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Game status buffer |
| Prev: B172 | Up: Map | Next: B17E |
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Flag controlling display mode (bit 7 indicates special display mode). Read by CheckFlagAndSetDisplay, FindFirstNoun and SelectJumpIfNotZero.
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| DisplayModeFlag | B173 | DEFB $00 | ||
| B174 | DEFW $0000 | Saved display pointer, read by InitialiseDisplayBuffer. | ||
| B176 | DEFW $0000 | Saved display pointer, read by InitialiseDisplayBuffer. | ||
| B178 | DEFB $00 | Low byte of the display mode word, read by SwapObjectDisplayPointers, CheckFlagAndSetDisplayParameter, TestEndMarker, UnlinkNextDisplayRecord, SelectJumpIfNotZero, CalculateObjectPointerOffset and ReadCharacterRecordValue. | ||
| B179 | DEFB $00 | High byte of the display mode flag, read by CheckFlagAndSetDisplayParameter, MatchSecondNoun and SelectJumpIfNotZero. | ||
| B17A | DEFB $00,$00,$00,$00 | Bytes beside the display mode word. | ||
| Prev: B172 | Up: Map | Next: B17E |