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Routines | 
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Used by the routines at Action_Save and Action_Quit.
 
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| SaveGame | 42442 | LD A,(42992) | A=*Count_ConfigurableExits. | |
| 42445 | OR A | Jump to SaveGame_2 if A is zero. | ||
| 42446 | JR Z,SaveGame_2 | |||
| 42448 | LD B,A | B=A. | ||
| 42449 | LD IX,(42972) | IX=*42972. | ||
| 42453 | LD DE,42897 | DE=42897. | ||
| 42456 | JR SaveGame_1 | Jump to SaveGame_1. | ||
| SaveGame_0 | 42458 | INC IX | Increment IX by two. | |
| 42460 | INC IX | |||
| 42462 | INC DE | Increment DE by one. | ||
| SaveGame_1 | 42463 | LD L,(IX+0) | L=*IX+0. | |
| 42466 | LD H,(IX+1) | H=*IX+1. | ||
| 42469 | LD A,(HL) | Write *HL to *DE. | ||
| 42470 | LD (DE),A | |||
| 42471 | DJNZ SaveGame_0 | Decrease counter by one and loop back to SaveGame_0 until counter is zero. | ||
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Print "SAVING. Position tape.
Press REC & PLAY,then any key.".
 
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| SaveGame_2 | 42473 | LD HL,43344 | HL=Messaging_Saving. | |
| 42476 | CALL PrintStringAndNewline | Call PrintStringAndNewline. | ||
| 42479 | CALL GetUserInput | Call GetUserInput. | ||
| 42482 | LD IX,42604 | IX=42604. | ||
| 42486 | LD DE,390 | DE=390. | ||
| 42489 | LD A,255 | Set A to 255 which indicates this is a data block. | ||
| 42491 | CALL 1218 | Call SA_BYTES. | ||
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Print "Stop tape.Saving complete.".
 
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| 42494 | LD HL,43398 | HL=Messaging_StopTapeSavingComplete. | ||
| 42497 | CALL PrintStringAndNewline | Call PrintStringAndNewline. | ||
| 42500 | RET | Return. | ||
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View the equivalent code in The Jewels Of Babylon.
 
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