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Game status buffer |
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Pointer to the current position in the object table being processed. Read by ReadDisplaySetupFlag, ReportEmptyDisplayStep, FindFirstNoun, ProcessScriptDisplay and ParseInput.
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| ObjectTablePointer | B17E | DEFW $0000 | ||
| B180 | DEFB $00,$00,$00,$00 | |||
| B184 | DEFB $00 | Saved room display parameter. Written by B22E and B2A1, and read by InitialiseDisplayBuffer_RecordRoomDisplay and InitialiseDisplayBuffer_RecordRoomDisplayAgain. | ||
| B185 | DEFB $00,$00,$00 | |||
| B188 | DEFB $00,$00 | Saved display pointer, read by SwapObjectDisplayPointers. | ||
| B18A | DEFB $00,$00 | Saved display pointer, read by SwapObjectDisplayPointers. | ||
| B18C | DEFB $00,$00,$00,$00,$00 | |||
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