,0,0,0 | |||
| 47040 | DEFB 0,0,0,0,0,0,0,0 | |||
| 47048 | DEFB 0,0,0,0,0,0,0,0 | |||
| 47056 | DEFB 0,0,0,0,0,0,0,0 | |||
| 47064 | DEFB 0,0,0,0,0,0,0,0 | |||
| 47072 | DEFB 0,0,0,0,0,0,0,0 | |||
| 47080 | DEFB 0,0,0,0,0,0,0,0 | |||
| 47088 | DEFB 0,0,0,0,0,0,0,0 | |||
| 47096 | DEFB 0,0,0,0,0,0,0,0 | |||
| Prev: 44413 | Up: Map | Next: 47104 |