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FD02: Default Game State
GameStart copies 0186 bytes from here onto Table_ItemEventLocations.
DefaultGameState FD02 DEFB $00 Event 00 N/A starts in room 00: N/A.
FD03 DEFB $00 Event 01 N/A starts in room 00: N/A.
FD04 DEFB $00 Event 02 N/A starts in room 00: N/A.
FD05 DEFB $00 Event 03 N/A starts in room 00: N/A.
FD06 DEFB $FF Event 04 N/A starts in room FF: N/A.
FD07 DEFB $FF Event 05 N/A starts in room FF: N/A.
FD08 DEFB $FF Event 06 N/A starts in room FF: N/A.
FD09 DEFB $00 Event 07 N/A starts in room 00: N/A.
FD0A DEFB $00 Event 08 N/A starts in room 00: N/A.
FD0B DEFB $FF Event 09 N/A starts in room FF: N/A.
FD0C DEFB $00 Item 0A "The Roman,camped" starts in room 00: N/A.
FD0D DEFB $00 Item 0B "The captured Roman" starts in room 00: N/A.
FD0E DEFB $00 Item 0C "The body of the Roman" starts in room 00: N/A.
FD0F DEFB $00 Item 0D "The body of a Fomorian" starts in room 00: N/A.
FD10 DEFB $00 Item 0E "The body of a Fomorian" starts in room 00: N/A.
FD11 DEFB $4F Item 0F "The Fomorian tribe" starts in room 4F: The Fomorians' Cavern.
FD12 DEFB $00 Item 10 "Many Fomorian bodies" starts in room 00: N/A.
FD13 DEFB $4F Item 11 "A great fire burns in the centre" starts in room 4F: The Fomorians' Cavern.
FD14 DEFB $4F Item 12 "The flickering flames" starts in room 4F: The Fomorians' Cavern.
FD15 DEFB $03 Item 13 "A hare,caught by the leg,in a trap" starts in room 03: A Wooded Path.
FD16 DEFB $00 Item 14 N/A starts in room 00: N/A.
FD17 DEFB $05 Item 15 "A deep pool of water" starts in room 05: The Sea Cavern.
FD18 DEFB $14 Item 16 "A deep pool of water" starts in room 14: Lug's Cavern.
FD19 DEFB $0C Item 17 N/A starts in room 0C: In A Deep Pool Of Water. Inside The Sea Cavern.
FD1A DEFB $15 Item 18 N/A starts in room 15: In A Deep Pool. Inside Lug's Cavern.
FD1B DEFB $07 Item 19 "Some salt" starts in room 07: The Evaporation Pits.
FD1C DEFB $08 Item 1A "A clay pot" starts in room 08: The Deserted Farm.
FD1D DEFB $0B Item 1B "Some acorns" starts in room 0B: The Vale Of Kells.
FD1E DEFB $10 Item 1C "An urn" starts in room 10: The Shrine Of The Nemed.
FD1F DEFB $00 Item 1D "A raven,perched on the root of a large tree" starts in room 00: N/A.
FD20 DEFB $00 Item 1E N/A starts in room 00: N/A.
FD21 DEFB $14 Item 1F "A bronze helmet" starts in room 14: Lug's Cavern.
FD22 DEFB $00 Item 20 "A bronze helmet (worn)" starts in room 00: N/A.
FD23 DEFB $17 Item 21 "A fine chariot" starts in room 17: The Burial Pit.
FD24 DEFB $17 Item 22 "Some food" starts in room 17: The Burial Pit.
FD25 DEFB $17 Item 23 "Some iron" starts in room 17: The Burial Pit.
FD26 DEFB $18 Item 24 "A mighty stone monolith" starts in room 18: Bleak Moorland.
FD27 DEFB $19 Item 25 N/A starts in room 19: Inside The Fissure.
FD28 DEFB $00 Item 26 "A dead hare,caught in a trap" starts in room 00: N/A.
FD29 DEFB $1B Item 27 "An armed warrior (You may not pass)" starts in room 1B: The Causeway.
FD2A DEFB $00 Item 28 "An armed warrior (Welcome Warlor)" starts in room 00: N/A.
FD2B DEFB $20 Item 29 "A multitude of shadow-like demons" starts in room 20: The Vale Of Whispers.
FD2C DEFB $00 Item 2A "The vale is strangely silent" starts in room 00: N/A.
FD2D DEFB $2C Item 2B "A small hut,to the South" starts in room 2C: A Small Clearing.
FD2E DEFB $24 Item 2C N/A starts in room 24: Inside The Hut.
FD2F DEFB $2C Item 2D N/A starts in room 2C: A Small Clearing.
FD30 DEFB $24 Item 2E "A vase" starts in room 24: Inside The Hut.
FD31 DEFB $52 Item 2F "A hut,to the North" starts in room 52: The Danaan Settlement.
FD32 DEFB $4E Item 30 N/A starts in room 4E: Inside The Hut.
FD33 DEFB $06 Item 31 "A cavern,to the West" starts in room 06: The Rocky Beach.
FD34 DEFB $0D Item 32 N/A starts in room 0D: A Narrow Underwater Passage.
FD35 DEFB $41 Item 33 "A cavern,to the East" starts in room 41: A Narrow Gorge.
FD36 DEFB $42 Item 34 N/A starts in room 42: Inside A Rock Cavern.
FD37 DEFB $43 Item 35 N/A starts in room 43: The Crystal Cavern.
FD38 DEFB $4B Item 36 "A cavern,to the South" starts in room 4B: The Vale Of Shadows.
FD39 DEFB $2A Item 37 N/A starts in room 2A: The Lake.
FD3A DEFB $00 Item 38 "A sword" starts in room 00: N/A.
FD3B DEFB $00 Item 39 "A sword" starts in room 00: N/A.
FD3C DEFB $00 Item 3A "Some meat" starts in room 00: N/A.
FD3D DEFB $47 Item 3B "A human skull" starts in room 47: The Druid's Chamber.
FD3E DEFB $2B Item 3C "A trader,selling some meat" starts in room 2B: The Village Of Bridon.
FD3F DEFB $24 Item 3D "A young woman" starts in room 24: Inside The Hut.
FD40 DEFB $24 Item 3E N/A starts in room 24: Inside The Hut.
FD41 DEFB $00 Item 3F N/A starts in room 00: N/A.
FD42 DEFB $00 Item 40 N/A starts in room 00: N/A.
FD43 DEFB $00 Item 41 N/A starts in room 00: N/A.
FD44 DEFB $2F Item 42 "A pack of wolves" starts in room 2F: A Forest Path.
FD45 DEFB $00 Item 43 N/A starts in room 00: N/A.
FD46 DEFB $34 Item 44 "A bear" starts in room 34: A Forest Path.
FD47 DEFB $00 Item 45 "A dead bear" starts in room 00: N/A.
FD48 DEFB $3A Item 46 "A guard at the entrance" starts in room 3A: The Cadwell Hillfort.
FD49 DEFB $3A Item 47 N/A starts in room 3A: The Cadwell Hillfort.
FD4A DEFB $38 Item 48 N/A starts in room 38: The Deserted Broch.
FD4B DEFB $40 Item 49 "A druid wearing an amulet" starts in room 40: The Circle of Stones.
FD4C DEFB $40 Item 4A N/A starts in room 40: The Circle of Stones.
FD4D DEFB $00 Item 4B "An amulet" starts in room 00: N/A.
FD4E DEFB $00 Item 4C "An amulet (worn)" starts in room 00: N/A.
FD4F DEFB $43 Item 4D "A ring of crystals,set into the cavern floor" starts in room 43: The Crystal Cavern.
FD50 DEFB $57 Item 4E "A ring of crystals,set into the ground" starts in room 57: The Vale Of Cuchulainn.
FD51 DEFB $48 Item 4F "A pig" starts in room 48: An Animal Pen.
FD52 DEFB $00 Item 50 "A dead pig" starts in room 00: N/A.
FD53 DEFB $00 Item 51 "A piece of rope" starts in room 00: N/A.
FD54 DEFB $4A Item 52 "A wild ox,tethered to the pen by a length of rope" starts in room 4A: An Animal Pen.
FD55 DEFB $00 Item 53 "A dead ox,tethered by a piece of rope" starts in room 00: N/A.
FD56 DEFB $00 Item 54 "A dead ox" starts in room 00: N/A.
FD57 DEFB $00 Item 55 "The body of the Roman" starts in room 00: N/A.
FD58 DEFB $44 Item 56 "A shield" starts in room 44: The Chieftain's Chamber.
FD59 DEFB $42 Item 57 "Fire protects the eastern exit" starts in room 42: Inside A Rock Cavern.
FD5A DEFB $4E Item 58 "A stone slab" starts in room 4E: Inside The Hut.
FD5B DEFB $00 Item 59 "A shimmering stone slab with a sword laying upon it" starts in room 00: N/A.
FD5C DEFB $63 Item 5A "A ladder" starts in room 63: The Inner Courtyard.
FD5D DEFB $60 Item 5B "A ladder,on the floor below" starts in room 60: Inside The Inner Wall Entrance.
FD5E DEFB $00 Item 5C "A ladder,leading down" starts in room 00: N/A.
FD5F DEFB $63 Item 5D "The wooden platform" starts in room 63: The Inner Courtyard.
FD60 DEFB $00 Item 5E "A ladder,leading upward" starts in room 00: N/A.
FD61 DEFB $60 Item 5F "A pile of straw on the floor" starts in room 60: Inside The Inner Wall Entrance.
FD62 DEFB $63 Item 60 "Some straw" starts in room 63: The Inner Courtyard.
FD63 DEFB $65 Item 61 "A staff" starts in room 65: The Southern Chamber.
FD64 DEFB $64 Item 62 "The body of a young man,in a white cloak,trapped by charred fallen timbers" starts in room 64: The Eastern Chamber.
FD65 DEFB $00 Item 63 "The body of a young man,trapped by charred,fallen timbers" starts in room 00: N/A.
FD66 DEFB $00 Item 64 "A white cloak" starts in room 00: N/A.
FD67 DEFB $64 Item 65 "Some silver" starts in room 64: The Eastern Chamber.
FD68 DEFB $60 Item 66 N/A starts in room 60: Inside The Inner Wall Entrance.
FD69 DEFB $00 Item 67 N/A starts in room 00: N/A.
FD6A DEFB $1F Item 68 "An open pit,below" starts in room 1F: The Burial Ground.
FD6B DEFB $00 Item 69 "A torc" starts in room 00: N/A.
FD6C DEFB $00 Item 6A "A torc (worn)" starts in room 00: N/A.
FD6D DEFB $00 Item 6B N/A starts in room 00: N/A.
FD6E DEFB $2A Item 6C N/A starts in room 2A: The Lake.
FD6F DEFB $00 Item 6D "A cloak (worn)" starts in room 00: N/A.
FD70 DEFB $43 Item 6E "Fire protects the western exit" starts in room 43: The Crystal Cavern.
FD71 DEFB $3A Item 6F N/A starts in room 3A: The Cadwell Hillfort.
FD72 DEFB $44 Item 70 N/A starts in room 44: The Chieftain's Chamber.
FD73 DEFB $45 Item 71 N/A starts in room 45: The Storage Chamber.
FD74 DEFB $46 Item 72 N/A starts in room 46: The Inner Courtyard.
FD75 DEFB $47 Item 73 N/A starts in room 47: The Druid's Chamber.
FD76 DEFB $48 Item 74 N/A starts in room 48: An Animal Pen.
FD77 DEFB $49 Item 75 N/A starts in room 49: The Main Courtyard.
FD78 DEFB $4A Item 76 N/A starts in room 4A: An Animal Pen.
FD79 DEFB $38 Item 77 N/A starts in room 38: The Deserted Broch.
FD7A DEFB $58 Item 78 N/A starts in room 58: A Guard Chamber.
FD7B DEFB $59 Item 79 N/A starts in room 59: The Entrance Passage.
FD7C DEFB $5A Item 7A N/A starts in room 5A: A Guard Chamber.
FD7D DEFB $5B Item 7B N/A starts in room 5B: The Outer Courtyard.
FD7E DEFB $5C Item 7C N/A starts in room 5C: An Animal Pen.
FD7F DEFB $5D Item 7D N/A starts in room 5D: A Muddy Passage.
FD80 DEFB $5E Item 7E N/A starts in room 5E: An Animal Pen.
FD81 DEFB $5F Item 7F N/A starts in room 5F: The Entrance To The Inner Wall.
FD82 DEFB $60 Item 80 N/A starts in room 60: Inside The Inner Wall Entrance.
FD83 DEFB $61 Item 81 N/A starts in room 61: The Northern Chamber.
FD84 DEFB $62 Item 82 N/A starts in room 62: The Western Chamber.
FD85 DEFB $63 Item 83 N/A starts in room 63: The Inner Courtyard.
FD86 DEFB $64 Item 84 N/A starts in room 64: The Eastern Chamber.
FD87 DEFB $65 Item 85 N/A starts in room 65: The Southern Chamber.
Initial *A6F2. GameStart copies these bytes with the rest of the image.
FD88 DEFB $00,$00,$00,$00,$00,$00,$00,$00 Unused location bytes.
FD90 DEFB $00,$00,$00,$00,$00,$00,$00,$00
FD98 DEFB $00,$00,$00,$00,$00,$00,$00,$00
FDA0 DEFB $00,$00,$00,$00,$00,$00,$00,$00
FDA8 DEFB $00,$00,$00,$00,$00,$00,$00,$00
FDB0 DEFB $00,$00,$00,$00,$00,$00,$00,$00
FDB8 DEFB $00,$00,$00,$00,$00,$00,$00,$00
FDC0 DEFB $00,$00,$00,$00,$00,$00,$00,$00
FDC8 DEFB $00,$00,$00,$00,$00,$00,$00,$00
FDD0 DEFB $00,$00,$00,$00,$00,$00,$00,$00
FDD8 DEFB $00,$00,$00,$00,$00,$00,$00,$00
FDE0 DEFB $00,$00,$00,$00,$00,$00,$00,$00
FDE8 DEFB $00,$00,$00,$00,$00,$00,$00,$00
FDF0 DEFB $00,$00,$00,$00,$00,$00,$00,$00
FDF8 DEFB $00,$00,$00,$00,$00,$00,$00,$00
FE00 DEFB $00,$00
FE02 DEFB $00 Initial *Flag_PointsAwarded.
FE03 DEFB $00 Initial *Flag_QuestProgress.
Initial *A76E.
FE04 DEFB $00,$00,$00,$00 Unused.
FE08 DEFB $00 Initial *TemporaryStorage_Messaging.
FE09 DEFB $00 Initial *TemporaryStorage_SingleByte.
FE0A DEFB $00 Initial *Table_RoomImagesAlreadySeen.
FE0B DEFB $00 Initial *A775.
Initial *A776.
FE0C DEFB $00,$00,$00,$00,$00,$00,$00,$00 Unused.
FE14 DEFB $00 Initial *Flag_TurnBasedEventState.
FE15 DEFB $00 Initial turn counter for bit 00.
FE16 DEFB $00 Initial turn counter for bit 01.
FE17 DEFB $00 Initial turn counter for bit 02.
FE18 DEFB $00 Initial turn counter for bit 03.
FE19 DEFB $00 Initial turn counter for bit 04.
FE1A DEFB $00 Initial turn counter for bit 05.
FE1B DEFB $00 Initial turn counter for bit 06.
FE1C DEFB $00 Initial turn counter for bit 07.
FE1D DEFB $00 Initial *Flag_EventStates.
FE1E DEFB $0B Initial item for bit 00: "The captured Roman".
FE1F DEFB $00 Initial item for bit 01: N/A.
FE20 DEFB $00 Initial item for bit 02: N/A.
FE21 DEFB $00 Initial item for bit 03: N/A.
FE22 DEFB $00 Initial item for bit 04: N/A.
FE23 DEFB $00 Initial item for bit 05: N/A.
FE24 DEFB $00 Initial item for bit 06: N/A.
FE25 DEFB $00 Initial item for bit 07: N/A.
FE26 DEFB $00 Initial *Count_InventoryItems.
FE27 DEFB $00 Initial saved exit byte 00.
FE28 DEFB $00 Initial saved exit byte 01.
FE29 DEFB $00 Initial saved exit byte 02.
FE2A DEFB $00 Initial saved exit byte 03.
FE2B DEFB $00 Initial saved exit byte 04.
FE2C DEFB $00 Initial saved exit byte 05.
FE2D DEFB $00 Initial saved exit byte 06.
FE2E DEFB $00 Initial saved exit byte 07.
FE2F DEFB $00 Initial saved exit byte 08.
FE30 DEFB $00 Initial saved exit byte 09.
FE31 DEFB $00 Initial saved exit byte 0A.
Initial *A79C.
FE32 DEFB $00,$00,$00,$00,$00,$00,$00,$00 Unused buffer bytes.
FE3A DEFB $00,$00,$00,$00,$00,$00,$00,$00
FE42 DEFB $00,$00,$00,$00,$00,$00,$00,$00
FE4A DEFB $00,$00,$00,$00,$00,$00,$00,$00
FE52 DEFB $00,$00,$00,$00,$00,$00,$00
FE59 DEFB $02 Initial *CurrentRoom: A Wooded Vale.
FE5A DEFW $0000 Initial *Score.
FE5C DEFW Table_Vocabulary Initial *Pointer_Vocabulary.
FE5E DEFW JumpTable_TurnBasedEvents Initial *Pointer_TurnBasedEvents_Jump.
FE60 DEFW Table_RoomMap Initial *Pointer_RoomMap.
FE62 DEFW Table_ItemDescriptions Initial *Pointer_ItemDescriptions.
FE64 DEFW Table_RoomsWithImages Initial *Pointer_RoomsWithImages.
FE66 DEFW JumpTable_RoomImages Initial *Pointer_RoomImage.
FE68 DEFW Table_RoomDescriptions Initial *Pointer_RoomDescriptions.
FE6A DEFW Table_ItemGrouping Initial *Pointer_ItemGroupingTable.
FE6C DEFW Table_ObjectNounPhrases Initial *Pointer_ObjectNounPhrases.
FE6E DEFW Table_TokenItemList Initial *Pointer_TokenItemList.
FE70 DEFW JumpTable_Verbs Initial *Pointer_JumpTable_Verbs.
FE72 DEFW Table_ConfigurableExits Initial *Pointer_ConfigurableExits.
FE74 DEFW JumpTable_ScenicEvents Initial *Pointer_JumpTable_ScenicEvents.
FE76 DEFW Table_VerbWordTokens Initial *Pointer_VerbWordTokens.
FE78 DEFW Table_ScenicEventItems Initial *Pointer_ScenicEventItems.
FE7A DEFW Table_ScenicEventRooms Initial *Pointer_ScenicEventRooms.
FE7C DEFW $0086 Initial *Count_Objects.
FE7E DEFW $0039 Initial *Count_Items.
FE80 DEFW $0021 Initial *Count_VerbTokens.
FE82 DEFW $000B Initial *Count_RoomsWithImages.
FE84 DEFW $0011 Initial *Count_ScenicEvents.
FE86 DEFW $000B Initial *Count_ConfigurableExits.
FE88 DEFB $00 Unused.
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