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Routines |
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Follows the link when bit 3 of the display flags is present. Reached through the alternate command table at Table_CommandHandlerLookup_Alternate, dispatched by AFE0.
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| FollowLinkWhenFlagged | B13F | BIT 3,E | Jump ahead to FollowLinkWhenFlagged_MarkTopBit if bit 3 is clear. | |
| B141 | JR Z,FollowLinkWhenFlagged_MarkTopBit | |||
| B143 | PUSH DE | Call FollowCharacterLink to follow the character link, saving source. | ||
| B144 | CALL FollowCharacterLink | |||
| B147 | CALL InitialiseCharacterDataStructure | Call InitialiseCharacterDataStructure to initialise character data structure. | ||
| B14A | POP DE | |||
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This entry point is used by the routine at SetDisplayMode_SelectsPictureMode.
Set the mark on this character.
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| FollowLinkWhenFlagged_MarkTopBit | B14B | SET 7,(IY+$19) | Set bit 7 of IY+19 and jump back to ProcessCharacterData_0. | |
| B14F | JR ProcessCharacterData_0 | |||
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