![]() |
Game status buffer |
| Prev: FCCE | Up: Map | Next: FE89 |
|
GameStart copies 0186 bytes from here onto Table_ItemEventLocations.
|
||||
| DefaultGameState | FD02 | DEFB $00 | Event 00 N/A starts in room 00: N/A. | |
| FD03 | DEFB $00 | Event 01 N/A starts in room 00: N/A. | ||
| FD04 | DEFB $00 | Event 02 N/A starts in room 00: N/A. | ||
| FD05 | DEFB $00 | Event 03 N/A starts in room 00: N/A. | ||
| FD06 | DEFB $FF | Event 04 N/A starts in room FF: N/A. | ||
| FD07 | DEFB $FF | Event 05 N/A starts in room FF: N/A. | ||
| FD08 | DEFB $FF | Event 06 N/A starts in room FF: N/A. | ||
| FD09 | DEFB $00 | Event 07 N/A starts in room 00: N/A. | ||
| FD0A | DEFB $00 | Event 08 N/A starts in room 00: N/A. | ||
| FD0B | DEFB $FF | Event 09 N/A starts in room FF: N/A. | ||
| FD0C | DEFB $00 | Item 0A "The Roman,camped" starts in room 00: N/A. | ||
| FD0D | DEFB $00 | Item 0B "The captured Roman" starts in room 00: N/A. | ||
| FD0E | DEFB $00 | Item 0C "The body of the Roman" starts in room 00: N/A. | ||
| FD0F | DEFB $00 | Item 0D "The body of a Fomorian" starts in room 00: N/A. | ||
| FD10 | DEFB $00 | Item 0E "The body of a Fomorian" starts in room 00: N/A. | ||
| FD11 | DEFB $4F | Item 0F "The Fomorian tribe" starts in room 4F: The Fomorians' Cavern. | ||
| FD12 | DEFB $00 | Item 10 "Many Fomorian bodies" starts in room 00: N/A. | ||
| FD13 | DEFB $4F | Item 11 "A great fire burns in the centre" starts in room 4F: The Fomorians' Cavern. | ||
| FD14 | DEFB $4F | Item 12 "The flickering flames" starts in room 4F: The Fomorians' Cavern. | ||
| FD15 | DEFB $03 | Item 13 "A hare,caught by the leg,in a trap" starts in room 03: A Wooded Path. | ||
| FD16 | DEFB $00 | Item 14 N/A starts in room 00: N/A. | ||
| FD17 | DEFB $05 | Item 15 "A deep pool of water" starts in room 05: The Sea Cavern. | ||
| FD18 | DEFB $14 | Item 16 "A deep pool of water" starts in room 14: Lug's Cavern. | ||
| FD19 | DEFB $0C | Item 17 N/A starts in room 0C: In A Deep Pool Of Water. Inside The Sea Cavern. | ||
| FD1A | DEFB $15 | Item 18 N/A starts in room 15: In A Deep Pool. Inside Lug's Cavern. | ||
| FD1B | DEFB $07 | Item 19 "Some salt" starts in room 07: The Evaporation Pits. | ||
| FD1C | DEFB $08 | Item 1A "A clay pot" starts in room 08: The Deserted Farm. | ||
| FD1D | DEFB $0B | Item 1B "Some acorns" starts in room 0B: The Vale Of Kells. | ||
| FD1E | DEFB $10 | Item 1C "An urn" starts in room 10: The Shrine Of The Nemed. | ||
| FD1F | DEFB $00 | Item 1D "A raven,perched on the root of a large tree" starts in room 00: N/A. | ||
| FD20 | DEFB $00 | Item 1E N/A starts in room 00: N/A. | ||
| FD21 | DEFB $14 | Item 1F "A bronze helmet" starts in room 14: Lug's Cavern. | ||
| FD22 | DEFB $00 | Item 20 "A bronze helmet (worn)" starts in room 00: N/A. | ||
| FD23 | DEFB $17 | Item 21 "A fine chariot" starts in room 17: The Burial Pit. | ||
| FD24 | DEFB $17 | Item 22 "Some food" starts in room 17: The Burial Pit. | ||
| FD25 | DEFB $17 | Item 23 "Some iron" starts in room 17: The Burial Pit. | ||
| FD26 | DEFB $18 | Item 24 "A mighty stone monolith" starts in room 18: Bleak Moorland. | ||
| FD27 | DEFB $19 | Item 25 N/A starts in room 19: Inside The Fissure. | ||
| FD28 | DEFB $00 | Item 26 "A dead hare,caught in a trap" starts in room 00: N/A. | ||
| FD29 | DEFB $1B | Item 27 "An armed warrior (You may not pass)" starts in room 1B: The Causeway. | ||
| FD2A | DEFB $00 | Item 28 "An armed warrior (Welcome Warlor)" starts in room 00: N/A. | ||
| FD2B | DEFB $20 | Item 29 "A multitude of shadow-like demons" starts in room 20: The Vale Of Whispers. | ||
| FD2C | DEFB $00 | Item 2A "The vale is strangely silent" starts in room 00: N/A. | ||
| FD2D | DEFB $2C | Item 2B "A small hut,to the South" starts in room 2C: A Small Clearing. | ||
| FD2E | DEFB $24 | Item 2C N/A starts in room 24: Inside The Hut. | ||
| FD2F | DEFB $2C | Item 2D N/A starts in room 2C: A Small Clearing. | ||
| FD30 | DEFB $24 | Item 2E "A vase" starts in room 24: Inside The Hut. | ||
| FD31 | DEFB $52 | Item 2F "A hut,to the North" starts in room 52: The Danaan Settlement. | ||
| FD32 | DEFB $4E | Item 30 N/A starts in room 4E: Inside The Hut. | ||
| FD33 | DEFB $06 | Item 31 "A cavern,to the West" starts in room 06: The Rocky Beach. | ||
| FD34 | DEFB $0D | Item 32 N/A starts in room 0D: A Narrow Underwater Passage. | ||
| FD35 | DEFB $41 | Item 33 "A cavern,to the East" starts in room 41: A Narrow Gorge. | ||
| FD36 | DEFB $42 | Item 34 N/A starts in room 42: Inside A Rock Cavern. | ||
| FD37 | DEFB $43 | Item 35 N/A starts in room 43: The Crystal Cavern. | ||
| FD38 | DEFB $4B | Item 36 "A cavern,to the South" starts in room 4B: The Vale Of Shadows. | ||
| FD39 | DEFB $2A | Item 37 N/A starts in room 2A: The Lake. | ||
| FD3A | DEFB $00 | Item 38 "A sword" starts in room 00: N/A. | ||
| FD3B | DEFB $00 | Item 39 "A sword" starts in room 00: N/A. | ||
| FD3C | DEFB $00 | Item 3A "Some meat" starts in room 00: N/A. | ||
| FD3D | DEFB $47 | Item 3B "A human skull" starts in room 47: The Druid's Chamber. | ||
| FD3E | DEFB $2B | Item 3C "A trader,selling some meat" starts in room 2B: The Village Of Bridon. | ||
| FD3F | DEFB $24 | Item 3D "A young woman" starts in room 24: Inside The Hut. | ||
| FD40 | DEFB $24 | Item 3E N/A starts in room 24: Inside The Hut. | ||
| FD41 | DEFB $00 | Item 3F N/A starts in room 00: N/A. | ||
| FD42 | DEFB $00 | Item 40 N/A starts in room 00: N/A. | ||
| FD43 | DEFB $00 | Item 41 N/A starts in room 00: N/A. | ||
| FD44 | DEFB $2F | Item 42 "A pack of wolves" starts in room 2F: A Forest Path. | ||
| FD45 | DEFB $00 | Item 43 N/A starts in room 00: N/A. | ||
| FD46 | DEFB $34 | Item 44 "A bear" starts in room 34: A Forest Path. | ||
| FD47 | DEFB $00 | Item 45 "A dead bear" starts in room 00: N/A. | ||
| FD48 | DEFB $3A | Item 46 "A guard at the entrance" starts in room 3A: The Cadwell Hillfort. | ||
| FD49 | DEFB $3A | Item 47 N/A starts in room 3A: The Cadwell Hillfort. | ||
| FD4A | DEFB $38 | Item 48 N/A starts in room 38: The Deserted Broch. | ||
| FD4B | DEFB $40 | Item 49 "A druid wearing an amulet" starts in room 40: The Circle of Stones. | ||
| FD4C | DEFB $40 | Item 4A N/A starts in room 40: The Circle of Stones. | ||
| FD4D | DEFB $00 | Item 4B "An amulet" starts in room 00: N/A. | ||
| FD4E | DEFB $00 | Item 4C "An amulet (worn)" starts in room 00: N/A. | ||
| FD4F | DEFB $43 | Item 4D "A ring of crystals,set into the cavern floor" starts in room 43: The Crystal Cavern. | ||
| FD50 | DEFB $57 | Item 4E "A ring of crystals,set into the ground" starts in room 57: The Vale Of Cuchulainn. | ||
| FD51 | DEFB $48 | Item 4F "A pig" starts in room 48: An Animal Pen. | ||
| FD52 | DEFB $00 | Item 50 "A dead pig" starts in room 00: N/A. | ||
| FD53 | DEFB $00 | Item 51 "A piece of rope" starts in room 00: N/A. | ||
| FD54 | DEFB $4A | Item 52 "A wild ox,tethered to the pen by a length of rope" starts in room 4A: An Animal Pen. | ||
| FD55 | DEFB $00 | Item 53 "A dead ox,tethered by a piece of rope" starts in room 00: N/A. | ||
| FD56 | DEFB $00 | Item 54 "A dead ox" starts in room 00: N/A. | ||
| FD57 | DEFB $00 | Item 55 "The body of the Roman" starts in room 00: N/A. | ||
| FD58 | DEFB $44 | Item 56 "A shield" starts in room 44: The Chieftain's Chamber. | ||
| FD59 | DEFB $42 | Item 57 "Fire protects the eastern exit" starts in room 42: Inside A Rock Cavern. | ||
| FD5A | DEFB $4E | Item 58 "A stone slab" starts in room 4E: Inside The Hut. | ||
| FD5B | DEFB $00 | Item 59 "A shimmering stone slab with a sword laying upon it" starts in room 00: N/A. | ||
| FD5C | DEFB $63 | Item 5A "A ladder" starts in room 63: The Inner Courtyard. | ||
| FD5D | DEFB $60 | Item 5B "A ladder,on the floor below" starts in room 60: Inside The Inner Wall Entrance. | ||
| FD5E | DEFB $00 | Item 5C "A ladder,leading down" starts in room 00: N/A. | ||
| FD5F | DEFB $63 | Item 5D "The wooden platform" starts in room 63: The Inner Courtyard. | ||
| FD60 | DEFB $00 | Item 5E "A ladder,leading upward" starts in room 00: N/A. | ||
| FD61 | DEFB $60 | Item 5F "A pile of straw on the floor" starts in room 60: Inside The Inner Wall Entrance. | ||
| FD62 | DEFB $63 | Item 60 "Some straw" starts in room 63: The Inner Courtyard. | ||
| FD63 | DEFB $65 | Item 61 "A staff" starts in room 65: The Southern Chamber. | ||
| FD64 | DEFB $64 | Item 62 "The body of a young man,in a white cloak,trapped by charred fallen timbers" starts in room 64: The Eastern Chamber. | ||
| FD65 | DEFB $00 | Item 63 "The body of a young man,trapped by charred,fallen timbers" starts in room 00: N/A. | ||
| FD66 | DEFB $00 | Item 64 "A white cloak" starts in room 00: N/A. | ||
| FD67 | DEFB $64 | Item 65 "Some silver" starts in room 64: The Eastern Chamber. | ||
| FD68 | DEFB $60 | Item 66 N/A starts in room 60: Inside The Inner Wall Entrance. | ||
| FD69 | DEFB $00 | Item 67 N/A starts in room 00: N/A. | ||
| FD6A | DEFB $1F | Item 68 "An open pit,below" starts in room 1F: The Burial Ground. | ||
| FD6B | DEFB $00 | Item 69 "A torc" starts in room 00: N/A. | ||
| FD6C | DEFB $00 | Item 6A "A torc (worn)" starts in room 00: N/A. | ||
| FD6D | DEFB $00 | Item 6B N/A starts in room 00: N/A. | ||
| FD6E | DEFB $2A | Item 6C N/A starts in room 2A: The Lake. | ||
| FD6F | DEFB $00 | Item 6D "A cloak (worn)" starts in room 00: N/A. | ||
| FD70 | DEFB $43 | Item 6E "Fire protects the western exit" starts in room 43: The Crystal Cavern. | ||
| FD71 | DEFB $3A | Item 6F N/A starts in room 3A: The Cadwell Hillfort. | ||
| FD72 | DEFB $44 | Item 70 N/A starts in room 44: The Chieftain's Chamber. | ||
| FD73 | DEFB $45 | Item 71 N/A starts in room 45: The Storage Chamber. | ||
| FD74 | DEFB $46 | Item 72 N/A starts in room 46: The Inner Courtyard. | ||
| FD75 | DEFB $47 | Item 73 N/A starts in room 47: The Druid's Chamber. | ||
| FD76 | DEFB $48 | Item 74 N/A starts in room 48: An Animal Pen. | ||
| FD77 | DEFB $49 | Item 75 N/A starts in room 49: The Main Courtyard. | ||
| FD78 | DEFB $4A | Item 76 N/A starts in room 4A: An Animal Pen. | ||
| FD79 | DEFB $38 | Item 77 N/A starts in room 38: The Deserted Broch. | ||
| FD7A | DEFB $58 | Item 78 N/A starts in room 58: A Guard Chamber. | ||
| FD7B | DEFB $59 | Item 79 N/A starts in room 59: The Entrance Passage. | ||
| FD7C | DEFB $5A | Item 7A N/A starts in room 5A: A Guard Chamber. | ||
| FD7D | DEFB $5B | Item 7B N/A starts in room 5B: The Outer Courtyard. | ||
| FD7E | DEFB $5C | Item 7C N/A starts in room 5C: An Animal Pen. | ||
| FD7F | DEFB $5D | Item 7D N/A starts in room 5D: A Muddy Passage. | ||
| FD80 | DEFB $5E | Item 7E N/A starts in room 5E: An Animal Pen. | ||
| FD81 | DEFB $5F | Item 7F N/A starts in room 5F: The Entrance To The Inner Wall. | ||
| FD82 | DEFB $60 | Item 80 N/A starts in room 60: Inside The Inner Wall Entrance. | ||
| FD83 | DEFB $61 | Item 81 N/A starts in room 61: The Northern Chamber. | ||
| FD84 | DEFB $62 | Item 82 N/A starts in room 62: The Western Chamber. | ||
| FD85 | DEFB $63 | Item 83 N/A starts in room 63: The Inner Courtyard. | ||
| FD86 | DEFB $64 | Item 84 N/A starts in room 64: The Eastern Chamber. | ||
| FD87 | DEFB $65 | Item 85 N/A starts in room 65: The Southern Chamber. | ||
|
Initial *A6F2. GameStart copies these bytes with the rest of the image.
|
||||
| FD88 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | Unused location bytes. | ||
| FD90 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| FD98 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| FDA0 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| FDA8 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| FDB0 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| FDB8 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| FDC0 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| FDC8 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| FDD0 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| FDD8 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| FDE0 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| FDE8 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| FDF0 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| FDF8 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| FE00 | DEFB $00,$00 | |||
| FE02 | DEFB $00 | Initial *Flag_PointsAwarded. | ||
| FE03 | DEFB $00 | Initial *Flag_QuestProgress. | ||
|
Initial *A76E.
|
||||
| FE04 | DEFB $00,$00,$00,$00 | Unused. | ||
| FE08 | DEFB $00 | Initial *TemporaryStorage_Messaging. | ||
| FE09 | DEFB $00 | Initial *TemporaryStorage_SingleByte. | ||
| FE0A | DEFB $00 | Initial *Table_RoomImagesAlreadySeen. | ||
| FE0B | DEFB $00 | Initial *A775. | ||
|
Initial *A776.
|
||||
| FE0C | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | Unused. | ||
| FE14 | DEFB $00 | Initial *Flag_TurnBasedEventState. | ||
| FE15 | DEFB $00 | Initial turn counter for bit 00. | ||
| FE16 | DEFB $00 | Initial turn counter for bit 01. | ||
| FE17 | DEFB $00 | Initial turn counter for bit 02. | ||
| FE18 | DEFB $00 | Initial turn counter for bit 03. | ||
| FE19 | DEFB $00 | Initial turn counter for bit 04. | ||
| FE1A | DEFB $00 | Initial turn counter for bit 05. | ||
| FE1B | DEFB $00 | Initial turn counter for bit 06. | ||
| FE1C | DEFB $00 | Initial turn counter for bit 07. | ||
| FE1D | DEFB $00 | Initial *Flag_EventStates. | ||
| FE1E | DEFB $0B | Initial item for bit 00: "The captured Roman". | ||
| FE1F | DEFB $00 | Initial item for bit 01: N/A. | ||
| FE20 | DEFB $00 | Initial item for bit 02: N/A. | ||
| FE21 | DEFB $00 | Initial item for bit 03: N/A. | ||
| FE22 | DEFB $00 | Initial item for bit 04: N/A. | ||
| FE23 | DEFB $00 | Initial item for bit 05: N/A. | ||
| FE24 | DEFB $00 | Initial item for bit 06: N/A. | ||
| FE25 | DEFB $00 | Initial item for bit 07: N/A. | ||
| FE26 | DEFB $00 | Initial *Count_InventoryItems. | ||
| FE27 | DEFB $00 | Initial saved exit byte 00. | ||
| FE28 | DEFB $00 | Initial saved exit byte 01. | ||
| FE29 | DEFB $00 | Initial saved exit byte 02. | ||
| FE2A | DEFB $00 | Initial saved exit byte 03. | ||
| FE2B | DEFB $00 | Initial saved exit byte 04. | ||
| FE2C | DEFB $00 | Initial saved exit byte 05. | ||
| FE2D | DEFB $00 | Initial saved exit byte 06. | ||
| FE2E | DEFB $00 | Initial saved exit byte 07. | ||
| FE2F | DEFB $00 | Initial saved exit byte 08. | ||
| FE30 | DEFB $00 | Initial saved exit byte 09. | ||
| FE31 | DEFB $00 | Initial saved exit byte 0A. | ||
|
Initial *A79C.
|
||||
| FE32 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | Unused buffer bytes. | ||
| FE3A | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| FE42 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| FE4A | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| FE52 | DEFB $00,$00,$00,$00,$00,$00,$00 | |||
| FE59 | DEFB $02 | Initial *CurrentRoom: A Wooded Vale. | ||
| FE5A | DEFW $0000 | Initial *Score. | ||
| FE5C | DEFW Table_Vocabulary | Initial *Pointer_Vocabulary. | ||
| FE5E | DEFW JumpTable_TurnBasedEvents | Initial *Pointer_TurnBasedEvents_Jump. | ||
| FE60 | DEFW Table_RoomMap | Initial *Pointer_RoomMap. | ||
| FE62 | DEFW Table_ItemDescriptions | Initial *Pointer_ItemDescriptions. | ||
| FE64 | DEFW Table_RoomsWithImages | Initial *Pointer_RoomsWithImages. | ||
| FE66 | DEFW JumpTable_RoomImages | Initial *Pointer_RoomImage. | ||
| FE68 | DEFW Table_RoomDescriptions | Initial *Pointer_RoomDescriptions. | ||
| FE6A | DEFW Table_ItemGrouping | Initial *Pointer_ItemGroupingTable. | ||
| FE6C | DEFW Table_ObjectNounPhrases | Initial *Pointer_ObjectNounPhrases. | ||
| FE6E | DEFW Table_TokenItemList | Initial *Pointer_TokenItemList. | ||
| FE70 | DEFW JumpTable_Verbs | Initial *Pointer_JumpTable_Verbs. | ||
| FE72 | DEFW Table_ConfigurableExits | Initial *Pointer_ConfigurableExits. | ||
| FE74 | DEFW JumpTable_ScenicEvents | Initial *Pointer_JumpTable_ScenicEvents. | ||
| FE76 | DEFW Table_VerbWordTokens | Initial *Pointer_VerbWordTokens. | ||
| FE78 | DEFW Table_ScenicEventItems | Initial *Pointer_ScenicEventItems. | ||
| FE7A | DEFW Table_ScenicEventRooms | Initial *Pointer_ScenicEventRooms. | ||
| FE7C | DEFW $0086 | Initial *Count_Objects. | ||
| FE7E | DEFW $0039 | Initial *Count_Items. | ||
| FE80 | DEFW $0021 | Initial *Count_VerbTokens. | ||
| FE82 | DEFW $000B | Initial *Count_RoomsWithImages. | ||
| FE84 | DEFW $0011 | Initial *Count_ScenicEvents. | ||
| FE86 | DEFW $000B | Initial *Count_ConfigurableExits. | ||
| FE88 | DEFB $00 | Unused. | ||
| Prev: FCCE | Up: Map | Next: FE89 |