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F36B: Take: Plank
Used by the routine at Validate_Take_Match.
Was the player trying to take the plank?
Validate_Take_Plank F36B LD HL,$E9E3 Call MatchPhraseTokens with PhraseTokens_Plank.
F36E CALL MatchPhraseTokens
F371 JR NZ,Validate_Take_Coconut Jump to Validate_Take_Coconut if the token isn't for the plank.
Which plank is present?
F373 LD HL,$E871 Call CheckActiveScenicEvents with Data_ItemGroup_Plank.
F376 CALL CheckActiveScenicEvents
F379 CALL Take_IsPlayerHoldingItem Call Take_IsPlayerHoldingItem.
F37C LD A,B Copy the object ID back into A.
F37D CP $04 Jump to TakeItem if this is "A plank".
F37F JP Z,TakeItem
The plank was spanning the pit; pull it up and seal the crossing.
F382 LD A,$05 Call Handler_DestroyItemEvent with item 05: "A plank (spanning the pit)".
F384 CALL Handler_DestroyItemEvent
F387 LD A,$06 Call Handler_DestroyItemEvent with item 06: "A plank (spanning the pit)".
F389 CALL Handler_DestroyItemEvent
F38C LD B,$04 Load B with "A plank".
This action changes the map:
F38E XOR A Write 00 to *ED75 to remove access to The Southern Side of the Pit from The Wide Pit.
F38F LD ($ED75),A
F392 LD ($ED80),A Write 00 to *ED80 to remove access to The Wide Pit from The Southern Side of the Pit.
F395 JP TakeItem Jump to TakeItem.
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