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42897: Load/ Save Buffer
SaveGame copies each configurable exit byte here before saving, and LoadTape writes those bytes back after a successful load. The copy length is *Count_ConfigurableExits. The rest of this 50 byte buffer is not read or written by those loops.
Buffer_LoadSave 42897 DEFB 0 Saved exit byte 0.
42898 DEFB 0 Saved exit byte 1.
42899 DEFB 0 Saved exit byte 2.
42900 DEFB 0 Saved exit byte 3.
42901 DEFB 0 Saved exit byte 4.
42902 DEFB 0 Saved exit byte 5.
42903 DEFB 0 Saved exit byte 6.
42904 DEFB 0 Saved exit byte 7.
42905 DEFB 0 Saved exit byte 8.
42906 DEFB 0 Saved exit byte 9.
42907 DEFB 0 Saved exit byte 10.
SaveGame and LoadTape stop after *Count_ConfigurableExits bytes (11). Nothing reads the rest. The initial image is 65074.
42908 DEFB 0,0,0,0,0,0,0,0 Unused buffer bytes.
42916 DEFB 0,0,0,0,0,0,0,0
42924 DEFB 0,0,0,0,0,0,0,0
42932 DEFB 0,0,0,0,0,0,0,0
42940 DEFB 0,0,0,0,0,0,0
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