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Game status buffer |
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SaveGame copies each configurable exit byte here before saving, and LoadTape writes those bytes back after a successful load. The copy length is *Count_ConfigurableExits. The rest of this 50 byte buffer is not read or written by those loops.
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| Buffer_LoadSave | 42897 | DEFB 0 | Saved exit byte 0. | |
| 42898 | DEFB 0 | Saved exit byte 1. | ||
| 42899 | DEFB 0 | Saved exit byte 2. | ||
| 42900 | DEFB 0 | Saved exit byte 3. | ||
| 42901 | DEFB 0 | Saved exit byte 4. | ||
| 42902 | DEFB 0 | Saved exit byte 5. | ||
| 42903 | DEFB 0 | Saved exit byte 6. | ||
| 42904 | DEFB 0 | Saved exit byte 7. | ||
| 42905 | DEFB 0 | Saved exit byte 8. | ||
| 42906 | DEFB 0 | Saved exit byte 9. | ||
| 42907 | DEFB 0 | Saved exit byte 10. | ||
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SaveGame and LoadTape stop after *Count_ConfigurableExits bytes (11). Nothing reads the rest. The initial image is 65074.
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| 42908 | DEFB 0,0,0,0,0,0,0,0 | Unused buffer bytes. | ||
| 42916 | DEFB 0,0,0,0,0,0,0,0 | |||
| 42924 | DEFB 0,0,0,0,0,0,0,0 | |||
| 42932 | DEFB 0,0,0,0,0,0,0,0 | |||
| 42940 | DEFB 0,0,0,0,0,0,0 | |||
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