Prev: 8EBC Up: Map Next: 8EDA
8EC4: Action: Inventory
List the objects being carried.
ActionInventory 8EC4 CALL Parser_ValidateNoDirectObject Return if the command names an object: the player is told to rephrase it.
8EC7 RET C
8EC8 CALL ClearScreen Call ClearScreen to clear the screen.
8ECB CALL SetScreenPosition Call SetScreenPosition to move the cursor to the stored row.
8ECE LD HL,$77EF Print You are carrying:-.
8ED1 CALL PrintStringAndANewline
8ED4 LD A,$01 Carried objects are stored in location 01.
8ED6 CALL PrintObjects Call PrintObjects to list the objects here.
8ED9 RET Return.
Prev: 8EBC Up: Map Next: 8EDA