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Game status buffer |
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SaveGame copies each configurable exit byte here before saving, and LoadTape writes those bytes back after a successful load. The copy length is *Count_ConfigurableExits. The rest of this 32 byte buffer is not read or written by those loops.
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| Buffer_LoadSave | A791 | DEFB $00 | Saved exit byte 00. | |
| A792 | DEFB $00 | Saved exit byte 01. | ||
| A793 | DEFB $00 | Saved exit byte 02. | ||
| A794 | DEFB $00 | Saved exit byte 03. | ||
| A795 | DEFB $00 | Saved exit byte 04. | ||
| A796 | DEFB $00 | Saved exit byte 05. | ||
| A797 | DEFB $00 | Saved exit byte 06. | ||
| A798 | DEFB $00 | Saved exit byte 07. | ||
| A799 | DEFB $00 | Saved exit byte 08. | ||
| A79A | DEFB $00 | Saved exit byte 09. | ||
| A79B | DEFB $00 | Saved exit byte 0A. | ||
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SaveGame and LoadTape stop after *Count_ConfigurableExits bytes (0B). Nothing reads the rest. The initial image is FE32.
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| A79C | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | Unused buffer bytes. | ||
| A7A4 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| A7AC | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| A7B4 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| A7BC | DEFB $00,$00,$00,$00,$00,$00,$00 | |||
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