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Routines |
| Prev: E3F5 | Up: Map | Next: E510 |
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Used by the routine at CheckCharacterForRoomGraphics.
Jumps to the handler the caller looked up.
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| DispatchLookedUpHandler | E4FB | JP (HL) | Jump to the handler address in HL. | |
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Reached through the display record at E518, dispatched by DispatchLookedUpHandlerThird.
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| E4FC | LD A,($A034) | Call ScanObjects to scan objects. | ||
| E4FF | CALL ScanObjects | |||
| E502 | JP Z,ParseInputNumber_ReturnZero | Go to ParseInputNumber_ReturnZero if no object carries this id. | ||
| E505 | RET | Return. | ||
| E506 | DEFB $AD,$0D | Display record read by ProcessDisplayRecord: flags AD value 0D (bit 7: the script resumes at E508). | ||
| E508 | DEFB $C7,$18,$E5,$FD,$FC,$10,$E5 | Refresh the room from the text at E518, using the low byte of the location, the high byte of the location and otherwise continue at StoreResultHighByte. | ||
| E50F | DEFB $0A | Run the nested character script. | ||
| Prev: E3F5 | Up: Map | Next: E510 |