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Game status buffer |
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Flag controlling display mode (bit 7 indicates special display mode). Read by CheckFlagAndSetDisplay, FindFirstNoun and SelectJumpIfNotZero.
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| DisplayModeFlag | 45427 | DEFB 0 | ||
| 45428 | DEFW 0 | Saved display pointer, read by InitialiseDisplayBuffer. | ||
| 45430 | DEFW 0 | Saved display pointer, read by InitialiseDisplayBuffer. | ||
| 45432 | DEFB 0 | Low byte of the display mode word, read by SwapObjectDisplayPointers, CheckFlagAndSetDisplayParameter, TestEndMarker, UnlinkNextDisplayRecord, SelectJumpIfNotZero, CalculateObjectPointerOffset and ReadCharacterRecordValue. | ||
| 45433 | DEFB 0 | High byte of the display mode flag, read by CheckFlagAndSetDisplayParameter, MatchSecondNoun and SelectJumpIfNotZero. | ||
| 45434 | DEFB 0,0,0,0 | Bytes beside the display mode word. | ||
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