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Game status buffer |
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Pointer to the current position in the object table being processed. Read by ReadDisplaySetupFlag, ReportEmptyDisplayStep, FindFirstNoun, ProcessScriptDisplay and ParseInput.
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| ObjectTablePointer | 45438 | DEFW 0 | ||
| 45440 | DEFB 0,0,0,0 | |||
| 45444 | DEFB 0 | Saved room display parameter. Written by 45614 and 45729, and read by InitialiseDisplayBuffer_RecordRoomDisplay and InitialiseDisplayBuffer_RecordRoomDisplayAgain. | ||
| 45445 | DEFB 0,0,0 | |||
| 45448 | DEFB 0,0 | Saved display pointer, read by SwapObjectDisplayPointers. | ||
| 45450 | DEFB 0,0 | Saved display pointer, read by SwapObjectDisplayPointers. | ||
| 45452 | DEFB 0,0,0,0,0 | |||
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