![]() |
Routines |
| Prev: B0C6 | Up: Map | Next: B0E4 |
|
Used by the routine at A0EB.
Reads a stored game back into the working state.
|
||||||||
| LoadGameState | B0D7 | CALL CalculateLocationOffset | Call CalculateLocationOffset to calculate the location offset, then call LoadGame to load the game. | |||||
| B0DA | CALL LoadGame | |||||||
| B0DD | JR NC,LoadGameState | Jump back to LoadGameState if there was a tape loading error to try again. | ||||||
| B0DF | LD IY,($9FD4) | Read the saved character pointer. | ||||||
| B0E3 | RET | Return. | ||||||
| Prev: B0C6 | Up: Map | Next: B0E4 |